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Sankoquest ©️ Week 1 Update: Since launch, we’ve been focused on making the game smoother, more rewarding, and easier to play day to day. Daily player numbers are steadily increasing, and this update is aimed at improving the core experience for current players while making the game stronger for...

20,039 просмотров • 1 месяц назад •via X (Twitter)

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NEW APP UPDATE! 👑 Update your apps, Kings. Release 2.5.0 is now available in app stores. This update introduces the fully revamped Destiny Attack mechanic, increases game speed, fixes numerous issues/bugs, and continues to optimize & improve the first-time user experience (FTUE). Upcoming releases will focus on further FTUE enhancement for new players, and continue to introduce new features aimed at early retention and stickiness — en route to scale as we strive to become the #1 Luck Battle game in mobile, supercharged by onchain features. NEW FEATURES — 👑 Revamped Destiny Attack: We've refreshed the Destiny Attack with updated animations, lightning effects, and improved audio for more immersive battles. 👑 Destiny Attack Multipliers: Rewards are now multiplied by your Deal Multiplier. 👑 Feature Map Widget: New animated map lets players track city progress and preview upcoming unlocks directly from the play screen. 👑 Customizable End-Of-Level Reward Chests: Complete cities to unlock bonus rewards, now delivered through a sleek new chest system that evolves with the player journey. 👑 Improved Offer Popups (Phase 1): Redesigned sales & limited-time offer popups to feature smoother transitions, cleaner visuals, and a better browsing experience. IMPROVEMENTS — ⚡️ 3-Sword Attack & Destiny Attack sequences can both now be skipped with a tap. ⚡️ City completion rewards are now configurable per city for better scaling (end-of-level rewards will be updated in the near future to better reward deeper game progression). ⚡️ Badge system & Avatar images now load faster. ⚡️ Sales popups now support multiple animation styles in higher resolution. ⚡️ Improved UI responsiveness across attacks, tutorials, and reward screens. ⚡️ Reduced app size to meet further reduce load time. BUG FIXES — 🐛 Fixed a bug where autodeal wasn't working for returning players. 🐛 Fixed a bug where Destiny Attacks were only granting coin rewards for some players. Rewards are now randomized based on the attack type. 🐛 Fixed a bug where the incorrect city was being shown during Destiny Attacks for certain existing players. 🐛 Fixed numerous minor bugs causing crashes for some players. Additionally, multiple different types of live ops have resumed for players. See you in the game, Kings!

