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Introducing Modern Claudefare Built fully with Opus 5 on High Mode over a few days using principles from Matt Shumer’s Gauntlet Loop - 84,100 lines of code Includes remakes of 4 beloved maps: 0:00 - Rust 0:40 - Highrise 0:57 - Nuketown 1:26 - Terminal Solo & multiplayer (w/... show more
284,300 views • 1 month ago •via X (Twitter)
45 Comments

Fucking incredible. If you want to learn how to run this loop:

This project was a remix of Der Koloss, another game I had posted last week (with open-source repo) Starting from another project is an efficient way to skip a lot of the foundational legwork

This was my first time experimenting with @MeshyAI for 3D models and I’m super pleased with the results I’ve found Claude/LLMs to be great at maps/worlds, objects, props and first-person views - but struggle with creating humans/creatures & animating them properly Claude Code used the Meshy API to create, rig and animate the models You can check out the soldiers (operators) and vehicles from Meshy, alongside all other procedurally created assets, below

Good, well-synced and crafted audio is one of the quickest ways to add polish to your AI games This project has 430+ generated files across sound effects, voice design and text-to-speech Anything generative audio of course has to be @ElevenLabs :) Check out all the sounds below

has played a vital role in bringing game creation to the masses via browsers 20 firearms built by the model as procedural geometry - no modeling tools or GLBs The 4 maps are also fully procedural - 42K lines of code Interact with the armory below

This game is of course not perfect or AAA-level; it is likely to have bugs, and it may not run smoothly across machines / multiplayer for everyone (ps: you can turn quality settings to low in game settings and see if that helps) But that is not the point - the point is the democratization of creation This was the 2nd game I’ve ever made (first one being Der Koloss last week). I know nothing about game development, I just love games. Gaming was such a huge part of my childhood and who I am today, and it’s so fun to bring key parts of my childhood to life We stand on the shoulders of giants - game studios, developers, artists, storytellers - who give us the inspiration to dream up worlds We are in the golden era of creativity

PSA: @KaladinOG and I's first official multiplayer 1v1 quickscopes on Rust in the books

PSA: Controller support added 🫡

PSA: Trying something fun this week...

@mattshumer_ Another one from the @mattshumer_ Gauntlet loop.

@mattshumer_ This is so sick!

@mattshumer_ "running riot"

@mattshumer_

@mattshumer_ Cooooool😎

@mattshumer_ Thanks for the sick models 🤘

@mattshumer_ Love this, welcome to the club mate

@mattshumer_ Wow this is a breakthrough. Best one I’ve seen yet

@mattshumer_ Tried POE 2/ Diablo , check this out:

@mattshumer_ 🔥

@mattshumer_ killimanjaro

@mattshumer_ Good work

@mattshumer_ Making shit games has always been possible, its just faster now.

@mattshumer_ I played Nuketown. Was actually fun.

@mattshumer_ Opus Game done it again!

@mattshumer_ nice

@mattshumer_ Killtacular, Killtastrophe, Kilimanjaro 😂

@mattshumer_ wow this is so good

@mattshumer_ Okay - I played that for longer than I want to admit. Nice work

@mattshumer_ Hahah happens to the best of us - thank you!

@mattshumer_ Holy s*hit, looks amazing

@mattshumer_ It was super fun

@mattshumer_ This is dope

@mattshumer_ gg

@mattshumer_ damn this is amazing brother, never thought we’d see an actual game built by an ai until now

@mattshumer_ Incredible work mate. 👏🏽👏🏽

@mattshumer_ @FaZeClan we need a youtube montage asap for the millennial COD players

@mattshumer_ insane!

@mattshumer_ nuketown shouldn't fit in a url. staggering rate of innovation unfolding before our eyes.

@mattshumer_ Did you get funding for this or is the project self funded?

@mattshumer_ This is genuinely terrible I’m sorry lmaoo

@mattshumer_ Not the 84k lines — the fact he knows zero game development. When the barrier shifts from “can you” to “want to,” real disruption begins.

@mattshumer_ @0xRishi this is crazy impressive. I'm building a "Steam for the web" portal and would love to host this to bring more traffic to it, would that be of interest? Feel free to DM me.

@mattshumer_ 84,000 lines of code in a few days is a wild pace to build at

@mattshumer_ The bots seem to be shooting through objects that appear opaque to humans in Highrise. Does the game use separate data for collisions from visible objects?

@mattshumer_ 84,100 lines of an FPS in a few days on High Mode, with the model driving its own 3D assets, sound, and playtest loop. This is what 'Opus 5 talks a lot' critics are missing — under the right harness, it ships working games, not apologies.
