正在加载视频...

视频加载失败

john wick seedance text to video prompt: [STYLE / CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps...

12,588 次观看 • 4 天前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. D crashes sideways into two or three desks. The camera arcs around her shoulder and jitters slightly at each impact. No cuts. 9–12s: Opponent C rushes in from the chalkboard side. The protagonist clearly grabs C's collar with her left hand. C's face must be fully visible from the front and clearly different from the protagonist. The protagonist lands one short, hard punch to C's face, then immediately throws a powerful high kick or flying high kick into C's chest. The force sends C backward into the green chalkboard. The protagonist remains in the foreground and never touches the board. The protagonist's face should be side-profile or partially obscured. C's face should be clearly visible from the front at the moment of impact. Their faces must never overlap in frame. Use a very brief 20% slow motion at the chalkboard impact: chalk dust bursts outward, and C slides down the board. The camera pushes up with the impact, then tilts down as C slides. 12–15s: Through the chalk dust, the camera hard-pans right. D makes one final charge. The protagonist sidesteps and lands a tight uppercut to D's chin, followed immediately by a cross. D crashes into a row of desks, causing a chain reaction of collapsing desks and chairs. The camera drifts forward slowly. The protagonist adjusts her loose tie or ribbon and brushes chalk dust off her shoulder. Her expression stays cold and serious. She walks past the camera and exits the frame. Dust floats in the sunlight. Natural ending. =================== Made with Flova #FlovaAI #FlovaCPP