King Of Destiny 👑

17,279 просмотров • 1 год назад

🔥 $KATA FAM! THIS IS HUGE!🔥🥳 The moment we’ve all been waiting for is finally here… Katana Inu Battle Royale is about to go LIVE. 🚀 PLAYABLE FULL GAME - 20th January! Our Battle Royale mode becomes playable for the first time. That is what the developers said. So hopefully, no delays! 😍 This will be a live test phase, and right after that, we’ll bring the game online for everyone to download and play right away! This isn’t just an update 👉 This is a massive milestone for $KATA ⚔️ WHAT HAPPENS AFTER THE TEST? Once the Battle Royale test is complete, we move fast. Now? 👉 WE’RE ALMOST READY.🔥 4 years of building, grinding, and perfecting 😍 We’ll start integrating our already developed Web3 infrastructure directly into the game, including: 🧠 Web3 Multichain Wallet in our Game 🎮 Player Progression UI UX 🖼️ NFT Purchasing in our Game $KATA burn activation, news coming soon! 🔥 And much more! 🚀 Most of this is already built... now it’s about clean structure, smooth integration, and solid testing! After that… 💰 PLAY-TO-EARN GOES LIVE FOR TESTING - TOGETHER WITH THE COMMUNITY 💎 $KATA TOKEN - WE’RE COOKING 👀🔥 With the game finally ready, unlocks real power: - Web3 gaming launchers - Gaming guilds onboarding - Play-to-Earn & Burn activation - In-game NFT skins & weapons - Play live with our Partners/collabs & more! Let's make $KATA great again! 🗺️ ROADMAP & MILESTONES (STRAIGHT TO THE POINT) The game will be ready now! We will just add more polishing to check every corner! Goal: Make the game GOOD and READY for everyone!😍 Here’s the current estimated roadmap we’re aiming to a better place that deserves! 🔥 JANUARY – FULL POWER MODE - General polishing across the entire game - Activate some new videos - Game/Server testing with all Modes - Server stress tests - Preparing for public access - Steam wishlist push & Epic Games - Improving animations, VFX, and sound FX - Integrating player progression into UI / UX - Pushing $KATA into the spotlight! 🔥 ⚡ FEBRUARY – SCALE & POLISH🚀 - Streamers start testing & mass gameplay sessions - Further polish across gameplay and visuals - Final player progression UI/UX integration - AI bots are fully ready inside the game - Bring the $KATA token more visibility into the Web3 community and Game Launchers with p2e. - Launch our first in-game NFT mint, fully integrated and playable directly inside the game ✍️Deliver on all our promises to holders! Allowing NFTs, including 3D characters and weapons, to finally come to life and be used in actual gameplay Focus on: - Visibility on $KATA & our Game - Real gameplay feedback - Steam wishlists & Getting Players for web3 🚀 MARCH – BOOST GAME READY - Final polishing complete - Public-ready version - Roll out $KATA utility and bring it to a much wider audience - Preparing for Steam / Epic Games launch - Streamers & communities fully activated🚀 Please wishlist Katana Inu on Steam: 📣 MARKETING & PLAYER GROWTH - Collaborations with streamers - $KATA into the focus for more holders - Coverage across multiple social platforms - Playing on different web3 game launchers to bring more players into Katana Inu! What comes next? After mid-March, we’ll share new updates and unveil the plan for the next 3 months! The reason for the delay was simple: Battle Royale is complex - and we refused to rush it. 🔥 DROP YOUR HYPE IN THE COMMENTS, FAM This is just the beginning of Katana Inu’s real journey. We’re giving our best for you, $KATA Fam! ❤️ LET’S BUILD. LET’S PLAY. LET’S WIN. ⚔️🐺🔥

Katana Inu

12,768 просмотров • 6 месяцев назад

Keet Mobile 4.0.0 Changelog 🍐 Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development. Improvements - Faster room loading with optimised icons and image-preview caching. - Media previews respect maximum image size to save bandwidth. - Added a system-update banner to keep you informed of important upgrades. - Cleaner room creation flow and refined DM request handling. - Down arrow and room avatar colours match desktop application. - Bottom tab bar is now hidden until onboarding is complete. - Clearer username error messages and progress indicators on slow networks. - Better feedback form now includes your username automatically - Call experience tweaks: hangs up cleanly; DM ring logic improved; Android auto-end in background. - Introduced hang-up icon for when call ends in rooms. - Device naming screen now auto focuses the input field. - Updated confirm device screen. - Software version list now shows Hyperdiscovery and lists WebRTC as keet-webrtc. - Refreshed onboarding pages and UI text updates. - Improved audio record UX and many Fixes - Fixed avatar rendering issues. - Removed grey bars at the top of several pages. - Stopped the tooltip from appearing when the username is already set. - Aligned the error-log message-field layout. - Resolved cursor and emoji picker jumps when switching between emoji and keyboard input. - Corrected chat text input width. - Restored fullscreen video previews. - Fixed image loading status indicators. - Adjusted code block spacing for messages sent from mobile. - Prevented locked recordings from following you when leaving a room. - Fixed a crash when opening a room on Android. - Stopped unnecessary FlatList re-renders. - Center aligned preview images. - Resolved chat UI breakage after double tapping the emoji picker icon. - Corrected contentFit on image messages. - Ensured pinned messages remain visible during a call. - Fixed speaker tooltip content overflow. - Calls: fixed orientation breaks, crash when app is killed, call-ring answer now opens the screen. - Resolved unrecoverable error when sharing a file from Google Files. - Eliminated flicker when searching usernames. - Disabled button presses while a tooltip is visible. - Fixed Discover Communities being cut off on small devices. - Disabled bottom tab presses when no identity is set. - Corrected tooltip orientation on tablets. Keet Desktop 4.0.0 Changelog Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development Improvements - Introduced system-banner UI for updates and notices. - Added a 'Quit' button to uncaught error screens. - Displayed an app loader before the app initialises. - Added a toast notification and an informative banner when sending a DM request. - Consistent avatars between DM rooms and member views. - Added support to medium sized file previews in chat. - Smoother last message rendering in the room list. - Added a chat loader on start up when no cache is available. - Clearer version display in the software section and added hyper db version to the list. - Updated texts for system and migration banners. - Refactored DM request actions and block member logic. Fixes - Prevented image preview blinking while loading. - Fixed crash when removing an avatar file from a deleted message. - Onboarding status is now remembered after a restart. - Eliminated room menu blinking via useDeferredValue. - Prevented Rive animation from disappearing when switching monitors. - Stopped creation of duplicate DM rooms for the same member. - Resolved broken file preview when a file lacked a name. - Restored missing styles on error pages. - Prevented error pages from appearing behind the loader. - Corrected emoji rendering on macOS. - Repaired chat voice message playback. - Fixed useRoomConfig imports. - Corrected file item height in room info. And more

