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1/2 I’ve added jumping mechanics, as there will be sections where players need to jump. I also managed to add new voice lines for both attacking and jumping. #CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
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2/2 On top of that, I’ve started working on Chapter 3 and testing the new map.

5 years of true indie gamedev 😺 A cool top-down shooter with push-forward combat🔥 Add to wishlist on Steam:

Awesome gameplay. I assume the player character can’t move while attacking but, can attack while aiming their weapon higher or low? Does it auto-correct? It’s hard to tell from gameplay footage alone.

Exactly, you can’t move freely while attacking (aside from the forward movement during the attack). You can adjust your aim while attacking, except for the heavy attack (the animation that uses the tip of the sword), since it’s quite powerful, to add a risk-reward element.

Looks great congrats

Thank you!

It looks pretty cool! The environment and overall animations looks nice. Any extra efforts should be spent in adding different animations when blocking or attacking. Not a fan of slowmo but thats just me

Thank you for the feedback! I agree with you, and I plan to work on adding more animations for blocking and attacking. As for the slow-mo, I might try reducing its duration since I also feel it’s a bit too long.

It's looking so good. I'd believe you if you told me this was an upcoming tripple A

Thank you so much for the kind words!

what game is this, please

The game is Citizen Pain. I'm developing it on my own, I plan to release it next year.

