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Maya viewport cel shading tool is almost complete, I just need to test it now and write a guide It automatically finds existing materials and then you can apply the shader. It's easily adjustable and you can have different settings for different parts

82,217 次观看 • 1 年前 •via X (Twitter)

11 条评论

Martin 的头像
Martin1 年前

Character model by @WARPSTAR15

Λbstract 的头像
Λbstract1 年前

RT @InstaMAT_io: 👀 Are you looking for an alternative to Adobe Substance tools? Do not miss out on InstaMAT from killer node-based material…

atelier🌙 的头像
atelier🌙1 年前

wow this looks amazing. and hella fast!!

Martin 的头像
Martin1 年前

Thanks! Yeah I was setting it up manually each time previously, so this makes it much easier

Megabubu 🪷🪨🌠 的头像
Megabubu 🪷🪨🌠1 年前

I look forward tot his ❤️

Martin 的头像
Martin1 年前

Hopefully I can release it soon!

BeanLight 的头像
BeanLight1 年前

Holy heck that's looking fantastic!

AnimWilson 的头像
AnimWilson1 年前

An actual competitor to the cool blender real time rendering gorgeous lights ?! Are you able to have clean projected shadows on grounds and stuff or is it mostly on itelf on the model ?

Martin 的头像
Martin1 年前

Dynamic shadows exist but it can be a little weird sometimes. I'll explain it in my guide

An 的头像
An1 年前

This is so cool!!!

Iliya 的头像
Iliya1 年前

What renderer would you be using for this?

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