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Megascans just got some major upgrades, including improved quality tiers, cleaner texture bakes, Nanite mesh improvements and the entire library reprocessed for increased quality performance and standardization. ✨ Read all about it here: 👉

41,223 views • 1 year ago •via X (Twitter)

9 Comments

Quixel's profile picture
Quixel1 year ago

And don’t forget, you can now claim the entire Megascans library for free until the end of 2024, including over 17,000 upgraded premium-quality assets and 10 packs with brand new scene files, all under Fab’s Standard License. 👉

Quixel's profile picture
Quixel1 year ago

You can access your claimed Megascans from the Quixel profile on Fab, but they will not be added automatically to My Library at this time; please click 'Add to Library' on the listing page to add. We’re working on a solution to add all of your claimed Megascans to My Library.

Quixel's profile picture
Quixel1 year ago

If you have any questions, please check out the Epic Developer Community: 👉

Aaron Westwood's profile picture
Aaron Westwood1 year ago

Can’t speak to the Unreal side of things, but if you are NOT a UE user stay clear of using Quixel assets on Fab. It’s a completely broken migration that can brick your projects and slow down your workflow dramatically…if you can even find anything due to the horrible search.

Jonathan Chemla's profile picture
Jonathan Chemla1 year ago

Here a workaround solution to add all quixel listings to your library:

Erik Borchers Horse & Hoof Out Now!'s profile picture
Erik Borchers Horse & Hoof Out Now!1 year ago

The fab plugin doesn’t seem to have a way to replace the default material and the low quality tier doesn’t include any lods. Having to change the material and generate lods after I download has just created more work for me. It’s a downgrade….

Game Union TV ⭐'s profile picture
Game Union TV ⭐1 year ago

Why are they marked as OWNED but not in my library by default? @fab @TimSweeneyEpic

TheRizeOfCreation's profile picture
TheRizeOfCreation1 year ago

@UnrealEngine

armoredrat's profile picture
armoredrat1 year ago

this is only for 3d scanned objects right? surface assets should remain same.

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