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[loop-1min+cum] distracted distraction models by DaB map by Lambo🔞COMMS OPEN (0/3) SFX Pack by OpenNSFW VA Pack by 千夜(Chiyoru)🐈️🌃 4k, early access, and more in bio! #zzzero #rule34

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The Solana TCG scene is getting crowded, so I dug through it and made a curated map. 🎴 Bookmark this if you’re into packs, cards and onchain collectibles. Core Solana first 👇 • Collector Crypt One of the main infrastructure layers for tokenized TCG on Solana. Vaulted graded cards, digital packs, instant sellback, physical redemption and onchain ownership. • Gacha A dedicated pack-ripping platform for graded cards. Digital packs, real collectibles and global redemption, with a clean consumer experience. • gachasports Sports cards meet pack ripping. Powered by Collector Crypt, but focused on real sports collectibles instead of the usual Pokémon/One Piece angle. • phygitals Physical collectibles connected to digital ownership. Cards and other real assets become easier to trade, track and move through crypto rails. • Artifacte A broader collectibles and RWA project. Cards are part of the picture, but the angle extends into luxury collectibles and gacha-style mechanics powered by Collector Crypt. • BONKUJI An onchain oripa-style project for Pokémon/One Piece grails. The distinctive part is the connection to the wider BONK brand and culture, which makes it feel very native to Solana. • Token Rips Not really TCG, but worth including for the pack mechanic. Instead of opening packs for cards, users open packs for Solana tokens. Same “rip and reveal” behavior, different prize layer. • PokeRescue A Pokémon-focused collector tool around graded cards and NFTs. More about discovery, alerts and finding opportunities than classic pack ripping. • CollectorRoll 1v1 Pokémon pack battles on Solana. Two players open packs against each other, and the best pull wins the pot. • Slabz A Solana collectibles arcade. Games, packs and real cards, with more going on after the initial rip. • dm.fun A broader Solana consumer app with pack ripping inside. Chat, trade, meme, predict and open Pokémon packs in the same app. • Rosentica: One Arena A gameplay layer for TCG collectors. Online battles with real-world TCG cards, built with MagicBlock and powered by Collector Crypt. • TheCollectorGroup Live pack ripping with a Solana-native feel. Buy, queue, watch the rip on stream, then view or redeem cards through the site. • Pull.Fun Graded slabs with verifiable odds. Inventory-backed pulls, instant settlement and trade/redeem mechanics. • RipRip.io A straightforward digital-to-physical pack model on Solana. Open packs online, then ship or redeem the real cards. • Solflare - The Solana Wallet - Not a TCG project but Solflare Packs matters because it brings pack opening directly inside a crypto wallet (powered by Collector Crypt) Multi-chain and Solana-supported 👇 • Packy.GG A multi-chain pack platform for Pokémon/One Piece collectibles. Packs, races, battles, raffles, buybacks, withdrawals and SOL support. • Beezie A tokenized collectibles marketplace expanding into Solana. The arcade angle stands out: claw machines, transparent odds, authenticated collectibles and redemption. • DYLI A broader collectibles platform. Collect digitally, own physically, ship globally. More marketplace/infrastructure than pure TCG app. • Shiny A broader collectibles and entertainment platform. Less focused on one mechanic, more on the collector experience around cards and related assets. • Monster A trading card collecting platform with an active pack-opening experience. Focused on making trading cards easier and more fun to collect online. • Grailed Digital packs and pack battles around collectible cards. The focus is on opening packs, competing with others and shipping the real cards. • Verity A premium collectibles platform with provable ownership. Still early, but already experimenting with gacha-style drops and physical collectible ownership. Which one have you tried? And which one caught your attention the most and why?

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🚨 BREAKING: Microsoft's first robotics foundation model! 🤯 Microsoft just announced Rho-alpha (ρα), their first robotics model derived from the Phi series of vision-language models. Rho-alpha translates natural language commands into control signals for robotic systems performing bimanual manipulation tasks. Commands like "push the green button with the right gripper," "pull out the red wire," "flip the top switch on," or "turn the knob to position 5" get executed directly by dual-arm robots. What makes this different from standard vision-language-action (VLA) models is the additional modalities. Rho-alpha is a VLA+ model that adds tactile sensing to the perceptual mix, with plans to incorporate force feedback. On the learning side, the model is designed to continually improve during deployment by learning from human feedback. The training approach combines trajectories from physical demonstrations and simulated tasks with web-scale visual question answering data. Since teleoperation data is scarce and expensive, Microsoft is using NVIDIA Isaac Sim on Azure to generate physically accurate synthetic datasets via reinforcement learning. These simulated trajectories get combined with commercial and open physical demonstration datasets. The model is currently under evaluation on dual-arm setups and humanoid robots. Microsoft is opening an Early Access Program for organizations interested in evaluating Rho-alpha. Robots that can adapt to dynamic situations and human preferences are more useful in real environments and more trusted by the people operating them. Read more here: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

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