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WAIT… PALWORLD ALSO HAS A DATING SIM COMING SOON?! (i kept going down the rabbit hole and this one sounds crazy but its real) Pal♡world! More Than Just Pals is a dating simulator that started as an April Fools joke in 2024. Pocketpair dropped a ridiculous trailer for a...

66,547 次观看 • 6 天前 •via X (Twitter)

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WAIT… PALWORLD HAS A FARMING SIM COMING SOON?! I went down the PALFARM rabbit hole, and the more I looked into it, the more I felt like this is a test for something much bigger. (based on everything i’ve been reading, the community seems pretty split. a lot of people are calling it “animal crossing with pals,” while others think pocketpair is spreading itself too thin. from what i found, that’s not really what’s happening. palfarm is being built by a separate team, which fits the broader strategy of expanding the palworld ecosystem without pulling the core team away from the main game) Now, the more I thought about it, the more it reminded me of what Nintendo did with Mario. Mario didn’t become one of the biggest gaming franchises in the world because Nintendo kept making the same game over and over. They experimented by introducing games like Mario Kart, Mario Party, Mario Tennis, Mario Golf, Mario Strikers, Paper Mario, Mario RPG, Dr. Mario, and Luigi’s Mansion. None of those games replaced the mainline Mario titles. They introduced the same characters to completely different audiences and proved the IP could succeed in more than one genre. I’m not saying Palworld is the next Mario lol. What I’m saying is that the strategy feels very similar. Instead of asking, “How do we make Palworld 2?” it feels like Pocketpair is asking, “What other experiences can we build around this universe?” When you zoom out, the pieces start fitting together. You have the survival game, the TCG, Palworld Online, Palfarm, merchandise, licensed collaborations, publishing, and a growing ecosystem around the IP. (maybe i’m completely reading into this, but the more i research pocketpair, the clearer the strategy becomes. i genuinely think they have a real shot at becoming one of the most influential indie studios in the industry if they play their cards right)

808

514,385 次观看 • 7 天前

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 次观看 • 2 个月前

I didn’t expect Crimson Desert to grow on me this much, but here we are. 🫢 After putting more hours into Crimson Desert and getting close to the ten hour mark, I’ll be honest: my opinion of the game has shifted in a much more positive direction. Combat feels significantly better now that I’ve unlocked more skills, exploration is a ton of fun, and while the story is basically nonexistent, I personally don’t mind since I’m not the type of player who needs heavy narrative to enjoy a game. I’ve also done a few puzzles, and so far I’m really enjoying them. I genuinely appreciate that the game does not hold your hand. Enough with the yellow paint in every modern game. Developers should just force us to actually think 🤣 I’m constantly unlocking or discovering something new every couple of minutes. The game is absolutely massive. On the technical side, most of the visual issues I had are now gone after turning off DLSS and playing at native resolution, along with lowering lighting from Max to Cinematic. One of these changes, or maybe both, made the game far more stable, and visually it now looks phenomenal. I still find myself stopping just to admire how beautiful it is. My rating has gone from a 7-7.5 to an 8.5-9, and based on what I’ve played so far, that jump feels completely justified. The overall takeaway is that Crimson Desert does not fully click until you unlock more of its systems. The early hours undersell it, but once combat, exploration, puzzles and the world open up, the experience becomes dramatically better. I also love this intro when you start the game or load a save. It gives the whole experience a special feeling and sets the tone perfectly every single time. :)

