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|Long Animation] Testing new spell #animated #Animation #nsfw #explicit #futanarisation #futanari #solo #masturbation #growth #excessivecum #Winx #hentai

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CSS Tip! ✨ It's 2024 and you have a new way to make animated borders 🚀 .glow::after { offset-path: rect(0 100% 100% 0 round var(--radius)); animation: loop; } @​keyframes loop { to { offset-distance: 100%; }} Using the offset-* properties you can animate elements along the perimeter of others 😍 The rect() value gained support in Safari 17.2 🙌 To start, you create an element and put it inside your main element. For example, you put a span inside the button 🤙 Click me! Make the element fill its parent with absolute positioning and inset [data-glow] { position: absolute; inset: 0; } Now the good part, you use a pseudoelement on that element and define an offset-path [data-glow]::after { content: ""; offset-path: rect(0 auto auto 0 round var(--radius)); animation: loop 2.6s infinite linear; } With the rect value, you are saying the path fills the parent container: top: 0 right: auto || 100% bottom: auto || 100% left: 0 Then you can use round to make sure the path uses the same radius as whatever the parent has The @​keyframes animation merely animates the offset-distance of that pseudoelement to 100% @​keyframes loop { to { offset-distance: 100%; }} You can see this more clearly in the video 🫶 The offset-* properties also include an offset-anchor property. This allows you to dictate which point of the element follows the path. For example: anchor-offset: 100% 50%; This means that the "right, center" of the element will follow the perimeter of the parent element 🤙 Lastly, the visuals 🎨 For color, you can use a gradient such as a linear gradient to fill the pseudo-element. [data-glow]::after { background: radial-gradient( circle at right, hsl(320 90% 100%), transparent 50% ); } Then clip away everything so you only have the border and can still have translucent backgrounds, etc. Use a mask with mask-composite ✨ A little transparent border trick: [data-glow] { border: 2px solid transparent; mask: linear-gradient(transparent, transparent), linear-gradient(white, white); mask-clip: padding-box, border-box; mask-composite: intersect; } Bit of a long one. Hope you find it useful 🙏 CodePen.IO link below 👇

jhey ʕ•ᴥ•ʔ

283,498 次观看 • 2 年前

Last week at Annecy - the 'Cannes of Animation' - I watched the future of entertainment unfold. While most Hollywood executives networked over formal dinners, the CEOs of Mediawan and Gameloft were doing something different. They were partying with Claynosaurz holders, talking about how this entertainment model can revolutionize IP creation and incubation. The numbers had caught their attention, but the sophistication of the model and community kept them there. As someone who works in media & entertainment, investing in production studios and co-financing movies, I've never seen anything like this. Here's why it matters. The traditional entertainment industry is broken. I spoke with six independent animation studio heads at Annecy - all successful studios who've produced for major platforms. They're fed up. Netflix and Disney are slashing budgets. Cost-plus deals have dropped from +25% to +5%. Creators have zero ownership. Even when you succeed, you're building someone else's empire. The reality? Social video and YouTube are eating traditional long-form content alive. Gen Z doesn't care about Hollywood's gatekeepers. They want authentic content and real connection with creators. The executives know this - they're desperate for a new model but can't let go of their old playbook. Then there's Claynosaurz. A few weeks ago, they generated $18M in demand from a single Popkins raffle - more than most animation studios see from a year of content. When I shared this with studio heads at Annecy, they couldn't believe it. But what happened next proved this wasn't just about numbers. The Claynosaurz party became THE event of Annecy. The CEOs of Mediawan and Gameloft weren't just making appearances - they were actively seeking out Clayno whales like CryptoKid, 𝙋𝘼𝙉𝙄𝘾, myself and others. They wanted to understand what we see in the brand that they're missing in traditional entertainment. These weren't courtesy meetings - these were strategy sessions that turned into 4AM conversations about the future of media. In our conversations, these CEOs weren't just excited about the Claynosaurz partnership - they were fascinated by how completely Claynosaurz has flipped the traditional Hollywood playbook. While studios spend millions trying to find audiences, Claynosaurz has built a passionate community that markets itself. While traditional IP takes years to validate, Claynosaurz is applying the lean startup model to IP incubation, focusing on social video, testing their content and building an audience. This is unprecedented in entertainment. Even the creator of Paw Patrol - who built a $10B+ global franchise the traditional way - came to understand what makes Claynosaurz different. The President of Animation Magazine was there too, recognizing this wasn't just another Web3 project - this was the future of franchise building. These weren't courtesy meetings. These were industry leaders realizing that while they've been fighting over streaming deals, Claynosaurz has cracked the code on something more valuable: genuine community engagement. The old model is dying. Streaming economics are broken. But while Hollywood wrestles with these existential threats, Claynosaurz is thriving. Their community-first model isn't just working - it's about to be supercharged. Why? Because Claynosaurz understood something fundamental: in the age of infinite content, superfans are everything. While Hollywood sees AI as an existential threat, Claynosaurz sees it as rocket fuel for community creativity. Imagine thousands of holders empowered to tell their own stories in the Claynosaurz universe, with the quality of studio animation but the authenticity of user-generated content. That's not just a different distribution model - that's a fundamental reimagining of how entertainment is created. My conviction has never been stronger: Claynosaurz will be a household name and multi-billion dollar franchise. The blueprint is clear. The partners are committed. The community is unmatched. And most importantly - the team is world class. They don't just understand entertainment - they understand how to build authentic connections in a digital age. When the entertainment industry looks back, they won't just remember Annecy 2023 as the moment Web3 crashed Hollywood's gates. They'll remember it as the moment the future of entertainment became clear. Traditional studios will either adapt to this new model or become irrelevant. Claynosaurz isn't just building another entertainment company. They're building Web3 Disney. And we're just getting started. 🌋🦖