TSUBAKI

18,464 次观看 • 27 天前

Seedance 2.0 on Higgsfield AI just raised the bar. The quality, motion, and creative control are on another level. Full open-source prompts & assets below. SCENE CONTEXT A young man carries the sleeping woman into her pink bedroom, lays her down on the bed, covers her with the blanket and switches off the lamp, then sits on the floor at the foot of the bed, rests his head on the mattress edge, and falls asleep there, keeping a respectful distance. ACTIVE REFERENCES >>: young man, messy light-brown hair, white t-shirt, carrying then floor-sitting posture, tender careful movement. 100% matches the reference. >>: sleeping young woman, low pigtails, pink hair-roller clip, beige t-shirt with brown long sleeves, pink plaid pajama bottoms, eyes closed, carried then lying tucked in bed. 100% matches the reference. >>: pink bedroom. 100% matches the reference. Every element and corner is preserved and stays consistent across all shots. LOCATION MAP Pink bedroom, remembered corner by corner from >> and held identical in every shot: - Wooden door with brass knob and dark wood trim / wardrobe on one side wall. - A large ornate pink-and-white Victorian dollhouse standing on the floor against the wall. - A wide window with sheer white curtains, cool outside light filtering through. - A vanity desk with an upright mirror and a pink desk chair beside the window, a leafy potted plant next to it. - A tall warm floor lamp — the main practical light — near the bed, wall-mounted shelves with small items above it, wood wainscoting along the lower wall. - An ornate white bed frame with pink ruffled bedding and a soft pink pillow, the central anchor of the room. - A woven area rug on a wooden floor, light soft clutter (tissue boxes, papers) scattered naturally. Open floor between the door and the bed is his carrying path; clear floor space at the foot of the bed is where he sits. FIRST FRAME AND SPATIAL BLOCKING The first visible frame matches the attached carry reference exactly: he stands mid-room holding her in a bridal carry, her head resting against his chest and shoulder, eyes closed, pink plaid fabric bundled across his forearms, the white ornate bed and pink bedding soft behind, sheer-curtained window and dollhouse readable in the background. No empty establishing frame. FORMAT MODE Controlled four-shot sequence with HARD CUTs at 3.5s, 7.5s, and 11.0s. Real-time motion, gentle handheld for the carry only. No subtitles, no music. OPTICS Shot 1 (carry): 50° diagonal field of view, standard normal lens character, camera 1.5 to 2 meters, clean medium two-shot holding both faces. Shot 2 (lay down): 56° diagonal field of view, near-normal lens character, camera low at the head of the bed looking down along her body, 1 to 1.3 meters, shallow depth on her settling face. Shot 3 (blanket + lamp): 63° diagonal field of view, slightly-wide lens character, camera 2 meters back at a bedside three-quarter angle, wide enough to hold him, the tucked bed, and the floor lamp in frame. Shot 4 (floor sleep): 63° diagonal field of view, slightly-wide lens character, camera low at the foot of the bed, then a slow crane-up to a high three-quarter looking down the length of the bed. CAMERA Shot 1: gentle handheld follow, slow dolly-in with him toward the bed, subtle vertical bob and weight-shift pulse matching the carry, human motion not digital jitter. Shot 2: separate angle from the head of the bed; slow push-in as he lowers her, settling as her head meets the pillow. Shot 3: static-leaning three-quarter as he draws the blanket up and tucks it, then reaches and clicks off the floor lamp; frame holds through the drop into moody low light, her tucked body still framed. Shot 4: low static at the foot of the bed as he sinks to the floor and lowers his head to the mattress edge, then a smooth crane-up to a high three-quarter — her tucked on the bed, him asleep on the floor below. ACTION TIMING 0.0s to 3.5s: he carries her in a bridal hold, walking slowly toward the bed, her head lolling gently against his chest, pigtail swaying with each step. 3.5s HARD CUT. 3.5s to 7.5s: from the head-of-bed angle he lowers her onto the mattress, her shoulders and head settling into the pillow, hair fanning out, body coming to rest. 7.5s HARD CUT. 7.5s to 11.0s: he draws the pink blanket up over her and tucks the edge along her shoulder with both hands, then reaches to the floor lamp and switches it off; the warm glow dies and the room falls to cool moody window light — she lies exactly as he left her, tucked and unmoved. 11.0s HARD CUT. 11.0s to 15.0s: in the dim room he lowers himself to sit on the floor at the foot of the bed, rests his head sideways on the mattress edge near her feet, settles, breathing slows, and he closes his eyes and falls asleep there — not on the bed, a clear respectful distance kept. PHYSICS Her body carries real dead-weight during the carry — limbs sag, head lolls, pigtail swings freely. As he lowers her, pillow and mattress compress under her head and shoulders, hair sliding and resettling; the pink blanket drapes and folds naturally as it is pulled up and tucked. His footsteps are grounded heel-to-toe with real weight transfer. As he sinks to the floor his weight settles, one arm resting on the mattress, head lowering onto the edge which dips slightly; his eyelids close with a soft final settle. LIGHTING Cinematic low-key interior, moody and restrained, never bright or flat. Primary motivation: the warm floor lamp and a low bedside practical, casting soft warm pools with gentle falloff into deep but detailed shadow, cool bluish light from the sheer-curtained window balancing the warmth for filmic warm-cool contrast. Naturalistic film texture, soft grain, gentle highlight rolloff, faces modeled and readable within the low light, not lit up. Shots 1–3 carry the warm lamp motivation. At the lamp switch (shot 3) the room drops to cool low-key window moonlight — atmospheric, shadows deep, her tucked form and his movement still clearly readable, never a crushed black frame. Shot 4 stays in this cool moody light, his sitting, head-lowering, and closing eyes visible, the bed and floor softly modeled by the window. AUDIO Shot 1: soft footsteps, faint effort breath under her weight, a quiet sleepy sigh from her. Shot 2: soft mattress and pillow settle as she comes to rest. Shot 3: gentle blanket rustle as he tucks her in, a quiet lamp-switch click, room tone shifting. Shot 4: a soft floor settle and faint cloth rustle as he sits and lowers his head, then quiet steady breathing from both. No dialogue, no music, no subtitles. POSITIVE LOCKS First frame matches the attached carry reference exactly. Man matches >> exactly, woman matches >> exactly. The bedroom matches >> exactly and every listed corner — door and wood trim, ornate dollhouse, sheer-curtained window, vanity with mirror and pink chair, floor lamp, shelves, ornate white bed with pink ruffled bedding, woven rug — stays present and consistent across all four shots, with no new or missing furniture. Carrying and laying her down are two separate shots with different angles. Lighting stays cinematic and dim, motivated by the practical lamps, never bright or flat. When the lamp is switched off she remains tucked in the exact pose he left her, unmoved. He does not lie on the bed: he sleeps sitting on the floor at the foot of the bed with his head on the mattress edge, a clear respectful gap kept.

