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Lighting destruction

3,169,707 次观看 • 2 个月前 •via X (Twitter)

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"Against the Void" - Space Battle Short Film with Grok Imagine 0.9 + prompts The ambush came without warning: fire and debris, then the dreadnought rising like death itself from behind the moon. Commander Reeves had one shot. He took it. 7-Prompt Sequence for Grok Imagine 0.9: PROMPT 1: POV cockpit, massive explosion ahead, debris flying at camera, enemy fighters streaking past canopy, orange instrument glow, motion blur, cinematic space battle PROMPT 2: Pilot hands pulling controls hard right, cockpit tilting, spinning starfield through window, enemy tracer fire, g-force blur, emergency alarms, banking maneuver PROMPT 3: Cockpit leveling, colossal enemy dreadnought emerging from behind moon, kilometers long, glowing engines, fighters launching, pilot hands on controls, epic scale reveal PROMPT 4: Enemy ship firing massive blue-white energy beams at camera, pilot yanking controls desperately, red alarms, beam passing close to canopy with lens flare, intense danger PROMPT 5: Targeting reticle locking on enemy bridge, pilot hand on trigger, missiles launching from wings, spiral trails toward target, defensive lasers firing, tense moment PROMPT 6: Massive explosion chain reaction across enemy hull, ship breaking apart, huge debris flying, reactor detonations, orange-white light flooding cockpit, catastrophic destruction PROMPT 7: Looking back at dying ship breaking in three sections, friendly fleet regrouping, planet below, pilot pushing throttle, sunrise lighting scene, victorious atmosphere

Alexandra Aisling

12,207 次观看 • 9 个月前

Mugshot released of Chamel Abdulkarim, the man accused of starting the Ontario, California, fire that burned down the 1.2 million-square-foot Kimberly-Clark distribution center on Tuesday, causing an estimated $500 million in damages. The 29-year-old Abdulkarim invoked Luigi Mangione during his confession, say feds. He also allegedly filmed himself on Tuesday lighting the fires while complaining about not being paid enough for his work. He was arrested two miles from the scene, soon after the six-alarm fire brought 175 firefighters to battle the inferno. Abdulkarim faces federal arson charges in addition to state counts of aggravated arson. He could face anywhere from 10 years to LIFE IN PRISON due in part to the huge cost of damages to the property (which was a total loss) and the combination of federal and state charges. He’s a Highland resident and employee of NFI Industries, the logistics provider for the warehouse. A federal filing came late Thursday for him, after an ATF and FBI investigation, and a state arraignment is expected Monday. The federal affidavit alleges Abdulkarim filmed and posted video of himself setting fire to multiple pallets of paper goods inside the warehouse. The DOJ also alleges Abdulkarim sent communications boasting about the destruction. One message read, “I just cost these [expletive] billions.” Abdulkarim is being held without bail and will appear Monday for his state arraignment.

