Загрузка видео...

Не удалось загрузить видео

На главную

Matryoshka Representation Learning (MRL) is a super exciting approach to improving the quality and efficiency of embedding models and strategies ✨ MRL allows models to store more information in the earlier dimensions of their data vectors. This method not only boosts performance in tasks like classification and retrieval, but...

120,436 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля Parul Pandey
Parul Pandey1 год назад

Great video and explanation. Also love how you color-coded the equation to make it simple to understand 💡

Фото профиля Leonie
Leonie1 год назад

Love the new format! 🔥🔥🔥

Фото профиля Philip Vollet
Philip Vollet1 год назад

seesh 9000

Фото профиля Edward
Edward1 год назад

This video is

Фото профиля Suman Das 👨🏽‍💻 ⚽
Suman Das 👨🏽‍💻 ⚽1 год назад

Thanks for sharing 🙌

Фото профиля Radheshyam
Radheshyam1 год назад

Awesome explanation thanks 🙏

Фото профиля Species ⚡️ 🌘 🌍
Species ⚡️ 🌘 🌍1 год назад

How do you make video like this? Shareable?

Фото профиля Victoria Slocum
Victoria Slocum1 год назад

Green screen, Adobe Premiere, and lots of failed attempts and practice 😅

Фото профиля Flavio Milazzo, MSc
Flavio Milazzo, MSc1 год назад

Great share, thank you.

Похожие видео

New PNAS paper. Historical GDP per capita data is scarce, but data on the places of birth, death, and occupations of famous individuals is abundant. In this paper we estimate the historical GDP per capita of hundreds of regions in Europe and North America using a machine learning model that leveraged data on about 500k famous biographies. Our estimates more-or-less quadruple the availability of historical GDP per capita estimates for the last 700 years. So why use biographies to augment historical GDP per capita data? Biographical data contains information about people who might have contributed directly to economic growth, like James Watt, or that were attracted to wealthy places looking for patrons, like Michelangelo. So we--mainly Philipp (Philipp Koch)--used this data to construct hundreds of features describing each European region. Then, we trained a machine learning model to find the features that explained most of the variance in a cross-validation test, where we split regions multiple times into a training set and a test set. On average, the model explained about 90% of the variance in GDP per capita of the regions it had not seen during training. But we wanted to go further, and Philipp really went to town by looking at different ways to validate our estimates. We found our estimates correlate positively with historical measures of wellbeing, church building activity, urbanization, and body height. We also used these measures to reproduce the basic Atlantic trade result of Acemoglu, Johnson, and Robison and to explore the economic consequences of the famous Lisbon earthquake of 1755. But what I personally loved most about this project, other than working with Philipp Koch and V, is that it shows that we can use machine learning methods not only to explore the future, but the past. There is a bright and growing future in the use of machine learning for economic history. Hope you enjoy the paper and the data. You can find links to the paper and a data exploration tool in the first comment.

César A. Hidalgo

54,332 просмотров • 1 год назад

All the best coaching in the world at the youngest ages is rendered useless if a child hasn’t developed the ability to focus their attention. You can bring the best coach in the world to your child’s training session and if they don’t pay full attention absolutely nothing takes place. Similar to inside a classroom where you can bring the teacher of the year to your child’s classroom and if they don’t focus and pay attention, learning does not take place. So it’s not always the case of good or bad coaching it’s often the case a child’s lack of ability to learn by not focusing on what is being taught. This is especially true for the youngest ages. This video is an example of a 5yr old child focusing their attention, trying to control an object with their feet, the ball. This becomes a mental task, married together with the action of movement, making it a physical task as well. The brain loves to learn while moving. Combining, mind and body, thinking and feeling, this allows the cerebellum, the seat of the unconscious mind, to create a chemical signature of this experience, which is emotions. Emotions are the on off switch for learning. Couple in a parent being present, this becomes a shared experience together, where the child is constantly seeking the parents approval, attention, and praise which creates a chemical electrical process in the body which is emotions. This facilitates, deep learning, and long-term memory, all disguised as playtime. A parent just being present allows for this experience to take place. A child this young rarely starts playing or exercising with a ball without someone being present. Being present and sharing this experience together is key for the learning process to take place. These movements are being stored in the non-declared memory which makes this implicit learning when you do something so many times it becomes natural and outside your conscious awareness. Like riding a bicycle or driving a car.

Tom Byerトム•バイヤー

26,691 просмотров • 2 лет назад

Experiments in progress. The one on the right has been learning for ~3 hours, the one in the middle for ~1 hour, and the one on the left just started a few minutes ago. The initial motivation for making the physical Atari was just to commit ourselves to a subset of algorithms that can make progress in this setup. This commitment rules out algorithms that require billions of samples to learn (or worse, require multiple environments running in parallel). Atari games are simple enough that we should be able to show learning on them in a short amount of time with no prior knowledge. Since then, I've realized that this setup is also a good way to compare different paradigms in robotics in a principled way. These paradigms are sim2real, learning from tele-operated data, and learning directly on the robots. So far, I have observed that getting sim2real to work reliably is hard. It requires tweaks that don't scale. Policies that can play perfectly in simulation fall apart because of latencies and the messiness of the real world. These aspects could be modeled to improve the simulation, but not without sinking significant human engineering hours. I have higher hopes for learning from tele-operated data, but that requires a human to learn the task first. These experiments are on my to-do list. I have to learn to play some of the games well through the robot. I’m half-decent at playing Pong and Ms Pacman now. Learning directly on robots is looking like the most promising approach. This approach takes away pesky distribution shifts and makes it possible to have algorithms that continually improve with more data and time without any human intervention. It feels great to let experiments run overnight and wake up to find improved policies. With learning on robots, I should, in principle, be able to go on a long vacation and come back to find better policies for complex tasks beyond Atari games. Whether that is possible with current learning algorithms is a different question.

Khurram Javed

52,110 просмотров • 7 месяцев назад