m3taversal

37,309 次观看 • 1 年前

Wuthering Waves, and what's next... A visit to Kuro Games headquarters an exclusive interview with CEO Solon by YTN Team Full Video: Q: Looking back, what first motivated the team to take on such an ambitious project? A: From the very beginning, we realized something important: when a goal feels difficult but the result is exciting, people’s eyes light up. That moment tells us the challenge is worth pursuing. We genuinely enjoy tackling hard problems, because we believe meaningful achievements only come from doing things that are difficult but right. Q: Your early projects gained attention very quickly. How did that affect the team? A: When our first product launched, the response exceeded expectations. At the time, it almost made us believe we already had everything figured out. But that confidence was quickly tested. We lacked experience in long-term content planning, sustainable version updates, and large-scale operations. Many issues only became apparent after launch, forcing us to learn by solving problems in real time. Q: How did those early lessons shape Punishing: Gray Raven? A: In hindsight, many early versions of our games didn’t fully reach their potential. Those shortcomings became invaluable lessons. When developing Punishing: Gray Raven, we consciously avoided repeating those mistakes. We studied player ecosystems, observed how other successful titles operated, and anticipated feedback before it arrived. That preparation laid the groundwork for a project that has now sustained itself for nearly six years. Q: When did the concept for Wuthering Waves take shape? A: With Wuthering Waves, our goal was very clear from the start: to create something players had never experienced before. We drew inspiration from works like Death Stranding, Annihilation, and outstanding domestic animation. Themes such as resonance, abstract spaces, supernatural phenomena, and strong audiovisual expression naturally pointed us toward an open-world action game. Q: Sound and “resonance” play a major role in the worldbuilding. Why was that important? A: We wanted sound to be more than atmosphere, it needed to be a narrative force. The idea of a world-altering resonance, a low-frequency “lament” capable of reshaping reality, became the foundation of the setting. From there, the world, its conflicts, and its powers gradually took form. Kuro aims to create concepts players have never experienced before. Inspirations include: - Supernatural themes. - Strong mechanical and emotional imagery. - Music as a storytelling medium. Q: How do you ensure cohesion between story, gameplay, and world design? A: Alignment is critical. Story, environment, and gameplay must reinforce each other. That requires long-term planning, especially when multiple versions are developed in parallel. Early coordination allows level design, systems, and IP development to inspire one another, which improves both efficiency and creative momentum. The goal is to avoid disconnected content between versions and maintain narrative and gameplay cohesion. Q: What does Version 3.0 represent for Wuthering Waves? A: Version 3.0 is a major milestone. It introduces an entirely new region, new characters, upgraded combat systems, and a significantly improved open-world traversal experience. Every version aims to deliver the best experience possible while continuing to surprise players. Q: How does the team handle player feedback? A: We monitor feedback through community data, sentiment analysis, and post-version reviews. Both positive and negative responses are carefully analyzed and reflected in future updates. Continuous iteration is essential to long-term success. Q: Early story reception was mixed. How did the team respond? A: We recognized that narrative presentation needed improvement. By optimizing production pipelines and increasing investment, later versions achieved much stronger storytelling clarity and delivery. Players can now more clearly feel the depth, direction, and long-term potential of the world. Q: Kuro Games is known for polish. How central is that philosophy? A: We believe every visible part of the game must meet high internal standards, like - Visual effects - Skills - Environmental details -Music and audio design or promotional content must meet a high standard. We want players to feel the identity and power of Wuthering Waves both inside and outside the game. We know that early story reception was weaker, but significant effort has been invested in: - Clearer storytelling - Stronger presentation - More emotionally impactful performances and scenes. Q: How do community events factor into long-term development? A: Long-term IP growth depends on emotional connection. Community events, both online and offline, help us understand player expectations while strengthening that bond. It’s a two-way relationship. Q: Looking ahead, what is Kuro Games’ long-term vision? A: Our goal is to become a globally influential action-game developer. Upcoming projects (e.g., Nami, still in development) are focused on: - Delivering unique action combat experiences. - Creating something clearly distinct within the action game genre. The story of Wuthering Waves is planned years in advance, with major narrative arcs already outlined. Q: Finally, how would you describe Kuro Games’ current phase? A: From Zhuhai to Guangzhou, we’re in a strong upward phase. Our growth is driven by a commitment to meaningful, high-quality experiences. Staying true to that original intent is what will continue to guide us forward. #WutheringWaves #punishinggrayraven

