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Marvel's Wolverine will run with 60 FPS and ray tracing as default on base PS5: "This is going to be a 60 frames per second game with ray tracing as the PS5 should have." The game will also be PS5 Pro Enhanced.
15,041 Aufrufe • vor 1 Monat •via X (Twitter)
7 Kommentare

This is what happens when it's 1st party and does not need to rely on UE 5.

Insomniac Games is single-handedly setting the technical benchmark for the PS5 generation! 🤯 Building Marvel's Wolverine around a 60 FPS target with Ray-Tracing as the default out-of-the-box experience on base hardware—rather than forcing a compromise between Resolution and Frame Rate—is an absolute flexing of technical engine optimization. Fast, visceral claw combat needs that 60 FPS responsiveness, and seeing how clean their engine handles environmental destruction and lighting across Madripoor and the Canadian wilderness makes September 15 feel way too far away! 🐺⚔️⚡️

Le jeux sera en 1080P 😂🤣 sur ps5pro 🤡🤡🤡..la blague Playstation continue

The bare minimum for 2026
that’s really awesome. I’ll be lucky enough to play it on a pro, but the fact that it will run at 60 with Ray tracing is fantastic. That’s a real big win for everybody… kudos to insomniac for really getting down to it and making the best game they can. 🙂👍

Gears does that too ..

Yeah with cheaper texture

