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#Live2D Tip: Please oh please keep all your physics settings on both Live2D and VTS at 60 fps. Anymore or any less will fk up how the physics run and will not show it with correct movement. It doen't matter what your monitor fps is set to. Live2D and...

39,136 次观看 • 3 年前 •via X (Twitter)

10 条评论

Novaj 👑🌸 God Queen 的头像
Novaj 👑🌸 God Queen3 年前

And then if you DON'T set it to 60, you're literally adjusting physics values to accommodate this. This is the same for the animation window! Animations default at 30, so you should remember to change the fps to 60 so everything matches! QuQ

Novaj 👑🌸 God Queen 的头像
Novaj 👑🌸 God Queen3 年前

30 fps = "faster" physics movement but with a loss of fps 60 fps = best middle ground for adjusting movement with a standard fps 120 fps = "slower" physics movement because of the fps being doubled tbh u can get away with 30 fps, but just remember to match all apps to the fps

Novaj 👑🌸 God Queen 的头像
Novaj 👑🌸 God Queen3 年前

This is for Live2D models and tracking btw. :3 I'm sure 30 fps is very standard when doing animated splashes/screens, mv's, etc. on Live2D

•.·'salacitae ' VArtist 的头像
•.·'salacitae ' VArtist3 年前

This this, this is so important also especially if you do completely physics based rigs. Making sure that you let your clients know to set vtube studio physics to 60fps is also important 😭

moyasi🌱📺 的头像
moyasi🌱📺3 年前

ive been using 120 fps this whole time JFHSJSJSKDJDJS 😭

Novaj 👑🌸 God Queen 的头像
Novaj 👑🌸 God Queen3 年前

Moya nooooo 😭😭😭

𝐕𝟎𝐍 ▽ HEXA💉 My comic on 📍! 的头像
𝐕𝟎𝐍 ▽ HEXA💉 My comic on 📍!3 年前

I always wondered whats the right set up. Thank you for this!

Nyovie 的头像
Nyovie3 年前

This is a great thread, but side note, this model is so fucking beautiful omg 😭🖤

Behind Zero ☕🐺 | Debut/new acc May 2025| 的头像
Behind Zero ☕🐺 | Debut/new acc May 2025|3 年前

Mime was 30 because I was affraid it will crash but I changed it to 60 and it really moves better on screen

🐲 Etoilla 的头像
🐲 Etoilla3 年前

Oh naur HAHAHAHAH I set it to 120 fps 😭🤭

相关视频

In my previous post about the #Nioh3 demo, I mentioned that when the game isn’t consistently holding 60 FPS or 120 FPS, several issues can show up. Here’s a clearer breakdown of what's going on. The main reason is that the game speed and physics are tied to the frame rate. When you enable the 120 FPS cap, the engine start overreacting and pushes CPU usage very high, even if the game is still running at around 60 FPS (as shown in the first example). In the second clip, you can see the uneven, jittery camera movement I mentioned before. Notice how much smoother 60 FPS and 120 FPS look compared to the unlocked side. Also, camera movement at 60 FPS is slightly faster than at 120 FPS. In the third clip, player movement is slower when the frame rate is unlocked. This doesn’t happen all the time, but it shows up often enough to be noticeable. Because of how the Katana Engine behaves, the game is clearly designed around 60 FPS. Running at 120 FPS is possible, but it’s only recommended if your system can maintain that target almost all the time, which isn’t easy to achieve. There’s also an alternative workaround where you select the 60 (locked) option and enable Frame Generation (DLSS or FSR 3), as shown in the last clip. The downside is that DLSS Frame Generation tends to show the same stuttery look as when the frame rate isn’t holding a fixed target, likely due to Reflex keeping the frame rate slightly below target. FSR Frame Generation, on the other hand, looks much smoother and works better here.

BenchmarKing

17,820 次观看 • 4 个月前