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This is 100% Rive. I started this in the Rive CLI to do the setup and pushed it to the Rive Editor to make everything look and animate the way I want. The creative process is still fundamental, even when working with an agent and the Rive CLI do... show more
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Takes a sec to push to the editor, where you have full animation and interactive design tools.

The goal of this demo, like my others, is to demonstrate how you can use the Rive CLI with an agent to quickly do the tedious setup of a scene like this, while still maintaining creative control in the Rive Editor.

Here are some other examples from this week. Recreation of my favorite console UI from the PSP and later PS3

A futuristic vehicle HMI

A 2D platformer

WipEout inspired recreation of the @NousResearch Hermes Agent website

A cinematic VST

and finally an homage to one of my favorite game UIs, The Division, which we've often referenced at Rive as a goal to be able to recreate once all our V1 features are fully built (which is finally coming to fruition after almost 6 years of build Rive)

Adding a few more demos I built since this thread: a responsive plane configurator

Shoe configurators

Mecha configurator

Orbital launch archive

Social MMO

Wow 🤩

The Rive CLI is a game-changer! It makes it so much easier for anyone to build things with Rive. 👏🏻

thanks for sharing all these recently. feels like magic, inspiring. please don't stop!!!!!!!!!!!!! =)

Any indepth course or tutorisl on how to use Rive CLI you can recommend

The cockpit and textures were all directly model created and imported to RIVE? Have you experimented with workflows using the 3d model generators?

Not yet, I've just use premade models. This one was from here:

@rive_app Link to the demo?