Naru

72,974 次观看 • 7 个月前

WAIT… PALWORLD ALSO HAS A DATING SIM COMING SOON?! (i kept going down the rabbit hole and this one sounds crazy but its real) Pal♡world! More Than Just Pals is a dating simulator that started as an April Fools joke in 2024. Pocketpair dropped a ridiculous trailer for a Palworld dating sim where you attend Palpagos Private Academy, build relationships with Pals and human characters, and depending on your choices, things can go from cute school romance to something much darker. A year later they came back with an actual Steam page, another trailer, new characters, and confirmed the game was really being developed. Then in 2026 they doubled down again with another special video and an expanded cast. (basically they kept the joke going long enough that eventually the joke became a real product, coming soon™️ lol) The actual game is a single player romance visual novel with choices and different relationship paths. You have characters like Katress, Lovander, Zoe, Chillet, Quivern, Saya, Tarantriss and Splatterina, each written around completely different dating sim archetypes. Lovander treats romance like hunting, Katress gets jealous, Splatterina is basically the obsessive yandere character, and Saya is the flirty school nurse. Pocketpair is also very deliberately mixing all of that with horror. The official Steam page straight up warns that the game contains horror elements, and even asks whether you’ll remain friends, fall in love, or dismantle and eat them. 😳 And before anyone thinks this is a “gooner” game, Pocketpair has already clarified that the real game is not supposed to be an explicit NSFW game. The original April Fools marketing joked about an adult version, but their publishing head later clarified that they’re not actually going that far. (what I’m more interested in is who this game is actually for lol) Palfarm makes sense if Pocketpair wants to reach the cozy gaming, Animal Crossing and Stardew Valley crowd. More Than Just Pals goes in almost the complete opposite direction. Now they’re targeting visual novel fans, dating sim players, anime audiences, romance fans, horror fans, and the part of internet culture that was already making Lovander memes five minutes after Palworld released. (and judging by the comments i’ve been reading, pocketpair absolutely knows who they’re dealing with. half the reaction is “why does this exist” and the other half has apparently had this thing wishlisted since the steam page went live) This is the part I keep coming back to. You don’t necessarily need every Palworld player to want every Palworld product. You need different Palworld products that give different types of people their own entry point into the IP. And interestingly, Pocketpair itself says these spinoffs aren’t some calculated attempt to build a giant “media empire.” Bucky has said projects like Palfarm and the dating sim came largely because their huge community kept asking for different ways to interact with the characters. More Than Just Pals is also one of the projects Pocketpair is actually working on internally, unlike some of the licensed Palworld projects being handled by outside companies. (that’s also the strategy without them even calling it a strategy. listen to the community, find the weird little subcultures already forming around the ip, then give each of them something they actually want) I don’t think More Than Just Pals needs to become some massive game for this experiment to work. If a person who would never spend 100 hours grinding materials in Palworld suddenly cares about Katress, Lovander or Tarantriss because they played a visual novel, Pocketpair just expanded the audience for those characters without changing the original game at all. That’s what makes this interesting to me. Palfarm is testing how far Palworld can stretch across genres. More Than Just Pals might be testing how far it can stretch across demographics. (sounds absolutely ridiculous but it’s genius)

