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Technical Artist William Wang showcased a Distance Fields-based fish behavior system set up in Unreal Engine 5. See more:
27,500 views • 1 year ago •via X (Twitter)
4 Comments

mezzobonsens.bsky.social1 year ago
Needs to be faster acceleration at the start of contact, fishes move like quicksilver, but I suspect he already knows that. Beautiful work

UserInterface2 years ago
Unveiling the Future of Prompt Engineering for Better AI Interactions #tech

Xor1 year ago
Very cool! I can’t unsee the Worley Noise for caustics though

Olav Aketun1 year ago
This is called "boids" for those uninitiated.

