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john wick seedance text to video prompt: [STYLE / CINEMATIC SETUP] A 10.5-second, 16:9 photorealistic AAA action-game cinematic rendered at real-time speed with no slow motion. The setting is a cramped, cluttered late-night Asian restaurant connected to a rain-soaked street. Cyan-green fluorescent light, red neon and warm practical lamps...

24,627 Aufrufe • vor 1 Monat •via X (Twitter)

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Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. D crashes sideways into two or three desks. The camera arcs around her shoulder and jitters slightly at each impact. No cuts. 9–12s: Opponent C rushes in from the chalkboard side. The protagonist clearly grabs C's collar with her left hand. C's face must be fully visible from the front and clearly different from the protagonist. The protagonist lands one short, hard punch to C's face, then immediately throws a powerful high kick or flying high kick into C's chest. The force sends C backward into the green chalkboard. The protagonist remains in the foreground and never touches the board. The protagonist's face should be side-profile or partially obscured. C's face should be clearly visible from the front at the moment of impact. Their faces must never overlap in frame. Use a very brief 20% slow motion at the chalkboard impact: chalk dust bursts outward, and C slides down the board. The camera pushes up with the impact, then tilts down as C slides. 12–15s: Through the chalk dust, the camera hard-pans right. D makes one final charge. The protagonist sidesteps and lands a tight uppercut to D's chin, followed immediately by a cross. D crashes into a row of desks, causing a chain reaction of collapsing desks and chairs. The camera drifts forward slowly. The protagonist adjusts her loose tie or ribbon and brushes chalk dust off her shoulder. Her expression stays cold and serious. She walks past the camera and exits the frame. Dust floats in the sunlight. Natural ending. =================== Made with Flova #FlovaAI #FlovaCPP

TSUBAKI

19,596 Aufrufe • vor 2 Monaten

Seedance 2.0 on Higgsfield AI just raised the bar. The quality, motion, and creative control are on another level. Full open-source prompts & assets below. SCENE CONTEXT A young man carries the sleeping woman into her pink bedroom, lays her down on the bed, covers her with the blanket and switches off the lamp, then sits on the floor at the foot of the bed, rests his head on the mattress edge, and falls asleep there, keeping a respectful distance. ACTIVE REFERENCES >>: young man, messy light-brown hair, white t-shirt, carrying then floor-sitting posture, tender careful movement. 100% matches the reference. >>: sleeping young woman, low pigtails, pink hair-roller clip, beige t-shirt with brown long sleeves, pink plaid pajama bottoms, eyes closed, carried then lying tucked in bed. 100% matches the reference. >>: pink bedroom. 100% matches the reference. Every element and corner is preserved and stays consistent across all shots. LOCATION MAP Pink bedroom, remembered corner by corner from >> and held identical in every shot: - Wooden door with brass knob and dark wood trim / wardrobe on one side wall. - A large ornate pink-and-white Victorian dollhouse standing on the floor against the wall. - A wide window with sheer white curtains, cool outside light filtering through. - A vanity desk with an upright mirror and a pink desk chair beside the window, a leafy potted plant next to it. - A tall warm floor lamp — the main practical light — near the bed, wall-mounted shelves with small items above it, wood wainscoting along the lower wall. - An ornate white bed frame with pink ruffled bedding and a soft pink pillow, the central anchor of the room. - A woven area rug on a wooden floor, light soft clutter (tissue boxes, papers) scattered naturally. Open floor between the door and the bed is his carrying path; clear floor space at the foot of the bed is where he sits. FIRST FRAME AND SPATIAL BLOCKING The first visible frame matches the attached carry reference exactly: he stands mid-room holding her in a bridal carry, her head resting against his chest and shoulder, eyes closed, pink plaid fabric bundled across his forearms, the white ornate bed and pink bedding soft behind, sheer-curtained window and dollhouse readable in the background. No empty establishing frame. FORMAT MODE Controlled four-shot sequence with HARD CUTs at 3.5s, 7.5s, and 11.0s. Real-time motion, gentle handheld for the carry only. No subtitles, no music. OPTICS Shot 1 (carry): 50° diagonal field of view, standard normal lens character, camera 1.5 to 2 meters, clean medium two-shot holding both faces. Shot 2 (lay down): 56° diagonal field of view, near-normal lens character, camera low at the head of the bed looking down along her body, 1 to 1.3 meters, shallow depth on her settling face. Shot 3 (blanket + lamp): 63° diagonal field of view, slightly-wide lens character, camera 2 meters back at a bedside three-quarter angle, wide enough to hold him, the tucked bed, and the floor lamp in frame. Shot 4 (floor sleep): 63° diagonal field of view, slightly-wide lens character, camera low at the foot of the bed, then a slow crane-up to a high three-quarter looking down the length of the bed. CAMERA Shot 1: gentle handheld follow, slow dolly-in with him toward the bed, subtle vertical bob and weight-shift pulse matching the carry, human motion not digital jitter. Shot 2: separate angle from the head of the bed; slow push-in as he lowers her, settling as her head meets the pillow. Shot 3: static-leaning three-quarter as he draws the blanket up and tucks it, then reaches and clicks off the floor lamp; frame holds through the drop into moody low light, her tucked body still framed. Shot 4: low static at the foot of the bed as he sinks to the floor and lowers his head to the mattress edge, then a smooth crane-up to a high three-quarter — her tucked on the bed, him asleep on the floor below. ACTION TIMING 0.0s to 3.5s: he carries her in a bridal hold, walking slowly toward the bed, her head lolling gently against his chest, pigtail swaying with each step. 3.5s HARD CUT. 3.5s to 7.5s: from the head-of-bed angle he lowers her onto the mattress, her shoulders and head settling into the pillow, hair fanning out, body coming to rest. 7.5s HARD CUT. 7.5s to 11.0s: he draws the pink blanket up over her and tucks the edge along her shoulder with both hands, then reaches to the floor lamp and switches it off; the warm glow dies and the room falls to cool moody window light — she lies exactly as he left her, tucked and unmoved. 11.0s HARD CUT. 11.0s to 15.0s: in the dim room he lowers himself to sit on the floor at the foot of the bed, rests his head sideways on the mattress edge near her feet, settles, breathing slows, and he closes his eyes and falls asleep there — not on the bed, a clear respectful distance kept. PHYSICS Her body carries real dead-weight during the carry — limbs sag, head lolls, pigtail swings freely. As he lowers her, pillow and mattress compress under her head and shoulders, hair sliding and resettling; the pink blanket drapes and folds naturally as it is pulled up and tucked. His footsteps are grounded heel-to-toe with real weight transfer. As he sinks to the floor his weight settles, one arm resting on the mattress, head lowering onto the edge which dips slightly; his eyelids close with a soft final settle. LIGHTING Cinematic low-key interior, moody and restrained, never bright or flat. Primary motivation: the warm floor lamp and a low bedside practical, casting soft warm pools with gentle falloff into deep but detailed shadow, cool bluish light from the sheer-curtained window balancing the warmth for filmic warm-cool contrast. Naturalistic film texture, soft grain, gentle highlight rolloff, faces modeled and readable within the low light, not lit up. Shots 1–3 carry the warm lamp motivation. At the lamp switch (shot 3) the room drops to cool low-key window moonlight — atmospheric, shadows deep, her tucked form and his movement still clearly readable, never a crushed black frame. Shot 4 stays in this cool moody light, his sitting, head-lowering, and closing eyes visible, the bed and floor softly modeled by the window. AUDIO Shot 1: soft footsteps, faint effort breath under her weight, a quiet sleepy sigh from her. Shot 2: soft mattress and pillow settle as she comes to rest. Shot 3: gentle blanket rustle as he tucks her in, a quiet lamp-switch click, room tone shifting. Shot 4: a soft floor settle and faint cloth rustle as he sits and lowers his head, then quiet steady breathing from both. No dialogue, no music, no subtitles. POSITIVE LOCKS First frame matches the attached carry reference exactly. Man matches >> exactly, woman matches >> exactly. The bedroom matches >> exactly and every listed corner — door and wood trim, ornate dollhouse, sheer-curtained window, vanity with mirror and pink chair, floor lamp, shelves, ornate white bed with pink ruffled bedding, woven rug — stays present and consistent across all four shots, with no new or missing furniture. Carrying and laying her down are two separate shots with different angles. Lighting stays cinematic and dim, motivated by the practical lamps, never bright or flat. When the lamp is switched off she remains tucked in the exact pose he left her, unmoved. He does not lie on the bed: he sleeps sitting on the floor at the foot of the bed with his head on the mattress edge, a clear respectful gap kept.

