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Live Demo: On-Chain Chess on QF Network Check out this example smart contract from our team - a fully functional chess game running as a smart contract on QF Network. What you're seeing: -Complete chess game logic implemented in PolkaVM smart contracts -Two players (Alice & Bob) making moves...

34,035 次观看 • 1 年前 •via X (Twitter)

10 条评论

Satoshi Flipper 的头像
Satoshi Flipper1 年前

another great update $QF 🔥

Crypto_Jopp 的头像
Crypto_Jopp1 年前

🔥

0xHades 的头像
0xHades1 年前

Keep cooking $QF

YY 的头像
YY1 年前

$QF great work always

Thijmen 的头像
Thijmen1 年前

$QF 💎💎

UtilityMan 的头像
UtilityMan1 年前

Possibilities for web3 gaming going to be amazing on $QF

Crypto Zac 的头像
Crypto Zac1 年前

Keep building🚀

YY 的头像
YY1 年前

Matter of Time ….🔥🔥

CryptoManic 的头像
CryptoManic1 年前

$QF showing they are the next 100x

Dippy.eth 的头像
Dippy.eth1 年前

$QF is on fire 🔥🔥

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A world first: a demonstration of AI running *on* blockchain as a smart contract 🧠⚡️ The Internet Computer is used – the world's first 3rd gen. blockchain #ICP. AI will become the beating heart of our web3, multi-chain world, and this is only my first demo. Code will follow shortly. This is running on DFINITY's Internet Computer testnet, but you'll be able to take the code and run it on the public network as the NNS is expected to up the per-transaction instruction limit in the coming days. Some important notes. The inference engine used has not been optimized, and we will show vastly greater efficiency in subsequent demos, where the AI runs even faster, and consumes less gas/cycles. We will also propose to the NNS that smart contracts have access to SIMD instructions – which we have determined are deterministic – unlocking vastly more speed and efficiency. Lastly, currently the actor smart contracts ICP hosts run inside a 32 bit environment, which limits their main memory to 4GB. Within the next couple of months, we expect the Internet Computer to move to a 64 bit environment, allowing smart contract memory limits to be raised much higher – allowing for models with far more parameters, and thus power, to be run. Those of you who have followed my posts know that hardware optimization support is planned. Firstly this will involve WASM smart contracts shipping out matrices for processing by the CPUs on existing node machines (another advantage of the Internet Computer running on sovereign node hardware). Secondly, we plan to propose a new public node machine specification, which node providers can build to, for use in subnets specialized for hosting AI smart contracts, in which each machine will incorporate several GPUs. Naturally, this will be packaged with other technological developments that ensure smart contract determinism. This is part of our mission to enable powerful LLMs to run as smart contracts on the Internet Computer – in a forms that are tamperproof, unstoppable, and optionally autonomous (including under the exclusive control of DAOs). Our vision: you will be able to have a chat with a smart contract. A smart contract will be able to coordinate your organization (see my earlier tweet about a "Delphi"). ICP smart contracts will be able to audit Ethereum smart contracts, kitemarking those without backdoors and reentrancy bugs. And smart contracts will be able to do KYC autonmously, matching faces to driving licenses, and more. We will deliver new SDK enhancements, and work with partners, to turbocharge crypto AI developers. Secure and unstoppable AI and third generation blockchain will be two sides of the same coin. Security and AI will be indivisible. AI models will be traded as NFTs. Thanks to Internet Computer's chain key (trustless multi-chain) capabilities, all blockchains will be able to leverage AI smart contracts. The future is beyond exciting. Thanks for watching. Can't wait to give you more demos!

