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.Loco Dev set up a great obstacle avoidance system in Unreal Engine 5, making the character react to objects in the way. Get the files:

40,400 views • 7 months ago •via X (Twitter)

7 Comments

xdiep4474.eth's profile picture
xdiep4474.eth7 months ago

@LocoDev7701 Nice.. how many objects it can handle before it lags?

FloCos's profile picture
FloCos7 months ago

@LocoDev7701 I'm confused... did people forget about Assassin's Creed 2?

Mo Hoyt's profile picture
Mo Hoyt7 months ago

@LocoDev7701 Wonder what it’s like with walking npc’s in a crowd

Hizqil's profile picture
Hizqil7 months ago

@RidazLp2 @LocoDev7701 Movement was smooth

Jordache Boudreau | Innovative Potential's profile picture
Jordache Boudreau | Innovative Potential7 months ago

@LocoDev7701 it's never complete until you can hump the pillars like some paulie shore movie from teh 90s.

High Jack's profile picture
High Jack7 months ago

@LocoDev7701 That's slick. Navigation mesh integration is no joke to get right.

Cybernetic Cataclysm's profile picture
Cybernetic Cataclysm7 months ago

@LocoDev7701 I'm imagining how nova this would look in Cyberpunk in 3rd person. 🦾😻💖

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