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MaterialFlip update for 8/9: • Now rotates the material direction on any face for Cylinders / Wedges / CornerWedges. • Included front-face visualization. • Setting to keep Decals how they were while rotating Material direction. Get it here:
27,872 Aufrufe • vor 1 Monat •via X (Twitter)
18 Kommentare

• The Cylinders etc work via a fixed set of stand-in MeshParts. The octahedral group only has 24 elements, and the relevant subgroups has less so only 36 unique stand-in meshes are needed. • The "Preserve Decals/Textures" is accomplished using the new Decal.Rotation property.

decal preserve setting is clutch, ur plugins carry so many builds fr

@WoodReviewerRBX

One question: Can you explain how is this possible?

finally i can make good woodgrain

I use this plugin almost daily and am super happy to see it’ll now work for cylinders, wedges, etc. Your plugins are awesome!

wood grain fixer 👍

Plugin goat

Any chance you could make a gapfill-like tool for cylinders? See if you can make 'em use sphere meshes or something?

I love your plugins stravant

literally was looking how to do this today, amazing bro.

WoodReviewer is proud of you son

Tysm, this is SO useful! ❤️ Quick request: could the Cylinder MeshParts use the original built-in topology? The original cylinder's perimeter isn't symmetric, so the new meshes leave different visual gaps when doing things like connecting pipes or making capsules with spheres.

Oops, I checked for this earlier in dev but it regressed at some point, perils of vibecoding. Updated it with the correct mesh.

stravant back at it again

sweet, thanks

@asimo3089 take notes

PEAK