Keet

25,883 просмотров • 1 год назад

Introducing RaidSharksBot V3 – A New Era of Raiding Begins! 🦈🔥 The wait is over! RaidSharksBot V3 is here, bringing a wave of powerful new features, enhanced gamification, and a smoother, more competitive raiding experience. Whether you're a seasoned raider or just getting started, this update will take your journey to the next level. 🌟 What’s New in V3? 1️⃣ Fresh New UI – Sleek, Organized & User-Friendly We’ve completely revamped the mini app UI, making it cleaner, more structured, and easier to navigate. Whether you’re checking the leaderboard, tracking your progress, or jumping into raids, the new design ensures a seamless experience. 2️⃣ User Levels – Progress & Recognition Raiders can now level up based on their participation and earned points! 🎯 Here’s how it works: ✅ The more you engage in raids, the higher your global level. ✅ Your level will be visible in the leaderboard, showcasing your dedication. ✅ Join a new group as a high-level raider? The bot will automatically notify the chat that an experienced raider has arrived! This system adds more gamification and keeps raiders motivated to keep grinding and level up. 3️⃣ User Ranks – Compete & Show Off! Taking competition to the next level, we’re introducing global ranks for raiders. 🎖️ Now, you can: 🏆 Climb the RaidSharks ecosystem ranks and earn a prestigious spot among top raiders. 🌎 Get featured on our website, allowing projects to identify and reach out to elite raiders. 🔥 Enjoy exclusive bragging rights and recognition for your hard work. 4️⃣ User Profiles – Track & Display Your Achievements With just one click, you can now view detailed user profiles within the leaderboard. This includes: 📊 Stats & Performance Overview – See how well a raider has performed. 💎 Top 3 Projects – Highlighting the projects they’ve raided the most. This feature makes it easier for projects and fellow raiders to recognize top talent and connect with experienced raiders. 5️⃣ Integrations – Expanding the RaidSharks Ecosystem We’re building a stronger network with partnered projects! With V3, you’ll find: 🔗 A dedicated list of partnered projects that benefit from our integrations. 🚀 Cross-integrations that add value and expand opportunities for everyone involved. 6️⃣ Performance Enhancements – Smoother, Faster, Stronger We’ve made a series of performance improvements to ensure that RaidSharksBot runs faster and more efficiently. Expect: ⚡ Faster response times for raids and leaderboard updates. 🔄 Better stability even during high activity. 📈 A smoother overall experience, making raiding more enjoyable than ever. 🌊 Why This Update Matters RaidSharksBot V3 isn’t just an upgrade—it’s a game-changer. By adding levels, ranks, user profiles, and integrations, we’re creating a fully gamified ecosystem that rewards commitment and builds a stronger, more competitive community. 🎯 For Raiders → More ways to track progress, gain recognition, and compete. 📢 For Projects → Easier access to top raiders and better engagement tools. 🔗 For the Community → A stronger, more connected raiding experience. 🐋 Ready to Dive In? RaidSharksBot V3 is live now! Start raiding, level up, and claim your spot at the top. The future of raiding is here – are you in? Let’s raid! 🚀🦈🔥

