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Live Link: Source Code: While updating my website, I found an old project that was broken and decided to bring it back to life using WebGPU + TSL in #threejs. I’ve always loved Predator. The first time I saw the Predator cloak effect, I knew I wanted to learn...

14,095 次观看 • 3 个月前 •via X (Twitter)

20 条评论

Poimandres 的头像
Poimandres3 个月前

Mesh transmission material will rise again 🫡.

Anderson Mancini 的头像
Anderson Mancini3 个月前

Soon hehe 😛. I'm working very hard for that 🤗

DarkStar Initiative 的头像
DarkStar Initiative3 个月前

That holographic interface effect combined with the jungle lighting looks super immersive!

Anderson Mancini 的头像
Anderson Mancini3 个月前

Thanks buddy ;)

André 的头像
André3 个月前

Making me want to rewatch the whole series again, awesome work!

Anderson Mancini 的头像
Anderson Mancini3 个月前

I just did it yesterday hahah. Including Bad lands. Such a great movie. 🤗

André 的头像
André3 个月前

Nice! Badlands was amazing! best of the the pred movies though prey was really good too!

David Ronai 的头像
David Ronai3 个月前

I loved this demo so much when I first saw it long ago, I never realize it was you ! Still having this WOW effect !

Anderson Mancini 的头像
Anderson Mancini3 个月前

Ahh man. Thank you so much hehe. It is much better with sounds and Yautja language haha.

bradshannon 的头像
bradshannon3 个月前

Can't wait until the next AvP movie. I love what they're doing with both franchises right now.

Anderson Mancini 的头像
Anderson Mancini3 个月前

Yeah. The last one I was really skeptical about, but it turned out to be one of my favorites. Still, Predator 1 still hits me hard 😊

bradshannon 的头像
bradshannon3 个月前

They've had some misses (The Predator), but Prey and Badlands were really good. The Aliens TV show was fun. I hope they continue developing them.

gg 的头像
gg3 个月前

Yooo gg

Rohan Arun 的头像
Rohan Arun3 个月前

Hey Super, build a WebGPU Active Cloaking & Optical Refraction Sandbox that enables optics engineers, game developers, and graphics programmers to interactively simulate, evaluate, and inspect 3D optical metamaterial light bending and active Predator camouflage shaders in real-time. Visitors immediately steer a 3D active cloaking field geometry across background test environments (Jungle Canopy, Urban Grid, Optical Target Chart, High-Contrast Calibration Grid) using Three.js WebGL/WebGPU shaders. By tuning refractive index gradients, distortion noise frequency, chromatic aberration dispersion, ripple phase wave velocity, and edge normal falloff in the first viewport, users see background light physically bend and split around the 3D target geometry with live ray-vector diagnostic projections and real-time frame performance metrics. The sandbox features live shader equation toggles (TSL/WGSL refraction math), instant preset scenes ranging from subtle heat shimmer to active optical camouflage, interactive ray-path probe toggles, persistent state customization, and one-click JSON/PNG export of configured optical material parameters. The dark tactical laboratory interface pairs deep obsidian panels with glowing cyan and amber telemetry accents, tactile monospace diagnostic readouts, explicit viewport touch boundaries, and smooth mobile touch controls. The interactive 3D optic viewport initializes in a runnable, populated default state on load so light distortion and chromatic dispersion are immediately active without setup. Ensure all controls directly update the active 3D shader uniforms, ray path calculations, and telemetry metrics in real time. Include preset buttons for Tactical Cloak, Heat Distort Shimmer, Glass Lens Refraction, and High-Dispersion Prism to compare physical refraction properties. Provide export controls for downloading the active optical shader config and high-resolution viewport snapshot. Include precise mathematical equations for Snell's law refraction gradient and TSL refractive dispersion code inspection, alongside a frame timing monitor comparing shader execution across passes.

Michel van den Berg 的头像
Michel van den Berg3 个月前

This is epic

Anderson Mancini 的头像
Anderson Mancini3 个月前

Thank you hehe. Be sure to see it closer on theat link. The glass material here has a lot of details that the video can't capture because of the compression 🤗

mert 的头像
mert3 个月前

Looks great 👏

Silas Kierstein 的头像
Silas Kierstein3 个月前

Holy fuck why did I not think of that 😲🤯

Aggroed Lighthacker- Peace, Prosperity, & Freedom 的头像
Aggroed Lighthacker- Peace, Prosperity, & Freedom3 个月前

@threejs

tarun bana 的头像
tarun bana3 个月前

Thank you for providing the repo. I just can't get tsl code right. It's just errors on errors. Thank you. Lovely demo.

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