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Map screen finally getting a long awaited overhaul Since our collision is polygon based, we can auto generate a 100% accurate map of every room's geometry
17,323 次观看 • 9 个月前 •via X (Twitter)
18 条评论

It feels so nice to automate this type of thing

For real

can the completion rate be on the map?

I went through a huge list of stuff to finish for the map today and actually completely forgot about this should be fairly simple to implement

Then scour every single polygon for secrets I shall!

what inspired you to make a 2d shooter? flash games?

this project started off when i was in highschool as a romhack of super metroid that got too ambitious to finish, the switch to a modern engine and free aim was mostly inspired by the Prime 2D demo

this game looks awesome

Is the free aim with the controller in this handled with the right stick, or is it more metroid dread/samus return where movement and aim are both on the left stick? Just wishlisted btw, this looks really good.

Current scheme for controllers is left stick to move, right stick to aim, but when you’re not holding the right stick left stick will aim as you move. We also have a button you can hold to put a cursor on screen for precise positioning

Thats actually pretty awesome, its kinda like a hybrid of the 2 then it seems. Definitely looking forward to this game!

That is awesome, looks really good

Woah What is this game? Looks quite interesting

Impressive! I like the distortion effect. The accurate map is amazing, and I'd love if you put out a blogpost/video or discussion about how you did it

That’s gorgeous and I haven’t even seen anything else about the game, but I’m following now

its amazing to see each tile that is breakable on the world map, waypoints next please

Awesome

OK, I see what you’ve made now and I would play this on switch 2!