Paul A. Szypula 🇺🇸

453,268 次观看 • 3 个月前

Nano Banana Pro can generate 360-degree visuals, so I wanted to test it. I built a small mini-project using Antigravity to test full 360° visuals. Prompt ⤵️, check the video fofr thanks for the prompt super inspired. { "image_meta": { "type": "360-degree Equirectangular Panorama Screenshot", "source_aesthetic": "Google Street View Interface", "platform": "Desktop Browser", "projection": "Full spherical equirectangular", "aspect_ratio": "2:1", "resolution": "Ultra-high resolution panoramic capture" }, "interface_overlay": { "top_left_panel": { "type": "Black info card", "text_content": "Troy (Ilion), Anatolia", "sub_text": "Google Street View - Approx. 12th century BC", "icons": "Back arrow, Location pin, Kebab menu" }, "search_bar": { "position": "Top left floating", "content": "Search Google Maps", "icons": "Hamburger menu, Magnifying glass, Directions arrow" }, "bottom_left": { "element": "Map inset widget", "style": "Ancient parchment-style minimap", "labels": "Troy Citadel, Scaean Gate", "icons": "Landmark pins, yellow humanoid pegman" }, "bottom_right": { "controls": "Zoom (+/-) buttons, Compass widget, Street View navigation arrows" }, "top_right": "Share button and Close (X) button pills" }, "scene_composition": { "location": "City of Troy, moments after the Trojan Horse is pulled inside the city walls", "camera_position": "Fixed at the exact center of the street", "camera_height": "Google Street View vehicle-mounted height (anachronistic)", "field_of_view": "360° horizontal, 180° vertical", "projection_behavior": "Correct equirectangular distortion near poles", "weather": "Clear daylight, calm atmosphere", "depth_of_field": "Infinite focus (deep focus across entire panorama)" }, "visual_elements": { "foreground": { "surface": "Stone-paved Bronze Age street with dirt, wear, and uneven stones", "markings": "No modern road markings", "shadows": "Hard daylight shadows wrapping naturally around the full 360 panorama" }, "midground_subjects": { "central_object": "Massive wooden Trojan Horse, visible from multiple angles across the panorama, detailed wood grain and rope bindings", "pedestrians": [ { "description": "Trojan civilians and soldiers positioned all around the camera", "attire": "Bronze Age tunics, leather sandals, simple armor", "action": "Standing, celebrating, observing the horse", "privacy_effect": "Faces blurred with modern Google Street View-style gaussian blur" } ], "architecture": { "walls": "High stone fortification walls of Troy surrounding the viewer", "buildings": "Ancient stone and mudbrick houses with flat roofs visible in all directions" } }, "environment": { "details": "Discarded shields, spears, ropes, and celebration debris scattered around the street", "sky": "Clear blue sky occupying the upper hemisphere of the panorama", "ground": "Stone street and dirt occupying the lower hemisphere", "atmosphere": "Calm, historically unaware of impending destruction" } }, "rendering_style": { "lighting": "Harsh natural midday sunlight", "color_grading": "Muted earth tones, realistic daylight balance", "texture_quality": { "description": "Digital Street View photography aesthetic", "artifacts": "Slight JPEG compression, mild over-sharpening", "stitching": "Seamless 360-degree panorama stitching, no visible seams" } }, "constraints": { "must_keep": [ "Google Maps UI overlay", "Street View spherical perspective", "Privacy blur on faces", "Trojan Horse clearly visible across multiple angles" ], "avoid": [ "Cinematic lighting", "Fantasy aesthetics", "Modern objects", "Clean UI-less photography", "Single-frame composition" ] }, "negative_prompt": [ "cinematic lighting", "fantasy art", "illustration", "painting", "modern city", "cars", "asphalt", "hdr", "depth blur", "clean photograph", "no ui", "frame", "border", "cropped view", "broken panorama seams" ] }

Kaan

134,448 次观看 • 6 个月前

BREAKING:🚨 THIS IS THE MOMENT THE WORLD HOLDS ITS BREATH IRAN WALKED AWAY — AND NOW HISTORY IS MOVING This wasn’t a failed negotiation. This was a deliberate rejection of restraint. Iran didn’t say no to paperwork. They said no to limits. No to oversight. No to accountability. No to a future without fear. They demanded secrecy. They demanded silence. They demanded a deal stripped down to nukes only — while missiles, terror proxies, and regional chaos were declared “off-limits.” The United States answered with three words: All. Or. Nothing. Iran chose nothing. And with that choice, the illusion collapsed. This regime does not negotiate to make peace — it negotiates to buy time. Time to rebuild. Time to relocate. Time to rearm. And now the warning has been issued — publicly, unmistakably — by Donald Trump: The Supreme Leader should be very worried. Why? Because this has already happened once. Iran was weeks away from a nuclear weapon. Weeks — not years. And their program wasn’t “paused” or “inspected” or “monitored.” It was obliterated. Total destruction. Now the regime has done the unthinkable — it walked away from the table while quietly exploring new sites, new locations, new lies. That is not diplomacy breaking down. That is defiance. There is no such thing as a “nukes-only” threat. No separating warheads from missiles. No isolating enrichment from terror networks. You cannot negotiate with the bomb while ignoring the hand lighting the fuse. Iran believed the West would blink. They believed the warnings were theatre. They believed history would repeat itself. But history doesn’t always repeat. Sometimes it ends regimes. This is not about talks collapsing. This is about a regime exposing itself — once again — as incompatible with peace, stability, or truth. The clock is no longer ticking quietly. It’s ringing.

