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Made with my iPhone and a bit of imagination using #ai & using My prompt for this below: EDIT VIDEO 1. TOTAL LENGTH: EXACTLY 25.07 SECONDS. FINAL OUTPUT: EXACTLY 24 FPS. VIDEO 1 = ABSOLUTE MASTER FOOTAGE. VIDEO 1 AUDIO = ABSOLUTE MASTER AUDIO. @[garlic](25abf54f-7508-4ce8-9e67-776907b18e4d) = established baby pterodactyl...

18,440 просмотров • 9 дней назад •via X (Twitter)

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Turn Tom and Jerry in 4K reality using Seedance 2.0 on Pollo AI Prompt: Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video.

Oogie

61,029 просмотров • 2 месяцев назад

Successfully generated this with Seedance 2.5—without any face-related moderation restrictions. The result is amazing! prompt: For the target video, at 0.00 seconds into the target video, (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] A continuous live-action first-person smartphone recording based entirely on . is the only visual reference for the adult female dancer's appearance, face, hairstyle, hair color, costume, body proportions, environment, room layout, wall, floor, lighting, color and initial spatial composition. Preserve the original visual identity and environment of . The camera closely reproduces the distinctive perspective of : a strong high-angle first-person smartphone POV looking substantially downward at the woman. The camera is clearly above her eye level. The top of her head, shoulders and upper body are visibly seen from above. Keep substantial ceiling visible in the upper part of the frame. Do not use an eye-level view, third-person view, orbiting camera or cuts. A single adult arm belonging to the camera operator enters naturally from the lower-right foreground. Show a connected forearm, wrist, palm and fingers. The hand is a moderate-size foreground element, not a giant object. Keep the hand primarily within the lower-right quadrant, occupying approximately 10–18% of the image area. The hand must never extend across the center, cover the woman's face or cover her torso. The woman remains the primary visual subject and the hand is only the foreground controller. Keep the woman physically close to the smartphone, approximately 1.0–1.2 meters away. Her full body occupies approximately 70–80% of the vertical frame. Do not pull the camera backward, do not place her deep in the room and do not progressively make her smaller. The foreground index finger directly controls the woman's dance movement. The woman does not independently freestyle. The hand is the visible movement cue and the woman's body immediately follows it. Maintain these exact control relationships throughout the entire video: UP → WOMAN RISES. DOWN → WOMAN LOWERS. LEFT → WOMAN MOVES LEFT. RIGHT → WOMAN MOVES RIGHT. For UP, the index finger moves clearly upward and the woman's body immediately rises. Her torso extends upward, her posture becomes taller, her arms naturally rise and her center of gravity moves upward. For DOWN, the index finger moves clearly downward and the woman's body immediately lowers. Her knees bend slightly, hips lower, center of gravity drops and torso lowers into a controlled dance position. For LEFT, the index finger moves toward screen-left and the woman's body immediately shifts and sways toward screen-left. Her weight, torso and hips follow the same direction. The entire body movement must be clearly visible. For RIGHT, the index finger moves toward screen-right and the woman's body immediately shifts and sways toward screen-right. Her weight, torso and hips follow the same direction. The entire body movement must be clearly visible. LEFT and RIGHT must not become tiny hip twitches. The woman's body must visibly move from side to side. Keep the horizontal movement simple so the connection between finger direction and body direction remains unmistakable. The hand gesture and corresponding body movement are tightly synchronized. The woman's movement begins as the corresponding finger gesture begins and develops within the same musical beat. No noticeable reaction delay, no one-beat delay, no anticipation and no independent movement. The dance is a confident, sexy viral short-form influencer dance: energetic rhythmic hip movement, controlled waist isolation, subtle torso waves, attractive shoulder movement, pronounced but tasteful hip accents, confident posture, playful facial expression, direct eye contact and natural hair movement. The dance should feel like a polished viral social-media dance challenge. Make the movement sexy, stylish, rhythmic and visually captivating while keeping it non-explicit. During LEFT and RIGHT movements, maintain the direct horizontal hand control while adding sensual hip accents. During UP and DOWN movements, maintain the direct vertical hand control while adding smooth waist and body movement. Never sacrifice hand-to-body control for complicated choreography. Use a fast modern viral dance rhythm with strong clear beats. Command sequence: UP → DOWN → LEFT → RIGHT → LEFT → RIGHT → UP → DOWN → LEFT → RIGHT. Each command produces one clearly visible corresponding body movement. Do not add unrelated freestyle movements, spins, walking or complicated footwork. The index finger moves with strong, deliberate gestures. The wrist and forearm naturally follow the finger. Use short, clear upward, downward, leftward and rightward gestures. Do not use weak floating gestures. Keep the hand in the lower-right foreground and never allow it to dominate the center of the frame. Maintain one continuous handheld smartphone recording with subtle natural camera instability. Preserve the strong high-angle perspective and close composition throughout the entire shot. Do not zoom out, pull backward, lower the camera or lose either the hand or the woman's full body. At the end, use LEFT → RIGHT → UP. The woman performs a left body movement with a sensual hip accent, a right body movement with a sensual hip accent, then rises into a confident final dance pose. The hand remains in the lower-right foreground and does not move into the center. Hold the final pose briefly. overall_soundscape: Natural indoor room ambience, subtle foot movement, fabric movement and quiet smartphone handling sounds, preserving the acoustic character of . non_diegetic_music: A modern viral short-form dance track with strong punchy beats, crisp percussion and clear rhythmic accents. Each major beat provides a timing point for the hand gesture and its corresponding dance movement.
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Successfully generated this with Seedance 2.5—without any face-related moderation restrictions. The result is amazing! prompt: For the target video, at 0.00 seconds into the target video, (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] A continuous live-action first-person smartphone recording based entirely on . is the only visual reference for the adult female dancer's appearance, face, hairstyle, hair color, costume, body proportions, environment, room layout, wall, floor, lighting, color and initial spatial composition. Preserve the original visual identity and environment of . The camera closely reproduces the distinctive perspective of : a strong high-angle first-person smartphone POV looking substantially downward at the woman. The camera is clearly above her eye level. The top of her head, shoulders and upper body are visibly seen from above. Keep substantial ceiling visible in the upper part of the frame. Do not use an eye-level view, third-person view, orbiting camera or cuts. A single adult arm belonging to the camera operator enters naturally from the lower-right foreground. Show a connected forearm, wrist, palm and fingers. The hand is a moderate-size foreground element, not a giant object. Keep the hand primarily within the lower-right quadrant, occupying approximately 10–18% of the image area. The hand must never extend across the center, cover the woman's face or cover her torso. The woman remains the primary visual subject and the hand is only the foreground controller. Keep the woman physically close to the smartphone, approximately 1.0–1.2 meters away. Her full body occupies approximately 70–80% of the vertical frame. Do not pull the camera backward, do not place her deep in the room and do not progressively make her smaller. The foreground index finger directly controls the woman's dance movement. The woman does not independently freestyle. The hand is the visible movement cue and the woman's body immediately follows it. Maintain these exact control relationships throughout the entire video: UP → WOMAN RISES. DOWN → WOMAN LOWERS. LEFT → WOMAN MOVES LEFT. RIGHT → WOMAN MOVES RIGHT. For UP, the index finger moves clearly upward and the woman's body immediately rises. Her torso extends upward, her posture becomes taller, her arms naturally rise and her center of gravity moves upward. For DOWN, the index finger moves clearly downward and the woman's body immediately lowers. Her knees bend slightly, hips lower, center of gravity drops and torso lowers into a controlled dance position. For LEFT, the index finger moves toward screen-left and the woman's body immediately shifts and sways toward screen-left. Her weight, torso and hips follow the same direction. The entire body movement must be clearly visible. For RIGHT, the index finger moves toward screen-right and the woman's body immediately shifts and sways toward screen-right. Her weight, torso and hips follow the same direction. The entire body movement must be clearly visible. LEFT and RIGHT must not become tiny hip twitches. The woman's body must visibly move from side to side. Keep the horizontal movement simple so the connection between finger direction and body direction remains unmistakable. The hand gesture and corresponding body movement are tightly synchronized. The woman's movement begins as the corresponding finger gesture begins and develops within the same musical beat. No noticeable reaction delay, no one-beat delay, no anticipation and no independent movement. The dance is a confident, sexy viral short-form influencer dance: energetic rhythmic hip movement, controlled waist isolation, subtle torso waves, attractive shoulder movement, pronounced but tasteful hip accents, confident posture, playful facial expression, direct eye contact and natural hair movement. The dance should feel like a polished viral social-media dance challenge. Make the movement sexy, stylish, rhythmic and visually captivating while keeping it non-explicit. During LEFT and RIGHT movements, maintain the direct horizontal hand control while adding sensual hip accents. During UP and DOWN movements, maintain the direct vertical hand control while adding smooth waist and body movement. Never sacrifice hand-to-body control for complicated choreography. Use a fast modern viral dance rhythm with strong clear beats. Command sequence: UP → DOWN → LEFT → RIGHT → LEFT → RIGHT → UP → DOWN → LEFT → RIGHT. Each command produces one clearly visible corresponding body movement. Do not add unrelated freestyle movements, spins, walking or complicated footwork. The index finger moves with strong, deliberate gestures. The wrist and forearm naturally follow the finger. Use short, clear upward, downward, leftward and rightward gestures. Do not use weak floating gestures. Keep the hand in the lower-right foreground and never allow it to dominate the center of the frame. Maintain one continuous handheld smartphone recording with subtle natural camera instability. Preserve the strong high-angle perspective and close composition throughout the entire shot. Do not zoom out, pull backward, lower the camera or lose either the hand or the woman's full body. At the end, use LEFT → RIGHT → UP. The woman performs a left body movement with a sensual hip accent, a right body movement with a sensual hip accent, then rises into a confident final dance pose. The hand remains in the lower-right foreground and does not move into the center. Hold the final pose briefly. overall_soundscape: Natural indoor room ambience, subtle foot movement, fabric movement and quiet smartphone handling sounds, preserving the acoustic character of . non_diegetic_music: A modern viral short-form dance track with strong punchy beats, crisp percussion and clear rhythmic accents. Each major beat provides a timing point for the hand gesture and its corresponding dance movement.