𝗦𝗮𝗻𝗶𝗮

51,069 次观看 • 26 天前

seedance 2.0 Our website is now live. prompt: Theme: The final play in the atmosphere of the NBA Finals, a superstar's step-back three-pointer for the game-winning shot. Duration: 15 seconds. Frame: 9:16. Vertical screen. Style: Ultra-realistic sports live broadcast + cinematic bullet time replay of key moments. Core principle: Like a live broadcast, not a game, not a commercial studio shoot. 15-second storyboard: 0.0s - 2.5s Close-up sideline shot, the protagonist dribbles the ball at a 45-degree angle on the right side. The arena is packed, with a real score bar and countdown at the top. The camera shakes slightly, like a handheld stabilizer used with a telephoto lens for broadcasting. The rubbing of shoes and the suppressed cheers of the crowd can be heard. 2.5s - 5.0s The defender closes in, the protagonist dribbles and changes direction repeatedly, probing with his shoulder, the physical contact is obvious. The camera zooms in on the dribbling area above the chest and waist, sweat, breathing, and jersey movements are clearly visible. The basket remains visible in the upper part of the frame. 5.0s - 7.0s The protagonist suddenly stops and steps back, creating half a step of space. The timer has only 2 to 3 seconds left. The commentator's volume rises, and the audience begins to stand. This is a build-up of emotion, no slow motion. 7.0s - 8.5s: Jump and release, entering bullet time. The camera circles in a semi-circle from the protagonist's side and front, moving at an extremely slow speed. Focused close-ups: fingers flicking the ball, beads of sweat hanging in the air, jersey fibers, shoe soles leaving the ground, audience flashes, the backboard and lights creating a strong sense of spatial depth. 8.5s - 10.5s: Instantly returning to normal speed, the basketball arcs high towards the basket. The camera zooms in slightly, the net, rim, and scoreboard all in focus. The sound effects tighten, briefly lowering the ambient noise to make the basket more impactful. 10.5s - 12.0s: Swish through the net, the "swish" of the net is very clear, the buzzer sounds almost simultaneously. The score changes, the commentator explodes, the audience erupts. 12.0s - 15.0s: The protagonist lands, turns around, and roars or spreads his arms in celebration; teammates rush over, the audience erupts in cheers, and cell phone flashes fill the screen. The camera then switches back to a live broadcast style, retaining a slight sense of compression and the chaotic atmosphere of the scene, like capturing the actual moment after the match.

underwood

33,358 次观看 • 4 个月前

MiniMax H3 MiniMax Design (H3) just dropped, and I tested it with this 15-second prompt. The results were more interesting than I expected. The character movement, physical interactions, and shot continuity are all impressive. At first glance, it already feels very close to Seedance 2.0. Watch the final video and find the full prompt below 👇 15-second, 16:9 vertical, continuous single-take video that looks like authentic smartphone footage accidentally captured by a passerby in a city park. Overcast natural daylight, subtle handheld shake, limited phone stabilization, occasional autofocus adjustment, and realistic smartphone compression. The absurd event is filmed with a completely serious, unscripted documentary feeling. 0–3s: [Handheld medium shot] A middle-aged man wearing a dark business suit and tie crouches beside the stone edge of a pond. With a completely serious expression, he slowly scatters pieces of bread from a paper bag to several ordinary koi. Small ripples spread across the water as the fish gather in front of him. 3–7s: [Camera instinctively moves closer] An abnormally huge orange-and-white koi suddenly surges out of the murky water, briefly lifting its upper body above the surface and biting down on the entire bread bag in the man’s left hand. He freezes for half a second, then grips the bag with both hands and leans backward. Startled, the person filming steps back. The image briefly loses focus before locking onto the man and the giant fish again. 7–11s: [Close handheld action shot] The giant koi pulls violently toward the deeper part of the pond. The wet paper bag stretches, the man’s arms tense, and his leather shoes slide repeatedly across the wet stone. His knee strikes the edge of the pond. He tries to brace himself with his right foot, but the sole loses traction and his center of gravity moves past the edge. Water, pieces of bread, and fallen leaves scatter from the force as the camera operator hurriedly moves sideways. 11–15s: [Impact and final hold] The paper bag suddenly tears. The man loses all support and pitches forward into the pond, creating one heavy, realistic splash. The camera quickly tilts downward while keeping the center of the pond visible. The man resurfaces with duckweed covering his head and his wet tie stuck across his face. The giant koi calmly swims past him with the remains of the bread bag still in its mouth. The camera holds on the man’s stunned expression while the koi casually swims away beside him. Keep the man’s face, dark suit, tie, and paper bag visually consistent throughout. The koi must retain the same orange-and-white markings and enormous size. The pulling, sliding, loss of balance, and fall must show believable weight, inertia, traction, and water displacement. Natural park ambience and a realistic splash only. No dialogue, no subtitles, no music. Avoid cuts, character teleportation, changes in the fish’s size, extra limbs, and cartoonish acting. #MiniMaxH3 #AIVideo

underwood

11,861 次观看 • 14 天前

MiniMax H3 Character Introduction Prompt: Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features. Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion. 0–4s Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment. 4–8s Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette. 8–12s Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe. 12–15s End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal. VISUAL DIRECTION Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction. CAMERA Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion. ENVIRONMENT Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.