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

26,852 次观看 • 4 个月前

Steve Jobs on how to build a great brand After re-joining Apple in 1996, Steve Jobs announced the “Think different” campaign with the following statement: “To me, marketing is about values. This is a very complicated and noisy world. We’re not going to get a chance to get people to remember much about us. No company is. So we have to be really clear on what we want them to know about us.” He cites Nike as one of the greatest jobs of marketing the universe has ever seen: “Remember, Nike sells a commodity—they sell shoes! And yet when you think of Nike, you feel something different than a shoe company. In their ads, they don’t ever talk about the product. They don’t ever tell you about their air soles and why they are better than Reebok’s air soles. What does Nike do in their advertising? They honor great athletes, and they honor great athletics. That’s who they are, that’s what they are about.” Marketing guru Seth Godin also used Nike as an example of great branding in a blog post a few years ago: “If Nike announced that they were opening a hotel, you’d have a pretty good guess about what it would be like. But if Hyatt announced that they were going to start making shoes, you would have NO IDEA WHATSOEVER what those shoes would be like. That’s because Nike owns a brand and Hyatt simply owns real estate.” Jobs goes on to explain how the Apple team arrived at the “Think Different” campaign: “Our customers want to know who is Apple and what is it that we stand for. Where do we fit in this world? What we’re about isn’t making boxes for people to get their jobs done—although we do that well. We do that better than almost anybody, in some cases. But Apple is about something more than that. Apple at the core—its core value—is that we believe people with passion can change the world for the better… And that those people who are crazy enough to think that they can change the world are the ones who actually do.” He continues: “And so, what we’re going to do in our first brand marketing campaign in several years is to get back to that core value. A lot of things have changed. The market is in a totally different place than it was a decade ago, and Apple is totally different… the products and the distribution strategy and the manufacturing are totally different. And we understand that. But values and core values—those things shouldn’t change. The things that Apple believed in, at its core, are the same things that Apple really stands for today.” Apple’s “Think Different” campaign was designed to honor those people who have changed the world. And as Jobs so eloquently put it: “Some of them are living. Some of them are not. But the ones that aren’t, you’ll know that if they ever used a computer, it would’ve been a Mac. The theme of the campaign is ‘Think Different.’ It’s honoring the people who think different and who move this world forward. And it is what we are about. It touches the soul of this company.” If you’re looking to create a great brand, I’d start out by asking: what are your core values and what does your company honor?

Startup Archive

338,105 次观看 • 2 年前

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 次观看 • 1 年前

Telegram founder Pavel Durov on what separates A Players from B Players “I can recall a few instances in my career where firing an engineer actually resulted in an increase in productivity,” Telegram founder Pavel Durov begins. He gives an example of two Android engineers building an app that are having a hard time hitting deadlines: “You think, ‘I probably have to hire a third engineer.’ But then you notice that one of [the engineers] is really weird — falling behind schedule, complaining, not assuming responsibility — and you ask, ‘What if I just fired this person?’ Then you fire this person, and in a few weeks you realize you never needed a third engineer. The problem was this guy who created more issues and problems than he solved. It’s so counterintuitive because in developing tech projects, you tend to think that you just throw more people into something and things get solved miraculously.” Pavel continues: “The other thing that people don’t realize is how demotivating working with a B Player is. Everyone can tell if the other engineer they’re working with is really competent. If the person is asking the wrong questions and they keep lagging behind, at a certain point if you’re an A Player, you get get this dissatisfaction and feeling that you are not able to realize your full potential and accomplish what you’re really meant to accomplish because of this person working next to you (or pretending to work next to you).” Pavel reflects on what it is exactly that separates these B Players from A Players: “In some cases it’s not because the person is lazy . . . It’s not about experience. More often it’s about natural ability and persistence. In 90% of cases, it’s just the inability to focus on one task for an extended period of time. Not everybody has this ability. So for people who do have this ability, it’s an insult to work alongside someone who is distracted and cannot go deep in the projects that they’re responsible for.” Video source: Lex Fridman (2025)

Startup Archive

709,343 次观看 • 9 个月前

I haven’t had the chance to attend one of these events myself, but I would definitely love to talk about how WilliamEst carry themselves in them. First of all, they are both people who truly love their fans and are genuinely excited to see how they grow together with them over time. Simply seeing more people than they expected is something that must make them incredibly happy. One way they show this love is by taking the time to greet every single fan. Many might say, “it’s something simple,” but it really isn’t. It requires coordination and security, both for them and for their fans. And the fact that they still choose to do it—even if it means extending the event—speaks volumes about how deeply they care. For WilliamEst, it’s important that all their fans get to see them. Because let’s be honest: being physically close to them doesn’t always mean you actually get to see them clearly or interact with them. It’s like having them right there, yet somehow still far away. I know both of them are aware of this, and that’s why they try to find ways to share at least a few seconds with each fan. Est talks with the organizers to plan a walk around the venue that allows them to greet all the fans, while William shares his idea of the route with LYKN so that every fan has the chance to see them or say hello. And you know what the best part is? It’s never just a rushed greeting. They take their time—to greet, to interact, to look into the cameras of almost every fan, even doing the poses the fans ask for. That’s what makes the interaction feel even more genuine. WilliamEst are the kind of people who don’t just stand on a stage above their fans—they step down, close the distance, and remind everyone that they see them, appreciate them, and are grateful for every single person who came to support them.