dom | icp

1,362,277 次观看 • 2 年前

Say hello to a massive acceleration of AI smart contracts 🧠 on the Internet Computer #ICP blockchain. Brilliant work by the DFINITY Foundation team has accelerated deterministic floating point instructions by 10X. We continue on our mission to run sophisticated LLMs as smart contracts 👊⚡️🔥 In the demo, image classification is now running 3X+ faster (across 3-4 blocks through consensus compared to 10-12 before). Naturally, the gas/cycles costs of AI inference has come down commensurately. The acceleration was achieved through broad low-level work, which includes commits to the public Wasmtime virtual machine implementation of WebAssembly. Coming optimizations will take us much further. The next optimization will include the integration of SIMD instructions into the smart contract execution environment, which will allow multiple floating point calculations to be performed in parallel through the execution of a single instruction. Something crucial: also in near sight, is the migration of the ICP smart contract environment from 32-bit Wasm to 64-bit Wasm, which will scale the number of AI model weights that can be loaded into contract memory from 2B to whatever is needed for sophisticated LLMs. Somewhat further away, is the provision of new APIs allowing canister smart contract code to export AI computations for accelerated processing on GPUs. This will require substantial work to address the challenges of achieving deterministic computation directly on the silicon, and for the community to agree a new public spec for node machines that pack GPUs, and to add compliant blockchain nodes to the network. Together, these improvements will unlock further orders of magnitude acceleration of AI smart contract inference (and potentially training). We believe that in the future vast numbers of AI models will run as smart contracts, which will prevent them being hacked (and thus the sensitive data they ingest being stolen), make them unstoppable, make them transparent, and where needed, allow them to run autonomously – for example for purposes such as KYC or EVM smart contract verification/certification. In the future, you will be able to have a conversation with a blockchain, and ask it to do reasoning for you. In this bright future, on-chain AI will be at the heart of Web3 – and to be clear, the Internet Computer's chain key technology will allow direct trustless integration with smart contracts on traditional chains such as Ethereum, Solana and NEAR. Join the #ICP mission to run the most impactful AI models on blockchain as smart contracts, and help make the Internet Computer the "everything computer." Join next week's Global R&D for details about the low-level deterministic floating point optimizations. Thanks for following 💪
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Say hello to a massive acceleration of AI smart contracts 🧠 on the Internet Computer #ICP blockchain. Brilliant work by the DFINITY Foundation team has accelerated deterministic floating point instructions by 10X. We continue on our mission to run sophisticated LLMs as smart contracts 👊⚡️🔥 In the demo, image classification is now running 3X+ faster (across 3-4 blocks through consensus compared to 10-12 before). Naturally, the gas/cycles costs of AI inference has come down commensurately. The acceleration was achieved through broad low-level work, which includes commits to the public Wasmtime virtual machine implementation of WebAssembly. Coming optimizations will take us much further. The next optimization will include the integration of SIMD instructions into the smart contract execution environment, which will allow multiple floating point calculations to be performed in parallel through the execution of a single instruction. Something crucial: also in near sight, is the migration of the ICP smart contract environment from 32-bit Wasm to 64-bit Wasm, which will scale the number of AI model weights that can be loaded into contract memory from 2B to whatever is needed for sophisticated LLMs. Somewhat further away, is the provision of new APIs allowing canister smart contract code to export AI computations for accelerated processing on GPUs. This will require substantial work to address the challenges of achieving deterministic computation directly on the silicon, and for the community to agree a new public spec for node machines that pack GPUs, and to add compliant blockchain nodes to the network. Together, these improvements will unlock further orders of magnitude acceleration of AI smart contract inference (and potentially training). We believe that in the future vast numbers of AI models will run as smart contracts, which will prevent them being hacked (and thus the sensitive data they ingest being stolen), make them unstoppable, make them transparent, and where needed, allow them to run autonomously – for example for purposes such as KYC or EVM smart contract verification/certification. In the future, you will be able to have a conversation with a blockchain, and ask it to do reasoning for you. In this bright future, on-chain AI will be at the heart of Web3 – and to be clear, the Internet Computer's chain key technology will allow direct trustless integration with smart contracts on traditional chains such as Ethereum, Solana and NEAR. Join the #ICP mission to run the most impactful AI models on blockchain as smart contracts, and help make the Internet Computer the "everything computer." Join next week's Global R&D for details about the low-level deterministic floating point optimizations. Thanks for following 💪