Kōda

93,730 次观看 • 4 天前

She said nothing… until everything came out 😌 Generated with Seedance 2.0 on BudgetPixel AI Prompt : Main Character: A beautiful Korean high school girl wearing a realistic Korean summer school uniform (하복). Natural skin texture with no beauty retouching. Hair becomes messy during combat, with expressive emotional acting. Facial proportions remain fully consistent throughout all shots. She begins timid and shocked, then gradually becomes determined and defiant. 0–1.5 seconds: The female lead quietly studies at her desk. Four delinquent schoolgirls surround her and begin bullying her. They mock her for studying, aggressively sweep her books off the desk, and shove her shoulders. Wide-angle handheld camera movement. Books fly in slow motion. Tense classroom atmosphere. Realistic school bullying energy, shaky camera motion, cinematic realism. 1.5–3 seconds: Close-up of the protagonist’s face. She slowly stands up. Her expression shifts from fear to cold determination. The bullies remain blurred in shallow depth of field behind her. A 0.5-second moment of silence. Slow cinematic push-in shot. Silence except for ambient classroom sound and tense breathing. 3–5 seconds: First confrontation. One bully throws a punch; the protagonist blocks and counters with a strike to the stomach. Another attacker rushes from the side; she dodges and retaliates with a spinning elbow strike. Handheld tracking shots follow the motion closely. Dynamic motion blur, impact camera shake, realistic fight choreography. No supernatural effects. 5–8 seconds: The remaining two bullies attack simultaneously with punches and kicks. The protagonist uses quick footwork and evasive movement to avoid hits. Dynamic 360-degree rotating camera movement. Rapid chained kicks and elbow attacks knock the attackers down. Classroom desks and objects shift from the impacts. Intense cinematic action pacing. 8–10 seconds: The final attacker charges toward the protagonist. The female lead leaps high into the air. Low-angle shot from the ground. 30% slow motion. Hair and skirt flow naturally. Dramatic cinematic lighting. Floating dust and airborne particles drift slowly through the air. 10–12 seconds: Midair 360-degree spinning kick. Slow-motion impact directly hits the final bully’s chest. Extreme close-up of the collision. The bully is launched backward into the classroom wall. Debris and dust explode outward. All bullies collapse onto the floor. Immediately after landing, the camera speed snaps back to normal for dramatic impact. 12–14 seconds: Victory moment. The protagonist stands alone in the center of the classroom, breathing heavily. The four bullies lie defeated around the room. The camera slowly and dramatically pushes toward her face. Soft cinematic bokeh background. Her expression is determined yet emotional. 14–15 seconds: Freeze-frame close-up. The protagonist stares directly into the camera and calmly says in Korean: (“I need to get into college.”) Delivery is realistic and emotionally restrained. After the line ends, she returns to looking like an ordinary student. Calm, emotional ending. The film emphasizes the intense academic pressure faced by Korean students. Style References: Korean action cinema, ultra-realistic cinematography, cinematic handheld action, emotional realism, grounded fight choreography, realistic Korean classroom atmosphere, high-budget Netflix K-drama aesthetics, cinematic lighting, dramatic silence beats, powerful female protagonist, grounded emotional tone. Negative Prompt: Cartoon, anime, CGI-looking textures, fake skin, extra limbs, distorted faces, exaggerated fantasy armor, unrealistic physics, low quality, blurry faces, overexposed lighting, comedic tone, childish style, fantasy classroom, male protagonist, bad anatomy, unrealistic body proportions, supernatural effects, glowing eyes, energy auras, magic.

Ai Arainz

82,611 次观看 • 2 个月前

Every inch of this train becomes a weapon when survival is the only option. Made this video for Thank You AI by using GPT Image 2 + Seedance 2.0 prompt Part 1 (0–15 Seconds) A cinematic 15-second realistic action sequence inside an empty modern subway train car at night. Fluorescent ceiling lights cast harsh, cool white reflections across polished gray floors, brushed metal walls, silver handrails, and blue fabric seats. The train moves at high speed, creating subtle vibrations as overhead straps sway naturally. A fierce East Asian woman in her late 20s with dark hair secured in a tight high bun wears sleek black tactical gear consisting of a fitted long-sleeve compression top, cargo pants, combat boots, fingerless gloves, and tactical harness straps. She faces four heavily armed male assassins dressed in black tactical uniforms with balaclavas. The sequence opens with a low-angle tracking shot as the assassins rapidly surround her. She instantly drops into a low combat stance, slides across the polished floor beneath a sweeping attack, and uses the momentum to sweep an opponent's legs. She springs to her feet, delivering rapid elbow strikes and spinning back kicks while weaving between vertical poles and seat rows. One attacker charges from behind; she vaults over a subway seat, plants both feet on the seatback, and launches herself into a flying kick that knocks him backward into the train doors. Another assassin swings a baton, but she ducks, rolls beneath the strike, grabs an overhead handrail, and swings through the aisle to deliver a powerful mid-air double kick that sends two attackers crashing into opposite rows of seats. Fast handheld camera, dynamic tracking shots, Dutch angles, realistic impacts, gritty high-contrast desaturated color grading, movie-quality choreography inspired by Atomic Blonde and John Wick. No music, only heavy breathing, punches, impacts, footsteps, metallic rattles, and train ambience. Part 2 (15–30 Seconds) — Continuation Continuation of the exact same subway fight with identical character appearance, clothing, lighting, camera style, and environment. The East Asian woman maintains the same hairstyle, tactical outfit, and fluid fighting style as the battle intensifies inside the moving subway car. One assassin pulls a combat knife while another rushes with a metal pipe. She sidesteps at the last second, forcing them to collide before countering with rapid knee strikes and a spinning hook kick. She dives low between seat rows, crawls beneath grabbing hands, then explodes upward into a devastating uppercut that sends one attacker crashing into a glass partition. The tempered glass shatters realistically as fragments scatter across the floor. She grabs a dropped backpack and hurls it into another attacker's face before using a vertical pole to spin around with incredible momentum, delivering a flying roundhouse kick that throws the final assassin through a subway window. Glass bursts outward in slow, realistic fragments while cold night air rushes into the train. The final moments show the floor covered with shattered glass, abandoned weapons, backpacks, and defeated assassins. She stands breathing heavily in the center aisle, adjusting her fingerless glove before calmly walking toward the subway doors as sparks flicker from damaged lighting overhead. Dynamic low-angle tracking, close-up impact shots, handheld cinematography, realistic physics, gritty desaturated color grade, razor-sharp action, cinematic lighting, no music, only realistic fight sounds, shattering glass, metallic impacts, train rumble, and heavy breathing.