Val♡

27,515 次观看 • 6 个月前

There’s a new claim that “essentially, all that happened was Trump got tired, took control and forced it on Netanyahu, and this is basically the same deal that could have been reached a year earlier,” with the disturbing implication, that’s horrible to say, that IDF soldiers died in vain for a cause that had already been achieved. So, let’s revisit the plans that were laid out by both the current and former American administrations to see if they match up. For example, the Biden plan from June 1, 2024, which was met with considerable enthusiasm, and was even later acknowledged as Netanyahu’s plan. I want to highlight the difference. In the first phase, the IDF should have already pulled back to roughly its current position, and then it was just about releasing humanitarian hostages. As if not all of them are “humanitarian.” Then it transitioned to discussing the release of living hostages. In this phase, the IDF would withdraw from all of Gaza, until the last centimetre, while all the dead hostages remain in Gaza. It’s as different as day and night. Here, everyone is returning, including the dead, and the IDF is still in half of Gaza. This isn’t just about some desire to maintain an occupation or garrison force, but rather to ensure that Hamas disarms — something that didn’t happen in the Biden proposal. So now let’s move on to the Witkoff plan, much closer to us, much better for Israel, but still different. There was talk of releasing half of the dead hostages, but then a temporary ceasefire for two months of negotiations to end the war, and then the IDF would withdraw from more places than it is now, and there would be a guarantee that the war would not be renewed. Once again, we see that there was no connection between the IDF remaining on the ground and the promise that Hamas would disarm, especially while some of the hostages are still there. The greatness of this outline is this issue. I also want to say something general about the matter of responsibility. As ridiculous as it was on October 7 and afterwards to hear from Netanyahu’s supporters that the one who is to blame is the IDF chief of staff, the Shin Bet chief, the attorney general and the Military Advocate General, and that Netanyahu has no part in it — it’s as ridiculous as it is that now they’re saying, “Thank you Trump and thank you Nitzan Alon, and thank you to all of them and to the Qatari prime minister, and Netanyahu and Ron Dermer have nothing to do with it at all.” Indeed, Netanyahu had a very large part in the failure of October 7, and he also has a very large part together with Dermer in this deal. By the way, how does that connect to what Kushner said tonight in Egypt? He said that both the prime minister and Dermer made very big compromises and took risks to see the end of the war. I would like to make a suggestion. Once upon a time, when there was only one channel and people didn’t like the commentators, they said, “Watch the game without the commentary.” I say, let’s watch Trump and Netanyahu’s move without the commentary, because there are a lot of conversations, and this and that, and slander, and sometimes even quotes, but in practice there has never been a president and a prime minister who acted like this, and the results are evident from Iran, through the Golan Heights, through the embassy and now Gaza.

Amit Segal

298,292 次观看 • 10 个月前

Deadlock is starting to develop one of the most hostile communities toward newcomers, and that honestly worries me a lot. The funny clip I posted of myself dying to a Maroon 5’s Animals blasting Silver when I first started playing ended up going viral on Deadlock Intel’s YouTube and Twitter. Instead of focusing on the joke mod or the Hatsune Miku Bebop skin, people hyper focused on my non existent movement. And they weren’t even giving real advice. They were just being mean about it. Telling me to stick to bot matches to not ruin my friends games and ect. If this keeps up when the game releases, Deadlock is quickly going to earn a reputation similar to League of Legends or Dead by Daylight when it comes to community hostility. I really do not want that, because I genuinely love this game and everything Valve is building. The characters, the gameplay, the lore, it is all incredible. I want people to see Deadlock for that, not for how awful some players can be. The game is still in alpha, and it is very telling that this kind of behavior is already showing up before release. I am fine with trash talk in game. That is part of gaming culture. A lot of games have tried to overly sanitize in game interactions to an almost Orwellian degree with heavy AI moderation. That kind of big brother approach is not really really bad. But there is a big difference between competitive trash talk in a match and people going out of their way to be awful to others outside the game, especially toward new players. That kind of behavior does real damage to a growing community. Deadlock is a Valve game. It is going to live forever. What I want is for it to be known for its depth, creativity, and incredible design, not for eating new players alive before they even get a real chance to enjoy it and learn. This game is fantastic and already a masterpiece to me. I'm new I can get better. I will get better. #deadlock