RaidSharks

45,339 просмотров • 1 год назад

A new roadmap. A New Era of The Graph 🗺️ The Graph’s new roadmap introduces a bold and transformative vision for the future of The Graph! The new R&D roadmap details an expansion of The Graph’s ability to serve web3’s growing demands for data access, while better serving builders and protocol contributors, and improving the overall simplicity and efficiency of the network. After three years of serving builders, The Graph Network is mature, reliable, and performant. The Graph ecosystem has followed through on its commitment to democratize access to blockchain data while also establishing subgraphs as a web3 standard. But The Graph’s innovation journey doesn’t end there. The New Era of The Graph is organized into five core objectives: 1️⃣ World of Data Services: Expanding to provide new data services beyond subgraphs to deliver a rich market of data on the network, serving novel use cases for data scientists and more. This will include more data sources, new query languages, and support for LLMs. 2️⃣ Developer Empowerment: Supporting developers through enhanced DevEx and tooling by introducing streamlined billing, clear pricing models, a new free query plan, and reduced gas fees. A more SaaS-like experience for devs, without compromising on decentralization! 3️⃣ Protocol Evolution & Resiliency: Delivering improvements resulting in a more resilient, flexible, and simple protocol, including updates to delegation. 4️⃣ Optimized Indexer Performance: Boosting network performance with improved Indexer tooling and operational capabilities to deliver increased scalability, reduce costs, and enhanced network reliability. 5️⃣ Interconnected Graph of Data: Creating tools for composable data and a global, organized knowledge graph – interlinking open data and making it easier to build upon. The new roadmap sets in motion an exciting evolution in web3 data infrastructure. In a phased rollout, The Graph will introduce many new features and benefits, including the integration of new data services, new query languages, enhanced developer tooling, improved UX + UI, alongside greater protocol efficiency and resilience. As this new era unfolds, The Graph crystallizes as the connective tissue across the many layers of the web3 stack, evolving into a comprehensive, interwoven graph of data equipped to serve every project dreamt up by web3’s innovators. Read the full announcement linked in the comment below!

The Graph

425,373 просмотров • 2 лет назад

10 days ago, we introduced Splash the Pot to AoF games to test the feature and gather initial input from players. Since then, we’ve been closely monitoring how it performs and how you interact with it and we got a lot of good feedback. Today, we’re ready to move into the next phase with the introduction of new Infused Splash Pots. 💰 CoinPoker will be adding $500,000 extra per week directly into Splash the Pot. This builds on top of the existing system and turns it into a true rewards layer within the game. For context, Splash the Pot works by triggering random drops directly into active hands. These drops come from a shared splash pool built through gameplay, where 100% of the pool of any splash contribution is returned to players. CoinPoker does not take any cut of it. With the addition of infusion, the system is no longer only driven by player contributions. CoinPoker is adding extra funds on top of the existing pool, so splashes now carry additional value that comes directly from us, and its a net positive for the players. In practice, this leads to bigger rewards appearing directly in-game, including Mega Splashes that can reach up to 1000 big blinds. Players can follow splash activity, pool performance, and results directly in the client at any time, with clear visibility into how the system is running. To make the system more balanced across the table, each splash will be split between the pot winner and the rest of the players involved. We’ve tested different ways to structure this split internally, but what percentage should go to the winner versus the rest of the table is something we want to shape together with the community. We’ve set up a poll in the first comment. We’d really appreciate your input. Your feedback is a key part of how we build and improve our rewards systems, and we’ll continue shaping this together with players. Thank you again for your continued support. The CoinPoker Team