Sharon Riley

38,689 次观看 • 20 天前

Seedance 2.0 Takeshi's Castle (Roller Game version) prompt 🎎 Authentic 1980s Japanese television game show broadcast footage, realistic recreation of original Takeshi's Castle ENG camera footage, natural handheld camera with subtle shake and tracking, broadcast video noise, analog grain, limited dynamic range and color saturation of the era, slight color bleeding on highlights, chaotic energetic atmosphere of the original show. No reference images provided. Generate the entire scene from the text description. 0-3s: [Wide handheld tracking shot from the side] A determined young Japanese male contestant in his mid-20s, short black hair, wearing a bright orange tracksuit with white stripes, white sneakers and a white headband, sprints confidently from the wooden starting platform onto the first of several large spinning cylindrical logs floating over a murky pond. He runs with pumping arms and focused expression as the log begins to rotate slowly beneath his feet, causing his body to wobble slightly. Water ripples and splashes lightly around the base of the logs. 3-6s: [Dynamic medium tracking shot moving alongside] He leaps to the second spinning log at a slightly higher level, landing with bent knees to absorb the impact. The faster-rotating drum spins his feet out from under him; he flails his arms dramatically to regain balance, torso leaning left then right, face shifting from concentration to surprise. The log's wet surface glistens as he struggles to stay upright. 6-9s: [Closer side profile action shot with motion blur] Pushing forward to the third log, his right foot slips on the spinning wet wood. He lurches forward violently, arms windmilling, body twisting as he tries to recover by crouching low. His left leg dips into the water creating a splash, but he pulls it out and continues with desperate momentum, the rotating cylinder throwing off his rhythm. 9-12s: [Dynamic tracking shot from a three-quarter angle] He attempts a running jump to the next log but the combined spin and his forward speed causes him to lose all balance. His body tilts backward sharply, legs kicking in the air, arms reaching out for nothing as he begins to fall off the side of the log. 12-15s: [Impact focused shot with water dynamics] The contestant falls backward off the spinning log into the pond with a huge explosive splash, water shooting up around his body. He submerges briefly, then resurfaces gasping and flailing, completely soaked, as the logs continue their relentless spinning in the background. His expression is one of shocked defeat mixed with the show's signature comedic failure. High fidelity recreation of 1980s analog broadcast video, visible natural grain and broadcast noise, realistic motion characteristics of old ENG cameras, coherent but slightly imperfect physics and movement as seen in original Takeshi's Castle episodes, era-accurate color response and limited dynamic range, stable character with the natural imperfections of analog footage, no modern digital sharpness or artifacts.