underwood

245,132 просмотров • 1 месяц назад

Turning a simple idea into a dreamy visual ✨ Made with Supercool.com Video.Prompt⤵️ Create an extremely funny, adorable cinematic 3D animated short film, exactly 10 seconds long. CHARACTER CONSISTENCY: Use the exact same tiny baby otter character throughout the entire video. The otter is extremely small and adorable, with fluffy brown wet fur, a round cute face, huge expressive eyes, tiny ears, small whiskers, chubby cheeks, and tiny paws. Keep the exact same facial features, fur color, proportions, anatomy, and appearance in every shot. SCENE 1 — INSTANT COMEDY START (0–2 seconds): Open with the baby otter sitting on a wet tree stump beside a fast-flowing rainy forest river. The otter is holding a tiny fish-shaped snack with both paws and happily eating it. Suddenly, a gigantic crocodile silently rises behind the otter. The crocodile opens its enormous mouth directly behind the tiny otter. The otter keeps eating completely unaware. Use a funny camera angle showing the enormous crocodile behind the tiny innocent otter. SCENE 2 — THE REALIZATION (2–4 seconds): The otter suddenly notices the crocodile's giant shadow. It slowly stops chewing. Its eyes move upward. The otter slowly turns its head. It sees the gigantic crocodile. Extreme close-up of the otter's face. Its eyes become ridiculously huge. Its mouth opens in complete shock. The crocodile looks extremely confident. SCENE 3 — UNEXPECTED REACTION (4–6 seconds): Instead of running away, the tiny otter suddenly stands on its little back legs. It raises both tiny paws toward the crocodile. The otter tries to look extremely scary. It puffs out its tiny chest. Its cheeks become puffed up. It makes the funniest possible "angry" face. The contrast between the tiny harmless otter and the enormous crocodile should be hilarious. SCENE 4 — CROCODILE PANICS (6–8 seconds): The crocodile suddenly gets confused. It leans backward. The otter takes one tiny step forward. The crocodile becomes increasingly nervous. Then the otter suddenly sneezes. A tiny puff of water shoots from its nose. The crocodile reacts as if it has been attacked by a monster. It dramatically jumps backward into the river with an enormous SPLASH. SCENE 5 — FINAL COMEDY PUNCHLINE (8–10 seconds): The otter looks at the camera with a completely confused expression. It looks at its own tiny paws. Then it looks back toward the river. The crocodile's head slowly appears from the water again. The crocodile looks embarrassed. The otter casually goes back to eating its fish snack as if absolutely nothing happened. End with the crocodile staring at the otter in disbelief while the otter happily continues eating. VISUAL STYLE: High-end cinematic 3D animated movie quality, adorable stylized characters, extremely expressive facial animation, exaggerated comedy, realistic wet fluffy fur, detailed rain droplets, realistic water simulation, dramatic splashes, lush rainy forest, misty atmosphere, cinematic lighting, volumetric fog, beautiful reflections, smooth animation, dynamic camera movement, cinematic depth of field, polished feature-film rendering. COMEDY: Make every reaction exaggerated and visually funny. The humor should come from the extreme size difference between the tiny otter and giant crocodile, unexpected pauses, facial expressions, sudden movement, exaggerated splash effects, and perfect comedic timing. The otter should never actually hurt the crocodile. Keep the tone playful, harmless, cute, and family-friendly. CAMERA: Fast cinematic close-ups, dramatic reveal, reaction close-up, low-angle crocodile shot, slow-motion splash, and final comedic close-up. FORMAT: Exactly 10 seconds. Vertical 9:16. Fast pacing. Strong hook in the first second. Clear visual storytelling. Big comedic payoff at the end. No dialogue. No text. No subtitles. No logos. No watermark.

Zarnab Ai

11,311 просмотров • 18 дней назад

Made with Wan 3.0 Prompt : Create a 12–15 second photorealistic luxury food commercial using the supplied PAIN dessert images as the visual reference. The finished video must look like a real high-budget food advertisement filmed on a professional tabletop set with a cinema camera, real studio lighting, practical food styling, and high-speed commercial photography. IMPORTANT: The vanilla cream vortex is ALREADY FULLY FORMED from the very first frame. Do NOT generate the cream from nothing. Do NOT make the dessert magically grow, transform, explode, or assemble itself. Keep the existing sculptural cream composition intact and introduce only small, physically believable movements. PRODUCT CONSISTENCY: Keep the PAIN dessert cup exactly consistent with the reference images throughout the entire video. Preserve: - exact black cup shape and proportions - PAIN logo - typography - logo position - packaging colors - cup rim - dessert proportions - vanilla cream structure - caramel placement - wafer and chocolate elements Do not redesign, deform, stretch, melt, rotate incorrectly, or morph the packaging. FOOD REALISM: The vanilla cream must look like real dense whipped dairy cream with natural folds, tiny air pockets, subtle surface imperfections, realistic softness, slight moisture, and naturally controlled highlights. The cream should feel heavy and edible. Never make the cream look like: - plastic - foam - clay - fabric - rubber - glossy CGI - liquid splash The caramel should look like real warm caramel: thick, viscous, sticky, glossy but naturally glossy, slightly translucent amber, with realistic surface tension and subtle stretching. Do not make the caramel glow like neon or behave like weightless ribbons. Chocolate-coated wafer pieces should have real physical weight, crisp edges, visible wafer layers, small imperfections, realistic chocolate coating, and natural crumbs. Crumbs should fall naturally under gravity and move slightly differently from each other. Do not make every object move perfectly or symmetrically. MOTION: Keep all motion subtle, restrained, elegant, and physically believable. The cream sculpture should remain almost completely stable. Only introduce realistic micro-movement such as: - extremely subtle rotation of the hero dessert - gentle natural movement in the caramel - a few wafer pieces slowly shifting or rotating - several small crumbs naturally falling - subtle foreground and background parallax - tiny settling movements The overall scene should feel like carefully rigged practical food photography captured with a high-speed cinema camera. Avoid excessive floating objects. CAMERA: Use realistic professional food-commercial cinematography. Use the visual characteristics of: - full-frame cinema camera - 50mm lens for hero product shots - 85mm macro lens for close-up food details Use: - natural shallow depth of field - realistic focus falloff - subtle lens breathing - natural motion blur - physically plausible perspective - gentle focus transitions Camera movement must be extremely smooth and restrained. Use only: - slow physical dolly push-in - gentle 10–15 degree orbit - slow macro vertical glide - stable final packshot No aggressive zooms. No fast orbit. No handheld shaking. No impossible camera movement. No sudden speed changes. SHOT SEQUENCE: 0:00–0:03 — HERO REVEAL Begin with the complete PAIN dessert already fully assembled and sculpted exactly like the reference image. The PAIN cup sits firmly on a real studio surface. The vanilla cream vortex is already fully formed above the cup. Warm studio lighting slowly reveals the texture of the cream, caramel, chocolate, and cup. Use a very slow physical camera push-in. The cream itself stays stable. Only the caramel has extremely subtle natural movement and a few tiny crumbs gently fall through the scene. The PAIN branding remains clear and stable. 0:03–0:06 — MACRO FOOD DETAIL Cut naturally to a close macro shot. Camera slowly travels upward along the existing vanilla cream folds. Show realistic details: tiny air pockets in the cream, natural irregularities, caramel thickness, caramel reflections, chocolate texture, wafer layers, small crumbs. The camera should feel physically close to real food. Caramel moves only slightly. One or two crumbs fall naturally. No magical movement. No morphing. 0:06–0:10 — CINEMATIC ORBIT Return to a wider hero angle. Perform a very gentle 10–15 degree camera orbit around the dessert. Keep the cream structure unchanged. Create realistic parallax between: - cup - cream - caramel - wafer pieces - foreground crumbs - background A few wafer pieces may rotate very slowly with believable physical weight. Several small crumbs naturally drift downward. The scene should feel carefully choreographed but still physically real. 0:10–0:15 — FINAL PACKSHOT Slowly transition into a perfectly composed full-product hero shot. The camera gently pulls back and then becomes completely stable. Caramel movement becomes almost imperceptible. Remaining crumbs slowly settle. Keep the PAIN logo sharp, correct, readable, and unchanged. Create a soft warm backlight behind the upper cream structure. Do not create excessive glow. Hold the final frame almost completely still for approximately one second so it feels like a real premium advertising end frame. LIGHTING: Use realistic professional tabletop studio lighting. Use: - large diffused warm key light - subtle tungsten warmth - soft golden backlight - controlled rim lighting on the black PAIN cup - realistic reflections on caramel and chocolate - natural contact shadows - controlled specular highlights - dark brown-to-black background falloff Lighting must look physically generated by real studio lights. Avoid: - excessive bloom - strong lens flares - glowing particles - fake volumetric beams - neon lighting - oversaturated orange Highlights should roll off naturally like real cinema footage. COLOR: Use premium realistic food-commercial color grading. Rich chocolate blacks. Natural warm amber caramel. Creamy off-white vanilla. Deep brown chocolate. Warm but restrained highlights. Subtle filmic contrast. Natural saturation. Do not make the entire video heavily orange. MUSIC: Use soft, elegant, restrained luxury-commercial music. The music must NOT be aggressive. Absolutely no: - aggressive music - EDM - hard drums - fast electronic beats - trailer music - dramatic impacts - heavy bass drops - intense percussion - action-style music Use instead: - soft ambient cinematic pads - delicate piano notes - subtle glass-like tones - very light organic percussion - warm atmospheric textures - gentle minimal electronic pulse - slow sophisticated emotional build The music should feel luxurious, calm, refined, modern, sensual, and expensive. Think premium fragrance commercial combined with a luxury chocolate advertisement. The music should support the product rather than dominate the video. SOUND DESIGN: Use extremely subtle realistic sound effects only. Add: - very soft caramel movement - delicate wafer crisp texture - subtle falling crumb sounds - gentle airy movement - soft cinematic transition sounds - one understated low tonal resolve at the final packshot No exaggerated whooshes. No cartoon sound effects. No aggressive impacts. CRITICAL REALISM RULES: The video must NOT look AI-generated. Avoid: - morphing - warping - flickering - melting packaging - changing cup shape - changing logo - misspelled PAIN text - distorted typography - duplicated wafers - disappearing objects - objects appearing from nowhere - changing dessert structure between frames - impossible physics - weightless toppings - perfectly synchronized particles - random food explosions - exaggerated splashes - excessive slow motion - unnatural glowing caramel - plastic cream - rubbery caramel - waxy chocolate - artificial reflections - excessive depth of field - sudden camera jumps - unrealistic floating ingredients Prioritize real food texture, physical weight, natural imperfections, realistic gravity, believable studio lighting, authentic cinema-camera optics, restrained movement, consistent product identity, and perfect temporal continuity. The final result should feel like a real luxury dessert commercial shot practically in a professional studio, not a CGI animation.

Liam | AI Tools & News

11,844 просмотров • 1 месяц назад

Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. D crashes sideways into two or three desks. The camera arcs around her shoulder and jitters slightly at each impact. No cuts. 9–12s: Opponent C rushes in from the chalkboard side. The protagonist clearly grabs C's collar with her left hand. C's face must be fully visible from the front and clearly different from the protagonist. The protagonist lands one short, hard punch to C's face, then immediately throws a powerful high kick or flying high kick into C's chest. The force sends C backward into the green chalkboard. The protagonist remains in the foreground and never touches the board. The protagonist's face should be side-profile or partially obscured. C's face should be clearly visible from the front at the moment of impact. Their faces must never overlap in frame. Use a very brief 20% slow motion at the chalkboard impact: chalk dust bursts outward, and C slides down the board. The camera pushes up with the impact, then tilts down as C slides. 12–15s: Through the chalk dust, the camera hard-pans right. D makes one final charge. The protagonist sidesteps and lands a tight uppercut to D's chin, followed immediately by a cross. D crashes into a row of desks, causing a chain reaction of collapsing desks and chairs. The camera drifts forward slowly. The protagonist adjusts her loose tie or ribbon and brushes chalk dust off her shoulder. Her expression stays cold and serious. She walks past the camera and exits the frame. Dust floats in the sunlight. Natural ending. =================== Made with Flova #FlovaAI #FlovaCPP