𝗦𝗮𝗻𝗶𝗮

51,899 Aufrufe • vor 2 Monaten

seedance 2.0 Our website is now live. prompt: Theme: The final play in the atmosphere of the NBA Finals, a superstar's step-back three-pointer for the game-winning shot. Duration: 15 seconds. Frame: 9:16. Vertical screen. Style: Ultra-realistic sports live broadcast + cinematic bullet time replay of key moments. Core principle: Like a live broadcast, not a game, not a commercial studio shoot. 15-second storyboard: 0.0s - 2.5s Close-up sideline shot, the protagonist dribbles the ball at a 45-degree angle on the right side. The arena is packed, with a real score bar and countdown at the top. The camera shakes slightly, like a handheld stabilizer used with a telephoto lens for broadcasting. The rubbing of shoes and the suppressed cheers of the crowd can be heard. 2.5s - 5.0s The defender closes in, the protagonist dribbles and changes direction repeatedly, probing with his shoulder, the physical contact is obvious. The camera zooms in on the dribbling area above the chest and waist, sweat, breathing, and jersey movements are clearly visible. The basket remains visible in the upper part of the frame. 5.0s - 7.0s The protagonist suddenly stops and steps back, creating half a step of space. The timer has only 2 to 3 seconds left. The commentator's volume rises, and the audience begins to stand. This is a build-up of emotion, no slow motion. 7.0s - 8.5s: Jump and release, entering bullet time. The camera circles in a semi-circle from the protagonist's side and front, moving at an extremely slow speed. Focused close-ups: fingers flicking the ball, beads of sweat hanging in the air, jersey fibers, shoe soles leaving the ground, audience flashes, the backboard and lights creating a strong sense of spatial depth. 8.5s - 10.5s: Instantly returning to normal speed, the basketball arcs high towards the basket. The camera zooms in slightly, the net, rim, and scoreboard all in focus. The sound effects tighten, briefly lowering the ambient noise to make the basket more impactful. 10.5s - 12.0s: Swish through the net, the "swish" of the net is very clear, the buzzer sounds almost simultaneously. The score changes, the commentator explodes, the audience erupts. 12.0s - 15.0s: The protagonist lands, turns around, and roars or spreads his arms in celebration; teammates rush over, the audience erupts in cheers, and cell phone flashes fill the screen. The camera then switches back to a live broadcast style, retaining a slight sense of compression and the chaotic atmosphere of the scene, like capturing the actual moment after the match.

underwood

33,358 Aufrufe • vor 5 Monaten

MiniMax H3 MiniMax Design (H3) just dropped, and I tested it with this 15-second prompt. The results were more interesting than I expected. The character movement, physical interactions, and shot continuity are all impressive. At first glance, it already feels very close to Seedance 2.0. Watch the final video and find the full prompt below 👇 15-second, 16:9 vertical, continuous single-take video that looks like authentic smartphone footage accidentally captured by a passerby in a city park. Overcast natural daylight, subtle handheld shake, limited phone stabilization, occasional autofocus adjustment, and realistic smartphone compression. The absurd event is filmed with a completely serious, unscripted documentary feeling. 0–3s: [Handheld medium shot] A middle-aged man wearing a dark business suit and tie crouches beside the stone edge of a pond. With a completely serious expression, he slowly scatters pieces of bread from a paper bag to several ordinary koi. Small ripples spread across the water as the fish gather in front of him. 3–7s: [Camera instinctively moves closer] An abnormally huge orange-and-white koi suddenly surges out of the murky water, briefly lifting its upper body above the surface and biting down on the entire bread bag in the man’s left hand. He freezes for half a second, then grips the bag with both hands and leans backward. Startled, the person filming steps back. The image briefly loses focus before locking onto the man and the giant fish again. 7–11s: [Close handheld action shot] The giant koi pulls violently toward the deeper part of the pond. The wet paper bag stretches, the man’s arms tense, and his leather shoes slide repeatedly across the wet stone. His knee strikes the edge of the pond. He tries to brace himself with his right foot, but the sole loses traction and his center of gravity moves past the edge. Water, pieces of bread, and fallen leaves scatter from the force as the camera operator hurriedly moves sideways. 11–15s: [Impact and final hold] The paper bag suddenly tears. The man loses all support and pitches forward into the pond, creating one heavy, realistic splash. The camera quickly tilts downward while keeping the center of the pond visible. The man resurfaces with duckweed covering his head and his wet tie stuck across his face. The giant koi calmly swims past him with the remains of the bread bag still in its mouth. The camera holds on the man’s stunned expression while the koi casually swims away beside him. Keep the man’s face, dark suit, tie, and paper bag visually consistent throughout. The koi must retain the same orange-and-white markings and enormous size. The pulling, sliding, loss of balance, and fall must show believable weight, inertia, traction, and water displacement. Natural park ambience and a realistic splash only. No dialogue, no subtitles, no music. Avoid cuts, character teleportation, changes in the fish’s size, extra limbs, and cartoonish acting. #MiniMaxH3 #AIVideo

underwood

12,373 Aufrufe • vor 2 Monaten

MiniMax H3 Character Introduction Prompt: Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features. Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion. 0–4s Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment. 4–8s Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette. 8–12s Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe. 12–15s End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal. VISUAL DIRECTION Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction. CAMERA Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion. ENVIRONMENT Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.