TechHalla

136,618 次观看 • 1 个月前

esto antes era un secreto industrial. ahora está abierto. Seedance 2.0 on Higgsfield AI PROMPT 👇 [VISUAL] Shot on ARRI Alexa 35 with anamorphic lenses, cinematic film look, rich color science, organic highlight rolloff, subtle halation, fine film grain, practical in-camera lighting only, real haze, atmospheric particles, natural lens flares, no CGI. Continuing on the empty NYC street between tall buildings, under a harsh midday sun with heat haze rising from the asphalt. The young Latino man walks slowly, exhausted by the heat, handheld camera following from behind at hip height with a slight Dutch angle. He suddenly stops, noticing something ahead. The camera arcs around into a low-angle medium close-up as he stares in confusion. About six meters in front of him, a cold aluminum soda bottle floats at chest height, glowing with a soft white light. Faint cold mist curls from its surface as it gently levitates and slowly rotates, casting a subtle pool of white light onto the asphalt. The camera pushes past his shoulder to reveal the bottle, then tracks forward as he cautiously walks toward it. The bottle’s cool glow softly lights one side of his face while the warm sunlight lights the other. He stops a couple of meters away and slowly raises his hand. The bottle immediately stops drifting and smoothly descends into his open palm. As it touches his hand, the glow fades away, leaving an ordinary cold bottle covered in condensation. The camera tilts up to his face as he looks at it with a small, relieved smile. Slow-motion emphasizes the reveal, the approach, and the bottle descending into his hand before returning to real time. [AUDIO] No music. SFX only. Distant city ambience, warm wind, footsteps, breathing, a faint harmonic hum from the floating bottle, subtle hiss of cold mist, a gentle whoosh as it descends, a soft metallic touch when it lands in his hand, and silence as the glow disappears.

Marco

139,225 次观看 • 27 天前

This guy built a visual scanner that reads 468 points on his face and 42 points on his hands from a regular webcam and turns them into a cloud of thousands of particles right between his palms. Inside, MediaPipe and TouchDesigner are linked: the first captures hands and face from the webcam with high accuracy, the second turns those coordinates into a live plane and feeds it into a POP system that instantly generates a swarm of particles in the shape of a head. No studio, no render farmer, no VR headset. Just a laptop, a webcam, and 1 TouchDesigner session. And traditional VJ studios keep teams of 5 people on a setup with lighting, custom hardware, and commercial plugins, while his expenses are only a TouchDesigner subscription and a regular USB camera. One laptop runs MediaPipe and TouchDesigner simultaneously, holds the camera stream at 60 FPS without drops, and in parallel processes 468 face points + 21 points on each hand. The camera captures frame after frame, MediaPipe in real time sends TouchDesigner the finger coordinates and face geometry, and the POP operator inside the engine translates those numbers into thousands of particle points with colors from bright pink to gold. This setup immediately defines the role of the tool and the limits of its autonomy. It knows where the fingertips are at every moment of the frame. It knows how to read the face geometry at any angle to the camera. It knows how to draw a swarm of particles between them with the right color and contour. → MediaPipe pulls 468 points from the face and 21 points from each hand, 60 times per second → TouchDesigner receives those coordinates, builds a virtual rectangle between the fingertips, and feeds it into the POP system → POP generates thousands of particle points in the shape of a head, coloring them in a gradient from bright pink to gold → The HUD layer adds green corners and a blue neon frame, styling the image like an AR interface → All layers assemble into 1 real-time frame that projects back onto the video in the camera window → The final image is recorded to a file or broadcast to a projector for a live installation And only when the guy spreads his hands wider does the plane between the palms stretch; brings them together, it narrows. Otherwise the system runs on its own. And when he moves from his home room to a concert hall, the same laptop with the same webcam launches the same TouchDesigner session in just 5 minutes, without reconfiguration, without a new team, and without a single line of new code. In his work setup there is no studio of his own and no team for assembly. On the desk sits a laptop with a webcam, on top run MediaPipe and TouchDesigner with POP operators, and the same setup through a USB camera moves to any concert without a new configuration. Out of everything I have seen this year, this is the cleanest Creative Coding setup on 1 laptop: 0 render farms, 0 studio lighting, and between them 3 libraries, thousands of particle points, and 1 webcam.

Blaze

38,242 次观看 • 3 个月前

Two cinematic prompts for Seedance 2.0 right here 👇 [STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded action thriller film. Nighttime at an abandoned industrial train yard. Old trains, rusted tracks, broken platforms and warehouses. Strong moonlight and industrial lighting. The visual language is gritty and realistic with hyper-realistic practical destruction. Camera is handheld-dynamic with urgent moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a male fugitive in his mid-30s, short hair, intense expression. He wears a dark jacket, jeans and boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The man runs across the train yard as a freight train derails violently after hitting a collapsed section of track. Massive train cars tip over and crash into the ground, sending metal, wood and cargo flying. The camera tracks him urgently as the destruction spreads. 3-7s: [Slow continuous orbiting camera moving around the frozen destruction] At the peak of the derailment, everything freezes in perfect realistic physics. Huge train cars, twisted metal, wooden debris and clouds of dust hang motionless in the air with accurate weight and trajectories. The camera performs a smooth, continuous orbit through the frozen chaos, moving between large suspended train cars and passing close to sharp metal fragments while the man remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. Some outer debris shows a very subtle reverse lag before continuing. The man has used the frozen moment to dive behind a concrete barrier. When motion resumes, several large pieces of metal miss him. He stays low and runs toward an open warehouse as debris finally crashes down. The camera tracks with him through the dust. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties (metal, wood, train parts), perfect frozen mid-air physics, seamless transition from freeze to resume, natural dust interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.