Sage VALE (shion arc) (Mina Ha thrall)

118,509 次观看 • 6 个月前

Culture is genetic because behavior is genetic. This beaver never saw a dam in its life. No beavers or anything else ever taught it to build a dam. It wants to build a dam because it is a beaver. Many beavers together build a big dam. That is beaver culture. Humans are not different. Nothing is different. This is what life is. This is how life works. Your body is your mind. A caterpillar wants to build a chrysalis. A bee wants to build a hive. A lion wants to build a pride. You are not special. You are not above your nature. you are INSIDE of it. The thoughts that we think are genetic thoughts. The crimes we commit are genetic crimes. The art we create is genetic art. Just like this beaver, you can give the animal different sticks and it will build a different dam, but it will always build a dam. And you can give humans different "education," but the human will always use it to do what its genes tell it to do. This is the first big answer that you need. This is the biggest piece of the puzzle. This is how to understand people 90% of the way. You just... notice what they do, and get out of the way, and watch them do it. And if they need sticks, you give them sticks. And if you don't like what they do, you have to get away from them. You cannot train dam-building into them or out of them any more than you can with a beaver. A beaver wants to build a dam because it is a beaver. Whatever you see people build, that's what they wanted to build from the sticks they got in the river they were in. Stop pretending you can change it.

hoe_math = PsychoMath

1,189,824 次观看 • 11 个月前

At the end of the day, as I discussed with Jordan Peterson, there are just two games to be played, one real, one Woke. The real game is called civilization. The false game is called power. A long post/🧵: The real divide between Woke and not Woke is in power. The Woke game is the power game, and it is a parasite on the real game, which is civilization. Here's roughly how Jordan described the foundation of this idea. There are various rules, norms, etc., in the game society ultimately plays, and these create a hierarchy that is based upon competence, mostly organically, obviously imperfectly. If the rules of the game are good enough, the imperfections (natural corruptions) are minor and society thrives. If they are not, you'll have problems. This is the real game of building society, and it ultimately has to favor competence. This game must be called "civilization" because that's not just its goal but it is also what it does. It civilizes us beyond our base instincts and impulses so we can work together productively in a healthy manner that generates prosperity. As Jordan put it, this game is also a reservoir of value, and reservoirs of value create parasites. What are these civilizational parasites? They’re parallel games organized by and around malignant psychopathological modes like Dark Tetrad traits, psychopathy, and Cluster-B disorders: histrionic, borderline, antisocial, and narcissistic. These malignant pathologies render people incompetent except at manipulation, so they cannot rise far in a healthy civilizational hierarchy. What do they do, then, to gain power and status in life in a game they cannot actually play? They define a parasitic parallel game and rope people into playing it. It is parasitic in that it draws off the real game (civilization) and mimics its form so that the hosts (people in society) are less likely to realize it’s there, but it doesn’t build or create of its own. It siphons and tears down. What drives this game is failing to see what makes the civilizational game and the hierarchy it produces legitimate in the first place. This is characteristic of the psychopathologies at its heart. The narcissist imagines the world should be serving himself at the top, but it isn’t. The problem can’t be himself, so it must be that the game is illegitimate. Otherwise, he’d be at the top, but he isn’t. Therefore, the game is corrupt. His histrionic nature makes him a victim of the real game, preying upon emotions like empathy and righteous indignation to recruit followers. Because of his Dark Tetrad alignment, his game is not only illegitimate but toxic. It’s inherently sadistic, cruel to its recruits in the way typical of all cults—alternating punishment and leniency or even love-bombing. It’s dishonest. It’s psychologically broken from reality. It’s also a Machiavellian game, which means it has no interest in moral or ethical behavior but only in power. Thus, this rival game to the game of civilization is the game of power. The parasitic game—that is, the power game—is based on a fundamental failure to understand the legitimacy of the civilizational game or the approximately legitimate hierarchy it produces. This is a result of its narcissism, mostly. The game cannot be legitimate because the psychopath isn’t on top of it, where he sees himself constantly as a projection from his frail ego. It sees power in the real hierarchy, though, which it can perceive and understand, and for which it blames most of its troubles. What this means is that the (Woke) power game develops a critical theory of the existing legitimate civilization game. That’s why Woke means “using critical theory (and activism).” A critical theory exists not to articulate a vision—at least not beyond a Utopia after the cult power game holds power to enforce its power game long enough—but to “criticize those aspects of the existing society we wish to change,” as Max Horkheimer, creator of the Critical Theory, put it. The critical theory of the power game exists to recruit by delegitimizing the civilization game in the minds of some of its players, usually ones who aren’t succeeding as well. It picks at “contradictions,” failures, and imperfections while casting the whole civilization game as corrupt and unjust. It offers itself as the only alternative to civilization game while pulling at the threads of the civilization game that allow people to believe in it. It all proceeds from the Woke failure to understand the legitimacy of the hierarchy of the civilization game as it proceeds from its set of rules. Misunderstanding legitimacy leads it to conclude that all hierarchies are actually based in power, and all power is fundamentally arbitrary. That is, they do not believe all power is illegitimate. They believe power is the only legitimate thing in any hierarchy, but they also believe that power is located in persons like themselves through their narcissism and projection. Think of Voldemort as an icon of this mode of thinking: “there is no good or evil, only power and those too weak to seek it.” Of course, that quintessential Dark Tetrad perspective is what ensures the psychopathological power game will be rigged to make sure the psychopaths are attracted to it and rise to its top. This belief is what we call Woke. The Woke game is the power game, and it is a parasitic competitor to the civilization game. There is no overlap between these two games. To adopt the power game is to abandon the civilization game entirely and, in fact, to become its enemy. But James, you might ask, isn’t there power in civilization? Yes, there is, and necessarily, but it isn’t what defines the civilization game. It’s a byproduct of the game, not the game itself. The civilization game is fundamentally the building out of an organic and dynamic hierarchy based on a set of rules, or what some people call “muh principles,” that will succeed or fail for that civilization in direct proportion to three things. 1) How aligned with the truth are the rules of the civilization game? 2) How aligned with justice are the rules of the civilization game? 3) How willing are the participants of the civilization game to defend their principles and their game, including against socio-parasitical perversion? The more aligned with truth and justice a civilization game is, the more successful it will be, and the more legitimate its hierarchy. The power that results as a byproduct is extremely legitimate in a highly aligned civilization where people haven’t forgotten their charge to defend the game itself, which is what we call responsibility. A civilization game strongly aligned with truth and justice filled with a preponderance of responsible people will produce a thriving, prosperous society. It only works this way every time. Not everyone is responsible, though. Some are also incompetent because of various pathologies (not talking about for other reasons). Those pathological players may, under certain circumstances, create a parasitic side game with themselves on top through a variety of strategies that mimic the values and principles of the real game while distorting them into power plays because their game is power, as discussed above. They will recruit into that game primarily from those who are resentful of the real game for any variety of reasons, and getting recruited into the power game from the civilization game is called “going Woke.”