TSUBAKI

19,596 просмотров • 2 месяцев назад

Created with Google Gemini Character Sheet Prompt : UNIVERSAL MASTER PROMPT — CINEMATIC PODCAST HOST REFERENCE PERSON → SEATED STUDIO HOST REFERENCE / IDENTITY LOCK: Use the uploaded reference image as the ONLY identity reference for the person. Preserve the person's identity with maximum accuracy: - exact facial identity - face shape and proportions - eyes, eyebrows, nose, lips and jawline - natural skin tone - hairstyle and hairline - age and gender presentation - distinctive facial features - natural body proportions DO NOT beautify, redesign, masculinize, feminize, age, de-age, or alter the person's identity. The person in the final image MUST clearly remain the same individual from the reference image. SUBJECT TRANSFORMATION: Place the reference person as a professional podcast/video host seated directly in front of the camera. The person is sitting behind a dark premium studio desk, facing the camera straight-on in a natural centered position. Upper body and arms are clearly visible. The person is seated comfortably with both forearms resting naturally on the desk and hands positioned together in front of the body. Expression is calm, confident, intelligent, approachable and professional. Natural relaxed posture. Direct eye contact with the camera. OUTFIT: Keep the person's natural appearance and adapt the clothing into a simple premium dark/black casual-professional outfit, such as a plain black crew-neck T-shirt. No logos, no text, no distracting patterns. ENVIRONMENT: Create a premium cinematic podcast studio. Dark black/charcoal exposed brick wall in the background. A large professional black podcast microphone is positioned in the foreground on the LEFT side of the frame, mounted on a black articulated boom arm extending into the shot. The microphone should be close to the host but must NOT cover the face. Behind the host on the RIGHT side: - dark wooden studio shelving/desk - a professional camera - stacked dark books - a warm glowing vintage Edison-style lamp - subtle cyan/teal LED accent lighting underneath the shelf Three dark framed minimalist photographs/artworks are mounted on the background wall. The studio should feel expensive, modern, cinematic and professionally produced. COMPOSITION: 16:9 widescreen composition. Camera positioned directly in front of the seated person at approximately eye level. Medium-wide / medium shot showing: - entire head - shoulders - torso - both arms - hands - substantial portion of the desk Person positioned approximately center-right of the frame, leaving intentional negative space on the LEFT side around the microphone. The microphone boom arm enters from the far LEFT edge and angles naturally toward the host. IMPORTANT SPATIAL LOCK: The host MUST remain directly in front of the camera. The host MUST NOT be positioned sideways. The host MUST NOT be looking away from the camera. The microphone MUST remain on the LEFT side of the image. The camera, boom arm and microphone must NOT switch sides. Do not place any additional microphone, person, chair, doorway, window, gate, or unrelated object in the scene. CAMERA / LENS: Professional full-frame cinema camera. Approximately 50mm lens. Eye-level camera height. Natural perspective. Moderate depth of field. Host's face extremely sharp. Background softly separated but still recognizable. LIGHTING: Premium cinematic studio lighting. Soft warm key light illuminating the person's face from the front-left. Subtle controlled fill light. Warm practical light from the Edison lamp in the background. Very subtle cyan/teal practical accent light underneath the shelf. Deep shadows and controlled contrast. Natural skin highlights. Realistic skin texture. No plastic skin. VISUAL STYLE: Ultra-realistic professional podcast photography. High-end cinematic commercial production. Netflix-style premium color grading. Photorealistic materials and lighting. Natural human anatomy. Realistic hands and fingers. Realistic facial details. Physically accurate shadows and reflections. Subtle natural depth of field. REFERENCE IMAGE PRIORITY: Identity accuracy is the highest priority. The person's face must remain faithful to the uploaded reference. Do not copy the reference background. Only use the person's identity, facial features, hairstyle and natural physical characteristics from the reference. NEGATIVE CONSTRAINTS: No identity drift. No face swapping artifacts. No different person. No altered facial structure. No exaggerated beauty enhancement. No distorted hands. No extra fingers. No missing fingers. No duplicate limbs. No asymmetrical eyes. No deformed face. No cartoon appearance. No CGI appearance. No artificial skin. No excessive sharpening. No text. No logos. No watermark. No additional people. No second microphone. No microphone on the RIGHT. No camera covering the host's face. No sideways pose. No profile view. No looking away. No unnecessary objects. No doorway. No window. No exterior scene. FINAL OUTPUT: Create a single highly realistic cinematic photograph of the exact reference person seated as a professional podcast host in the described studio, looking directly into the camera, with the black microphone and boom arm clearly positioned on the LEFT side of the frame. RESOLUTION LOCK: Generate the final image in 16K resolution — 15360 × 8640 pixels, 16:9 aspect ratio.

M. Asif

15,320 просмотров • 14 дней назад

Would you dare chase justice while swinging thousands of feet above traffic below? Seedance 2 prompt on BudgetPixel AI Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.