CoinPoker

26,696 просмотров • 4 месяцев назад

Just wrapped up Hardwood Empire 3.2. A lot of the most asked for features / improvements you guys have been pushing for are in this one. Live Interactive Court: Biggest visual upgrade we've made. Gamecast now has a full live court built into the sim with dynamic home court branding, center logos, arena styling, and live shot mapping. You can actually see where shots happen in real time instead of just reading text. Dynamic Crowds: Arenas feel alive now. Crowds scale based on prestige, so blue blood home games feel packed while smaller gyms feel smaller. Neutral site games can have split crowds depending on who's playing, and fans react live during big moments. Usage Control System: Still the normal 1st / 2nd / 3rd option setup, but now there's also full usage sliders if you want total control over offensive shot distribution. One guy taking over or a completely balanced system, totally up to you. Plugs directly into the actual sim. Music: Added in-game soundtracks for a more immersive experience, with more music coming next update. Gameplay / Sim Improvements: Big realism pass. Late game logic is much smarter, offensive systems behave more realistically, and I spent a lot of time tuning sim rates so scoring, assists, rebounds, pace, and advanced metrics better match modern college basketball. Also tuned long-term dynasty balance so smaller / mid-major schools can still have real breakthrough runs without turning into permanent national powers every save. Other Fixes + QOL: New Player IQ attribute. Working haptics on iOS + Android. Transfer portal affordability indicators. Career / retirement history fixes. International recruit fixes. Schedule + MTE fixes. UI polish. And more. Everything in this update is completely free. No God Mode purchase needed. 3.1 got submitted before I was even home from school, so 3.2 had way more time for polish and bug fixes, and the update after this will probably be way more bug-focused since the game has a ton of features now and making everything as polished and stable as possible is the priority. Most of these features will also be toggleable, so if you want the more classic Hardwood Empire experience you're more than welcome to play that way too. Seriously appreciate all the support, this community has grown way faster than I ever expected. Submitting to iOS + Android as soon as this post hits 500 likes ❤️

Hardwood Empire

50,601 просмотров • 2 месяцев назад

wen Dookey Dash? [long, sorry] some updates: The competitive part of Dookey Dash is pretty well cooked and many of you have gotten a chance to playtest the game in some form, either at NFT Paris, in Dubai at Token2049, or as part of our gaming council. THANK YOU for being part of testing and dealing with bugs as we QA the shit out of the game. A not-final build of the game is currently live in the Philippines and Australia for testing. This version is missing a ton of features we’ve been busy building with Faraway, as well as many completed parts of the game that we can’t push live until Season 1 begins. What are we adding? A bunch of things to make the game more casual-friendly. Stuff like: -NEW MAPS: More to explore than just the same 'ol sewer -ARCADE MODE: A new objective-based game mode, with clear conditions for progressing (like "dash through five walls to win," etc). Arcade mode is broken up into levels, and achieving goals gets you progress on the map and onto the next stage. Basically, think Candy Crush. -CHAMPIONSHIP MODE: This is the good old leaderboard-based DDU for hardcore players. -WEEKLY TOURNAMENTS: Compete in weekly tournaments to win boxes featuring new characters, vehicles, banners, etc. Opening up boxes will grant you Dookey Points, which you can spend to spin for a chance at a Golden Plunger – you’ll need a Golden Plunger in order to compete in the $1m esports championship at the end of the season. -DAILY QUESTS: Rotating set of quests with a range of possible rewards It’s a LOT of new upgrades to Dookey Dash, all with the aim of making the game fun for everyone and not just twitchy nerds with fast reflexes. Looking forward to getting my mom to play. All that said, I don’t want to push this sucker live until I feel like we’ve got the best game possible. Good news is, all the new features will be out of dev later this month, and we’ll be able to give an update on launch date then. Some very work-in-progress screenshots and vids here. [last tweet]