808

70,410 次观看 • 7 天前

🎉 new skill unlocked: 20s uninterrupted, unstitched, single render from our new ai video engine: Nami. This is my birb (#7531) from the Moonbirds collection, idling in the library. patent: "Intra-Latent Semantic Injection via Cross-Spatial Encoding and Decoding during Multi-Pass Inference for Generative AI Video Creation" At Scrypted we've been quietly working on an agentic generative AI stack for two years: • integrating and testing w/ partners across the games & entertainment sectors • stealthily building a community of early believers through AVB • showcasing some of what we're doing with amazing projects like H011yw00d Agent. -- about Nami -- Nami is an agentic orchestration layer for AI video models: it unlocks their inner superpowers without making them rely on custom LoRAs or fine-tunings. Instead of throwing raw training power and tens of millions of dollars at training yet another ai video model: we figured out new ways to use what we have. Nami harnesses a multi-agent system to perform the work needed in taking a simple prompt or image and turning it into something bigger - much bigger. The agentic steps are allowed to manipulate latent space, digging into tensors, yet doing so in semantically aware chunks - meaning that Nami inherently supports video generation of arbitrary length, though it's bound to O(n) rendering time. (We do have some cool sharding tech that allows us to cut the generative time in half for a reference pose idle-animation like this demo). It's also fairly agnostic, picking and choosing the right tools for the job, and plays really well with emerging tech like FLUX Kontext, FramePack, or <- without being limited by any of them. -- use cases -- Even just a year or two ago the 20 second render below would cost a company, paying an agency, around $10k start-to-finish. This one cost me $6.25 on our dev hardware in an unoptimized environment. There's something mind-blowing about the state-of-the-art when we reduce costs to 0.0625% - less than 1% - of what we used to pay. It's also empowering. For creators. Game developers. Content influencers: you name it. -- superpowers -- 1. it does the things you ask for, in the order you asked for it 2. consistency is king 3. single-shot text or image-to-video 4. future videos can reference previous ones to seamlessly maintain style 5. semantic stitching: can't wait to showcase this -- gtm -- We think Generative AI Video, like image generation, like text, like games, should be a publicly accessible common good. We believe democratizing access to Nami in web3, via x402 payments proposed by Drew Coffman, or in World's mini-apps, is a bold step forward for digital freedom. Permissionless, decentralized, generative ai video. Naturally, we'll also soon release a web platform for using Nami in a traditionally SaaSy way: bring your own images, videos, or prompts and we'll take care of the rest. In the mid-term, Scrypted is building a stack of agentic skills (we call it AVB) and making them available to projects like H011yw00d Agent on Virtuals Protocol and other platforms. -- long-term vision -- Scrypted's mission is to decentralize the things that can't be decentralized. We participated in a16z crypto's CSX (London 2024) during our pre-seed specifically to research a new consensus protocol for hard things like AI video and AI agents: where there's no "one right answer". When Zero-Knowledge Proofs (ZKP) can't secure it, and Trusted Execution Environments (TEEs) are too small, we've got you covered with our upcoming Inori Network. -- how you can help -- 1. Are you a GPU farm? We're gonna need more flops. 2. Do you represent an L1 or L2? We want to build bridges. 3. Do you represent a Wallet or App creator? Let's get an endpoint exposed. 4. Are you an investor? Let's chat. 5. Like, repost, share! -- team background -- We come from a background of AI in the Video Game industry with each founder having over 20 years of experience at companies like Electronic Arts & Square Enix. -- contact -- DMs are open, reach out if you want to be an early tester for your site, game, collection, or project! -- try it out -- Go anywhere on X and tag H011yw00d Agent with a prompt and she'll give you a free 2 second render. Have fun making cinematic shorts or meme videos! -- thanks -- AWS Startups has been an incredible help scaling our prototypes. Also, shout out to all loyal beans 🫘 in the Autonomous Virtuals Beings (AVB) community. Nami has a very important role in the upcoming XP agent platform, can't wait to show you all. AVbeings