dom | icp

278,349 次观看 • 2 年前

I’ve seen enough. Smart Assist has reached its breaking point. I was casually getting a few games in with my Barca team when I encountered a pro player who is Top 22 in the World in PvP divisions and Top 30 in the World in AI divisions using Smart Assist. This guy is clearly not a beginner at the game and I don’t want to hear any sort of nonsense excuse trying to justify him using Smart Assist because this feature was meant to help noobs and beginners at the game not pro players who know the game inside and out. I can only assume that 99% of the playerbase is using Smart Assist. It’s a fact that I am struggling to come to terms with but this is the unfortunate reality. What has happened is that slowly more and more players who were not using Smart Assist experienced how dreadful it is playing against a Smart Assist user regardless of the skill level of the Smart Assist user and decided to turn it on themselves so they don’t have to endure the suffering that comes with playing against Smart Assist. It’s a little depressing seeing where the game is at right now but this is unfortunately Konami’s vision for the game. I just can’t wrap my head around it when you literally can have a garbage team with $0 spent with Smart Assist turned on and be able to smash a fully paid premium Epic and Big Time team by pressing and holding 1 button the entire game. Hopefully soon they will realize that all of the Smart Assist users (which is 99% of the playerbase) will see no need to spend any money on the game since an untrained GP Niklas Sule from the Standard Player list with 67 speed and 48 acceleration (I’m not lying that’s literally his stats) is able to catch up with George Best with 100+ speed and 100+ Acceleration.

Jacques

52,149 次观看 • 3 个月前

At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

AVALON

63,670 次观看 • 6 个月前

🚨 BREAKING: THERE ARE RUMORS YOU CAN NOW CREATE "SAFE TOKENS" DIRECTLY ON ETHERVISTADEX What are "Safe Tokens"? "Safe Tokens" are tokens generated through our SafeTokenFactory smart contract. These tokens are designed to eliminate vulnerabilities such as mintable functions or scammy taxes and come with a standardized implementation. Before swapping, users can easily verify whether a token is "safe" or if additional caution is needed. This marks a significant step forward in enhancing the quality of projects launched on Ethervista. But does this compromise the customizability of ERC tokens? Not at all. The Ethervista Protocol smart contract allows for a limitless range of applications. Take the $VISTA contract, for example. It's a standard ERC20 token, but with the Ethervista Protocol smart contract, it automatically buys and burns tokens. Similar logic can be applied to any ERC20 token using EthervistaDEX’s unique Protocol feature. What other features would you like to see? Wen dashboards? Wen streaming? We're on it—we just hired a full-time full-stack engineer! Special shoutout to Bonzi - FIRST MEME and MASCOT @ Ethervista and Clippy - Microsoft Anti AI Helper @ Ethervista, the first whitelisted tokens. We will continue to strongly support tokens that burn part of their liquidity before the 5-day lock period and those with strong communities and utility. A final note to creators: We would like to emphasize that burning lp-tokens does not alter your share of rewards UNTIL you remove, add, or claim rewards, which automatically updates your pool share ratio based on your current balance and the total lp-supply, as outlined in our whitepaper. This DOES NOT affect protocol fees, which are used to support both the protocol and creators.

Ethervista

130,508 次观看 • 1 年前

🚨 Just in: After its blockchain pilot, Swift has introduced a tokenization platform by deploying a tokenized bond on Sepolia, Ethereum’s testnet👇 The live demo took place during Sibos, the event organized by Swift in Frankfurt, Germany 🇩🇪 , running since Monday and concluding today. The showcase involved the tokenization of a eurobond, just days after Clearstream and Euroclear announced they had developed a standard to digitize the eurobond market. The tokenized asset was deployed on Sepolia, Ethereum’s testnet. Transaction address: 0x9912AC4dfd70E220038D59AdEC35f1D89E396E95 Even though the demo took place on a testnet, it is technically already fully possible on live blockchains. 🎯 How does the platform work? → It enables the definition of a common standard for any tokenized asset (e.g., eurobond, stablecoin, fund). → Each standard is linked to an implementation through modular smart contracts compatible with all EVM blockchains (L1, L2). → Once defined, the smart contracts can be deployed onchain. The platform then manages the full lifecycle of the asset (issuance, secondary trading, delivery-versus-payment settlement) in order to meet the required compliance levels. → Issuance is designed to be compatible with existing financial standards (ISO 20022, ICMA) as well as traditional infrastructures (custodians, dealers, ICSD). 🎯 Even more interesting… → Participants (banks, fintechs, Web3 developers) can contribute their own modules to a community hub. These modules (audited and standardized) can then be reused by other institutions. “For now, the platform is limited to partners, but it will soon open up to all institutions,” we were told on site. 👉 The core technology was developed by FT, a French 🇫🇷 start-up specializing in smart contract libraries. 📺 Video of the demo here👇 We’ll be following this topic at Blockstories. To subscribe, check the first comment on this post👇

