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Made a new targeting system that works more precisely from screenspace as well as new lock on missles #gamedev #indiegame #ue5
14,284 次观看 • 10 个月前 •via X (Twitter)
12 条评论

I'm jumping around a bunch to show that there will someday be obstacles on paths you have to jump over, slide, etc...😂 This is just a test map 😅

Join the discord!

Very cool

This looks great dude! Any chance to make music for this?

Thank you! I do have a few composers but I don’t wanna spoil their big moments on little clips like this 😅

That's great, haha. Well, the offer still stands if you ever need another composer.

I have some questions: Can you pull off multiple combos like in a hack & slash game?(x,x,x,y,y,y x,y,x,y,x,y) Will this game come out with physical copies? Is there any outfit or customisable options? Is the missions chapter based where you can replay missions when completed?

Yeah combos work that way. Specific inputs get you new combo routes and if you remember them you’re gonna do really well. There will be some customization but you will have to earn those things. Missions will all be replayable and is core part of the game.

If I can get a publisher. Hell yes I would do physical in a heartbeat.

Wow ok thanks for that I have 3 more questions: What made you decide to make a hack & slash game? What are the inspirations of your game? How long has the game taken you to make so far?

looks cool

one advise, re-scale the missiles while shooting them, the sudden appearance from multiple projectiles in front of the screen is kinda distracting and annoying on repetition. make then instantiate half his size and return their normal scale after they are far enough of the screen
