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Mai Shiranui 2 touchs kill sequence from a round start fireball jump. #SF6_Mai

113,742 views • 1 year ago •via X (Twitter)

6 Comments

frionel @ Another Dimension's profile picture
frionel @ Another Dimension1 year ago

I haven't realized I had auto super regeneration activated lol so nevermind the sequence, just keep both combos separated. She got a meter refill combo and that's how I went with that idea, but it didn't kill so I replaced it with a more damaging combo without cheking the meter🤣

Alexander Dakka's profile picture
Alexander Dakka1 year ago

I actually think that's her biggest issue, her optimal stuff is locked behind Level 1, and it's nearly impossible to get back to Level 3 because you need to spend 1 in order to get flames ... in a way, that's even worst than Jamie's Drink Mechanic.

frionel @ Another Dimension's profile picture
frionel @ Another Dimension1 year ago

She has a combo that actually refills 1 meter with flames, but it does less damage than the one on the video. It's still pretty usefull, but you'll need to bait an EX reversal or super for that.

SirHonor 🇺🇲🇵🇷🏳️‍⚧️'s profile picture
SirHonor 🇺🇲🇵🇷🏳️‍⚧️1 year ago

Does that combo, post Lv1, build another meter in order to do the Lv3 at the end?

Delfino's profile picture
Delfino1 year ago

People keep posting stuff like this but if you have to parry on their wakeup then you are never doing this in a real match lmao

frionel @ Another Dimension's profile picture
frionel @ Another Dimension1 year ago

Imagine you try to do this and you get a perfect parry 🤣🤣🤣 you'll have no damage on the punish 😅

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