Sharon Riley

59,224 просмотров • 1 месяц назад

Made with seedance 2.5 Prompt: Create ONE continuous 12-second, 9:16, ultra-photorealistic LIVE-ACTION luxury fashion film. IMPORTANT REFERENCE MAPPING: REFERENCE Image = PRIMARY CHARACTER. Use the FIRST uploaded reference image of the woman. REFERENCE image2 = ENVIRONMENT. Use the SECOND uploaded reference image of the square. REFERENCE David Carbon = HERO OBJECT. Use the THIRD uploaded reference image of the sunglasses. Do NOT refer to these images as Image, image2 or David Carbon. Use the reference images according to their upload order. CHARACTER — REFERENCE IMAGE 1 Preserve the exact woman from REFERENCE IMAGE 1 throughout the entire video: same facial identity, facial structure, natural eyes, hairstyle, body proportions, skin appearance, clothing, footwear, jewelry, accessories and overall appearance. Do not copy the original background from REFERENCE IMAGE 1. The protagonist is the ONLY main character. ENVIRONMENT — REFERENCE IMAGE 2 Use REFERENCE IMAGE 2 only for visual language: architecture, atmosphere, warm sunset lighting, materials, monumental scale and cobblestone character. Create a NEW believable cinematic pedestrian space inspired by it. Do NOT reproduce its exact composition, exact camera angle or exact street layout. Provide enough open pedestrian space for natural walking and the collision. Respect real-world spatial logic: pedestrians remain in pedestrian areas, architecture has realistic scale and perspective, no impossible geometry. HERO OBJECT — REFERENCE IMAGE 3 The sunglasses shown in REFERENCE IMAGE 3 are the ONE and ONLY HERO OBJECT. Preserve their recognizable: shape, proportions, oversized shield silhouette, dark continuous lens, thin metallic/gold frame, temples, hinge construction, surface details, colour and material. The SAME physical sunglasses must remain recognizable: when worn by the protagonist, when released, during bullet-time macro inspection, and after landing. Do not redesign, replace, duplicate or regenerate the sunglasses. EXACT OBJECT COUNT Exactly: ONE protagonist. ONE secondary passing person. ONE Labrador. ONE leash. ONE pair of sunglasses from REFERENCE IMAGE 3. ONE takeaway paper coffee cup. ONE plastic drinking lid. ONE silver-grey OPEN clamshell flip phone. No duplicate objects or people. PERSISTENT PHONE There is exactly ONE phone in the entire video. It is a compact early-2000s silver-grey OPEN clamshell flip phone. Upper half: small illuminated display and speaker. Lower half: physical numeric keypad, navigation buttons and microphone. Visible central mechanical hinge. LOCK its appearance throughout: same silver-grey colour, same dimensions, same thickness, same hinge, same display, same keypad, same buttons, same open angle. The same phone is seen in wide, medium and macro shots. It never transforms into another phone. PERSISTENT COFFEE Exactly ONE medium disposable PAPER coffee cup with ONE lightweight plastic drinking lid and dark coffee inside. Same cup, same lid, same coffee and same proportions throughout. Before collision the lid is properly attached. Coffee remains inside until a real physical opening appears. HAND OWNERSHIP Before collision: RIGHT HAND = ONE OPEN flip phone held to the RIGHT ear. LEFT HAND = ONE coffee cup. Sunglasses = naturally worn by the protagonist. After collision: RIGHT HAND = COMPLETELY EMPTY. LEFT HAND = COMPLETELY EMPTY. Nothing replaces the phone or cup. Nothing remains attached to either palm. 0.0–2.0s — CINEMATIC CHARACTER REVEAL Begin with an extreme low close-up of the protagonist’s black leather heeled boots walking naturally across the pedestrian space. Camera performs ONE elegant continuous movement: smooth crane upward + gentle backward tracking. Reveal progressively: boots → legs → ripped light-blue baggy jeans → black corset → white tank top → jewelry/accessories → sunglasses → face → nearly full body. The protagonist wears the SAME sunglasses from REFERENCE IMAGE 3. She holds the SAME OPEN silver-grey flip phone to her RIGHT ear and the SAME coffee cup in her LEFT hand. She is actively having a phone conversation. Show subtle realistic speech: natural lip movement, jaw movement and mouth articulation. Maintain exact identity from REFERENCE IMAGE 1. Premium live-action fashion cinematography. 2.0–3.7s — WALKING / SECONDARY PERSON Maintain smooth frontal tracking. The protagonist continues walking naturally through the pedestrian area. Exactly ONE secondary person approaches from the opposite direction. That person holds exactly ONE leash attached to exactly ONE Labrador. The Labrador walks slightly ahead and gently pulls the person forward. They remain background/supporting elements. Maintain: stable protagonist identity, stable hairstyle, stable clothing, stable sunglasses, same phone, same coffee. 3.7–4.4s — ACCIDENTAL COLLISION As they pass each other, the secondary person’s ELBOW accidentally clips the protagonist’s arm/upper torso. Small, accidental, believable contact. The protagonist naturally recoils backward. This SAME collision causes THREE physical release events. SUNGLASSES The sunglasses from REFERENCE IMAGE 3 receive ONE short realistic outward impulse. They separate naturally from the protagonist’s face. They travel only a short physically believable distance. They do NOT fly toward the camera. COFFEE The SAME coffee cup leaves the LEFT hand. It receives one short outward/downward rotational impulse. The cup tilts and rotates. Because of the rotation and liquid inertia, ONE EDGE of the lightweight plastic lid partially pops loose from the cup rim. The lid does not disappear and does not explode away. A real physical gap forms between lid and rim. ONLY THEN does dark coffee begin escaping through this opening. Initial liquid movement is restrained. PHONE The SAME OPEN clamshell phone leaves the RIGHT hand. It receives one short outward/upward impulse. It keeps the SAME open angle and physical design. The instant it separates from the fingers: RIGHT HAND = EMPTY. The instant the cup separates: LEFT HAND = EMPTY. FACE / HAIR CONTINUITY Preserve the exact face from REFERENCE IMAGE 1 during the entire collision. The natural human eyes already exist behind the sunglasses. When the sunglasses separate, reveal the SAME normal eyes: stable pupils, eyelids, gaze direction, brows, nose, cheekbones and facial symmetry. Do not regenerate or alter the face. Hair remains stable with only subtle realistic inertia. No sudden hairstyle change. 4.4–5.2s — BULLET-TIME ESTABLISHMENT Time decelerates dramatically to approximately 2–3% normal speed. DO NOT immediately go into macro. FIRST show a clear medium-wide frozen view of the entire accident. The protagonist is beginning to fall backward. BOTH HANDS ARE EMPTY. Establish fixed WORLD-SPACE anchors: • sunglasses suspended near their release position; • coffee cup suspended lower and toward the LEFT-hand release side; • partially detached lid still connected to or immediately beside the cup; • restrained coffee beginning to escape through the opening; • OPEN flip phone suspended toward the RIGHT-hand release side. Objects move only microscopically. They do NOT move toward the camera. The CAMERA is the main moving element. 5.2–6.8s — SUNGLASSES HERO INSPECTION The sunglasses remain almost completely stationary at their existing world-space position. CAMERA physically dollies toward them. The sunglasses become larger ONLY because the camera gets closer. Once close, slow the camera dramatically. HOLD. Perform a restrained 20–30 degree camera orbit/parallax around the almost-stationary sunglasses. Reveal: dark shield lens, thin metallic/gold frame, temples, hinges, edges, material thickness, surface reflections, tiny manufacturing details. Use shallow photographic macro depth of field. The protagonist and sunset environment remain softly recognizable in the background. The sunglasses must look like a real luxury fashion accessory photographed with a macro cinema lens, NOT CGI product animation. Complete the inspection before moving away. 6.8–8.3s — COFFEE / LIQUID INSPECTION Only after completing the sunglasses inspection, the CAMERA leaves them at their existing world-space position. Travel diagonally through the frozen scene toward the SAME coffee cup. THE CUP DOES NOT MOVE TOWARD THE CAMERA. Hold a photographic macro close-up. Show: same paper cup, same lightweight plastic lid, ONE partially detached lid edge, clear physical gap, dark coffee escaping ONLY through that gap. Real restrained liquid physics: thin irregular stream, imperfect liquid sheet, several differently sized droplets, realistic surface tension, natural reflections. No explosive splash. No decorative CGI liquid. No perfect artificial shapes. Coffee advances only microscopically during bullet time. Perform a small restrained lateral/parallax camera movement around the cup, lid and droplets. HOLD long enough to see paper texture, plastic texture, liquid thickness and individual droplets. 8.3–9.8s — FLIP PHONE INSPECTION Only after coffee inspection, the CAMERA travels away from the cup. The cup, lid and droplets remain at their existing world-space positions. CAMERA moves through the same frozen scene toward the SINGLE OPEN silver-grey clamshell phone. THE PHONE DOES NOT MOVE TOWARD THE CAMERA. First establish the complete phone silhouette: same silver-grey housing, same upper display, same lower keypad, same central hinge, same open angle. Then CAMERA physically approaches the existing upper display. Extreme photographic macro close-up. The illuminated display reads: BOSS with one small realistic phone number underneath. HOLD. Show: real housing material, hinge, keypad texture, small scratches, surface wear, screen reflections. The phone does NOT transform to reveal its screen. It is the SAME phone seen from the beginning. The protagonist’s RIGHT HAND remains completely EMPTY in the background. 9.8–10.4s — COMPLETE FROZEN TABLEAU After phone inspection, CAMERA performs a fast but perfectly smooth dolly backward. All objects remain at their existing world-space positions. Reveal: same protagonist falling backward, both hands empty, same sunglasses, same coffee cup, same partially detached lid, same suspended coffee droplets, same OPEN flip phone, exactly one secondary person, exactly one Labrador. All positions must remain spatially consistent with the original collision and release trajectories. No object follows the camera. No object teleports. No object regenerates. Brief HOLD on the complete frozen tableau. 10.4–12.0s — TIME RETURNS / PHYSICAL PAYOFF Time suddenly snaps back to normal speed. Gravity and existing momentum resume simultaneously. Every object continues FROM ITS EXISTING WORLD-SPACE POSITION. The protagonist completes her backward fall naturally. The sunglasses continue from their suspended position and land according to their existing momentum and gravity. The coffee cup continues from its own separate position, impacts the cobblestone ground, the partially detached lid reacts naturally, and remaining coffee spills irregularly through the real opening and impact point. The OPEN flip phone continues from its own separate position, hits the ground and makes ONE small physically believable bounce. Objects land at DIFFERENT plausible locations. They do NOT suddenly converge beside the protagonist. CAMERA rapidly tilts/drops toward ground level to follow the final impacts. Finish with a cinematic low-angle composition showing the fallen protagonist and the scattered objects within the same believable sunset environment. Hard cut. BULLET-TIME CAMERA RULE — NON-NEGOTIABLE BULLET TIME = ALMOST-FROZEN PHYSICAL WORLD + FREELY MOVING CAMERA. Objects stay in WORLD SPACE. Camera moves through WORLD SPACE. Close-up is created ONLY by reducing camera-to-object distance. Never: move objects toward the lens, artificially enlarge objects, teleport objects, regenerate macro versions. STRICT CAMERA ROUTE: FULL FROZEN TABLEAU → CAMERA DOLLIES TO SUNGLASSES → HOLD → 20–30° CAMERA ORBIT → CAMERA TRAVELS TO COFFEE → HOLD → SMALL CAMERA PARALLAX → CAMERA TRAVELS TO PHONE → ESTABLISH COMPLETE PHONE → MOVE TO DISPLAY → HOLD → CAMERA DOLLIES BACK TO COMPLETE TABLEAU → TIME RETURNS CONTINUITY / CAUSALITY Wide shot → medium shot → macro shot = SAME physical object viewed from different camera distances. Sunglasses: same object, same design, same trajectory, same world-space identity. Coffee: same cup, same lid, same coffee, same rotation, same world-space identity. Phone: same open clamshell phone, same housing, hinge, keypad, display, open angle and world-space identity. Every visible change must have a physical cause. Collision causes recoil. Collision momentum separates sunglasses. Finger release changes phone position. Hand release + collision momentum rotates cup. Cup rotation/liquid inertia partially opens lid. Coffee escapes only through the physical gap. Camera movement creates apparent object scale. Gravity resumes final fall. Treat the entire sequence as ONE continuous practical-effects event photographed with a motion-control cinema camera. IDENTITY / PROP LOCK ONE protagonist. ONE secondary person. ONE Labrador. ONE leash. ONE pair of sunglasses. ONE coffee cup. ONE lid. ONE OPEN flip phone. Before collision: RIGHT HAND = phone. LEFT HAND = coffee. Sunglasses = worn. After collision: RIGHT HAND = EMPTY. LEFT HAND = EMPTY. Sunglasses = separated. No second phone. No second cup. No second sunglasses. No additional dog. No additional person. No unexplained props. No duplication. No teleportation. No unexplained scale changes. VISUAL PRIORITY 1. exact protagonist identity from REFERENCE IMAGE 1 2. natural eyes and facial anatomy 3. stable hairstyle and body proportions 4. exact clothing and accessories 5. exact sunglasses from REFERENCE IMAGE 3 6. stable phone geometry 7. empty hands after release 8. continuous physical trajectories 9. realistic environment inspired by REFERENCE IMAGE 2 PHOTOGRAPHIC REALISM Ultra-photorealistic LIVE-ACTION. High-budget international luxury fashion campaign. Real human anatomy. Natural skin pores. Natural facial micro-expressions. Detailed realistic hair. Real manufactured sunglasses. Real paper cup. Real plastic lid. Real liquid coffee. Real early-2000s flip phone. Real object mass, inertia, gravity, momentum and surface tension. ARRI Alexa 35 cinematic character. Premium cinema optics. Motivated sunset lighting inspired by REFERENCE IMAGE 2. Controlled highlights. Natural skin tones. Realistic optical depth of field. Shallow macro depth of field during object inspections. Subtle 35mm film texture. Restrained luxury editorial colour grade. Natural colours. Sharp optical clarity. Cinematic photographic texture. Bullet-time must feel like REAL high-speed practical photography with a motion-control cinema camera, NOT CGI product animation. 4K / Ultra HD. Maximum facial detail. Maximum hair detail. Maximum material fidelity. Stable identity. Stable geometry. Stable prop continuity.

Oogie

18,923 просмотров • 26 дней назад

😭 A giant Lana Rhoades is in the pool. What’s your move? Made with Seedance 2.5 on MakeUGC using a simple prompt. Prompt ⬇️ Photorealistic absurd surreal comedy scene in a small indoor hotel pool. Low-budget real-world environment: tiled pool, metal ladders, fluorescent lighting, depth markers on the wall, white plastic chairs, a vending machine in the background, and a few casually dressed people in swimwear watching. A giant beautiful young woman from reference 1 is submerged in the pool up to her neck and upper chest, as if her body is enormous and fills most of the pool. She has wet slicked-back dark hair, expressive eyes, realistic wet skin, and a slightly amused then surprised expression. Her face and shoulders are huge compared to the rest of the environment. A normal-sized adult man in swim trunks carefully walks down the pool ladder as if he is just entering the water. He holds a white cup in one hand. As he steps down, it becomes clear that because of the bizarre scale mismatch, he is stepping directly onto the giant woman’s face. He awkwardly steps on her nose and cheek while trying to keep balance. The woman looks confused and cross-eyed toward him. The man slips, grabs at her nose for balance, and then slides toward her open mouth. By the end of the shot, he accidentally tumbles into her mouth in a ridiculous surreal way. She looks shocked. The people in the background react with surprise and laughter. Camera style: Recorded like a viral smartphone clip. Slight handheld movement, but mostly stable from the poolside. Realistic phone-video look, mild compression, indoor echo, natural pool reflections, believable lighting, not cinematic. The scene should feel like a bizarre real video someone captured by accident. Tone: Absurd, funny, surreal, and visually shocking — not gory, not violent, not horror. The humor comes from the impossible scale and the dead-serious realism. Action timing: 0–3s: Show the indoor pool and the giant woman occupying most of it. The man starts climbing down the ladder. 3–7s: He continues stepping down and accidentally plants a foot on her face/nose. 7–11s: He loses balance, grabs at her nose, and slips toward her mouth. 11–15s: Her mouth opens in surprise, he tumbles into it, and the bystanders react. Important details: Keep the scale relationship very clear: giant woman, tiny man, normal-size background people. Keep the environment realistic and grounded. Preserve believable water interaction and reflections. No gore, no body horror, no extra limbs, no broken anatomy, no glitchy transitions. #AIVideo

