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RoadHelper update for 7/9 • Added presets when inserting segments • Added lane count / width settings to the panel Get it here:

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** Mega Parodius Update ** Since last showing : Added HUD power up line. Added animating water layer. Added HUD Score / Hi Score & Lives top HUD. Added Missiles - the way they run on the ground and follow hills is pretty cool I think . Added Double shot . Added 2 Lazer segments per Ship / Option as per Arcade , also variable width lazers ( this was a major pain to get working ) - now they can be up to 256 pixel wide. The longer attack is pressed the longer the lazer segment. Still need to add Lazer collision detection with forground, Lazer coding is the gift that keeps giving it seems ! Stage 1 music is on its 3rd revision from Vector Orbitex , the Orchestral beat was added via the PSG chip since the last update . Its really a treat for the ears working with Vector !! Pyron has been feeding me lots of samples for the voices / SFX , also retouching a tonne of GFX from the arcade and early start on Level 2 artwork, which is looking superb ( as usual from Pyron ) even at this early stage. Speedup Horizontal Interupt Sorting routines by converting from C to Assembly for a 40-50 % speedup . Took 3 days but was worth it . Good thing is this will be backported to S.O.TA also. Using nested macros in Assembly for the lazer segments ( there are 10 of them ) I've been able to clean up the Lazer handling code and with the sorting routine speedup its helped as its now handling twice as many lazers segments. Using forground for game objects like we do here for the lazers is much more painfull that it should be due to the forground plane wrapping around. So every lazer segment has to check for plane wrapping boundaries etc. Worst case 10 lazers get split into 20 smaller segments to handle the plane wrapping . Benefit ofcourse is the massive coverage we have with no sprite overloading , I estimate its saving up to 40 sprites to use the FG for Lazers !! Hopefully get some enemies in the next update !! #SGDK #Parodius #SegaMegadrive #SegaGenesis

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17,584 Aufrufe • vor 10 Monaten

GFL2 CN News: Lewis' Patch Update Summary: Banners: - Lewis - Lind (Rerun) - Peri (Rerun) New Story Event: - GFL2 x PNC Collab - Project Neural Convergence > Accept Antonina's secret mission, and eliminate the newly emerged Entropics from the cloud Outfits: - Jiangyu's Outfit [Raindrop Cleaving Blades] > This outfit includes purple-rarity interchangeable accessories, each sold separately or purchased as a set - Lewis' Outfit [Sunscreen Battle] > This outfit includes purple-rarity interchangeable accessories, each sold separately or purchased as a set - Springfield's Outfit [Enjoy the Fragrance] > Unlocked for free from the Prestige system upon reaching a certain level New Systems: - [Prestige System] now available - Added [Hash Leaves] (Furniture Coins) to the [Dispatch Room] for passive gain - Added new [Coordinated Drill] - Added [Daily Assistance Settings] (what is this lol), [Lobby Display Wall], and [Fridge Magnets] to the [Crew Deck] - Added [Special Performance Animation Settings] option Optimizations & Other Additions: - Added [Retry Battle] option to [Gunsmoke Frontline] - Added major story event [Corposant] as Chapters 13, 13.5, and 14 in the [Main Story Campaign] menu - Added Dushevnaya's character event [Halting Station] to the [Past Events] tab. - Added more character interactions in the [Crew Deck], including Lewis and Peritya - Added interactions with Mayling on the [Crew Deck]. - Added new furniture in the [Crew Deck]. Neural Expansion Key Update - Added Peri's Neural Expansion Key, [Underground Merchant's Cunning]; skill description slightly changed from the previous iteration: - Basic attacks now attack twice. - [Hot Investment] now no longer reduce healing efficacy. - For each stack of [Hot Investment], reduces damage taken by all allied units (excluding Peri herself) by 5%. - The passive effects of [Profit Maximization] is changed: When allied units (excluding Peri herself) deal Burn damage, it triggers Peri's Confectance Index gain effect. Covenant Update - Added Covenant to Lewis and Sharkry

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44,969 Aufrufe • vor 10 Monaten