TechHalla

16,169 次观看 • 1 个月前

Created on seedance 2.0 Prompt:Hyper-realistic cinematic super-speed fight scene inside a massive abandoned industrial warehouse at night. Moonlight streams through broken factory windows, illuminating drifting dust and smoke. Rusted steel pillars, hanging chains, and scattered metal crates fill the dark industrial space. A dark warrior stands silently in the center as multiple enemies rush toward him from all directions. In an instant, he disappears. A violent burst of shadow energy explodes outward as the warrior teleports at extreme speed. Dark shadow trails and ghost-like afterimages remain in the air as he reappears behind an enemy and delivers a devastating punch that sends the attacker flying across the warehouse. Before the body hits the ground, the warrior vanishes again — teleporting across the battlefield in rapid flashes of shadow. Multiple shadow afterimages appear simultaneously, showing the path of his super-speed movement. He moves faster and faster, appearing above enemies, beside them, behind them — striking with powerful kicks and crushing blows. Each teleport creates a swirl of black smoke-like energy and flickering shadow fragments. Enemies try to surround him, but the warrior becomes almost impossible to track. The camera captures brief slow-motion moments as he reappears mid-air, delivering a spinning kick that launches an enemy into a steel pillar. Shockwaves ripple across the dusty floor. Chains swing violently from the ceiling. Metal crates shatter as enemies crash into them. The battlefield fills with streaks of shadow energy and fading afterimages from his super-speed teleportation. The camera smoothly tracks and circles the fight in a continuous cinematic shot, emphasizing the warrior’s impossible speed and supernatural movement. Epic dark atmosphere, hyper-realistic combat choreography, ultra detailed armor, shadow teleportation effects, extreme super speed movement, dramatic cinematic lighting, IMAX action movie style, 8K ultra realism.

Nawal

16,383 次观看 • 1 个月前

Made with Seedance 2.0 Prompt used: 1–2s Inside a cold blue-gray Gothic church, towering stone pillars rise toward the sky. Faint, cool light filters through the stained glass. A white-haired woman with her eyes closed and head bowed stands before the altar. She wears a black-and-white nun-like robe, a small red vertical mark on her forehead, and a silver cross pendant around her neck. 2–3.5s Her eyes slowly open, expression cold and restrained. A golden holy grail descends into the frame, its surface churning with surging red light that illuminates her face and fingers. 3.5–5s She cups the grail with both hands and drinks. Red mist spills from the rim, a red core ignites on her chest, and the cold blue color palette is overtaken by a bloody crimson glow. 5–6.5s The black-and-white robe is torn apart by red energy. Silver spiked armor rapidly forms across her shoulders, chest, and arms. A deep crimson cape billows open behind her back. 6.5–8s A silver crown of thorns, dotted with dark red roses, forms above her head. She rises, transforming into a dark battle valkyrie in silver and deep crimson, her chest core glowing brightly. 8–9.5s Red metal shards and light converge in her hand to form a spear or halberd, its blade glowing with a blood-red hue. She raises the weapon at a low angle, the armor reflecting the church's cold light. 9.5–11s The altar at the far end of the church shatters. A giant shadowy boss emerges from the rubble and black mist, clad in broken black armor with a red-and-black core in its chest and tattered bone wings extending from its back. 11–12.5s The boss swings its massive clawed arm, sending stone pillars crumbling and candles sputtering out. She charges forward, her red-and-black cape trailing, the spear leaving a red trail as it scrapes the ground. 12.5–14s She leaps, spins, and thrusts. The red spear cuts through the mist, piercing the boss's shoulder armor and erupting in silver sparks and red-and-black energy shards. 14–15s The boss's chest core flares bright, ready to counter. She grips the spear with both hands, driving it straight for the core. The frame freezes on the moment the spear tip is about to strike, no subtitles or dialogue shown.