Alpha Mom

68,125 просмотров • 11 дней назад

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

86,047 просмотров • 2 месяцев назад

THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

119,753 просмотров • 29 дней назад

Hailuo MiniMax H3 vs. Seedance 2.0 Experimented more for comparisons, i am loving MiniMax H3. 2K resolution videos for 4 times cheaper than seedance 2.0 is too hot to resist. Thank you Hailuo AI (MiniMax) for making it easier to creators. Its not just cheap, in some cases it is also performing way better than seedance 2.0 in terms of visuals and framing. One example is given below. Used same Text to Video Prompt Prompt: Create a 15-second photorealistic cinematic dark-fantasy sequence in 16:9 widescreen. The video must contain exactly three clearly separated cinematic shots connected by clean hard cuts. No dissolves, morphing transitions or continuous camera orbit. MASTER DRAGON LOCK: Show one enormous ancient dragon with a broad powerful body, charcoal-black overlapping scales, subtle dark crimson colouring across its head and neck, two swept-back horns, smaller facial spikes, glowing amber-orange eyes, one long tail and one pair of enormous bat-like wings with dark leathery membranes. The dragon has four legs: two forelegs and two hind legs. Its design, size, horns, colour, anatomy and facial structure remain identical in all three shots. The dragon must feel extremely heavy, ancient and physically realistic. MASTER RIDER LOCK: One adult armoured rider is already seated securely in a dark leather saddle on the dragon from the very first frame. The rider wears detailed weathered silver plate armour, dark under-clothing, a fitted medieval helmet with a narrow shadowed visor and a long dark cloak. The rider’s face is never clearly visible. The rider holds leather reins connected to the saddle and remains seated throughout the entire sequence. The rider does not suddenly appear, mount, dismount or change clothing. During the first shot, the rider is naturally hidden behind the dragon’s large head, neck and folded wings. ENVIRONMENT AND LIGHTING: The sequence takes place inside a gigantic ancient mountain cave. The cave contains rough black rock walls, enormous stone formations, drifting mist, scattered bones and faint glowing embers between cracks in the ground. The far interior is almost black, but the dragon must remain readable through soft amber reflections and cold blue rim light entering from the cave mouth. The cave entrance opens from a high mountain cliff into a vast dramatic landscape of jagged mountains, deep valleys, distant waterfalls, rolling clouds and pale stormy daylight. Maintain a cinematic cold-blue and muted-amber colour palette with deep shadows, volumetric light rays and realistic atmospheric haze. Dark and mysterious, but never so underexposed that the dragon or rider becomes blurry or invisible. SHOT 1 — DRAGON EMERGES, 0–5 SECONDS: Begin with a symmetrical low frontal wide shot positioned near the cave entrance, facing deep into the darkness. The camera slowly tracks backward toward the entrance as the enormous dragon walks forward out of the black cave interior. The dragon’s wings remain completely folded against both sides of its body. Its glowing amber eyes appear first, followed by its horned head, shoulders and powerful forelegs becoming visible through the mist. Each heavy footstep shakes the cave floor and dislodges small stones and dust from the ceiling. The dragon exhales dense vapour from its nostrils and releases a deep restrained growl. Its head moves naturally with the weight of each step. The dragon looks directly past the camera toward the cave opening. The rider is already seated but remains hidden behind the dragon’s head and neck. Do not reveal the rider clearly during this shot. SHOT 2 — RIDER REVEAL, 5–9 SECONDS: Clean hard cut to a low three-quarter side tracking shot beside the moving dragon. Begin close to the dragon’s horned head and sharply detailed scales. Track smoothly backward along the dragon’s neck and folded wing while the dragon continues walking toward the cave entrance. As the camera reaches the dragon’s shoulder, reveal the single armoured rider seated in the saddle between the folded wings. Hold the composition long enough to clearly show the rider’s silver armour, helmet, dark cloak and both hands gripping the reins. The rider looks toward the bright cave exit and leans slightly forward in preparation for takeoff. The dragon and rider remain in continuous forward motion. Do not show a separate rider anywhere else in the cave. SHOT 3 — REAR TAKEOFF AND FLIGHT, 9–15 SECONDS: Clean hard cut to an epic wide rear view positioned behind and slightly above the dragon and rider. The bright cave mouth and vast mountain landscape fill the background ahead of them. The dragon accelerates into a powerful run toward the cave opening while its wings remain folded enough to pass safely through the cave. The dragon reaches the cliff edge and makes one forceful leap completely out of the cave. Only after clearing the rock opening, it spreads both enormous wings to their full symmetrical width. The sudden wing expansion pushes mist, dust and loose stones outward from the cave entrance. The rider leans forward, grips the reins and remains firmly attached to the saddle. The dragon performs one enormous downward wingbeat, catches the air and transitions naturally into stable forward flight. Loose stones fall from the cliff beneath it. The camera rapidly follows from behind as the dragon and rider soar away over the deep valley between jagged mountain peaks. The long tail streams naturally behind the dragon and the rider’s cloak whips in the wind. End on a majestic wide rear silhouette of the dragon flying into the open mountain landscape as sunlight breaks through the storm clouds. CAMERA AND MOTION: Premium cinematic camera movement with realistic scale and parallax. Shot one is a controlled backward dolly. Shot two is a smooth low side-tracking reveal. Shot three is a dynamic rear pursuit shot that follows the takeoff out of the cave. Use natural motion blur only during the leap and wingbeat. Keep the dragon’s movement heavy on the ground and powerful but graceful in the air. No shaky chaotic framing and no extreme close-ups that obscure the action. CINEMATIC QUALITY: Big-budget photorealistic dark-fantasy visual effects, highly detailed scales and armour, realistic creature muscles beneath the skin, physically accurate wing membranes, believable foot contact, convincing dust and falling-rock physics, volumetric cave mist, dramatic rim lighting, strong depth, atmospheric perspective and stable character consistency. AUDIO: No dialogue and no music. Deep dragon breathing, restrained growl, heavy echoing footsteps, claws scraping stone, armour movement, leather saddle creaking, falling pebbles, rushing cave wind, powerful wingbeat and a deep dragon roar as it enters open air. STRICT CONSISTENCY: Exactly one dragon and one rider. The rider is seated on the dragon from the beginning and never disappears. No additional people, dragons or creatures. No dragon transformation or colour change. No extra heads, horns, tails, wings, legs or riders. The wings remain folded inside the cave and open only after the dragon has completely cleared the cave mouth. The wings must not clip through the cave walls. The rider must not float above the saddle or merge into the dragon. No fire breathing, combat, dialogue, text, logos, blood or visible injuries.

MadMax

13,880 просмотров • 1 месяц назад

Made with Seedance 2.5 PROMT: ⬇️ Photorealistic absurd surreal comedy scene in a small indoor hotel pool. Low-budget real-world environment: tiled pool, metal ladders, fluorescent lighting, depth markers on the wall, white plastic chairs, a vending machine in the background, and a few casually dressed people in swimwear watching. A giant beautiful young woman is submerged in the pool up to her neck and upper chest, as if her body is enormous and fills most of the pool. She has wet slicked-back dark hair, expressive eyes, realistic wet skin, and a slightly amused then surprised expression. Her face and shoulders are huge compared to the rest of the environment. A normal-sized adult man in swim trunks carefully walks down the pool ladder as if he is just entering the water. He holds a white cup in one hand. As he steps down, it becomes clear that because of the bizarre scale mismatch, he is stepping directly onto the giant woman’s face. He awkwardly steps on her nose and cheek while trying to keep balance. The woman looks confused and cross-eyed toward him. The man slips, grabs at her nose for balance, and then slides toward her open mouth. By the end of the shot, he accidentally tumbles into her mouth in a ridiculous surreal way. She looks shocked. The people in the background react with surprise and laughter. Camera style: Recorded like a viral smartphone clip. Slight handheld movement, but mostly stable from the poolside. Realistic phone-video look, mild compression, indoor echo, natural pool reflections, believable lighting, not cinematic. The scene should feel like a bizarre real video someone captured by accident. Tone: Absurd, funny, surreal, and visually shocking — not gory, not violent, not horror. The humor comes from the impossible scale and the dead-serious realism. Action timing: 0–3s: Show the indoor pool and the giant woman occupying most of it. The man starts climbing down the ladder. 3–7s: He continues stepping down and accidentally plants a foot on her face/nose. 7–11s: He loses balance, grabs at her nose, and slips toward her mouth. 11–15s: Her mouth opens in surprise, he tumbles into it, and the bystanders react. Important details: Keep the scale relationship very clear: giant woman, tiny man, normal-size background people. Keep the environment realistic and grounded. Preserve believable water interaction and reflections. No gore, no body horror, no extra limbs, no broken anatomy, no glitchy transitions. #AIVideo

Alpha Mom

177,450 просмотров • 1 месяц назад

this model is so f*cking good for animations less hallucinations than gemini and it takes like 20 seconds to generate full clip + 1 min video costs only like ~$7 prompt that i used: Create a 15-second cinematic 3D animated product advertisement for supportive shoe insoles. Use a polished, high-end stylized 3D animation aesthetic with expressive but natural characters, soft cinematic lighting, realistic materials, believable anatomy, and subtle facial expressions. The scene takes place in a modern apartment hallway in the early morning. Warm sunlight enters through a large window, creating soft golden reflections on the wooden floor. A few pairs of shoes are scattered near the entrance, with a small bench and coat rack in the background. A completely different male character appears: a slim-to-average build man in his early 30s with short slightly messy brown hair, light stubble, casual gray hoodie, dark joggers, and white sneakers. He should look like an ordinary everyday person, not a fitness model. Preserve his face, hairstyle, clothing, body proportions, and overall appearance consistently throughout the entire animation. The advertisement should feel like a natural short-form social media ad, with the character speaking directly and casually rather than acting like a professional commercial presenter. [0–3 seconds] Begin with a medium-wide cinematic shot. The man walks into the apartment after spending several hours on his feet. He takes two steps, suddenly slows down, and looks uncomfortable. He takes off one sneaker and sits on the bench, rubbing the bottom of his foot with a slightly frustrated expression. He looks toward the camera and says naturally: "Man, my feet used to kill me after a long day." His delivery should feel conversational and believable, with natural lip movement and subtle facial animation. [3–7 seconds] Cut to a closer shot as he picks up the original factory insole from inside his sneaker and looks at it skeptically. He says: "Then I realized it wasn't even my shoes." He pulls the old insole out and places it beside the shoe. The camera gently pushes closer as he reaches for a new supportive shoe insole lying on the bench. Make the insole clearly visible and easy to understand as the hero product, with realistic cushioning, ergonomic shape, and premium material details. [7–11 seconds] Show him placing the new insole inside his sneaker. Use a smooth close-up of his hands fitting the insole naturally into the shoe. Show the insole sitting correctly inside the shoe with believable proportions and physical interaction. He puts the sneaker back on, stands up, and takes several comfortable steps across the hallway. His posture immediately looks more relaxed. He smiles slightly and says: "These made such a difference." Keep the acting subtle and realistic. Do not make the effect exaggerated or magical. [11–15 seconds] Move into a slightly closer cinematic shot as he walks confidently toward the apartment door, then turns back toward the camera. He briefly lifts one foot, showing the sneaker, and says with a relaxed smile: "Honestly, I wish I'd tried them sooner." Finish with a clean product-focused composition: the pair of supportive insoles is visible on the bench next to the sneakers while the man walks naturally into the background. Hold the final frame for a moment. Camera: Smooth cinematic dolly movement, subtle handheld-style realism, natural perspective, gentle push-ins, no rapid camera movement, no dramatic orbiting, no abrupt zooms. Lighting: Warm morning sunlight mixed with soft ambient indoor light. Cinematic shadows, realistic reflections, soft highlights on the product, premium commercial look. Audio: Natural male voice dialogue, subtle apartment ambience, quiet footsteps on wooden floor, soft fabric movement, shoe sounds, and minimal understated background music. Voice: Young adult male, friendly, slightly casual, conversational delivery. No exaggerated commercial voiceover. Lip synchronization must be accurate to every spoken word. Product: The shoe insoles must remain physically consistent throughout the scene. They should look like premium supportive orthopedic-style insoles designed for everyday comfort. Show their shape and cushioning clearly without adding logos, text, or branding unless explicitly provided. Maintain: Realistic anatomy, stable facial identity, accurate hands and fingers, correct foot placement, natural walking mechanics, believable shoe deformation, physically accurate interaction between hands, shoes, and insoles, consistent lighting, consistent character proportions, and smooth temporal continuity. Avoid: Extra characters, unrelated locations, duplicated limbs, distorted hands, floating objects, sliding feet, broken anatomy, sudden costume changes, exaggerated reactions, magical transformations, unrealistic product effects, subtitles, captions, text, logos, watermarks, or cuts to unrelated scenes.

