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🎭Meet Mimic L1. - An autonomous multi-agent NPC for Unreal Engine 5. No behavior trees. No handcrafted sequences. AI agents compose behavior dynamically. Now, enjoy the demonstration.

24,638 Aufrufe • vor 3 Monaten •via X (Twitter)

13 Kommentare

Profilbild von Rae
Raevor 2 Monaten

Nothing about this demo seems particularly impressive. In fact even the base game Mimic AI seemed more intelligent than this one.

Profilbild von BunBit
BunBitvor 3 Monaten

Hi Mr burrows how's the hubris

Profilbild von Lev Landon
Lev Landonvor 3 Monaten

He's just learning. Efficiently

Profilbild von Hugo
Hugovor 2 Monaten

Dynamic behavior composition feels like the interesting jump here. NPCs stop being scripted props and start becoming little operating systems.

Profilbild von Lev Landon
Lev Landonvor 2 Monaten

True, the coordination of agents shows incredible intelligence

Profilbild von Dom
Domvor 2 Monaten

Hey, just wondering, would something like this ever release for the public?

Profilbild von Lev Landon
Lev Landonvor 2 Monaten

Right now it's a research prototype / internal framework, but I might consider releasing a lightweight plugin version or SDK in the future!

Profilbild von Dom
Domvor 2 Monaten

Cool, I’d love to see it And well done on your project so far

Profilbild von La Burner
La Burnervor 2 Monaten

This is pretty cool, I'm glad AI is being used for something cool for once.

Profilbild von 🎃★ Betty the Cake ★🎃
🎃★ Betty the Cake ★🎃vor 2 Monaten

Is this a fan game or something else? This is really damn cool

Profilbild von TempVo
TempVovor 2 Monaten

Omg

Profilbild von Sixberry
Sixberryvor 2 Monaten

... Aaaaand yet it can't see through glass cases.

Profilbild von Lev Landon
Lev Landonvor 2 Monaten

Easy fix on collision channels for glass, but true material-aware vision is coming in L2

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