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Matrix effect with LIDAR, Unity, and ARKit

453,663 次观看 • 6 个月前 •via X (Twitter)

32 条评论

Honey Labubu 的头像
Honey Labubu6 个月前

"Hey man, how many tabs did you take?" "Yes"

Beau Taplin 的头像
Beau Taplin6 个月前

Literally what I saw the first time I tried DMT only more ancient hieroglyphics and runes ahah

richard:svoboda 的头像
richard:svoboda5 个月前

70s would be like "Take your DMT already and stop tinkering with your computer Steven!"

RAX - CYBERSECURITY SOLUTIONS 的头像
RAX - CYBERSECURITY SOLUTIONS5 个月前

It would be cool to be able to see WiFi, radio, 5G, and Bluetooth signals in the air!

Ratiocination 的头像
Ratiocination5 个月前

Fixed

Merin 的头像
Merin5 个月前

What can you see if not light?

Everlier 的头像
Everlier5 个月前

Spatial compute is the future, this needs to move beyound demos :)

Breᐰkfast & Bullets 的头像
Breᐰkfast & Bullets5 个月前

I just thought about something like this the other day, that's cool

beartrap22 的头像
beartrap225 个月前

@StockShaman

Kolt 的头像
Kolt6 个月前

I got scared because I thought that frame was a mirror lol

Rex Deuce 的头像
Rex Deuce5 个月前

I want it.

Uncollateralised 的头像
Uncollateralised5 个月前

Make the input data come from your favourite blockchain by running a node and listening to the txs to build an array of strings to broadcast as the lines of data for matrix for added nerd value

DULA 的头像
DULA5 个月前

Thanks for the idea 💡 Live code here: Reality Override: 1. The Camera Hijack (Video to Texture) First, we had to get the physical world into the math engine. Using HTML5's getUserMedia API, I requested direct access to your phone's rear-facing camera. Instead of just displaying that video on the screen, I piped the live feed directly into a WebGL Texture (THREE.VideoTexture). This turns your live reality into a dynamic, 2D canvas that the graphics card can mathematically manipulate pixel by pixel at 60 frames per second. 2. The Optical Edge Detection (The LiDAR Bypass) This was the most crucial hack. Because Apple locks down WebXR and prevents the browser from accessing the physical LiDAR depth sensors, we had to "fake" spatial awareness. • I wrote a Sobel Filter directly into the fragment shader. • For every single pixel on your screen, the math looks at the brightness of the pixels immediately above, below, left, and right of it. • If it detects a sudden, sharp change in contrast (like the dark shadow of a doorframe, or the grout line between your floor tiles), the algorithm flags that exact pixel as a "physical edge." • This allowed us to map the physical geometry of your room using only optics, completely bypassing the need for depth sensors. 3. Phenomenological Warping (Bending the Lens) Before the math even looks for the edges, we warp the actual coordinate system (the UV map) of the camera feed. We aren't moving the pixels; we are bending the underlying fabric of the screen. • The Dolly Zoom: By tying the scale of the coordinate grid to a sine wave oscillating with time, the focal length of the camera appears to breathe in and out. • The Möbius Automorphism: I translated complex plane mathematics into the shader. By applying the formula f(z) = \frac{z - a}{1 - \bar{a}z} (where a is a wandering pole), the physical camera feed is violently folded into a Poincaré hyperbolic disk. • The Droste Singularity: To create the infinite zoom, the shader converts the Cartesian (x,y) coordinates into polar coordinates (r, \theta). It then takes the logarithm of the radius and applies a modulo operation (mod). This forces reality to recursively swallow itself. 4. The Kaleidoscopic Boundary Fix When the extreme math of the Möbius and Droste warps pulled the camera's coordinates "out of bounds" (stretching beyond the physical edges of the video feed), it previously rendered a black void. • To fix this, I added the absolute mirror equation: uv = 1.0 - abs(mod(uv, 2.0) - 1.0);. • This tells the graphics card: "If the math pulls you off the edge of the screen, seamlessly bounce the coordinates backward." This created the infinite, seamless kaleidoscope reflection instead of empty black space. 5. The QRI Hexagonal Injection Finally, we generated the Omni-Hexagonal lattice math. • I commanded the shader to blend the live camera feed with the glowing green matrix lines only where the Sobel filter detected a physical edge. • As you slide the DOSE higher, the shader logic shifts. It introduces the iridescent chromatic palette and eventually allows the geometry to bleed out from the edges and fill the negative space of the room. 6. The iOS Safari Override Apple's WebKit engine is notoriously aggressive about touch controls. When you tapped the "Initialize Camera" button, Safari was hijacking the tap, thinking you wanted to highlight the text, which prevented the code from executing. I injected a global CSS override (-webkit-user-select: none;) to completely paralyze iOS's text-selection behavior, forcing the phone to respect your tap as a hard execution command.

Kylekronez 的头像
Kylekronez5 个月前

You could have just done this in a fraction of the time it took for unity in something like Resolume for a 10th of the cost. Or even unreal. Sorry not judging you, judging unity.

Carl Xtra 的头像
Carl Xtra5 个月前

i want a matrixy thingy

Luke James Stephens 的头像
Luke James Stephens6 个月前

That looks cool as!

Sameer 的头像
Sameer6 个月前

They are definitely in the Matrix.

Alex Lilly 的头像
Alex Lilly5 个月前

Heh, that's cool

Mike Gannotti 的头像
Mike Gannotti5 个月前

Soooo cool 😎

A$AP Stocky 的头像
A$AP Stocky5 个月前

🔥

CTO ROBOTICS Media 的头像
CTO ROBOTICS Media5 个月前

Real time LiDAR fused with ARKit is turning environments into editable digital layers Unity just becomes the simulation shell on top of physical space

𝘿𝙖𝙫𝙞𝙙 ✦ 𝙈𝙂𝙏 的头像
𝘿𝙖𝙫𝙞𝙙 ✦ 𝙈𝙂𝙏6 个月前

signal operator background + AR vision work is a rare combo. Cascade effect looks clean. What's your point cloud throughput on device?

NM 的头像
NM5 个月前

So in other words… a reality sensor.

Blake Edwards 的头像
Blake Edwards5 个月前

@hnshah 💯

DULA 的头像
DULA5 个月前

@Flexi23 🔥 Nice! 🤔 You just gave me an a idea 💡

DiscoCowboy 的头像
DiscoCowboy5 个月前

@SHIBjpn Now smoke DMT and point a laser at the wall. I hear you get the same effect. YouTube has several videos 🙃

Will 的头像
Will5 个月前

I feel like this video is at least 2 years old. Or, I've seen similar demos since then.

Joseph P. Zanini III 的头像
Joseph P. Zanini III5 个月前

Take my money

peter pan syndrome (parody) 🚂🚃🚃🚃🚃 的头像
peter pan syndrome (parody) 🚂🚃🚃🚃🚃5 个月前

☠️ add to spotnik adsol.

They Call Me Dave 的头像
They Call Me Dave6 个月前

This is cool af

Dundo 💜 🪩🧙🏻‍♂️ 的头像
Dundo 💜 🪩🧙🏻‍♂️5 个月前

@vectris brooo

Aeternum 的头像
Aeternum5 个月前

Sushi recipes?

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