MAX

21,356 просмотров • 27 дней назад

深藏不漏的本地视频生成大师 Gary 用黑白深度+精准分镜提示词复刻了陶阿狗君的创意换装视频 我用 Minimax H3 + gary的黑白深度,微调了一下提示词,就用新的模特复现了 复刻的具体步骤: 1. 准备好模特的人物三视图 2. 生成四个场景下的人物参考图,可以用 gpt image 2.5 换人 3. 稍微调整提示词里对原来模特的特征锁定,按照新模特重写 4. 用新的提示词 + 参考图片 + 黑白深度视频交给 Minimax H3 生成 微调后的提示词👇 defines Rei's opening outfit only: a fitted black satin mini dress with thin spaghetti straps, a lace-trimmed V-neckline, a small front bow with trailing ribbons, off-the-shoulder lace ruffle sleeves, a ruched bodice, a ruffled lace hem, bare legs and black pointed-toe stiletto pumps. Preserve the dress's silhouette, materials and front/back construction as shown. Use this outfit for the white-studio opening only; do not reproduce the character-sheet layout. defines her Paris outfit, front-facing presentation pose, drink, sunglasses, city map and UI. defines her Rome outfit, front/three-quarter presentation pose, props, city map and UI. defines her Cairo outfit, presentation pose, shopping bags, city map and UI. defines her Sydney outfit, front-facing finishing pose, city map and UI. is an unmodified slightly turned standard face crop from the original Rei character card. It is the highest-priority facial identity reference for ALL outfits: preserve its eye shape and spacing, eyelids, nose, lips and natural proportions without beautification. Pictures 2–5 supply new city outfits and environments, never a substitute face. This is the same adult woman in different clothes throughout the entire video. is a black-and-white relative-depth reference for body movement, camera pullback and chronological timing only. Depth brightness represents distance, not skin color or face detail. Render natural full color using the pictures. A featureless face in the depth map must not become the back of Rei's head. Use the scene pictures to resolve which way her face and chest point after each turn. Generate ONE continuous 12-second vertical video. The timed Shot labels below are successive phases of this one output, not instructions to insert camera cuts. Keep the reference timeline at its original speed. Do not compress the opening to make room for the cities. Only Rei rotates during transformation; the camera must not orbit her. A back view is a brief passing orientation during a spin, never a held destination pose. Each completed transformation reveals her face and the FRONT of the new outfit, as in its corresponding picture. Change clothing, handheld props, city map and city-name UI together; do not change only the background while leaving the previous outfit. Shot 1 [0.00–2.50 seconds]: White studio and opening black sailor uniform from . Rei looks at the phone held in front of her chest. Follow the opening camera pullback in . Her torso remains generally facing the camera; allow the original small phone and head gestures. This interval contains no full-body spin, no location pin yet, no city background and no wardrobe change. Shot 2 [2.50–3.15 seconds]: The red location pin appears above Rei. This event ONLY adds the pin. She continues looking at her phone in the white studio, still wearing the opening black sailor uniform. The pin does not trigger a spin or a scene change. Do not begin the transformation here. Shot 3 [3.15–4.05 seconds]: Follow the small preparatory side pivot in , then return toward the camera-facing starting orientation while holding the phone. This is the preparatory movement, not the rapid transformation spin. Retain the opening black sailor uniform, white background and red pin throughout this interval. No Paris map or summer outfit before 4.05 seconds. Shot 4 [4.05–6.00 seconds]: At 4.05 seconds begin the rapid transformation rotation following . Pass continuously through the side and back orientations without pausing. Around 4.25 seconds, during this rotation, change together into the Paris outfit, drink, sunglasses, map and navigation UI from . By 4.50 seconds complete the rotation and reveal Rei FACING THE CAMERA, with her face and the front of her navy-and-ivory striped top visible. From 4.50 to 6.00 seconds remain in this front/three-quarter FRONT presentation, with the drink and sunglasses gesture from . The cream full-length trousers, striped top and red neck scarf replace the opening black sailor uniform completely. No back-facing hold, no phone, no opening black sailor uniform during the Paris presentation. The top search bar and bottom location card both read 巴黎. Shot 5 [6.00–8.00 seconds]: Begin the next reference turn at 6.00 seconds. Around 6.25 seconds change outfit, props, city and UI to Rome from . Complete the turn by 6.55 seconds into a front/three-quarter FRONT view showing Rei's face, sage-green midi dress with brown belt. Until 8.00 seconds use the Rome pose with the paper guide and warm Trajan column and Roman Forum map. Both city labels read 罗马. Back-facing frames occur only while the turn is in progress; no stopped back view after the turn. Shot 6 [8.00–10.00 seconds]: Begin the next reference turn at 8.00 seconds. Around 8.25 seconds change together to the ivory linen shirt, beige full-length trousers, ochre scarf, shopping bags, Cairo map and UI from . By 8.55 seconds reveal her face and the front of the ivory linen shirt. Hold the front/three-quarter presentation with natural small movements until 10.00 seconds. Both city labels read 开罗. Keep the Cairo outfit and map together; do not introduce previous clothes or Sydney early. Shot 7 [10.00–12.00 seconds]: Begin the final reference turn at 10.00 seconds. Around 10.25 seconds replace the Cairo clothes and shopping bags, city and labels with the Sydney sky-blue overshirt, white T-shirt, navy knee-length shorts and white sneakers, Sydney Tower map and UI from . By 10.55 seconds face the camera with the white T-shirt beneath the sky-blue overshirt visible, hands raised and one leg bent backward as in . Keep this front-facing Sydney presentation with subtle natural movement through 12.00 seconds. Both city labels read 悉尼. No additional spin, destination or wardrobe change after this final reveal. Keep Rei's facial identity, natural body proportions, hair and bangs throughout. Clothing changes must not alter her face, age, body shape, hair color or hair length. Do not reproduce character-sheet panels, extra people, face closeups or depth-map gray colors. Do not reproduce the blank faces in Picture 1's full-body clothing views; Rei must have her normal face whenever her face is visible. Keep the city UI style consistent; update both location labels at each city change. No generated speech or music. The angle in Picture 6 describes identity only, NOT a fixed head pose. Face direction, expression, head tilt, hand gestures and full body movement follow Video 1, with each completed city presentation matching its corresponding scene picture. In Paris the sunglasses are opaque black and fully cover both eyes and eye sockets. Keep the sunglasses on throughout the Paris presentation. At the Rome transformation, switch to the accessories shown in Picture 3.

Hoody

34,819 просмотров • 9 дней назад

Seedance2.5でフラッシュモブ風ダンスできました~! 以前プレビズみたいなの作りましたが、プレビズ要りませんでした。😅 Seedance2.5はタイム指定を細かくするのがポイントのようですね。 よければぜひお気に入りのキャラを動かしてみてください! プラットフォームは1万文字までプロンプト打てるTopview AI Topview AI (トップビュー) 日本公式 ----- A high-energy 15-second continuous iPhone-shot street dance music video on a busy modern Japanese city street. A stylish female singer-dancer walks continuously toward the camera while performing energetic contemporary choreography combining modern hip-hop, waacking, K-pop dance, commercial street dance, body isolations, shoulder grooves, chest hits, hip accents, arm waves, quick footwork, and expressive performance. She is both a singer and dancer. She genuinely enjoys the music, occasionally mouths the lyrics, smiles naturally, makes confident eye contact with the camera, and performs with strong musicality and charisma. IMPORTANT: The dancer must continuously DANCE while WALKING. Do not reduce the choreography to ordinary walking with occasional arm movements. Her feet continuously travel forward while her entire body actively responds to the music. The choreography should have HIGH MOVEMENT DENSITY throughout the entire 15 seconds. The flash mob must begin VERY EARLY and gradually grow throughout the shot. CAMERA: Shot entirely on a modern iPhone. Natural handheld smartphone cinematography. Realistic iPhone image quality. Sharp but natural smartphone detail. Slight natural handheld movement. Subtle smartphone stabilization. Natural exposure changes. Realistic autofocus behavior. Natural wide-angle perspective. No cinematic crane. No professional cinema camera. No gimbal-perfect movement. No dramatic lens effects. The camera operator continuously BACKTRACKS in front of the dancer while filming her. The camera moves backward along the city street while keeping the main dancer centered. The camera operator walks backward naturally but carefully. The main dancer remains full-body or near-full-body in frame. No cuts. No transitions. No orbiting. No camera rotation around the dancer. No zoom. No drone. No slow motion. ================================================== 0.0-1.5s | SOLO The scene begins immediately on a busy modern Japanese city street. The main dancer is already walking toward the camera and dancing. 0.0-0.5s: Right foot forward. Strong hip-hop bounce through the knees. Sharp shoulder hit. 0.5-1.0s: Left foot forward. Chest isolation followed by a shoulder roll. Her arms naturally swing into a short waacking movement. 1.0-1.5s: Right foot forward. Fast arm circle around the head. Hip accent. Small head nod toward the beat. She is clearly dancing, not simply walking. Several ordinary pedestrians are visible in the background. ================================================== 1.5-3.0s | FIRST DANCER JOINS The main dancer continues moving forward. 1.5-2.0s: Left foot forward. Chest pop → shoulder hit → arm sweep. A pedestrian walking behind her notices the rhythm and begins subtly copying the shoulder movement. 2.0-2.5s: Right foot forward. The main dancer performs a compact body wave. The first background dancer now clearly begins dancing while walking. 2.5-3.0s: Left foot forward. Main dancer performs a sharp waacking arm combination. The first dancer copies the final arm accent one beat later. The flash mob has already started. ================================================== 3.0-5.0s | MORE DANCERS JOIN The main dancer remains in the foreground. 3.0-3.5s: Right step. Hip-hop groove + chest hit. A second pedestrian from the left side naturally enters the moving group and begins dancing. 3.5-4.0s: Left step. Two shoulder hits + arm wave. A third pedestrian behind the main dancer begins copying the choreography. 4.0-4.5s: Right step. Waacking arm circle + wrist accent + hip shift. The dancers behind her synchronize. 4.5-5.0s: Left step. Strong chest hit + both arms open. Another pedestrian joins from the right side. Now approximately four dancers are following the main dancer. The group remains loosely arranged like ordinary pedestrians gradually becoming dancers. ================================================== 5.0-7.0s | FLASH MOB GROWS The energy increases. 5.0-5.5s: Main dancer: right step → left step → alternating shoulder hits. The dancers behind her copy the sequence. 5.5-6.0s: Main dancer performs a fast chest-to-hip body wave. Two additional pedestrians begin dancing. 6.0-6.5s: Main dancer performs a K-pop-style combination: chest hit → right arm hit → left arm hit → hip accent. The background dancers mirror the movement. 6.5-7.0s: Main dancer performs a fast waacking sequence with both arms. The group responds with a slight timing delay, creating a ripple effect. Approximately six to eight dancers are now visible. ================================================== 7.0-9.0s | MOVING STREET CREW The dancers continue traveling down the street together. The main dancer remains clearly in front. 7.0-7.5s: Right foot forward. Deep hip-hop groove. Shoulders and chest hit simultaneously. 7.5-8.0s: Left foot forward. Large arm wave traveling from one hand through the shoulders and chest. 8.0-8.5s: Right foot forward. Quick heel-toe groove. Hip shift. 8.5-9.0s: Left foot forward. Both arms cross in front of the body, then open dramatically. More pedestrians naturally join from behind and the sides. Approximately eight to ten dancers now form a moving street dance group. ================================================== 9.0-11.0s | HIGH ENERGY 9.0-9.5s: Main dancer performs two strong chest hits while continuing forward. 9.5-10.0s: Waacking arm circle overhead → cross body → wrist snap. 10.0-10.5s: K-pop-style shoulder combination: left → right → both shoulders → chest hit. 10.5-11.0s: Strong traveling hip-hop groove with two forward steps. The group behind her performs the same choreography. Some dancers are slightly offset in timing, producing a natural flash-mob feeling rather than a perfectly rehearsed studio formation. ================================================== 11.0-13.0s | STREET PERFORMANCE EXPANDS The moving crowd becomes larger. Several dancers are now clearly visible behind the main performer. 11.0-11.5s: Main dancer performs a smooth body wave while advancing. 11.5-12.0s: Sharp shoulder hit + hip accent. 12.0-12.5s: Both arms sweep upward and outward. 12.5-13.0s: Fast alternating arm hits followed by a chest pop. The dancers behind her echo each movement. The street begins to feel like an unexpected spontaneous dance performance. Ordinary pedestrians who do not join continue walking naturally around the edges of the scene. ================================================== 13.0-15.0s | FINAL BUILD AND FINISH 13.0-13.5s: Main dancer takes a powerful forward step. Chest hit. 13.5-14.0s: Sharp shoulder hit. Hip accent. Waacking arm sweep. 14.0-14.5s: She performs the strongest K-pop-inspired accent of the entire sequence: two rapid arm hits → chest pop → both arms open. 14.5-15.0s: Final forward step. The main dancer gives a confident musical finishing accent while looking directly into the iPhone camera. All background dancers hit the same final beat behind her. The group fills the street behind the main dancer. The main dancer remains the clear visual focus. The movement does NOT freeze unnaturally. The final frame retains subtle natural body movement and the energy of a live street performance. ================================================== FLASH MOB PROGRESSION This progression is extremely important: 0-1.5s: 1 dancer. 1.5-3s: 1 additional dancer begins joining. 3-5s: 2-3 additional dancers join. 5-7s: Several more dancers join. 7-9s: Approximately 8-10 dancers. 9-12s: More dancers appear naturally from the surrounding pedestrian flow. 12-15s: A lively moving street dance group surrounds the main dancer. The number of dancers should visibly increase over time. Do NOT suddenly spawn a large crowd. Do NOT remove dancers once they have joined. Do NOT teleport dancers. Each dancer must enter naturally from an existing position in the street environment. Some pedestrians remain ordinary pedestrians and never dance. This contrast makes the flash mob feel spontaneous and believable. ================================================== DANCE PRIORITY HIGH DANCE DENSITY. The main dancer should perform multiple coordinated movements every second. Walking is integrated into the choreography. Every forward step can contain: hip movement, shoulder groove, chest isolation, arm movement, head movement, or rhythmic footwork. The performer should look like a professional K-pop / hip-hop music-video dancer performing live on the street. Avoid simple walking. Avoid standing still. Avoid long poses. Avoid slow choreography. Keep the body active continuously. ================================================== PHYSICAL REALISM Realistic human biomechanics. Clear weight transfer between legs. Natural knee flexion. Realistic hip movement. Feet remain grounded. Natural arm and shoulder mechanics. Natural torso rotation. No impossible joint angles. No foot sliding. No floating. No extra limbs. No duplicated body parts. No body deformation. ================================================== LOCATION Modern Japanese urban street. Wide sidewalk and road. Modern buildings. Storefronts. Traffic. Pedestrians. Bicycles and everyday city details in the background. The environment remains realistic and populated but never overwhelms the dancers. ================================================== FINAL STYLE Authentic iPhone-shot street dance video. Energetic. Spontaneous. Modern. Youthful. Musical. Urban. K-pop music-video energy mixed with real street-performance atmosphere. It should feel like someone happened to capture an incredible spontaneous dance sequence on an iPhone while walking backward through the city. 15 seconds total. ONE CONTINUOUS SHOT. CONTINUOUS BACKTRACKING CAMERA. HIGH DANCE DENSITY. EARLY FLASH MOB. GRADUAL INCREASE IN DANCERS.