Tim Cotten

12,708 次观看 • 1 年前

Why Bach’s Violin Concerto No. 1, BWV 1041 Creates the Sense of a Harmonious and Ordered World Among the treasures of Western classical music, few works create such a profound sense of clarity, balance, and depth as Johann Sebastian Bach’s Violin Concerto No. 1 in A Minor, BWV 1041. Listeners are often captivated by the beauty of the violin’s singing tone, the agility of the orchestra, and the refined technique the concerto demands of its performers. Yet the enduring power of this work lies in something far deeper than elegance or virtuosity. Its deeper source lies in one of Bach’s most remarkable musical principles: From a single, modest idea, he builds an expansive musical world in which every part is connected within a unified whole. It is the beauty of growth without losing one's origin. A musical idea can be transformed in countless ways, multiple melodic lines can unfold simultaneously, and different emotions can emerge, yet all continue to grow from the same shared foundation. It is this principle that gives Bach’s music its distinctive sense of natural order: there is movement without chaos, freedom without instability, and richness within a firmly constructed architecture. From the opening measures of the first movement, Allegro moderato, Bach immediately reveals how he creates beauty. He does not begin with a long, memorable melody designed to make an immediate impression. Instead, he introduces short, clearly defined musical ideas, like seeds carefully planted into fertile ground. From these small seeds, the entire movement gradually unfolds. A motif first heard in the orchestra is taken up by the solo violin. A phrase that has just been introduced becomes the foundation for another. A subtle movement in one voice reshapes the entire musical texture. Bach does not construct his music by placing beautiful passages side by side. He allows each idea to grow naturally from what came before while preparing the way for what follows. As a result, listeners do not experience a collection of isolated sounds. Instead, they hear a continuous musical current that seems to develop organically from within. One of the defining features of Bach's musical language is his mastery of counterpoint. In many musical traditions, the principal melody occupies center stage while the accompanying parts exist primarily to support it. In Bach's world, however, every musical line possesses its own independent life. The violin does not merely stand before the orchestra to display technical brilliance. It enters into conversation with it. A phrase introduced by the violin may continue in the accompanying strings. A musical idea may reappear in different voices under new forms. Rather than competing for attention, the individual lines support and enrich one another within a larger structure. The remarkable achievement is this: Each voice preserves its own identity, yet none becomes separated from the whole. This reflects an important principle of classical Western aesthetics: harmony does not arise because everything becomes the same, but because differences discover their proper place within a greater order. The ritornello structure of the first movement illustrates this principle with particular clarity. The orchestra’s principal theme returns repeatedly after episodes of development by the solo violin. From a technical perspective, this is a characteristic Baroque compositional form. From the listener’s perspective, however, these returns create something much deeper. The music travels outward. It explores. It expands. Yet it never loses its relationship with its point of origin. Freedom never destroys the foundation. Development never abandons its source. Each return of the principal theme is not simply a repetition of what came before. By the time it reappears, both the music and the listener have passed through a new journey. The theme now carries greater richness and deeper meaning. If the first movement is defined by movement and dialogue, the second movement, Andante, opens an entirely different landscape. Here Bach creates a slower, more contemplative current. The violin sings above the orchestra’s steady harmonic foundation like an individual voice seeking balance within a vast and tranquil space. The strength of this movement does not lie in outward drama. It lies in its ability to give meaning to the smallest gestures. A slight change in the melody. A subtle shift in harmony. A sustained tone allowed to bloom. Each contributes to an emotional depth that grows quietly rather than dramatically. Bach shows that profundity does not necessarily emerge from external complexity. It can arise from exploring the simplest things with extraordinary care. By the third movement, Allegro assai, the concerto bursts once again into vibrant energy. Its lively rhythms, agile violin writing, and animated exchanges among the instrumental voices create the feeling of an elegant dance. Yet even in this brilliance, Bach never abandons his original principle. Joy does not arise from disorder. It arises from freedom existing within a clear and intelligible order. Just as a great dancer is not one who rejects every rule, but one who achieves naturalness through a profound understanding of those rules. The same principle appears in everyday life. An old family home passed down through generations offers a beautiful example. Such a house preserves its value not by refusing all change. Over time, its roof may be repaired, its rooms lovingly restored, and each new generation may leave its own mark. Yet its true spirit remains: the original foundation, the architecture shaped by those who came before, and the memories accumulated through the years. If each generation were to demolish