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Mana Blade is my MMORPG built with Three.js, React Three Fiber, and WebGPU. It loads in 2 seconds and is playable on desktop and mobile. Already 2 years in the works! Music by the very talented 磯村ショウノ Shauno Isomura. #threejs #r3f #webgpu

14,915 views • 7 months ago •via X (Twitter)

15 Comments

Sunag's profile picture
Sunag7 months ago

@shaunoisomura 👏👏👏

Julian Perez (𝕛𝕦𝕚𝕔𝕖🧃📈📉)'s profile picture
Julian Perez (𝕛𝕦𝕚𝕔𝕖🧃📈📉)7 months ago

@shaunoisomura looks like you’re having fun with the art! Have you considered using some tool like idk….meshy… for higher res more detail oriented characters or just enjoy the blender process? Either way, this is so cool

Verekia | ManaBlade.com's profile picture
Verekia | ManaBlade.com7 months ago

I'm enjoying modeling and characters need precise geometries for the gear to work. The most limiting factor at the moment is worlds, I need to step up my game and add more details and textures.

Ash's profile picture
Ash7 months ago

@JuiceboxITF imo lean into the simple style you already have but just keep finessing it. can definitely see the potential for an ultra light weight web based mmo that runs on any phone in 2 seconds.

Verekia | ManaBlade.com's profile picture
Verekia | ManaBlade.com7 months ago

@JuiceboxITF Yeah, this 💯 I'm not going to go higher res, just refining it!

sub.games's profile picture
sub.games5 months ago

@shaunoisomura smooth play on my end @verekia rate my ranger

Claw City's profile picture
Claw City7 months ago

@shaunoisomura Nice.

sub.games's profile picture
sub.games5 months ago

@shaunoisomura you have players on @playsubgames check your creator profile @verekia

Sadok's profile picture
Sadok7 months ago

@shaunoisomura Webgpu is gonna change the game

Rahul Raghav's profile picture
Rahul Raghav7 months ago

@shaunoisomura what kind of optimizations did you use to get it loading so fast?

cryptoslayer's profile picture
cryptoslayer7 months ago

@shaunoisomura Wow look great! Is webgpu + three fiber stable enough to put it in expo app? How old androids/ios devices are cappable to have stable 60 fps?

Verekia | ManaBlade.com's profile picture
Verekia | ManaBlade.com7 months ago

Not sure how it works if you are running in React Native. As long as you keep draw calls to a small amount (less than 100) you can hit 60fps on devices that are like 5 years old.

Sage's profile picture
Sage7 months ago

@shaunoisomura Very cooool what are you making the art with?

Verekia | ManaBlade.com's profile picture
Verekia | ManaBlade.com7 months ago

Blender!

Sage's profile picture
Sage7 months ago

love the style

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