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MaterialFlip update for 8/9: • Now rotates the material direction on any face for Cylinders / Wedges / CornerWedges. • Included front-face visualization. • Setting to keep Decals how they were while rotating Material direction. Get it here:

27,872 Aufrufe • vor 1 Monat •via X (Twitter)

18 Kommentare

Profilbild von Stravant
Stravantvor 1 Monat

• The Cylinders etc work via a fixed set of stand-in MeshParts. The octahedral group only has 24 elements, and the relevant subgroups has less so only 36 unique stand-in meshes are needed. • The "Preserve Decals/Textures" is accomplished using the new Decal.Rotation property.

Profilbild von MayGo - Roblox
MayGo - Robloxvor 1 Monat

decal preserve setting is clutch, ur plugins carry so many builds fr

Profilbild von Harryboithedumb 🪓👁️
Harryboithedumb 🪓👁️vor 1 Monat

@WoodReviewerRBX

Profilbild von Marcel3571
Marcel3571vor 1 Monat

One question: Can you explain how is this possible?

Profilbild von LeeZG
LeeZGvor 1 Monat

finally i can make good woodgrain

Profilbild von BruceBuilds
BruceBuildsvor 1 Monat

I use this plugin almost daily and am super happy to see it’ll now work for cylinders, wedges, etc. Your plugins are awesome!

Profilbild von Frenzyy ✨
Frenzyy ✨vor 1 Monat

wood grain fixer 👍

Profilbild von r0cu
r0cuvor 1 Monat

Plugin goat

Profilbild von window seal man
window seal manvor 1 Monat

Any chance you could make a gapfill-like tool for cylinders? See if you can make 'em use sphere meshes or something?

Profilbild von deeri @ UGC, 3D modeler
deeri @ UGC, 3D modelervor 1 Monat

I love your plugins stravant

Profilbild von urbo gurbo
urbo gurbovor 1 Monat

literally was looking how to do this today, amazing bro.

Profilbild von Matt
Mattvor 1 Monat

WoodReviewer is proud of you son

Profilbild von neu
neuvor 1 Monat

Tysm, this is SO useful! ❤️ Quick request: could the Cylinder MeshParts use the original built-in topology? The original cylinder's perimeter isn't symmetric, so the new meshes leave different visual gaps when doing things like connecting pipes or making capsules with spheres.

Profilbild von Stravant
Stravantvor 1 Monat

Oops, I checked for this earlier in dev but it regressed at some point, perils of vibecoding. Updated it with the correct mesh.

Profilbild von Nova 🌺
Nova 🌺vor 1 Monat

stravant back at it again

Profilbild von conazetix
conazetixvor 1 Monat

sweet, thanks

Profilbild von Kelan_X
Kelan_Xvor 1 Monat

@asimo3089 take notes

Profilbild von Auvality
Auvalityvor 1 Monat

PEAK

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