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Making 'The Day Before' parody - Day 39/?: Dismemberment, crawling, better sounds and more in this little update- we also tested around 25 zombies on stream and was able to still have 60 FPS, so that's pretty neat. Other stuff also done like bandaging and improvements.
534,697 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

That jump kick was fucking awesome

That’s more zombies than I saw in all The Day Before videos combined! 😂

How does the switch from upright walking to crawling work? Is that just 100% an animation/movement component movement mode switch? Or does it also require AI Controller/Behavior tree updates?

I'm setting a replicated boolean called Crawling to true which modifies which animation blueprint path to follow, and when the switch from stand-to-crawl happens, I play an AnimMontage, then of course I'm modifying the movement speed, etc.

This game is going to #1 on the Steam wishlist when it gets listed! 💯

I honestly want this parody to become actually the game we were promised for The Day Before lol

Thats actually MORE zombies than I saw in TDB!

Am so confused are you making a real survival game or is this just to show what you can do?

This thread should provide more context:

Just let me live my walking dead fantasy already! I'm all for this!



