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Made a realtime OpenPose #ControlNet controller for #StableDiffusion in #Unity3D using the Animation Rigging package + Runtime Transform Handles asset. First time doing rigging inside Unity and found it quite intuitive. #madewithunity #gamedev #indiedev

93,678 次观看 • 3 年前 •via X (Twitter)

11 条评论

Lost in Hell 的头像
Lost in Hell3 年前

No way! Damn, thats fantastic

-=HACKMANS=- 的头像
-=HACKMANS=-3 年前

Thank you!! Will release the code once I strip the third party assets

Ibis Fernandez 的头像
Ibis Fernandez3 年前

any chance you can share the fbx model? Looking to do this in iclone using live mocap, but can model worth a damn.

-=HACKMANS=- 的头像
-=HACKMANS=-3 年前

Sure here's the skinned mesh with vertex colors

Matt Menendez 的头像
Matt Menendez3 年前

Whoa, this looks cool! I need to try this out soon!

Gogodr.Ai 的头像
Gogodr.Ai3 年前

Been waiting for a poser with inverse kinematics like this. It looks amazing, good job. ✌

Triple5helix 的头像
Triple5helix3 年前

holy crap

Swampstream 的头像
Swampstream3 年前

wtf kid! stopppppppp

Mark Choi 的头像
Mark Choi3 年前

Thank you so much for sharing!

no1a 的头像
no1a3 年前

How did you incorporate SD into unity here?

-=HACKMANS=- 的头像
-=HACKMANS=-3 年前

For this version I have Auto1111 WebUI running on my machine and I’m interfacing through its api for the ControlNet feature. I’m also building other features that can use cloud gpu api and eventually a fully self contained SD implementation with custom trained models.

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