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Many progression changes are coming with Deepwoken Verse 2. Here's a thread breaking them down.🧵 (1/8)
365,840 просмотров • 3 лет назад •via X (Twitter)
Комментарии: 10

Some of you may have heard that we plan to 'compress' the levels down and reduce the cap to 20. What does that look like, exactly? (2/8)

Coming with Verse 2 is that progressing to max level will be over 4 times faster than before. This change was specifically targeted at the brutal late-game EXP curve that made getting from 50 to 60 take seemingly as long as 1 to 50. (3/8)

Also coming with Verse 2 is sets of focused hands of cards that you'll get each level. These were devised to help people plan out specific builds and get more of their vital talents without locking players into specific playstyles. (4/8)

And as promised, Luck is getting axed. Instead of grinding and hoping that you'll get the 45% chance roll each level with max luck, you'll now get 2 rare cards in your hands per level without any random chance coming into it. (5/8)

Traits were brought up in the recent QnA, and are a new system aimed at increasing build diversity and allowing people to get vital stats without having to heavily invest in specific attributes. (6/8)

So if Rare cards are guaranteed now, what's happening to Legendary cards that were formerly a random roll you couldn't influence? (7/8)

With Reservoir's replacement with Tempo, buffs will be automatically rerolled and talents have been reworked to adjust for this. (8/8)

As always, we're interested to see what all of you think about these changes and will be closely monitoring the state of the game following Verse 2's release to iron out any issues that might arise. TL;DR game's less of a grind now

DID WE GET A SHORYUKEN???

THIS IS VERY SMART AND I LIKE THIS THANK YOU RAGOOZER AND ARCH MAGE👍