TopviewAI

20,253 次观看 • 3 个月前

She doesn't just ink skin, she ink's constellations into flesh. Watch a phoenix shatter into stardust across his back, one needle stroke at a time. From stencil to soul, this is how myths get made. Made with Seedance 2.0 on BudgetPixel AI Prompt: VIDEO PROMPT — 15 SECONDS (1-second cut scenes) Style: Dark painterly cinematic animation, Arcane-inspired, rich shadows, expressive faces, sharp directional lighting, moody tattoo-studio atmosphere, textured brushwork, high-contrast color grading, realistic anatomy, professional concept-art quality. Character note: The tattoo artist shares only the facial likeness of the reference image "Jessy" — same face shape, eyes, and features. Her hairstyle is changed to a sleek, short asymmetric black bob with a shaved undercut side, and her outfit is changed to a fitted black technical vest over a long-sleeve compression top, with fingerless tactical gloves swapped for tight black latex gloves once the session begins. New tattoo subject: Instead of a samurai, the design is a cosmic phoenix made of shattering constellations — black linework forming a phoenix mid-transformation, its wingtips dissolving into scattered stars and fine red ember-like accents, giving it a mythic, otherworldly quality rather than a standard warrior motif. Second 1: Wide establishing shot — neon-lit tattoo studio at night, rain streaking the window; the artist (Jessy-faced, black bob, black vest) steps into frame as the huge bald muscular man lies face down on the table. Second 2: Close-up — she snaps on black latex gloves, quick confident motion, light catching the vest's fabric. Second 3: Close-up — ink caps in a row, deep black and a single vivid ember-red poured with precision. Second 4: Medium shot — she holds up a glowing tablet/reference showing the cosmic phoenix design, studying it against his back. Second 5: Over-the-shoulder — she lays the stencil across his broad back, aligning the phoenix wingspan to his shoulder blades. Second 6: Close-up — gloved hands smooth the stencil down, faint static crackle effect where it presses to skin. Second 7: Medium shot — stencil peels away, revealing the full black-line phoenix-and-shattering-stars outline across his back. Second 8: Close-up — the tattoo machine powers on, needle glinting, her focused eyes reflected in the metal. Second 9: Extreme close-up — first bold black lines forming the phoenix's wing feathers. Second 10: Side angle — the man stays still, muscles tense under lamplight, she works with total concentration. Second 11: Close-up — ember-red ink added to the phoenix's core, glowing against the black linework like embers catching fire. Second 12: Overhead shot — sparks of red bleed outward into the "shattering stars," visual rhythm of the needle in motion. Second 13: Close-up on her face — a flicker of satisfaction, sweat and studio light on her skin. Second 14: Wide dramatic shot — she leans back, revealing the half-finished phoenix glowing under directional light, black smoke/mist styling in the air. Second 15: Final hero shot — slow push-in on the tattoo, black and ember-red phoenix mid-transformation across his back, studio neon reflected in the wet floor, freeze on a cinematic beat.

Jessica Collins

11,899 次观看 • 19 天前

It just works. Seedance 2.0 prompts are below 👇 Authentic live-action cinematic footage shot on real 35mm film as one continuous dynamic tracking shot in an urban city during overcast daylight. Natural light, real city atmosphere, subtle film grain, smooth yet energetic camera movement following the action without any cuts. Authentic physics and surprise, no CGI. Use the exact man from the reference image: 40-year-old white man with short dark beard, wearing black beanie, thick gold chains, black and grey plaid shirt over white t-shirt, blue jeans. Tough, street-wise appearance. 0-3s: The man stands clearly at the edge of a gritty urban rooftop, cornered, hands in pockets, looking down with a calm, determined expression. The camera slowly pushes in on him as he leans back and deliberately lets himself fall backwards off the roof into the void. 3-6s: As he plummets toward the ground, just before impact his body transforms in a quick burst of white mist and subtle particles into an ordinary city pigeon. The pigeon immediately takes flight with powerful wingbeats. The camera plunges down with him and then smoothly transitions into following the pigeon as it flies low over the street toward a nearby park. 6-10s: The camera continues tracking the pigeon as it flies into the park and lands among other pigeons on the ground. An old man is sitting on a bench throwing bread crumbs. The pigeon walks forward and starts eating the bread naturally. The camera moves to ground level, smoothly following the pigeon as it eats. 10-13s: While the pigeon is eating, it transforms back into the man in a quick flash of white mist and particles. He rises from a crouch, stands up, and casually shakes his shoulders and arms. The camera rises with him and continues tracking as he walks calmly toward the old man on the bench. 13-15s: The man reaches the old man. They share a quick, respectful fist bump. The man then turns and walks away confidently into the park. The camera slowly pulls back in one continuous movement, revealing the old man watching him leave with his mouth slightly open in quiet astonishment. Photorealistic real film capture, ultra-detailed skin, clothing, feathers and urban textures, perfect real-world physics during the fall and transformations, natural motion blur, cinematic color grading, heavy realistic film grain, stable real performer, no digital artifacts, authentic urban location quality, 100% practical footage feel with subtle mystical transformation effects captured on film. share yours!

TechHalla

42,633 次观看 • 29 天前

Would you dare chase justice while swinging thousands of feet above traffic below? Seedance 2 prompt on BudgetPixel AI Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.

Sharon Riley

59,224 次观看 • 8 天前