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Technical Artist William Wang showcased a Distance Fields-based fish behavior system set up in Unreal Engine 5. See more:

27,500 views • 1 year ago •via X (Twitter)

4 Comments

mezzobonsens.bsky.social's profile picture
mezzobonsens.bsky.social1 year ago

Needs to be faster acceleration at the start of contact, fishes move like quicksilver, but I suspect he already knows that. Beautiful work

UserInterface's profile picture
UserInterface2 years ago

Unveiling the Future of Prompt Engineering for Better AI Interactions #tech

Xor's profile picture
Xor1 year ago

Very cool! I can’t unsee the Worley Noise for caustics though

Olav Aketun's profile picture
Olav Aketun1 year ago

This is called "boids" for those uninitiated.

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