Garga.eth (Greg Solano)

68,228 просмотров • 2 лет назад

Borderlands 4 previews have dropped and they are insanely positive, It is being praised across the board as being a massive step up from Borderlands 3 and possibly the best BL to date! Here’s some highlights of the new info: - Borderlands 4 features a more grounded and darker story set on a dystopian world ruled by the Timekeeper - Humor is still present but more restrained to suit the darker narrative tone, Less cringe humor as in BL3 - The game feels like a soft reboot for the franchise, introducing new lore and gameplay structures - Movement has been completely overhauled with double-jumping, gliding, dashing, grappling hooks, and swimming - Four new Vault Hunters are available: Vex (Siren), Rafa (Gadget Soldier), Harlowe (Sniper), and Aton (Brawler) - Kairos, the new planet, is one seamless open world with no loading between zones - Split-screen co-op returns for local multiplayer - The game adopts a Destiny-like structure with side activities, dynamic events, and exploration hubs - Vehicles can be summoned anywhere on the map, making travel smoother and more immersive - The world of Kairos features dynamic weather systems and environmental variety - Combat pacing is faster with smarter, more aggressive enemies that emphasize dodging and movement - One boss previewed was the most complex and mechanics-rich in Borderlands history - Buildcrafting is significantly deeper with new enhancement gear slots and item augments - Weapon rarity is better balanced, legendary drops are rarer - Mission and boss replays are now built-in, allowing players to farm specific content - Online matchmaking is improved with simplified lobbies and clearer difficulty scaling - Gearbox aims to avoid turning Borderlands into a live-service GaaS model - Borderlands 4 aims to reclaim its position in the looter shooter genre after years of stagnation Borderlands 2 is one of my fave co-op games ever and BL3 really let me down but this is sounding like a massive improvement, definitely will be playing this at release this September 12th

Synth Potato🥔

1,728,460 просмотров • 1 год назад

Bitlight Wallet v0.15.5 Release Notice We’re excited to roll out Bitlight Wallet v0.15.5, bringing key improvements to stability, customization, and RGB asset visibility—based on real user feedback and edge case testing. What’s New in v0.15.5: 1. New: RBF Acceleration Replace-by-Fee (RBF) is now enabled by default. If a transaction remains unconfirmed for a long time, users can re-broadcast it with a higher fee to accelerate confirmation. 2. Settings Reliability Fix Resolved an issue where system settings such as theme and timelock would revert to default after configuration. These settings are now saved locally and persist as expected. 3. RGB Invoice Records RGB asset pages now include a dedicated invoice history section, displaying transaction ID, amount, and status for each invoice-related transaction to improve transparency and traceability. 4. UI Enhancements Improved visual responsiveness when selecting address formats by adding clearer checkbox states, making the selection process more intuitive and user-friendly. 5. Copy and Prompt Updated several text prompts, including clearer instructions when manually creating UTXOs and improved messaging when no valid mainnet UTXOs are available. 6. Critical Bug Fixes Fixed issues where assets could not be recovered after unconfirmed transfers, and where wallet balances incorrectly showed as zero after failed broadcasts. All RGB v0.12 features are now fully integrated. The RGB Registry has been reset to enable more effective testing. We continue to refine Bitlight Wallet for real-world RGB adoption. Your feedback makes it better—thank you for being part of the journey. Make Bitcoin Smart.