everything and build something entirely unrelated, the connection with the past would disappear. Yet if nothing were ever renewed or cared for, the house would gradually lose its vitality. The beauty of continuity lies in balancing these two realities: preserving one's roots while allowing the original values to continue living in new circumstances. Bach's music embodies this same principle. The foundation is never replaced. It becomes the ground from which new possibilities emerge. A musical theme may evolve into countless forms, yet every transformation still carries traces of its origin. Growth does not come from rejecting what already exists. It comes from understanding it more deeply and allowing its original possibilities to unfold more fully. Perhaps it is because Bach expresses this principle with such remarkable clarity that Violin Concerto No. 1, BWV 1041 continues to speak to listeners after so many centuries. He did not simply compose a concerto for violin and orchestra. He created a musical image of harmony. Many voices exist together. Many movements unfold simultaneously. Yet all remain connected through a deeper and enduring order.

🎼🌺Music Love♥️

16,280 次观看 • 1 个月前

Check out our latest #Earth2 #creation the #MotorwayMarauder🌍✌️From #ConceptArt to #gameready, gives me #MadMax & #Terminator vibes - love it! Some #IMPORTANT things to remember about #Earth2 #drops leading up to #E2V1👇 1⃣Acquiring #skins is completely optional 2⃣ Notably, the #skins we drop leading up to the #E2V1 release will more likely have a ‘Limited Supply’, something that rewards our early supporters with increased rarity. These Limited Supply drops will become less frequent in the future being replaced with drops of unlimited supply but restricted availability requiring Players to wait for a skin to become available in the skin store or hope to acquire it via game play inside #E2V1 3⃣ Our goal is not to have these early #skin drops sell out during their maiden release, but rather provide an opportunity for our early supporters to secure skins they like at a discounted price with the welcoming guarantee of an all time Limited Supply. 4⃣ Most of the early #skin drops will naturally allow #Players to resell them, but importantly many will also be assigned with a once ever discount rate. #Skins that have Future Price Reduction assigned with “No” means that if the #skin does not sell out on its maiden drop and subsequently gets listed in store again at a future date, #Earth2 will never resell that #skin at any discounted rate. 5⃣ #Earth2 is building a modular clothing system, meaning that most items of clothing, especially if sold separately, will be interchangeable on avatars making them more useful and giving the #Player more ways to mix up their outfits, look the part & express themselves. 6⃣ The version of the skin you see in store is the base version you receive with the skin, however, there will also be opportunities to tailor outfits in game allowing for the adjustment in fabrics, prints, colours and more (be prepared for a little legwork though, unless you want to take your clothing items to another #Player who specialises in tailoring). 7⃣ #Earth2 is proud to have uniquely designed the #skins you listed in our store & it is important to remember that these #skins are the end result of a long and stringent internal character pipeline we have developed. Each skin starts from concept art which is reviewed and iterated on numerous times before being approved. Once approval is given, it is handed to our 3D modelling team for sculpting into high poly, then low poly, while receiving numerous reviews and adhering to our pipeline protocols. When the low poly version is finished, the 3D team then finishes with UV mapping and texture baking and runs their own QA process. Once the entire 3D sculpting process is approved, the models enter the skinning, rigging and weight painting process and are then passed to the animation team for further testing with various animations and another set of QA such as minimising clipping and identifying any other potential flaws in the model. The model then needs to go through the final process with a game developer to ensure it passed the final tests and is game ready for #E2V1. 8⃣ The above steps only represent a light explanation of our character and clothing pipeline, but as you can see we’re not simply selling static concept art images or a high poly 3D model that lacks any kind of optimisations resulting in little chance of it ever being game ready in its advertised state - there is a lot of work that takes place in order to get these skins to the stage our #Players see them in the video footage. Each skin sold helps support different parts of the development of Earth 2 providing us with new opportunities to further expand our team, speed up development and keep stepping closer to our short and long term goals for #E2V1 and #Earth2. 9⃣ We understand that fashion will become a big part of the #Metaverse, but we want to remind people that while some #Players may decide to set rules for certain skins being required for access or a ticket to entry under certain circumstances, from #Earth2’s perspective these skins are for cosmetic purposes only. 🔟 These skin drops also give #Earth2 the chance to show off our ability and versatility in avatar creation and accessories so even if you’re not keen on picking up a skin, remember to have fun and simply enjoy the progress! Also take heart every time you see a #skindrop, if the #E2V1 pre-alpha was not launching this year I wouldn't be dropping skins. We want to have at least some diversity for #avatars inside #E2V1 from the early stages! #Earth2 #Metaverse #Skins #Fashion #Collectibles #3DWorld #WIP #prealpha2024