Kōda

109,433 Aufrufe • vor 1 Monat

Grok Imagine text-to-video prompt: SCENE CONTEXT One continuous locked-off wide shot inside a cluttered high-rise gaming apartment at night. A fully clothed adult man sits at his desk facing the monitor, absorbed in a computer game. An adult anime woman (age 22 or older) carrying a metal frying pan sneaks up behind him from frame-left, swings the pan hard and fast into the back of his head with a single whip-crack strike that knocks him out cold instantly, his head dropping hard onto the desk with a small bounce. She delivers a short Japanese line, then runs off frame-right while giggling. LOCATION MAP Foreground: edge of the desk and chair legs. Midground: the seated man at the gaming desk with dual monitors, keyboard, mouse, RGB lighting, and scattered energy-drink cans. Background: cluttered apartment wall with posters, shelves of figures, city-window view at night. The anime woman enters from frame-left rear, moves behind the man's chair, then exits frame-right. Warm practical room lamps mixed with cool blue monitor glow and red PC accent lights. FIRST FRAME / BLOCKING Wide shot already framed and locked. The man is seated center-right, torso facing the monitors, head slightly forward. The anime woman is partially visible at the far left edge of frame, body oriented toward the man, frying pan held low in both hands at waist height. Spatial relationship readable immediately: she is behind and slightly to his left, outside his peripheral vision. FORMAT MODE One continuous shot, the camera does not cut on its own. The frame stays identical from first second to last. OPTICS 47° neutral wide FOV, eye-level height matching the man's seated eye line, deep focus so both the desk and the space behind the chair remain sharp. No drift for the full duration. CAMERA Locked tripod, completely stationary, frame fixed for the entire 15 seconds. The operator stays hands-off after the first frame. ACTION 0.0s–3.5s — The man clicks the mouse and taps the keyboard with natural, focused movements, leaning slightly toward the monitor. The anime woman advances on light tiptoe steps from frame-left at about 3 km/h, body low, frying pan close to her torso, eyes fixed on the back of his head. 3.5s–6.0s — She reaches the position directly behind his chair and coils into a short compact wind-up: pan raised above her right shoulder, both hands gripping the handle, weight loaded onto her rear foot, hips turned slightly away like a batter ready to swing. 6.0s–6.5s — She uncoils and swings hard and fast: hips rotate first, shoulders whip through, the pan accelerates through a tight horizontal arc and reaches roughly 30 km/h at the moment the flat of the pan meets the exact center of the back of his head. The full swing takes 0.4 seconds from launch to contact, a single clean whip of motion. 6.5s–7.5s — Knocked out cold, lights out on impact. On the exact contact frame his eyes shut and every muscle releases at once. His head drops hard and fast, driven forward by the strike, and his forehead smacks the desk surface with a solid thud, bounces up once about five centimeters, and lands again, coming to rest cheek-down on the desk. His torso folds forward behind the falling head, arms flopping off the keyboard and mouse and settling limp on the desk. He is out cold and remains completely motionless from this point through the end of the shot, head down, dead to the world. 7.5s–10.5s — She lowers the pan to her side, stands upright behind the slumped man, and speaks her line with clear lip sync while looking down at his knocked-out body, chest rising with a satisfied breath. 10.5s–15.0s — She turns sharply to her right, takes three quick running steps toward frame-right at about 10 km/h, and exits the frame still holding the frying pan, body leaning forward into the run, shoulders bouncing with a giggle. PERFORMANCE Man: fully absorbed in the game until impact, natural micro-adjustments of hands and slight forward lean. From the contact frame onward he is unconscious dead weight: face slack, jaw loose, eyes closed, zero muscle tension anywhere in his body. After the head bounce settles he is a motionless heap draped over the desk, held perfectly still through the end of the shot, clearly out cold. Anime woman: bright adult face with clean 2D cel-shaded features, mischievous grin, tongue pressed to the corner of her mouth during the wind-up. The swing is committed and athletic: full-body rotation, arms extending through the arc, a small follow-through past the contact point before she checks the pan. After the hit her posture opens into a brief proud stance, then she pivots and runs with lively bouncing steps and a visible giggle that lifts her shoulders. Eyes stay alive with micro-saccades throughout. Playful older-sister prank energy, posture upright and comedic. PHYSICS The frying pan carries visible metal mass and inertia: it lags a fraction behind her hands at the start of the swing, whips through the arc with accelerating momentum, and stops dead on contact with a small vibration through the pan face and her forearms. The man's head falls as pure dead weight accelerated by the strike: fast drop, hard contact with the desk, one small five-centimeter rebound, then final settle with zero further motion. The desk registers the impact: a nearby energy-drink can jitters, the mouse shifts a centimeter. His torso folds forward behind the head and settles as a limp mass, no residual muscle movement afterward. Her hair and clothing trail the swing rotation with natural delay and settle after the follow-through. Her footsteps show clear weight transfer on the sneak and the exit run. LIGHTING Primary sources: warm 3200K practical desk and room lamps from upper left, cool monitor glow illuminating the man's face and hands, red PC case lighting under the desk. Soft natural falloff into the background. The pan catches a brief warm lamp glint as it whips through the swing arc, and the contact shadow of the pan and her arms sweeps across the man's back at the moment of impact. AUDIO Clear adult feminine Japanese anime voice with accurate lip sync delivering exactly: 「おやすみなさい!」 A sharp air-whoosh as the pan whips through its arc, ending in a single bright comedic metallic BONK on contact, followed immediately by a solid wooden thud as his head hits the desk and a lighter second tap on the bounce landing. Continuous quiet keyboard taps and mouse clicks up to the hit, then silence from the desk. Computer-fan hum, faint game audio from the speakers, quiet room tone, distant city ambience through the window. Her light footsteps on the floor, then a short bright giggle as she runs. Only the listed sounds and the single spoken line. STYLE Photorealistic cluttered apartment interior combined with a crisp, clean 2D cel-shaded adult anime character. Warm practical lighting mixed with cool monitor and red PC accents, natural contact shadows, light cinematic grain. Wholesome slapstick gaming-comedy tone, the energy of a classic anime frying pan bonk. POSITIVE LOCKS Camera remains completely locked and stationary for the full 15 seconds, identical framing first frame to last. The man keeps facing his monitors until the strike and is knocked out cold on the exact contact frame: head drops hard and fast, forehead smacks the desk, one small five-centimeter bounce, then final rest, body limp and motionless through the end of the shot. Single pan strike only, swung hard and fast with full-body rotation, the arc completed in 0.4 seconds. Anime woman is clearly adult (22+), modest casual gaming-themed clothing, 2D cel-shaded style only. Only the one scripted Japanese line is spoken.