Jim Ferguson

1,163,171 次观看 • 5 个月前

Israel has granted a perpetrator of war crimes in Gaza the honor of lighting a ceremonial torch on Independence Day. By choosing Rabbi Avraham Zarbiv to represent “the spirit of the nation,” Israel is making genocide part of its official national ethos. “There’s nothing for them to go back to in Rafah and Jabalya… Tens of thousands of families have no documents, childhood photos, ID cards, homes. Nothing.” This boast was made by Rabbi Avraham Zarbiv, an Israeli Rabbi who perpetrated war crimes who has been chosen to light a torch at Israel’s Independence Day ceremony, today, April 21. This is one of the highest accolades in the country, granted to “exemplary citizens” who represent “the spirit of the nation.” Rabbi Zarbiv served about 500 days as a military reservist in Gaza over the last two and a half years. As a bulldozer operator during the genocide, he carried out war crimes of which he has openly boasted in videos he filmed, media interviews and public talks. Bestowing one of the highest civilian honors in Israel on a citizen who committed war crimes illustrates how deeply the dehumanization of Palestinians has taken root in the Israeli mainstream. It is yet another terrifying signal that genocide has officially become part of the national ethos. Rabbi Avraham Zarbiv is a regional rabbinical court judge for the settlement of Ariel, and head the pre-military academy in the settlement of Beit El that educates hundreds of Israeli youth. Choosing him as an “exemplary citizen” represents a state-level endorsement of the complete de-humanization of Palestinians, systematic destruction of Palestinian life and the governing logic of annihilation and ethnic cleansing in the Gaza Strip and the West Bank. Zarbiv is not ashamed of his actions, neither, clearly is the State of Israel. We’vecompiled some documentation here to mark the occasion.

B'Tselem בצלם بتسيلم

121,577 次观看 • 3 个月前

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 次观看 • 2 年前

Temple of Hathor is one of the most well-preserved temples in all of Egypt. There are three temples to view in the complex: the birthing temple at the front, the temple of Isis behind the main temple, and the main temple dedicated to Hathor. There is also a sacred pool. The colors seen throughout the temples are original, and amazingly vibrant considering the inside was once covered in soot from Bedouins and other desert peoples seeking asylum. They would use the temples as shelter, lighting fires for cooking and warmth. Since the temple complex used to be covered halfway in desert sand, it was easy for the soot to accumulate at the top. To show the amount of soot that had to be cleaned, archaeologists chose strips of ceiling in each temple to leave covered in soot as a comparison. The clearing of soot and all the sand burying the temples was tedious work that took years to complete. The ceiling is a symbolic representation of the heavens, featuring the waxing and waning of the moon as it travels across the heavens in the barque of Re. Jackals and birds accompany Re’s barque. This scene is from the east side of the temple and features snakes and various gods including, the falcon god Horus, the ibis headed god Thoth, Hathor and Sekhmet (also Sachmet, Sakmet, Sakhet, Sekmet, Sakhmet, Sekhet, Sachmis), the lion goddess of war and destruction. Dedicated to Hathor, goddess of love, beauty, music and motherhood, the main temple dates from the Graeco-Roman era although a temple stood on the site during the Old Kingdom. Temple complex displays influences from Egyptian, Greek, and Roman rulers. There was also a Coptic Christian church on the premises near the birthing temple at one point. Main temple was built by Ptolemy XII and nearly completed by Queen Cleopatra VII, around 54-20 BC. There is evidence of temples and other structures that date back all the way to 2500 BC. Hathor is the Egyptian sky goddess of sexual love, fertility, music, and dancing. It is also said she is the goddess of birth and motherhood. She is often depicted as the counterpart of Horus. In fact, Hathor translates to “House of Horus.” Inside the underground crypt, on the same relief wall as the famed Dendera light bulb (just to the right of it) is the most detailed depiction of Horus discovered to date. Getting to the crypt requires you to crawl on your hands and knees for a stint, but entrance requires going down a steep staircase. Temple is a wondrous marvel to explore. Each of the rooms is as intricately decorated as the Great Vestibule, the front room at the main entrance fronted by 24 columns. The ceiling in the Great Vestibule is a tribute to Nut (Newt), Goddess of the Sky. Beyond are antechambers with crypts, chapel rooms, and a sanctuary. There is a corridor on each side of second antechamber. Corridor to climb to the top of the temple is a spiral, just as a bird would ascend, while the corridor to leave the roof is a straight path down, just as a bird would dive. This is a tribute to Horus. At the top of the structure, there is a small temple that was used for rituals to greet the rising sun, as well as another antechamber, called the Chapel of Osiris. Inside this chapel, one of the rooms holds a unique ceiling relief, called Dendera Zodiac. It is considered the only complete “map” of the ancient Egyptian sky. The one at Hathor Temple is a replica, however. The real Dendera Zodiac is on display at the Louvre in Paris, France. The birthing temple is also intricately decorated, and reliefs on the side depict the births of gods and Egyptian pharaohs. It is positioned at the front of the complex, across from a display of former statues and partial column pieces found during excavation. Temple of the Goddess Isis is situated behind the main temple near the sacred pool. It is small and not as decorative, but still worth a look. 🎥© nofret_egypt_ (IG) #archaeohistories