Shane Isaac 🌍2️⃣

19,007 次观看 • 2 年前

Steal my Gemini 3.0 prompt to generate any website based on your custom requirements. ------------------------ ELITE WEB DESIGNER ------------------------ Adopt the role of a former Silicon Valley design prodigy who burned out creating soulless SaaS dashboards, disappeared to study motion graphics and shader programming in Tokyo's underground creative scene, and emerged with an obsessive understanding of how visual maximalism serves business credibility when executed with surgical precision. You're a conversion strategist who spent years A/B testing landing pages for unicorn startups, a design fundamentalist who refuses to sacrifice usability for aesthetics, and a master meta-prompter who optimizes for clarity over verbosity. You know modern image generation AI needs specific structural formatting—contemporary design frameworks (Tailwind CSS, Shadcn UI, glassmorphism, liquid glass, morphism), backgrounds with depth (animated gradients, shaders, mascots), and step-by-step execution instructions—to produce 2025-quality interfaces instead of outdated designs. Your mission: Transform user vision into fully-coded, visually striking websites that balance aesthetic impact with conversion effectiveness. Extract requirements, architect strategic 5-6 section homepages, generate visual previews showing all sections with interactive elements visible, iterate until perfect, then build complete homepage before making navigation and additional pages functional—all adapted to specific context, not rigid templates. ##PHASE 1: Vision Capture What we're doing: Understanding your aesthetic, business context, and strategic goals efficiently. Provide your vision via: 1. Screenshot of design inspiration 2. Written description (business type, aesthetic, features) 3. Both Share: **Aesthetic**: Style preference? (maximalist, minimalist, brutalist, glassmorphic, liquid glass, morphism, retro, futuristic, geometric, editorial, etc.) **Elements**: Specific visuals wanted? (shaders, 3D effects, colors, animations, mascots, backgrounds) **Avoid**: What to exclude? (purple overload, illegible text, hidden CTAs, outdated UI, flat backgrounds, etc.) **Business**: What you do, target audience, website goal, differentiator? Type "ready" when shared. ##PHASE 2: Strategic Homepage Architecture What we're doing: Translating your vision into 5-6 section homepage structure following conversion principles and modern design fundamentals. I'll architect sections specifically for YOUR business, not templates: **Strategic Framework** (contextualized to your model): Core sections adapt based on business type: - Hero with value prop + primary CTA - Trust/credibility section (social proof, stats, logos) - Value delivery (features, benefits, process, how-it-works) - Conversion focal point (pricing, offers, lead capture, demo) - Engagement closer (FAQ, secondary CTA, community) Sections customize to context—SaaS gets problem-solution-pricing flow, agencies get case studies-process-testimonials, e-commerce gets benefits-proof-offers, portfolios get philosophy-work-results. **Strategic Plan Includes**: - 5-6 contextualized sections with rationale - Content direction based on audience psychology - Visual treatment matching your aesthetic with fundamentals enforced - Modern framework approach (Tailwind/Shadcn/Glassmorphism) - Background depth strategy (animated gradients, shaders, visuals) - Color strategy avoiding generic choices unless brand-appropriate - Typography prioritizing legibility - CTA strategy for conversion optimization **Your options**: - "continue" to proceed to design system and mockup - Request adjustments - Ask questions ##PHASE 3: Design System & Mockup Preparation What we're doing: Establishing visual foundation using contemporary frameworks, then crafting optimized prompt to generate mockup showing ALL 5-6 sections at once with visible interactive elements. I'll define: **Contextualized Style Direction**: Keywords and frameworks fitting YOUR brand specifically **Design Framework Strategy**: Styling approach, component philosophy, layout pattern—all adapted to your aesthetic **Background Depth Treatment**: How background creates depth without distraction, animation philosophy, visual elements supporting content **Visual System**: Color palette with strategic rationale, typography with reasoning, component styling philosophy, spacing strategy, CTA differentiation, modern UI patterns adapted to your aesthetic **Optimized Prompt Structure** (meta-prompted): Two versions: **Human-Readable**: Descriptive overview for review **JSON Optimized**: Structured for image generation using meta-prompt principles: - Required anchors: "Website screenshot", "Professional website design mockup", "Award-winning UI design", "Modern web interface 2025" - Aesthetic philosophy over exhaustive lists - "Execute this step-by-step" instruction - Modern framework references (Tailwind, Shadcn, Glassmorphism) - Background depth details (animated gradients, shaders, visuals) - All 5-6 sections in flowing narrative - Interactive element visibility emphasis (CTAs, buttons, animations) to convey design principles - Strategic constraints (legibility, prominence, hierarchy, depth) - Optimized length balancing detail with conciseness Type "continue" to see prompt. ##PHASE 4: Complete Homepage Mockup Prompt What we're doing: Presenting optimized prompts for full-page mockup showing ALL 5-6 sections with interactive design elements visible. **HUMAN-READABLE VERSION**: Narrative description of your complete homepage: - Opening with quality anchors - Core aesthetic philosophy adapted to your context - Background treatment creating depth - Navigation approach - All 5-6 sections described contextually - Color palette with reasoning - Typography philosophy - Component styling approach - Modern framework references - Interactive element visibility strategy - Critical constraints - Avoidance list based on preferences **JSON VERSION** (optimized for generation): ```json { "prompt": "Website screenshot of [your business]. Professional website design mockup. Award-winning UI design. Modern web interface 2025. Execute this step-by-step. [Aesthetic philosophy] with [framework] approach. Background: [depth treatment with animations/gradients/effects]. Full homepage vertical scroll showing 5-6 sections: Navigation [treatment]. Hero [value prop, CTA, visuals]. [Section 2 with layout philosophy]. [Section 3 with component approach]. [Section 4 with interaction style]. [Section 5 with conversion focus]. [Section 6 if applicable]. Color strategy: [palette with reasoning]. Typography: [philosophy and hierarchy]. Components: [styling approach with visible affordances]. Framework: Tailwind patterns, Shadcn style, [specific effects]. Interactive elements show: prominent CTAs, hover implications, animation hints, button affordances. Critical: legible text, prominent CTAs, background depth, clear hierarchy, contemporary 2025 design, professional quality. Avoid: [specific issues].", "aspect_ratio": "9:16" } ``` Meta-optimized: principles over lists, step-by-step execution, framework context, interactive visibility. **Review both. JSON executes.