appletea 🍎アップルティ☕丨AI動画制作

71,553 просмотров • 1 месяц назад

Seedance 2.0 on Higgsfield AI just raised the bar. The quality, motion, and creative control are on another level. Full open-source prompts & assets below. SCENE CONTEXT A young man carries the sleeping woman into her pink bedroom, lays her down on the bed, covers her with the blanket and switches off the lamp, then sits on the floor at the foot of the bed, rests his head on the mattress edge, and falls asleep there, keeping a respectful distance. ACTIVE REFERENCES >>: young man, messy light-brown hair, white t-shirt, carrying then floor-sitting posture, tender careful movement. 100% matches the reference. >>: sleeping young woman, low pigtails, pink hair-roller clip, beige t-shirt with brown long sleeves, pink plaid pajama bottoms, eyes closed, carried then lying tucked in bed. 100% matches the reference. >>: pink bedroom. 100% matches the reference. Every element and corner is preserved and stays consistent across all shots. LOCATION MAP Pink bedroom, remembered corner by corner from >> and held identical in every shot: - Wooden door with brass knob and dark wood trim / wardrobe on one side wall. - A large ornate pink-and-white Victorian dollhouse standing on the floor against the wall. - A wide window with sheer white curtains, cool outside light filtering through. - A vanity desk with an upright mirror and a pink desk chair beside the window, a leafy potted plant next to it. - A tall warm floor lamp — the main practical light — near the bed, wall-mounted shelves with small items above it, wood wainscoting along the lower wall. - An ornate white bed frame with pink ruffled bedding and a soft pink pillow, the central anchor of the room. - A woven area rug on a wooden floor, light soft clutter (tissue boxes, papers) scattered naturally. Open floor between the door and the bed is his carrying path; clear floor space at the foot of the bed is where he sits. FIRST FRAME AND SPATIAL BLOCKING The first visible frame matches the attached carry reference exactly: he stands mid-room holding her in a bridal carry, her head resting against his chest and shoulder, eyes closed, pink plaid fabric bundled across his forearms, the white ornate bed and pink bedding soft behind, sheer-curtained window and dollhouse readable in the background. No empty establishing frame. FORMAT MODE Controlled four-shot sequence with HARD CUTs at 3.5s, 7.5s, and 11.0s. Real-time motion, gentle handheld for the carry only. No subtitles, no music. OPTICS Shot 1 (carry): 50° diagonal field of view, standard normal lens character, camera 1.5 to 2 meters, clean medium two-shot holding both faces. Shot 2 (lay down): 56° diagonal field of view, near-normal lens character, camera low at the head of the bed looking down along her body, 1 to 1.3 meters, shallow depth on her settling face. Shot 3 (blanket + lamp): 63° diagonal field of view, slightly-wide lens character, camera 2 meters back at a bedside three-quarter angle, wide enough to hold him, the tucked bed, and the floor lamp in frame. Shot 4 (floor sleep): 63° diagonal field of view, slightly-wide lens character, camera low at the foot of the bed, then a slow crane-up to a high three-quarter looking down the length of the bed. CAMERA Shot 1: gentle handheld follow, slow dolly-in with him toward the bed, subtle vertical bob and weight-shift pulse matching the carry, human motion not digital jitter. Shot 2: separate angle from the head of the bed; slow push-in as he lowers her, settling as her head meets the pillow. Shot 3: static-leaning three-quarter as he draws the blanket up and tucks it, then reaches and clicks off the floor lamp; frame holds through the drop into moody low light, her tucked body still framed. Shot 4: low static at the foot of the bed as he sinks to the floor and lowers his head to the mattress edge, then a smooth crane-up to a high three-quarter — her tucked on the bed, him asleep on the floor below. ACTION TIMING 0.0s to 3.5s: he carries her in a bridal hold, walking slowly toward the bed, her head lolling gently against his chest, pigtail swaying with each step. 3.5s HARD CUT. 3.5s to 7.5s: from the head-of-bed angle he lowers her onto the mattress, her shoulders and head settling into the pillow, hair fanning out, body coming to rest. 7.5s HARD CUT. 7.5s to 11.0s: he draws the pink blanket up over her and tucks the edge along her shoulder with both hands, then reaches to the floor lamp and switches it off; the warm glow dies and the room falls to cool moody window light — she lies exactly as he left her, tucked and unmoved. 11.0s HARD CUT. 11.0s to 15.0s: in the dim room he lowers himself to sit on the floor at the foot of the bed, rests his head sideways on the mattress edge near her feet, settles, breathing slows, and he closes his eyes and falls asleep there — not on the bed, a clear respectful distance kept. PHYSICS Her body carries real dead-weight during the carry — limbs sag, head lolls, pigtail swings freely. As he lowers her, pillow and mattress compress under her head and shoulders, hair sliding and resettling; the pink blanket drapes and folds naturally as it is pulled up and tucked. His footsteps are grounded heel-to-toe with real weight transfer. As he sinks to the floor his weight settles, one arm resting on the mattress, head lowering onto the edge which dips slightly; his eyelids close with a soft final settle. LIGHTING Cinematic low-key interior, moody and restrained, never bright or flat. Primary motivation: the warm floor lamp and a low bedside practical, casting soft warm pools with gentle falloff into deep but detailed shadow, cool bluish light from the sheer-curtained window balancing the warmth for filmic warm-cool contrast. Naturalistic film texture, soft grain, gentle highlight rolloff, faces modeled and readable within the low light, not lit up. Shots 1–3 carry the warm lamp motivation. At the lamp switch (shot 3) the room drops to cool low-key window moonlight — atmospheric, shadows deep, her tucked form and his movement still clearly readable, never a crushed black frame. Shot 4 stays in this cool moody light, his sitting, head-lowering, and closing eyes visible, the bed and floor softly modeled by the window. AUDIO Shot 1: soft footsteps, faint effort breath under her weight, a quiet sleepy sigh from her. Shot 2: soft mattress and pillow settle as she comes to rest. Shot 3: gentle blanket rustle as he tucks her in, a quiet lamp-switch click, room tone shifting. Shot 4: a soft floor settle and faint cloth rustle as he sits and lowers his head, then quiet steady breathing from both. No dialogue, no music, no subtitles. POSITIVE LOCKS First frame matches the attached carry reference exactly. Man matches >> exactly, woman matches >> exactly. The bedroom matches >> exactly and every listed corner — door and wood trim, ornate dollhouse, sheer-curtained window, vanity with mirror and pink chair, floor lamp, shelves, ornate white bed with pink ruffled bedding, woven rug — stays present and consistent across all four shots, with no new or missing furniture. Carrying and laying her down are two separate shots with different angles. Lighting stays cinematic and dim, motivated by the practical lamps, never bright or flat. When the lamp is switched off she remains tucked in the exact pose he left her, unmoved. He does not lie on the bed: he sleeps sitting on the floor at the foot of the bed with his head on the mattress edge, a clear respectful gap kept.