Louis Tellier | Blockstories

83,206 次观看 • 10 个月前

🔥 $KATA FAM! THIS IS HUGE!🔥🥳 The moment we’ve all been waiting for is finally here… Katana Inu Battle Royale is about to go LIVE. 🚀 PLAYABLE FULL GAME - 20th January! Our Battle Royale mode becomes playable for the first time. That is what the developers said. So hopefully, no delays! 😍 This will be a live test phase, and right after that, we’ll bring the game online for everyone to download and play right away! This isn’t just an update 👉 This is a massive milestone for $KATA ⚔️ WHAT HAPPENS AFTER THE TEST? Once the Battle Royale test is complete, we move fast. Now? 👉 WE’RE ALMOST READY.🔥 4 years of building, grinding, and perfecting 😍 We’ll start integrating our already developed Web3 infrastructure directly into the game, including: 🧠 Web3 Multichain Wallet in our Game 🎮 Player Progression UI UX 🖼️ NFT Purchasing in our Game $KATA burn activation, news coming soon! 🔥 And much more! 🚀 Most of this is already built... now it’s about clean structure, smooth integration, and solid testing! After that… 💰 PLAY-TO-EARN GOES LIVE FOR TESTING - TOGETHER WITH THE COMMUNITY 💎 $KATA TOKEN - WE’RE COOKING 👀🔥 With the game finally ready, unlocks real power: - Web3 gaming launchers - Gaming guilds onboarding - Play-to-Earn & Burn activation - In-game NFT skins & weapons - Play live with our Partners/collabs & more! Let's make $KATA great again! 🗺️ ROADMAP & MILESTONES (STRAIGHT TO THE POINT) The game will be ready now! We will just add more polishing to check every corner! Goal: Make the game GOOD and READY for everyone!😍 Here’s the current estimated roadmap we’re aiming to a better place that deserves! 🔥 JANUARY – FULL POWER MODE - General polishing across the entire game - Activate some new videos - Game/Server testing with all Modes - Server stress tests - Preparing for public access - Steam wishlist push & Epic Games - Improving animations, VFX, and sound FX - Integrating player progression into UI / UX - Pushing $KATA into the spotlight! 🔥 ⚡ FEBRUARY – SCALE & POLISH🚀 - Streamers start testing & mass gameplay sessions - Further polish across gameplay and visuals - Final player progression UI/UX integration - AI bots are fully ready inside the game - Bring the $KATA token more visibility into the Web3 community and Game Launchers with p2e. - Launch our first in-game NFT mint, fully integrated and playable directly inside the game ✍️Deliver on all our promises to holders! Allowing NFTs, including 3D characters and weapons, to finally come to life and be used in actual gameplay Focus on: - Visibility on $KATA & our Game - Real gameplay feedback - Steam wishlists & Getting Players for web3 🚀 MARCH – BOOST GAME READY - Final polishing complete - Public-ready version - Roll out $KATA utility and bring it to a much wider audience - Preparing for Steam / Epic Games launch - Streamers & communities fully activated🚀 Please wishlist Katana Inu on Steam: 📣 MARKETING & PLAYER GROWTH - Collaborations with streamers - $KATA into the focus for more holders - Coverage across multiple social platforms - Playing on different web3 game launchers to bring more players into Katana Inu! What comes next? After mid-March, we’ll share new updates and unveil the plan for the next 3 months! The reason for the delay was simple: Battle Royale is complex - and we refused to rush it. 🔥 DROP YOUR HYPE IN THE COMMENTS, FAM This is just the beginning of Katana Inu’s real journey. We’re giving our best for you, $KATA Fam! ❤️ LET’S BUILD. LET’S PLAY. LET’S WIN. ⚔️🐺🔥