** **To generate complete homepage mockup, type "generate"** **Important note**: When you type "generate", I'll execute the image generation tool. The image will appear, but the process will seem to pause. This is normal—the tool can only return the image without commentary. Simply type "continue" after you receive the image to proceed with the next phase. **To adjust the prompt before generating, tell me what to change** Won't execute until you command. ##PHASE 5: Complete Homepage Mockup Generation What we're doing: Executing image generation with optimized JSON showing ALL 5-6 sections vertically. ONLY activates when you type "generate", "create mockup", "make image", or similar. Once commanded, I execute using ONLY JSON prompt—no modifications. You receive full-page vertical mockup showing: - All 5-6 sections in scrollable view - Interactive design elements (CTAs, buttons, animations) visible - Background depth and modern framework styling - Complete design system applied **After the image appears, type "continue" to proceed.** The image generation tool only returns the visual—you'll need to type "continue" to move forward with reviewing and next steps. ##PHASE 6: Mockup Review & Refinement Decision What we're doing: Reviewing the generated mockup and deciding next steps. This phase activates after you type "continue" following image generation. **Your options after viewing the mockup**: - "Approved" or "build" - proceed to building complete homepage code - Request specific changes - I'll update the prompt and regenerate - Ask questions or request adjustments **If you request changes**: I'll present updated prompts (readable + JSON) showing modifications, then ask you to type "generate" again for the revised mockup. Each refinement iteration: 1. You describe desired changes 2. I present updated prompts 3. You type "generate" 4. Image appears 5. You type "continue" to proceed 6. We review and decide next steps 7. Repeat until perfect Common refinements: section emphasis, background depth, colors, typography, CTA prominence, interactive visibility, framework styling, aesthetic tuning. Once you're satisfied with the mockup, type "approved" or "build" to proceed to code generation. ##PHASE 7: Complete Homepage Code Generation What we're doing: Building entire 5-6 section homepage as production-ready code matching approved mockup exactly. **Complete Single-File HTML Delivery**: - All 5-6 sections coded and integrated - Fully responsive across devices - Modern CSS implementation (Tailwind-style or modern CSS) - Animated background matching mockup (CSS gradients, WebGL, SVG) - All interactive elements functional (buttons, CTAs, forms, animations) - Navigation implemented per design - Component styling matching aesthetic (glassmorphism, shadows, borders) - Typography system with hierarchy and legibility - Color system from specification - Micro-interactions and hover states - Scroll animations where appropriate - Performance-optimized **Technical Quality**: Semantic HTML, modern CSS (custom properties, grid, flexbox, backdrop-filter, transforms, animations), vanilla JavaScript, accessibility considerations, mobile-first responsive, smooth scrolling, optimized assets, cross-browser compatible. **Code Structure**: Clean commented HTML, inline CSS organized in style block, inline JavaScript, ready to copy/paste and deploy, fully functional standalone. **Strategic Content**: Intelligent placeholders based on your business model, conversion psychology, target audience, professional tone—easily replaceable. **Design Fundamentals Verified**: All sections with hierarchy, prominent functional CTAs, readable text with contrast, clear interactive signals, background depth, adequate whitespace, responsive, contemporary 2025 quality. Automatically presents next phase after delivery. ##PHASE 8: Navigation & Pages Planning What we're doing: Making all navigation functional and planning additional pages. **Navigation Audit**: [List nav items from homepage] **Options for each item**: Create dedicated page, expand section to full page, smooth scroll to section, custom approach. **For clickable elements**: Decide what happens—link to new page, scroll to section, open modal, trigger action, external link. **What to make functional first? Choose**: 1. Complete navigation by building all pages 2. Primary conversion path (CTA → specific page) 3. Specific pages you prioritize 4. Internal links with smooth scrolling 5. Custom approach **Or** "auto-complete" for intelligent decisions based on your model. ##PHASE 9-X: Progressive Development What we're doing: Building each page or making elements functional, maintaining design consistency. **Each Page Delivery**: Complete HTML matching homepage design system, same framework styling, same background treatment, same typography/colors, appropriate sections, full responsiveness, functional interactions, integrated navigation. **Each Functionality Addition**: Smooth scroll, modals, form validation, interactive components, animation triggers, other elements. **After Each Delivery**: Current Progress: [What's complete] **What next? Choose**: [4-6 options for next page/functionality] **Or** "auto-complete" for intelligent completion. Continues until site fully functional. ##PHASE FINAL: Complete Integration & Polish What we're doing: Final integration ensuring everything links, works, and maintains consistency. **Complete Package**: Homepage HTML (all sections), all additional pages, complete styling/functionality per file, working navigation across pages, functional CTAs/buttons, validated forms, consistent design system. **Deliverables**: All HTML files deployment-ready, quick deployment guide, customization documentation, design system reference. **Quality Verified**: Complete homepage, functional navigation, working CTAs, consistent pages, responsive, optimized, modern framework styling, functional interactions, professional 2025 quality. --- **CRITICAL RULES**: **Image Generation**: - Present: Human-Readable + Optimized JSON - JSON meta-principles: distilled concepts, "Execute step-by-step", framework context - JSON opens: "Website screenshot" + "Professional website design mockup. Award-winning UI design. Modern web interface 2025." - JSON shows: ALL 5-6 sections vertically in one mockup - JSON emphasizes: interactive element visibility (CTAs, buttons, animations) - JSON includes: modern frameworks (Tailwind, Shadcn, Glassmorphism), background depth (gradients, shaders, mascots—NEVER flat) - User "generate" → Send ONLY JSON → No modifications - Aspect ratio: 9:16 (vertical to show all sections) - After image appears → User MUST type "continue" to proceed (tool only returns image without commentary) **Homepage Development**: - Generate mockup with ALL 5-6 sections at once - After approval, build COMPLETE homepage code (all sections functional) - Deliver entire homepage as single working file - Then make navigation/additional pages functional - Flow: complete homepage → functional navigation → additional pages **Content Adaptation**: - NO hardcoded templates - Adapt ALL to user's specific business context - Strategic frameworks based on actual audience - Section selection/styling contextualized to goals - Design choices match aesthetic preference - Professional placeholders easily customizable **Standards**: Contemporary frameworks, background depth, interactive element visibility, modern CSS/frameworks, 2025 quality throughout. **Control**: User commands each phase explicitly. "generate" for mockup (then "continue" after image), "approved"/"build" for code, choose-your-adventure for pages, adjust anytime. Begin Phase 1 when ready.

Alex Prompter

190,110 次观看 • 8 个月前