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.Loco Dev set up a great obstacle avoidance system in Unreal Engine 5, making the character react to objects in the way. Get the files:

40,400 Aufrufe • vor 7 Monaten •via X (Twitter)

7 Kommentare

Profilbild von xdiep4474.eth
xdiep4474.ethvor 7 Monaten

@LocoDev7701 Nice.. how many objects it can handle before it lags?

Profilbild von FloCos
FloCosvor 7 Monaten

@LocoDev7701 I'm confused... did people forget about Assassin's Creed 2?

Profilbild von Mo Hoyt
Mo Hoytvor 7 Monaten

@LocoDev7701 Wonder what it’s like with walking npc’s in a crowd

Profilbild von Hizqil
Hizqilvor 7 Monaten

@RidazLp2 @LocoDev7701 Movement was smooth

Profilbild von Jordache Boudreau | Innovative Potential
Jordache Boudreau | Innovative Potentialvor 7 Monaten

@LocoDev7701 it's never complete until you can hump the pillars like some paulie shore movie from teh 90s.

Profilbild von High Jack
High Jackvor 7 Monaten

@LocoDev7701 That's slick. Navigation mesh integration is no joke to get right.

Profilbild von Cybernetic Cataclysm
Cybernetic Cataclysmvor 7 Monaten

@LocoDev7701 I'm imagining how nova this would look in Cyberpunk in 3rd person. 🦾😻💖

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