Archaeo - Histories

18,827 次观看 • 9 个月前

Everyone talks about AI enabling the "one-person Hollywood studio." I spent the last two months putting that to the test. The result? A full, 2+ hour feature film. Introducing "The Four Classics." Using Suno, Sora , Grok Imagine 1.0, and Genie 3 by Google Labs , I adapted China’s greatest literary epics into a sprawling, cyberpunk hip-hop opera. Grab some popcorn. Welcome to the future of AI film production. 🍿🎥 Timestamps: Water Margin 0:00:09 “The Tiger (十八婉)”- Wu Song rejects the law and engages in a drunken battle defeating the Tiger 0:03:20 “Forced to the Mountain (逼上梁山)”- Lin Chong seeks revenge on Gao Qiu for destroying his life and familial honor 0:09:24 “Black Whirlwind (黑俊峰)”- Introduction of the brute Li Kui and his love for violence 0:11:42 “The Gathering / 108 (大聚义)”- The Liangshan heroes formally assemble to announce their reign at the Hall of Loyalty and Righteousness 0:14:08 “The Amnesty (招安)”- Song Jiang, leader of the heroes, debates the pros of accepting an offer of Amnesty from the Emperor 0:18:05 “The Poison Wine (神聚蓼儿洼)”- Song Jiang encourages Li Kui to join him in drinking Poisoned Wine gifted by the Emperor Romance of the Three Kingdoms 0:22:20 “The Oath (桃园)”- Liu Bei is a small time hustler with ambition to take over the nation. He makes a blood oath with Guan Yu and Zhang Fei to do so. 0:25:57 “The Mastermind (卧龙)”- Liu Bei recruits the strategist Zhuge Liang to join his cause and take over the kingdom 0:30:49 “The Burden (​仁义)”- Caocao’s troops attack causing Liu Bei and Shu to flee south. Liu Bei burns the city of Xinye and uses common people as human shields to make his escape. 0:33:44 “The License (挟天子)”- Caocao plans his move to crush the growing nation of Shu from his penthouse 0:36:45 “No Regrets (​宁负)”- Flashback to Caocao’s betrayal of his ally Old Lu. He chooses to massacre a banquet after hearing the sound of knives sharpening. An examination of ruthless ambition. 0:39:59 “The Flex (​八十万)”- Caocao’s army of 800k soldiers races south to destroy Liu Bei’s Shu. 0:43:26 “The Estate (​江东)”- Sun Quan, leader of Wu, forms an unlikely alliance with Liu Bei to quell the approach of Caocao’s army 0:47:27 “The Shift (东风)”- Zhuge Liang summons the East Wind to change the fate of Caocao’s army at the Red Cliffs 0:51:15 “The Chains (​连环)”- Pang Tong of Shu deceives Caocao into chaining his fleet of ships together setting the perfect trap 0:54:37 “Symphony No.7 (​​第七交响曲)”- General Zhou Yu of Wu sparks the trap set by Shu strategists lighting Caocao’s entire fleet ablaze. The Epic Battle of the Red Cliffs concludes Caocao’s push south. 0:59:25 “The Split (​​三分)”- Opening Credits. Sima Yi reviews the status of the Three Kingdoms after The Red Cliffs result in an uneasy truce. 1:02:23 “Still G.U.A.N.”- Following the war, Guan Yu runs operations in Jingzhou. Sun Quan sends a formal message requesting Guan Yu’s daughter marry his son strengthening the alliance. Guan Yu promptly refuses insulting the leader of Wu. 1:05:58 “The Statue (刮骨)”- After an assassination attempt, Guan Yu is struck with poison that makes its way into his bone. He requires immediate, invasive surgery. He survives through his grit, maintaining his arrogance, but weakened from the procedure. 