tetsuo

12,738 Aufrufe • vor 1 Monat

She said nothing… until everything came out 😌 Generated with Seedance 2.0 on BudgetPixel AI Prompt : Main Character: A beautiful Korean high school girl wearing a realistic Korean summer school uniform (하복). Natural skin texture with no beauty retouching. Hair becomes messy during combat, with expressive emotional acting. Facial proportions remain fully consistent throughout all shots. She begins timid and shocked, then gradually becomes determined and defiant. 0–1.5 seconds: The female lead quietly studies at her desk. Four delinquent schoolgirls surround her and begin bullying her. They mock her for studying, aggressively sweep her books off the desk, and shove her shoulders. Wide-angle handheld camera movement. Books fly in slow motion. Tense classroom atmosphere. Realistic school bullying energy, shaky camera motion, cinematic realism. 1.5–3 seconds: Close-up of the protagonist’s face. She slowly stands up. Her expression shifts from fear to cold determination. The bullies remain blurred in shallow depth of field behind her. A 0.5-second moment of silence. Slow cinematic push-in shot. Silence except for ambient classroom sound and tense breathing. 3–5 seconds: First confrontation. One bully throws a punch; the protagonist blocks and counters with a strike to the stomach. Another attacker rushes from the side; she dodges and retaliates with a spinning elbow strike. Handheld tracking shots follow the motion closely. Dynamic motion blur, impact camera shake, realistic fight choreography. No supernatural effects. 5–8 seconds: The remaining two bullies attack simultaneously with punches and kicks. The protagonist uses quick footwork and evasive movement to avoid hits. Dynamic 360-degree rotating camera movement. Rapid chained kicks and elbow attacks knock the attackers down. Classroom desks and objects shift from the impacts. Intense cinematic action pacing. 8–10 seconds: The final attacker charges toward the protagonist. The female lead leaps high into the air. Low-angle shot from the ground. 30% slow motion. Hair and skirt flow naturally. Dramatic cinematic lighting. Floating dust and airborne particles drift slowly through the air. 10–12 seconds: Midair 360-degree spinning kick. Slow-motion impact directly hits the final bully’s chest. Extreme close-up of the collision. The bully is launched backward into the classroom wall. Debris and dust explode outward. All bullies collapse onto the floor. Immediately after landing, the camera speed snaps back to normal for dramatic impact. 12–14 seconds: Victory moment. The protagonist stands alone in the center of the classroom, breathing heavily. The four bullies lie defeated around the room. The camera slowly and dramatically pushes toward her face. Soft cinematic bokeh background. Her expression is determined yet emotional. 14–15 seconds: Freeze-frame close-up. The protagonist stares directly into the camera and calmly says in Korean: (“I need to get into college.”) Delivery is realistic and emotionally restrained. After the line ends, she returns to looking like an ordinary student. Calm, emotional ending. The film emphasizes the intense academic pressure faced by Korean students. Style References: Korean action cinema, ultra-realistic cinematography, cinematic handheld action, emotional realism, grounded fight choreography, realistic Korean classroom atmosphere, high-budget Netflix K-drama aesthetics, cinematic lighting, dramatic silence beats, powerful female protagonist, grounded emotional tone. Negative Prompt: Cartoon, anime, CGI-looking textures, fake skin, extra limbs, distorted faces, exaggerated fantasy armor, unrealistic physics, low quality, blurry faces, overexposed lighting, comedic tone, childish style, fantasy classroom, male protagonist, bad anatomy, unrealistic body proportions, supernatural effects, glowing eyes, energy auras, magic.

Ai Arainz

82,611 Aufrufe • vor 4 Monaten

Turning a chaotic classroom into a cinematic AI scene.Realistic motion, natural emotions, and stunning details. Created on seedance 2.0 Prompt: 15-second cinematic video prompt: A realistic young Korean schoolgirl stands in the center of a messy classroom, wearing a white short-sleeve school uniform shirt with a red ribbon tie and a dark gray pleated skirt, while several students sit and move around behind her. Books, papers, notebooks, and classroom objects are scattered and flying through the air, creating a chaotic but realistic atmosphere. She slowly walks forward toward the camera with a serious, calm expression while the background students react naturally to the sudden chaos. The camera tracks backward smoothly, keeping her centered in a vertical 9:16 composition with realistic handheld movement. Papers and objects continue falling around her with believable gravity, motion blur, and natural physics. Around the middle of the video, she raises one hand slightly while continuing to approach the camera, maintaining the same face, hairstyle, uniform, and body proportions. In the final seconds, the camera moves closer to her face as she gently brushes her hair away from her eyes, looking directly into the lens with a subtle emotional expression. Use natural classroom lighting, realistic skin texture, detailed fabric, authentic shadows, cinematic depth of field, and photorealistic visuals throughout, with smooth continuous motion and no cuts.

Maha

21,152 Aufrufe • vor 10 Tagen

Every inch of this train becomes a weapon when survival is the only option. Made this video for @thankyouai_hq by using GPT Image 2 + Seedance 2.0 prompt Part 1 (0–15 Seconds) A cinematic 15-second realistic action sequence inside an empty modern subway train car at night. Fluorescent ceiling lights cast harsh, cool white reflections across polished gray floors, brushed metal walls, silver handrails, and blue fabric seats. The train moves at high speed, creating subtle vibrations as overhead straps sway naturally. A fierce East Asian woman in her late 20s with dark hair secured in a tight high bun wears sleek black tactical gear consisting of a fitted long-sleeve compression top, cargo pants, combat boots, fingerless gloves, and tactical harness straps. She faces four heavily armed male assassins dressed in black tactical uniforms with balaclavas. The sequence opens with a low-angle tracking shot as the assassins rapidly surround her. She instantly drops into a low combat stance, slides across the polished floor beneath a sweeping attack, and uses the momentum to sweep an opponent's legs. She springs to her feet, delivering rapid elbow strikes and spinning back kicks while weaving between vertical poles and seat rows. One attacker charges from behind; she vaults over a subway seat, plants both feet on the seatback, and launches herself into a flying kick that knocks him backward into the train doors. Another assassin swings a baton, but she ducks, rolls beneath the strike, grabs an overhead handrail, and swings through the aisle to deliver a powerful mid-air double kick that sends two attackers crashing into opposite rows of seats. Fast handheld camera, dynamic tracking shots, Dutch angles, realistic impacts, gritty high-contrast desaturated color grading, movie-quality choreography inspired by Atomic Blonde and John Wick. No music, only heavy breathing, punches, impacts, footsteps, metallic rattles, and train ambience. Part 2 (15–30 Seconds) — Continuation Continuation of the exact same subway fight with identical character appearance, clothing, lighting, camera style, and environment. The East Asian woman maintains the same hairstyle, tactical outfit, and fluid fighting style as the battle intensifies inside the moving subway car. One assassin pulls a combat knife while another rushes with a metal pipe. She sidesteps at the last second, forcing them to collide before countering with rapid knee strikes and a spinning hook kick. She dives low between seat rows, crawls beneath grabbing hands, then explodes upward into a devastating uppercut that sends one attacker crashing into a glass partition. The tempered glass shatters realistically as fragments scatter across the floor. She grabs a dropped backpack and hurls it into another attacker's face before using a vertical pole to spin around with incredible momentum, delivering a flying roundhouse kick that throws the final assassin through a subway window. Glass bursts outward in slow, realistic fragments while cold night air rushes into the train. The final moments show the floor covered with shattered glass, abandoned weapons, backpacks, and defeated assassins. She stands breathing heavily in the center aisle, adjusting her fingerless glove before calmly walking toward the subway doors as sparks flicker from damaged lighting overhead. Dynamic low-angle tracking, close-up impact shots, handheld cinematography, realistic physics, gritty desaturated color grade, razor-sharp action, cinematic lighting, no music, only realistic fight sounds, shattering glass, metallic impacts, train rumble, and heavy breathing.