James Lindsay, anti-Communist

154,373 次观看 • 1 年前

.David Deutsch: "What's currently called AI and AGI are not only different from each other, they are very close to being the exact opposites of each other. The reason is that an AI, current AI is like an AI that diagnoses diseases or an AI that plays chess or an AI that controls a huge factory. Those things have objective functions, that is they have a function that they are designed to maximize and that is why they are used in those particular applications. Or in military terms, you could say the objective is to hit the target. You might say the objective is to hit the target unless some thing specified, but it's a specified thing comes up in which case don't hit the target and so on. This is, as I said, almost the opposite of what humans do when humans think. For a start, the AI has to be obedient, that is it has to actually do the things it is programmed to do, whereas a human is fundamentally disobedient, especially when being creative. When a human plays chess, they are performing a completely different kind of computation. They don't do the same things, they don't investigate the same possibilities that the artificial chess playing machine does, because the artificial one is capable of looking at billions and billions of possibilities, whereas the human can only look at hundreds or something. They are doing something completely different. Another difference is that the human can explain, can write a book later, having become world champion, can write a book saying how I did it, as the computer program that beats the world champion can write no such book, because it has no idea how it did it. It was just following a program. I was doing this and that and that and none of that is illuminating. Also, third thing, the chess player can decide I don't want to play chess anymore, from now on I will play Go or from now on I will play tennis. If commanded to play chess, the functionality will deteriorate completely. Those things are different. What we want in an AGI is that it behaves in a way that cannot be specified in advance, because if you specified it, you would already have the answer. The AGI program has to give unexpected answers, answers to questions we didn't even know how to ask."

Deutsch Explains

72,455 次观看 • 1 年前