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We just open-sourced a whole game studio. Meet GameDev OS by Scenario. That's 64 skills across 9 roles, all inside your coding agent. ๐Ÿ“ GameDev OS โ”ƒ โ”ฃ ๐Ÿ“ Concept Artist โ”ƒ โ”ฃ ๐Ÿ“ Pencil Sketch to Final Art โ”ƒ โ”— ๐Ÿ“ Sprite Sheets and Effects โ”ƒ โ”ฃ ๐Ÿ“ 3D Modeler โ”ƒ โ”ฃ ๐Ÿ“ Image to Mesh โ”ƒ โ”— ๐Ÿ“ Rigs and Animation Retargets โ”ƒ โ”ฃ ๐Ÿ“ World Builder โ”ƒ โ”ฃ ๐Ÿ“ PBR Materials and Skies โ”ƒ โ”— ๐Ÿ“ Explorable 3D Scenes โ”ƒ โ”ฃ ๐Ÿ“ Style Lead โ”ƒ โ”ฃ ๐Ÿ“ Same Character in Every Shot โ”ƒ โ”— ๐Ÿ“ Pre-Ship Quality Gate โ”ƒ โ”ฃ ๐Ÿ“ Audio Lead โ”ƒ โ”ฃ ๐Ÿ“ Soundtracks โ”ƒ โ”— ๐Ÿ“ Weapon and Foley SFX โ”ƒ โ”ฃ ๐Ÿ“ Trailer Editor โ”ƒ โ”ฃ ๐Ÿ“ Cinematic Cutdowns โ”ƒ โ”— ๐Ÿ“ Subtitles per Platform โ”ƒ โ”ฃ ๐Ÿ“ Store Page Artist โ”ƒ โ”ฃ ๐Ÿ“ Capsule Art in Every Size โ”ƒ โ”— ๐Ÿ“ Ad Creatives From One Image โ”ƒ โ”ฃ ๐Ÿ“ Pipeline TD โ”ƒ โ”ฃ ๐Ÿ“ ComfyUI Graph Import โ”ƒ โ”— ๐Ÿ“ Automated Workflows โ”ƒ โ”— ๐Ÿ“ Budget Producer โ”ฃ ๐Ÿ“ Model Price Comparisons โ”— ๐Ÿ“ Credit Caps per Seat Give it one brief and it takes a weapon from a pencil sketch to a cinematic trailer, with every asset kept on style. Your agent writes the code. Now it can make the whole game look like a game. Scale more. Control more.

Scenario

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