Sharon Riley

38,823 Aufrufe • vor 2 Monaten

MiniMax H3 Prompt Share Anime fashion film with dance moves. You can use this for your anime music videos, openings or outros. Just add your character. Also, you can tweak the prompt however you like. Prompt: 15-second experimental anime fashion film. Use @[character reference] for the character’s exact identity, outfit and rendering style. A pristine, uniform lemon-yellow cyclorama with a seamless matte floor. Flat, clean yellow throughout, free of grain, gradients and set dressing. 16:9. No text or logos. The character performs one fast, unconventional dance phrase: ankles weave while the torso stays suspended, a wrist flick ripples through both elbows into a chest pop, knees fold into a low corkscrew pivot, then a heel swivel unwinds the body into an off-balance editorial pose. Continue through asymmetric shoulder rolls, angular arm threading around the face and a sideways glide with the head counter-rotating toward the lens. Every sharp lock immediately releases into another surprising movement. Convincing weight, precise foot contact and expressive follow-through. Electric cyan and hot pink dominate the motion effects. Bold, opaque silhouette afterimages peel away from opposite sides of the body, replay the previous gesture a fraction late and slam back into alignment on each pose. Arm sweeps stretch them into broad curved ribbons; crossing steps weave pink and cyan trails around the ankles; rapid turns fan out overlapping screen-print impressions. At the strongest accents, oversized cyan and pink cutouts of the current pose slide across the foreground, briefly masking the lens. Keep the real character crisp and recognizable, with clean yellow visible between effect bursts. The camera dances in counterpoint: skim backward at ankle height through advancing footwork, whip upward around an outstretched wrist into an extreme face close-up, then use the passing forearm to cut into a rotating overhead view of the low pivot. Dive to a tilted low-angle full-body composition as the character rises. Orbit opposite the sideways glide, exaggerating hands and feet near the wide lens. Accelerate between compositions and brake hard on pose locks. Finish with a sudden forward lean toward the lens while enormous pink and cyan echoes continue leaning farther, sweeping past both sides of the camera. Snap wide: the character lands a final asymmetric pose as the colored echoes collapse precisely into the silhouette. Hard cut to black. 170 BPM broken beat, syncopated accents, fluid animation and razor-fast camera transitions. No slow motion or prolonged holds.

Kōda

31,779 Aufrufe • vor 20 Tagen

Seedance 2.0 Takeshi's Castle (Roller Game version) prompt 🎎 Authentic 1980s Japanese television game show broadcast footage, realistic recreation of original Takeshi's Castle ENG camera footage, natural handheld camera with subtle shake and tracking, broadcast video noise, analog grain, limited dynamic range and color saturation of the era, slight color bleeding on highlights, chaotic energetic atmosphere of the original show. No reference images provided. Generate the entire scene from the text description. 0-3s: [Wide handheld tracking shot from the side] A determined young Japanese male contestant in his mid-20s, short black hair, wearing a bright orange tracksuit with white stripes, white sneakers and a white headband, sprints confidently from the wooden starting platform onto the first of several large spinning cylindrical logs floating over a murky pond. He runs with pumping arms and focused expression as the log begins to rotate slowly beneath his feet, causing his body to wobble slightly. Water ripples and splashes lightly around the base of the logs. 3-6s: [Dynamic medium tracking shot moving alongside] He leaps to the second spinning log at a slightly higher level, landing with bent knees to absorb the impact. The faster-rotating drum spins his feet out from under him; he flails his arms dramatically to regain balance, torso leaning left then right, face shifting from concentration to surprise. The log's wet surface glistens as he struggles to stay upright. 6-9s: [Closer side profile action shot with motion blur] Pushing forward to the third log, his right foot slips on the spinning wet wood. He lurches forward violently, arms windmilling, body twisting as he tries to recover by crouching low. His left leg dips into the water creating a splash, but he pulls it out and continues with desperate momentum, the rotating cylinder throwing off his rhythm. 9-12s: [Dynamic tracking shot from a three-quarter angle] He attempts a running jump to the next log but the combined spin and his forward speed causes him to lose all balance. His body tilts backward sharply, legs kicking in the air, arms reaching out for nothing as he begins to fall off the side of the log. 12-15s: [Impact focused shot with water dynamics] The contestant falls backward off the spinning log into the pond with a huge explosive splash, water shooting up around his body. He submerges briefly, then resurfaces gasping and flailing, completely soaked, as the logs continue their relentless spinning in the background. His expression is one of shocked defeat mixed with the show's signature comedic failure. High fidelity recreation of 1980s analog broadcast video, visible natural grain and broadcast noise, realistic motion characteristics of old ENG cameras, coherent but slightly imperfect physics and movement as seen in original Takeshi's Castle episodes, era-accurate color response and limited dynamic range, stable character with the natural imperfections of analog footage, no modern digital sharpness or artifacts.