𝗦𝗮𝗻𝗶𝗮

51,899 просмотров • 2 месяцев назад

Seedance 2.5 vs. FLUX 3 The arguments about AI being slop are DONE! Prompt: SEOUL SUMMER DAY — VIDEO PROMPT A 30-second, 1080p ultra-realistic documentary-style personal home video showing an ordinary summer day in the life of a young Korean man. The footage should feel spontaneous, intimate, imperfect, and genuinely observed rather than performed. ═══════════════════════════════════ MAIN SUBJECT ═══════════════════════════════════ - The same young Korean man in his early 20s throughout the entire video. - Naturally handsome, realistic skin texture, minimal styling, relaxed expression, slightly tired but peaceful eyes. - Naturally messy medium-length dark hair with a few strands falling over his forehead; very subtle stubble. - Wears: loose washed-black T-shirt, relaxed olive-beige trousers, worn white sneakers, simple silver wristwatch. - CONSISTENCY LOCK: face, identity, body proportions, hairstyle, clothing, watch, and overall appearance remain completely consistent from beginning to end. ═══════════════════════════════════ LOCATION ═══════════════════════════════════ - A quiet older residential neighborhood in Seoul, warm summer afternoon. - Narrow concrete alleys, low-rise homes, rooftop terraces, external staircases, potted plants, laundry lines, parked bicycles, utility poles, overhead wires, mature trees, concrete walls, small residential courtyards, distant city sounds. - Authentic and lived-in. - NO crowds, tourist attractions, advertisements, recognizable brands, or commercial activity. ═══════════════════════════════════ CAMERA / VISUAL STYLE ═══════════════════════════════════ - Authentic casual personal-video footage captured with an older consumer digital camera. - Handheld, operated by a friend walking nearby. - Natural camera shake, imperfect framing, occasional autofocus changes, slight exposure adjustments moving between sunlight and shade, soft image detail, mild motion blur, subtle digital noise, slightly muted colors, imperfect white balance, natural compression. - The camera operator occasionally reacts a little late, cuts off part of the subject, or briefly loses focus. - NO stabilization, gimbal movement, drone shots, cinematic choreography, dramatic lighting, slow motion, modern commercial color grading, or polished cinematography. - Feels like someone simply decided to record his friend during an ordinary day. ═══════════════════════════════════ TIMELINE ═══════════════════════════════════ [00:00–00:05] MORNING ROOFTOP - He sits casually on a small rooftop beside an old plastic chair; a cold bottled drink rests beside him. - He looks quietly across the neighborhood while the wind moves his hair and T-shirt. - He takes a sip, notices something in the distance, and smiles faintly. - He briefly notices the camera and gives a subtle nod before looking away. - The camera takes a moment to find focus on his face. [00:05–00:10] WALKING THROUGH THE ALLEY - He gets up and walks downstairs into the neighborhood. - He walks casually through a narrow concrete alley, hands in pockets. - He passes parked bicycles, potted plants, laundry hanging from balconies, old residential walls. - The camera follows several steps behind him. - He occasionally looks back toward the camera but never deliberately poses. - Footsteps stay naturally synchronized with his movement. [00:10–00:14] SMALL EVERYDAY MOMENT - He notices an old basketball resting near a wall. - He picks it up, casually bounces it twice, then takes a simple shot toward a nearby hoop. The shot misses. - He laughs quietly, shakes his head, and leaves the ball where he found it. - The camera briefly loses focus during the movement and recovers naturally. - No exaggerated athletic movement. [00:14–00:19] LOCAL SHOP - He walks to a tiny neighborhood shop and buys a cold drink. - He exchanges a few natural words with the shopkeeper; the conversation is not clearly audible. - He steps outside, opens the bottle, takes a drink, and leans casually against the wall. - He watches bicycles and pedestrians passing in the distance. - The camera remains handheld and slightly imperfect. [00:19–00:23] SUMMER RAIN - A sudden summer shower begins. He looks toward the sky with mild surprise. - Instead of running for shelter, he smiles and slowly walks into the rain. - The rain becomes heavier. His hair becomes wet and falls naturally across his forehead. - He eventually starts running down the alley, laughing genuinely. - He briefly spins around while running, then continues toward a covered walkway. - His clothes become visibly damp. - Maintain realistic rain interaction: wet fabric, wet hair, reflections, foot contact with the ground. [00:23–00:27] QUIET MOMENT - He reaches the covered walkway and catches his breath. Rain falls heavily behind him. - He wipes water from his forehead and looks quietly toward the street. - For a moment, everything becomes still. - He notices the camera again and gives a small genuine smile — not a posed expression. [00:27–00:30] WALKING AWAY - The rain becomes lighter. He walks away down the wet residential lane. - The camera follows from behind. Reflections shimmer across the concrete. - He turns his head once, gives a tiny wave toward the camera, smiles, and continues walking. - The camera remains pointed toward the empty street for a brief moment. - At approximately 00:29, the recording abruptly cuts to black mid-motion. No fade-out. ════════════════════════════════════ PHYSICAL REALISM ════════════════════════════════════ - Believable real-world physics throughout: hands, fingers, feet, clothing, hair, rain, bottle, basketball, and background objects behave naturally. - NO extra fingers, fused hands, duplicated limbs, distorted anatomy, floating objects, teleportation, disappearing objects, or sudden transformations. - The bottle remains a separate physical object and never intersects with his face. - The basketball behaves naturally and remains where it lands. - Parked bicycles and background objects remain stationary unless physically moved. - His feet remain properly connected to the ground while walking and running. - Environment and subject stay consistent between shots. ═══════════════════════════════════ AUDIO ═══════════════════════════════════ - Natural environmental audio only: footsteps on concrete, distant traffic, birds, leaves in the wind, bicycles, faint neighborhood conversations, shop sounds, bottle opening, basketball bouncing, rain hitting concrete, water dripping from rooftops, subtle camera-handling noise. - NO music, narration, soundtrack, or artificial sound effects. - No spoken dialogue is necessary. ═══════════════════════════════════ FINAL FEEL ═══════════════════════════════════ - A forgotten personal recording of an ordinary summer day. - NOT a commercial, fashion film, music video, or professional cinematic production. - Emotional appeal comes from small human moments: sitting alone, wandering familiar streets, missing a basketball shot, drinking something cold, getting caught in the rain, laughing, walking home. - Tone: quiet, masculine, youthful, nostalgic, slightly melancholic, warm, spontaneous, deeply human. - Prioritize natural behavior, consistent identity, believable physics, imperfect handheld framing, authentic environmental details, and the feeling that the camera happened to be there.

Ori Silver

14,443 просмотров • 1 месяц назад

Not every hero wears a cape. Some just share their bread. Created with Seedance 2.0 + GPT Image 2 on OpenArt Prompt: TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from behind, showing the woman and cat sitting together with a cloth bag and water bottle beside them. ENVIRONMENT Quiet city sidewalk beside a low wall, soft urban background, cloth shoulder bag, small water bottle, warm golden sunset lighting, peaceful atmosphere, and an emotional mood. FINAL GOAL Create a dense, clean, production-ready anime pre-production board combining a character design sheet and storyboard in a single 16:9 horizontal image, conveying a heartfelt story of compassion and kindness through completely original character designs.

Zara

22,997 просмотров • 2 месяцев назад

john wick seedance text to video prompt: [STYLE / CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps create a high-contrast mixed-light environment, with reflections across wet floors and pavement. Shoot with a 35mm spherical lens, shallow-to-moderate depth of field and cinematic motion blur appropriate to the actual speed of movement. Use close shoulder-mounted and handheld coverage, connecting seven short close-combat shots with fast hard cuts. The camera instinctively pans, retreats or drops with each block, takedown and collision while keeping the action and contact points readable. No dialogue, no subtitles and no BGM. Generate only synchronized rain, appliance hum, urgent footsteps, fabric movement, body impacts, gunshots, metal contact and breaking glass. [IMAGE REFERENCES] No external still-image reference. Follow the written character and environment descriptions consistently. If the platform supports reference video, use the supplied video only as a reference for editing rhythm, camera distance, action direction and lighting atmosphere, not for copying a specific actor’s identity. The protagonist remains the same lean, agile man in his early forties throughout the sequence: neck-length black hair swept back, a short beard, a tired but focused face, a slightly wrinkled black suit, white shirt and narrow black tie, all carrying faint rain and wear marks. Preserve his face, hairstyle, body proportions, clothing and screen direction across all seven shots. Keep every opponent visually distinct: a man in a blue work uniform, a bald man in a navy jacket, a heavy man in a black jacket, a bald counter attacker, a red-headband attacker, a red-jacketed armed attacker and a heavy man in a dark green coat outside. [TIMELINE SECOND BY SECOND] 0–1.9s: [Shoulder-height medium close-up, tight lateral handheld tracking, real-time speed] The protagonist stands on screen left, pinning the blue-uniformed attacker against a glass refrigerator with his left forearm and palm. He delivers two compact, weighted elbow and palm-heel strikes. Each impact drives the attacker’s head into the refrigerator door, loosening his white headband and leaving a small blood trace on the glass; the attacker finishes sliding down the door while the protagonist remains standing. 1.9–4.3s: [Medium shot transitioning into a high-angle overhead, shoulder-mounted drop, real-time speed] Hard cut near the restaurant’s rear entrance. The bald attacker in a navy jacket locks the protagonist from behind. The protagonist lowers his center of gravity, traps the attacker’s arm and rotates his hips, throwing him heavily over the shoulder onto the wet floor. The camera drops with them into an overhead view. Kneeling across the attacker’s torso, the protagonist draws a compact black pistol and fires one downward shot; recoil travels through his wrist and the attacker jolts once before becoming still. 4.3–5.9s: [Tight medium shot, lateral handheld follow, real-time speed] Hard cut with both men already upright. A heavy attacker in a black jacket swings from screen right. The protagonist slips outside the punch, allowing it to pass close to his face, circles behind the attacker and locks his shoulder and neck off balance. He presses the pistol close to the side of the attacker’s head and fires. The muzzle flash briefly illuminates both faces; the attacker’s head and shoulders snap backward and his body begins to collapse. 5.9–7.9s: [Counter-height medium close-up, subtle handheld push-in, real-time speed] Hard cut to the restaurant counter. Another bald attacker bends forward and clamps around the protagonist’s waist. The protagonist pins the attacker’s head and neck under his left arm while grabbing a short, rigid pointed utensil from the counter. He drives two compact downward thrusts into the upper shoulder and side of the neck. Each contact bends the attacker’s knees further; a restrained amount of blood marks the shirt and counter edge before the attacker hangs helplessly beneath the protagonist’s controlling arm. 7.9–9.0s: [Two-person medium close-up, fast pan with a short retreat, real-time speed] Hard cut as the red-headband attacker rushes into close range. He throws a wide hook from screen right. The protagonist raises his forearm to block, catches the wrist and pulls it outward, then drives a palm heel and forearm into the attacker’s face. The camera retreats with the impact as the attacker loses his balance and staggers toward the rear right of the frame. 9.0–9.9s: [Low-angle wide shot, slight arc around the action, real-time speed] Hard cut to a wider section of the restaurant. The red-jacketed armed attacker advances from screen left. Holding a long black firearm with both hands, the protagonist uses it as a blunt weapon and swings horizontally from right to left. The weapon strikes the attacker’s upper chest and shoulder, rotating his torso, crossing his feet and sending him off balance toward screen left. 9.9–10.5s: [Exterior rainy-street medium shot, fast parallel tracking, real-time speed] Hard cut outside the restaurant. The protagonist already controls a heavy attacker in a dark green coat and uses his forward momentum to drive the man’s head and upper body into the side window of a parked black station wagon. The glass bursts inward at the contact point, scattering both large and fine fragments. The attacker folds through the broken window while the protagonist regains stable footing beside the car, ending with glass fragments still falling. [STYLE & QUALITY BOOSTERS] Maintain the protagonist’s face, black suit, white shirt, tie, hairstyle and body proportions through every hard cut. The pistol, pointed utensil, injuries and blood marks must appear only in their designated shots and must never morph or change ownership. Throws, recoil, strike reactions, loss of balance and window breakage must show believable weight, inertia and precise contact. Apply motion blur only to rapidly moving arms, weapons, glass fragments and camera-relative backgrounds. No sudden face or costume changes; no extra fingers, fused limbs or inverted joints; no morphing weapons, utensils or vehicles; no foot sliding or rubber-like collision reactions; no blood, bullet damage or glass fragments appearing before physical contact.

underwood

24,627 просмотров • 1 месяц назад