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Mai elbow and biceps setup (still working on the threshold values)

29,966 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля hisanimations
hisanimations1 год назад

AWW miter edge?? that's genius!!!

Фото профиля Naveen Sankar S
Naveen Sankar S1 год назад

5 Risk Factors at 50 May Cut 10 Years of Life

Фото профиля AKDOV 🇦🇷
AKDOV 🇦🇷1 год назад

Goodness gracious, I'll be taking notes for my future rigs.

Фото профиля Carpsies 3D🩸
Carpsies 3D🩸1 год назад

This is some serious rigging, awesome work as always. Is there a reason to use constraints and not shapekeys? I’m curious 🙂‍↕️

Фото профиля A$AP BERG
A$AP BERG1 год назад

It depends, both work, but since this rig is shared by multiple models with different topologies, using bones, I don't have to make shape keys for each one.

Фото профиля Yuzemaki
Yuzemaki1 год назад

Shape keys + drivers?

Фото профиля A$AP BERG
A$AP BERG1 год назад

just the mechanism bone with constraints, no drivers/shape keys

Фото профиля Sʀᴇʟɪᴀᴛᴀ
Sʀᴇʟɪᴀᴛᴀ1 год назад

When it comes to body armature, this is so interesting. Do you modify an existing rig? Or ALWAYS start from scratch and custom?

Фото профиля A$AP BERG
A$AP BERG1 год назад

It depends; Some old or low-poly models don't come with extra bones for corrective elbows/knees. So I add them myself. If I'm rigging from scratch, I usually add them too. Rigify, for example, doesn't add corrections by default, so I manually set up in the metarig

Фото профиля 𝙵𝚒𝚗
𝙵𝚒𝚗1 год назад

hopefully not a dumb question... but this seems like an awfully complex rig... is there a reason you rig everything so detailed instead of sculpting a shape key and driving it with the bone? just wondering and would love to know!

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