TechHalla

138,188 Aufrufe • vor 2 Monaten

Fast-paced action, cinematic atmosphere, and intense visuals. I created this with Seedance 2.5 on WeryAI Create yours here 👇 Prompt: REFERENCE / IDENTITY LOCK Use Reference Image 1 as the exact identity lock for the adult male spy. Preserve identical face, facial proportions, black hairstyle, skin tone, physique, outfit and accessories throughout. No identity or wardrobe changes. 15-SECOND CINEMATIC ACTION — 24FPS, REAL-TIME Photorealistic Hollywood spy-action, ARRI Alexa Mini, 27mm spherical lens, 4K, 24fps, realistic physics, sharp cinematic film grain, aggressive handheld camera, dynamic tracking, whip-pans, low-angle combat shots and realistic motion blur. 9:16 vertical. ENVIRONMENT Continue inside the same oil-soaked industrial factory. Thick smoke, flickering cyan-white fluorescent lights, sparks, steam bursts, broken glass, damaged machinery, oil-covered concrete, fallen enemies, barrels, conveyor belts, steel columns, overhead crane and elevated platforms. Maintain perfect continuity. 0–4 SEC: Immediately after the final gunshot, two armed reinforcements burst through a steel security door while another enemy rappels from an overhead crane. The spy instantly sprints forward, steps onto a fallen crate and launches into a flying side kick, crushing Enemy 6 into the steel door. He seamlessly follows with a spinning tornado kick, knocking Enemy 7 from the rappel line into stacked barrels. 4–7 SEC: Enemy 8 opens automatic fire. The spy rolls underneath the gunfire, draws a combat knife with his left hand, slashes the weapon arm and disarms him. He traps the wrist, pivots with precise Kung Fu footwork, throws Enemy 8 over his shoulder and finishes with a powerful downward axe kick. 7–10 SEC: Warning alarms activate as a heavily armored operative with a ballistic shield charges. The spy sprints toward him, rebounds from a steel column, performs a short wall-run and launches an aerial bicycle kick, knocking the shield upward. He lands behind the operative, executes a rapid arm lock, elbows, knees and spinning back kick, sending him through a steel railing onto the lower floor. 10–13 SEC: Enemies on elevated platforms open fire. The spy dives behind a moving conveyor, slides underneath it and fires four rapid tactical shots through narrow openings, eliminating two attackers. He emerges, grabs a hanging industrial chain, swings across a machinery gap and launches a flying double-foot kick into the final attacker, smashing him through reinforced safety glass. 13–15 SEC: The spy lands in a controlled three-point stance. Red emergency lights replace the fluorescent lighting. A massive fuel pipeline ruptures behind him, creating a realistic towering wall of fire. Without looking back, he calmly turns toward a dark industrial corridor. Brief cinematic push-in, then hard cut to black at 15 seconds. CAMERA / LIGHTING: Aggressive handheld shaky-cam, fast dolly tracking, rapid whip-pans, dynamic low angles, close over-the-shoulder shots, realistic camera inertia. Cyan-white industrial lighting transitions into flashing red emergency lights and realistic orange fire illumination. Dense smoke, sparks, steam, muzzle flashes and realistic debris. PHYSICS: Grounded Kung Fu choreography, realistic human weight, momentum, impacts and ragdoll behavior. No wire-fu or superhero movement. Weapons and bodies remain physically consistent. NEGATIVE PROMPT: No slow motion, time-lapse, bullet-time, dreamy effects, superhero movement, unrealistic physics, exaggerated wire-fu, impossible parkour, poor anatomy, distorted face, identity changes, wardrobe changes, CGI artifacts, jitter, ghosting, duplicated limbs, weapon clipping, teleportation, unrealistic explosions, fake glass destruction, continuity errors or video-game movement. FINAL: 15 seconds, 9:16, 24fps, 4K, photorealistic Hollywood action, cinematic realism, sharp film grain.

Zar⭕on

16,702 Aufrufe • vor 1 Monat

He picked the wrong baddie to mess with. Made with seedance 2.5 Prompt : Create a 13-second ultra-realistic cinematic action sequence set inside a messy, atmospheric urban apartment/studio filled with books, posters, scattered furniture, old equipment and warm practical lamps. Two young women in realistic casual streetwear are engaged in an intense hand-to-hand fight. Begin with a wide establishing shot showing the entire room as the confrontation starts. One woman suddenly attacks with a long wooden object, while the other quickly blocks and dodges the attack. Build the sequence with fast, believable choreography: blocking, punches, evasive movements, close-range grappling, aggressive shoves and a powerful takedown. The fighters should move naturally with realistic weight, balance and physical impact. Clothing, hair and bodies should react naturally to every movement. Use dynamic handheld cinematic camera movement, alternating between wide shots, medium tracking shots, low-angle shots and tight close-ups during impacts. Add subtle camera shake and realistic motion blur during fast movements, but keep the characters clearly visible. The room should remain consistent throughout the sequence. Bright cool daylight streams through large windows while warm orange lamps illuminate parts of the room, creating a gritty cinematic teal-and-orange contrast. Use realistic shadows, volumetric light, dust particles and reflections on the slightly polished floor. Toward the final seconds, the fight becomes more intense. One woman loses balance and is thrown to the floor. The other remains standing in the foreground, breathing heavily and maintaining a strong defensive stance as the camera settles into a dramatic final shot. Ultra-realistic human movement, authentic fight choreography, detailed facial expressions, natural skin texture, realistic hair physics, cinematic depth of field, 35mm film look, high dynamic range, realistic motion blur, dramatic practical lighting, premium Hollywood action-film cinematography, no cartoon look, no exaggerated physics, no unnatural body deformation.