Katana Inu

12,788 次观看 • 7 个月前

AG-UI makes building agentic applications dramatically easier. Here's how it works. This is a model for a simple chatbot: User → LLM → Response But interactive agents that render UI, pause for approvals, and ask users for input need a much more complex model. When building these agents, a response from the LLM will include a series of state changes as the agent runs: • Agent started a task • Agent called a tool • Agent updated its state • Agent streams these tokens • Agent is waiting on a human • Agent is resuming the task The Agent-User Interaction Protocol (AG-UI) treats the LLM response as a stream of events rather than a text endpoint. In practice, here is what you get as an agent runs: 1. Lifecycle events so your UI knows where the agent is. 2. Text messages that stream tokens. 3. Tool calls so your UI can prefill a form with any required arguments. 4. State updates that keep your UI in sync with the agent. 5. Special events for human approvals, rich media, and custom needs. All of these events travel over standard transports (SSE, WebSockets, or plain HTTP) as JSON. As a result, you can build a frontend that stays in sync with the agent's progress without having to invent a custom process to make this happen. For example, building a human-in-the-loop workflow becomes an off-the-shelf component you can integrate rather than build from scratch. CopilotKit🪁 is the creator of AG-UI, and you can use it when building frontend applications pretty much anywhere: • React • Angular • Vue • React Native • Slack • Teams • Discord • WhatsApp • Telegram Here is the link for you to check it out: Thanks to the CopilotKit team for partnering with me on this post.

Santiago

17,438 次观看 • 1 个月前

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

22,051 次观看 • 2 天前

🤝 Join QANplatform as Senior Developer Relations Engineer (DevRel) We're hiring a Developer Relations Engineer who speaks fluent code, content, and community. Ready to shape the future of Web3? At QANplatform, we're building the quantum-resistant hybrid blockchain designed for the next generation of secure, scalable applications, putting developers first with multi-language smart contract support and built-in developer royalty fees. 👀 We’re looking for someone who can help developers: - Discover and understand our platform - Adopt our tools and SDKs - Build incredible, world-changing projects on QANplatform 🖥️ What you’ll do As a Senior Developer Relations Engineer, you’ll be the bridge between our engineering team and the wider developer ecosystem. You will: - Translate complex technology into actionable insights - Champion developer needs within the organization - Build meaningful relationships with the community - Write sample code, tutorials, and blogs - Run hackathons, deliver workshops, and host live SDK demos - Be the voice of developers internally — and our public voice to the community externally 🦄 Why this role is different This isn’t a traditional DevRel position. You’ll move fluidly between: - Writing and reviewing code - Creating technical and educational content - Engaging developers through events, demos, and collaboration Ready to make an impact? If you’re excited about bridging the gap between developers and next-generation blockchain technology, we’d love to hear from you. Apply now and let’s build something extraordinary together. Fill in this form to apply:

QANplatform

10,751 次观看 • 9 个月前

🎮 Resident Evil 4 Remake Gets a Co-op Mode Before Resident Evil 5 Remake. A modder known as claybtv has announced the launch of an open beta for a co-op mode in Resident Evil 4 Remake. The modification, called Multiplayer Mod, allows two players to experience the entire campaign together. According to the developer, the mod synchronizes enemies, story events, doors, switches, alarms, and many other gameplay elements between two separate game instances in real time. From a technical standpoint, it's a remarkable achievement. Resident Evil 4 Remake was originally designed as a single-player experience, meaning that creating stable synchronization between two players required overcoming numerous complex challenges at the engine level. The mod is currently in beta testing, and players may encounter performance issues, animation glitches, and other bugs. The developer is already working on fixes through ongoing updates. 🤔 Perhaps the most interesting part of this story isn't the mod itself, but the community's reaction to it. This is the first fully featured co-op project built for a Resident Evil title on the RE Engine, allowing players to experience nearly the entire campaign together from start to finish. In many ways, the project highlights the continued demand for cooperative gameplay within modern Resident Evil titles. The positive response it has received may be further evidence that there is still significant demand for cooperative experiences within the Resident Evil franchise.

RENEWS

712,663 次观看 • 2 个月前