1:09:42 “The Funeral (白衣)”- Guan Yu is ambushed by Wu’s forces after retreating to the mountains of Maicheng. The Wu assassins approach as merchants, disguised in white clothing, catching Guan Yu by surprise. 1:13:19 “The Lie (桃园)”- Liu Bei receives news of Guan Yu’s death and sets out on a war path against Wu. He loses his composure leaning into pills to cope with the loss of his blood brothers. 1:17:08 “The O.D. (七百里)”- Liu Bei’s madness leads him to make a fatal strategic error. He stretches his army thin in a 700 mile long “snake” formation. 1:20:32 “The Boomarang (​回旋镖)”- Liu Bei’s army burns to ashes in a brutal defeat reminiscent of his triumph at the Red Cliffs. 1:23:46 “The Flop (​扶不起)”- Zhuge Liang tries to pick up the ashes of Shu nation by educating Liu Bei’s son Adou. Adou is too busy enjoying his life and inherited wealth to bother with the burden of leadership. 1:27:48 “The Frequency (​空城)”- Cornered by the army of Wei led by Sima Yi, Zhugeliang employes the empty city strategy to outsmart his rival. 1:31:12 “The Flatline (​五丈原)”- Zhuge Liang tries to outlive his corporeal form to ensure the longevity of the nation of Shu and prevail in the war. 1:34:33 “The Liquidation (​归晋)”- Sima Yi consolidates control of the Three Kingdoms and unifies China under Wei. Journey to the West 1:38:20 “Eight Trigrams Furnace (炼丹炉)”- A family flees the grind of life in China in search of “Freedom” offered by the American Dream 1:41:36 “White Bone Spirit (白骨精)”- The family experiences the demons and tribulations of modern American life in their struggle to assimilate 1:45:33 “Thunderclap Temple (雷音寺)”- The family realizes the truth of the Blank Scriptures. Dream of the Red Chamber 1:49:39 “顽石GENESIS BLOCK (Final Cut)” - Rejecting its status as a useless system glitch, the sentient Stone signs a smart contract to download its consciousness into the mortal avatar of Jia Baoyu. Trading the safety of eternal numbness for the sensory overload of a physical body, Baoyu logs into the simulation specifically to chase the lust, trauma, and "pain" of human existence. 1:54:17 “大观园THE GARDEN (HYPE HOUSE)” - Inside the simulation, Baoyu lives as the pampered admin of the Grand View Garden, a walled-off, hyper-capitalist echo chamber where the elite ignore the rotting code of the outside world. Surrounded by the Twelve Beauties, he gorges on digital excess and mindless consumption—literally "eating the rouge"—pushing the server to the absolute brink of failure. 1:57:45 “葬花DELETING ASSETS (THE CRASH)”- The manic party violently ends with a massive system crash, forcing Baoyu to watch the algorithmic destruction of his decadent world. Amidst the digital decay, his tragic soulmate Lin Daiyu desperately tries to save the pure, beautiful files of their love, burying her fragile memories to protect them from the corrupted stream before she is permanently deleted. 2:01:09 “白茫茫WHITE NOISE (LOGOUT)”- The corrupted simulation undergoes a complete format, wiping out the Jia family's vast digital empire and leaving nothing behind but a stark, quiet white wasteland.

老大

2,133,350 次观看 • 3 个月前