Noor 🌸

15,312 Aufrufe • vor 7 Tagen

Seedance 2.0 Prompt: Create a 15 second, 16:9 photorealistic nighttime urban fashion film sequence following one consistent young adult man through a frantic city run. SUBJECT: A slim young man in his early twenties with naturally messy short brown hair, slightly pale skin, lean athletic build, wearing an oversized plain white cotton T-shirt, loose black trousers and simple dark-and-white running shoes. Keep his facial structure, hairstyle, body proportions, clothing and footwear perfectly consistent throughout every shot. He should look genuinely exhausted from running: subtle perspiration, flushed skin, heavy breathing, naturally disheveled hair. No model-like posing. OVERALL VISUAL LANGUAGE: Raw contemporary street fashion music video mixed with documentary night photography. Photoreal, physically believable, imperfect and spontaneous rather than polished CGI. Shot as though a real camera operator is chasing the subject through the city. 24fps cinematic motion, natural 180-degree shutter motion blur, approximately 24mm wide-angle full-frame lens aesthetic for chase shots, occasional 35–50mm observational shot, realistic handheld operator movement, slight rolling-shutter behavior during aggressive pans, imperfect focus pulls, subtle sensor noise and fine low-light grain. Do not make the camera artificially smooth. Preserve tiny footsteps, vertical camera bounce, imperfect reframing and occasional edge cropping when the operator struggles to keep up. COLOR: Cool cyan-green fluorescent interiors contrasted against deep blue-black nighttime streets and occasional warm amber streetlights. Natural skin tones despite mixed illumination. Slightly lifted fluorescent highlights, rich black shadows, modest digital grain, restrained saturation. Avoid glossy blockbuster grading. SHOT SEQUENCE: 0.0–1.5 SEC — Begin immediately behind the young man inside a modern underground transit passage. He rushes toward an escalator beneath long fluorescent tube lights. Camera follows only 1–2 meters behind him at waist/chest height. The oversized white shirt folds, stretches and moves naturally with every stride. Fluorescent fixtures create realistic exposure fluctuations as he passes underneath them. Patterned stone and brushed-metal architecture streak gently in the background. At approximately 1.3 seconds insert a 3–4 frame photographic negative/inverted silhouette flash followed immediately by a brief overexposed white flash, synchronized perfectly with the music. 1.5–3.3 SEC — Smash cut into a concrete underground corridor. Low handheld rear-follow shot as he sprints around a structural column and through a slightly empty parking/transit passage. Camera operator runs behind him, producing authentic vertical bounce and small rotational instability. His footsteps should demonstrate real body weight: heel contact, torso rotation, swinging arms, shifting fabric and believable momentum. 3.3–4.5 SEC — During a fast whip pan, city lights stretch into organic red, cyan and white trails caused by real long-exposure-style camera motion. The streaks naturally resolve into an extreme-wide nighttime city view from an elevated position. A nearly empty multi-lane street cuts through tall buildings. The runner is tiny in the lower central portion of the frame, emphasizing human scale against the architecture. No impossible traffic or duplicated pedestrians. 4.5–6.2 SEC — Hard cut to a lateral observational shot from across the street. The man runs horizontally past a glowing generic convenience storefront. The foreground is partially obscured by a dark architectural edge, producing the feeling that the camera accidentally catches him racing through the city. Cut immediately to a ground-level tracking shot beside a modern glass office building. Reflections of real streetlights ripple across the glass while illuminated apartment and office windows fill the distant skyline. 6.2–8.6 SEC — Cut to the bottom of a narrow indoor stairwell. Camera is low and nearly stationary, looking upward along symmetrical black stairs, silver handrails and white tiled walls under cold cyan fluorescent lamps. The runner suddenly appears at the top and races down toward the lens. His movements must obey real gravity and balance. One hand briefly contacts the railing. His shoes strike individual stairs rather than floating over them. As he passes extremely close to camera, allow the image to become partially blurred and imperfectly framed. Camera rapidly swings around behind him and follows onto the landing. 8.6–10.8 SEC — Hard cut as he bursts from the dark street into a brightly illuminated independent convenience store. Rear handheld chase through the doorway. The automatic exposure takes a fraction of a second to compensate for the dramatic brightness change. Realistic compact shop interior: densely stocked shelves, colorful snack packages, refrigerated drink cabinets, glossy commercial flooring, fluorescent ceiling panels, believable product variety but NO recognizable real-world brand logos. The runner navigates the aisle quickly while the wide-angle camera struggles to follow. 10.8–12.8 SEC — He reaches the refrigerated drink section and finally stops. Camera moves into a loose medium-close handheld angle. He pulls one clear plastic water bottle from the cooler, twists the cap open while catching his breath and immediately drinks. Show physically correct transparent plastic, liquid refraction, condensation, bottle deformation under finger pressure and believable hand anatomy. His breathing remains visible through subtle chest and shoulder movement. 12.8–15.0 SEC — He lowers the bottle, takes one final breath, suddenly turns and accelerates. Camera whips behind him. He sprints back down the store aisle toward the open doorway. Shelves naturally stretch with directional motion blur while the subject remains intermittently sharp. At 14.5 seconds he bursts through the doorway into the dark city. As he crosses the threshold, create a tiny physically plausible shower of warm orange sparks/light fragments from an unseen practical source outside, lasting only a fraction of a second — subtle, not magical. Camera stops inside the brightly lit store while he disappears rapidly into the black nighttime street. Finish on the contrast between the empty glowing doorway and the darkness outside. CUT TO BLACK exactly at 15.0 seconds. AUDIO / MUSIC: Original instrumental soundtrack, no vocals and no copyrighted melody. Fast 150–158 BPM nocturnal electronic breakbeat with underground fashion-film energy. Tight dry kick drum, punchy low sub-bass, nervous syncopated percussion, crisp metallic hi-hats, distant distorted synth pulse and a restrained atmospheric pad. 0–3 sec: minimal heartbeat-like sub pulse with rhythmic percussion building. 3–6 sec: bass and breakbeat enter harder during the city reveal. 6–9 sec: aggressive percussion synchronized to the stair descent. 9–11 sec: slight musical filtering during entry into the convenience store. 11–13 sec: beat briefly strips back while he drinks, leaving bass pulse and atmospheric synth. 13–15 sec: full beat returns with maximum momentum, then abrupt hard stop when the image cuts to black. REALISTIC SOUND DESIGN mixed underneath the music: running footsteps changing acoustically between tile, concrete, stairs and shop flooring; distant city traffic; escalator machinery; clothing movement; authentic breathing; stairwell reverb; fluorescent electrical hum; convenience-store door chime; refrigerator compressor ambience; plastic bottle handling; cap twist; water gulp; final door movement; subtle spark crackle. Sound perspective must follow camera distance naturally.

