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.Loco Dev set up a great obstacle avoidance system in Unreal Engine 5, making the character react to objects in the way. Get the files:
40,400 просмотров • 7 месяцев назад •via X (Twitter)
Комментарии: 7

xdiep4474.eth7 месяцев назад
@LocoDev7701 Nice.. how many objects it can handle before it lags?

FloCos7 месяцев назад
@LocoDev7701 I'm confused... did people forget about Assassin's Creed 2?

Mo Hoyt7 месяцев назад
@LocoDev7701 Wonder what it’s like with walking npc’s in a crowd

Hizqil7 месяцев назад
@RidazLp2 @LocoDev7701 Movement was smooth

Jordache Boudreau | Innovative Potential7 месяцев назад
@LocoDev7701 it's never complete until you can hump the pillars like some paulie shore movie from teh 90s.

High Jack7 месяцев назад
@LocoDev7701 That's slick. Navigation mesh integration is no joke to get right.

Cybernetic Cataclysm7 месяцев назад
@LocoDev7701 I'm imagining how nova this would look in Cyberpunk in 3rd person. 🦾😻💖