BMX

11,865 Aufrufe • vor 2 Monaten

How cinematic can pure motorcycle speed actually become on-screen? GPT Image 2 + Seedance 2.0 on Fish Creative prompt Create an explosive, high-speed motorcycle action sequence in 16:9, 24fps, exactly 16 distinct cuts, total runtime ≈ 16–17 seconds. A lone rider in a light green helmet and dark riding gear pilots a babypink sportbike along a narrow, winding paved mountain road that cuts through rolling green hills under a brilliant sunny sky with scattered white clouds and distant blue mountain ranges and water visible on the horizon. Preserve the exact bike color, rider silhouette, road markings, green landscape, fencing and lighting throughout — never redesign them. This film is 90 % pure kinetic camera motion and 10 % environmental beauty: aggressive low-to-high tracking shots, continuous forward motion with heavy speed blur, whip pans, snap zooms, sun flares and impact shakes. No text, no graphics, no logos — pure cinematic speed. ### CUT LIST CUT 01 | 0.00–1.00s Dynamic low-side tracking shot: red motorcycle accelerates away from a small parking area onto the winding asphalt road; lush green grass and fence posts streak past with heavy motion blur; bright sun flares at the top of the frame. **CUT 02 | 1.00–2.00s** Camera rises and locks behind the rider as the bike climbs the first gentle incline; green hills roll on both sides, a lone tree appears ahead, distant mountains and water visible on the right. **CUT 03 | 2.00–3.00s** Tight rear tracking; rider leans into a smooth left curve; the road surface and white dashed lines blur heavily; sun remains high and intense. **CUT 04 | 3.00–4.00s** Bike powers up a steeper section of road; camera stays low and centered, grass and fence posts racing past on both sides; distant valley opens on the right. **CUT 05 | 4.00–5.00s** High-speed straight section; camera drops even lower, almost road-level, capturing the red bike centered against the climbing green hillside and bright blue sky. **CUT 06 | 5.00–6.00s** Rider continues the climb; camera rises slightly and banks with the road; lush green slopes fill the left and right frame edges with strong motion blur. **CUT 07 | 6.00–7.00s** Bike approaches a crest; camera pulls back a fraction to reveal more of the endless green hills and the road stretching ahead under the bright sun. **CUT 08 | 7.00–8.00s** Rider leans into the next curve; camera swings wide then snaps back, capturing the red bike against the steep green embankment and metal guardrail. **CUT 09 | 8.00–9.00s** Tight following shot as the motorcycle accelerates past the guardrail; heavy speed blur on the grass and road surface; sun flare intensifies. **CUT 10 | 9.00–10.00s** Camera tilts upward dramatically, almost looking straight up the road; the red bike becomes smaller against the vast blue sky and white clouds while still racing forward. **CUT 11 | 10.00–11.00s** Sweeping aerial-style arc as the bike enters a wide left-hand hairpin; camera orbits slightly, revealing the full curve of the road, green slopes and distant mountains. **CUT 12 | 11.00–12.00s** High-angle tracking shot looking down on the red motorcycle as it carves the long sweeping curve; the road and guardrail form a perfect arc against the green hillside. **CUT 13 | 12.00–13.00s** Camera pulls higher still, showing the bike as a small red shape on the winding road that snakes across the vast green landscape toward distant valleys and peaks. **CUT 14 | 13.00–14.00s** Rider continues through the open hillside section; camera descends slightly and tracks from a higher three-quarter rear angle, capturing the bike, road and rolling green terrain. **CUT 15 | 14.00–15.00s** Wide high-angle shot of the motorcycle navigating the next gentle S-curve; a second distant vehicle appears briefly on the road ahead; lush green fields and scattered trees fill the frame. **CUT 16 | 15.00–16.65s Final high-speed tracking shot as the red bike continues along the open mountain road; camera gradually rises and the frame fills with bright green hills, blue sky and soft sun flare; the sequence ends on a sense of endless forward motion. ### Editing & Sound Extremely aggressive rhythm — continuous forward tracking with occasional whip pans, snap zooms and speed ramps, heavy motion blur on every surface, strong sun flares and subtle impact shakes on every crest or curve. No text, no graphics, no slow-motion. BGM / Audio: electronic / indie-pop beat with driving drums, bright synths and rising energy that matches the speed of the bike. Engine roar, wind whooshes and tire sound on asphalt are locked to the picture as rhythmic elements. Peak energy in the middle curves and end with a bright, open sonic release. Premium AAA quality, photorealistic cinematic rendering, pure speed and freedom aesthetic, consistent red sportbike and rider design, exactly 16 cuts.

Sharon Riley

38,429 Aufrufe • vor 1 Monat

When a peaceful evening turns into an unexpected fight. Created on Seedance 2.5 Prompt:Create a 15-second photorealistic cinematic action sequence featuring a stylish blonde woman in a black blazer, white fitted top, and black pants, fighting another blonde woman in an industrial urban parking/loading area during golden-hour sunset. Begin with a dynamic over-the-shoulder shot of the main woman standing in an empty concrete industrial lot as another woman approaches rapidly in the background → cut into an extreme close-up side angle as the opponent throws a powerful punch toward her face, with the camera moving alongside the action and her blonde hair flowing dramatically in the wind → transition into a wide low-angle shot showing the main woman reacting and engaging in hand-to-hand combat → she performs a fast evasive movement and powerful spinning kick while the opponent attacks → cut to a low-angle tracking shot as both women exchange rapid punches and defensive movements beside a large industrial roller door and stacked cardboard boxes → show the main woman delivering a dramatic flying kick, captured with cinematic motion blur → transition into a wider shot as the opponent falls hard onto the concrete ground → the main woman slowly walks toward the camera while the fallen opponent remains in the background → final shot becomes an intimate handheld close-up/selfie-style shot of the main woman looking directly toward the camera, touching her hair/forehead with one hand and giving a calm, confident expression. Visual style: photorealistic Hollywood action cinematography, realistic human anatomy, believable martial-arts choreography, natural facial expressions, realistic skin texture, detailed blonde hair movement, black-and-white fitted clothing, industrial warehouse exterior, concrete pavement, warm golden-hour sunlight, long shadows, dramatic backlighting, subtle lens flare, shallow depth of field, cinematic motion blur, dynamic handheld camera, low-angle action shots, smooth rapid transitions, realistic physics, energetic pacing, high-detail 4K cinematic look, cohesive character appearance throughout. Negative prompt: animation, cartoon, anime, CGI appearance, unrealistic physics, distorted faces, extra fingers, malformed hands, duplicated people, warped limbs, floating objects, excessive motion blur, unnatural poses, gore, blood, subtitles, text, logos, watermark.

Elvorya

20,062 Aufrufe • vor 9 Tagen

Pushing AI-generated action toward true cinematic realism with historically inspired combat and lifelike motion. Created it using Seadance 2.0 on Lart AI link to try: Prompt: A hyper-realistic medieval battlefield during daylight. A highly trained female knight in battle-worn steel armor fights on foot against multiple enemy soldiers. The camera opens with a handheld tracking shot circling her as she advances cautiously through smoke and churned mud. She parries an incoming sword strike with a loud steel-on-steel impact, immediately steps off the attack line, and delivers a precise cut to the opponent's neck, causing him to collapse naturally under gravity. Without pausing, she pivots using proper footwork, blocks a second attacker with her shield, shoves him off balance, and thrusts her longsword through the gap beneath his raised arm. As he falls, she pulls the blade free with visible resistance and instantly turns toward another charging soldier. The camera follows in a close tracking shot as she ducks beneath a wild swing, strikes the opponent's leg to break his balance, then finishes him with a controlled thrust to the chest. Around her, soldiers clash in the background, horses gallop past, arrows strike shields, dust and mud are kicked into the air, and wounded men fall realistically. Her breathing grows heavier, armor shifts with every movement, and sweat mixes with dirt across her face. The camera ends with a slow push-in as she raises her blood-stained sword, scanning for the next threat while chaos continues behind her. Every movement follows real-world swordsmanship, authentic medieval combat techniques, accurate body mechanics, realistic weapon weight, natural human reactions, physically correct impacts, practical cinematography, IMAX-quality visuals, ultra-photorealistic textures, no fantasy, no superhuman abilities, no wirework, no impossible acrobatics.

Ruzaina

13,284 Aufrufe • vor 2 Monaten