Bitlight Wallet⚡️

11,726 просмотров • 1 год назад

Beta Blocker 3.6 is here and it introduces a BIG new feature. Here's everything that's new: 🖥️ UI Overhaul. The entire interface has been cleaned up to feel more premium, modern, and less boxed-in. 📐 Better Window Scaling. Wider windows now properly use the available space instead of stretching awkwardly or leaving everything floating in the center. 🎨 Live Preview. The Style tab now includes a real-time preview, so you can see exactly what your block will look like before you enable it. ⚙️ Cleaner Detection Settings. Detection settings have been reorganised and simplified so everything is easier to understand. 🧭 Reworked Help & Settings Layout. Important options are now easier to find with a cleaner settings and help structure. now for the big one… 🔄 REVERSE CENSOR REWORK This is the biggest part of the update. Reverse Censor has been completely rebuilt. Instead of blocking detected areas, it now applies your block across the screen while leaving detected parts visible. This also adds: ✨ New Reverse Censor settings tab 🌀 Blur or mosaic modes 🎚️ Strength controls 🖥️ Full monitor selection support ⚡ Live setting updates while blocking is active BUG FIXES & POLISH 🛠️ Fixed Reverse Censor sizing issues on second monitors, including Windows scaling modes like 125% 🖥️ Improved multi-monitor behaviour for effects and Popup Storm 🧹 Cleaned up the Help tab 🎯 Fixed Auto-Detect changing results after switching tabs 📷 Improved camera handling in virtual camera mode 🎮 Reduced cursor flicker while Beta Blocker is active for a smoother gaming experience 🖤 & lots more smaller QoL improvements throughout the app. sfw

Isla

316,447 просмотров • 2 месяцев назад

𝐔𝐧𝐝𝐞𝐫𝐬𝐭𝐚𝐧𝐝𝐢𝐧𝐠 𝐊𝐚𝐭𝐚𝐧𝐚 𝐈𝐧𝐮: 𝐓𝐡𝐞 𝐅𝐮𝐭𝐮𝐫𝐞 𝐨𝐟 𝐖𝐞𝐛𝟑 𝐆𝐚𝐦𝐢𝐧𝐠 & What's coming next? Many people are still discovering what we’re building at Katana Inu, so here’s a quick overview of our vision: Katana Inu is a fun-to-play, pioneering Web3 game that goes beyond the ordinary. We’re creating a dynamic gaming experience that bridges Web2 and Web3 players in a thrilling universe where teams, communities, and memes come together with eSport and tournaments! Katana Inu is a place where gaming and memes collide! 𝐀𝐭 𝐊𝐚𝐭𝐚𝐧𝐚 𝐈𝐧𝐮, 𝐰𝐞’𝐫𝐞 𝐚𝐥𝐥 𝐚𝐛𝐨𝐮𝐭 𝐫𝐞𝐚𝐥 𝐯𝐚𝐥𝐮𝐞: Bringing popular chains, meme icons, and communities into the gaming world as 3D models – think Dogecoin, Shiba Inu, Solana, Polygon and more. Just like other Web2 games integrates popular characters, we’re doing the same with the best of Web3. In the future, we even plan to incorporate anime and pop-culture characters, expanding our world to be a true Web3 cultural hub. Our gameplay is designed for Team vs Team and Battle Royale modes, where players experience a unique mix of fast-paced, sword-and-spell combat. Katana Inu is truly one-of-a-kind, offering Web2 and Web3 gamers alike an engaging world and a reason to keep coming back. 𝐌𝐮𝐥𝐭𝐢𝐜𝐡𝐚𝐢𝐧 𝐑𝐞𝐰𝐚𝐫𝐝𝐬 & 𝐁𝐥𝐨𝐜𝐤𝐜𝐡𝐚𝐢𝐧 𝐂𝐨𝐥𝐥𝐚𝐛𝐨𝐫𝐚𝐭𝐢𝐨𝐧 As a multichain game, Katana Inu collaborates across multiple blockchains, including Solana, Polygon, Immutable, Beam, and Avalanche, giving players access to rewards on different chains while driving real transactions and value into these ecosystems. In addition, we’re implementing a burn system within tournaments and various activities, adding value for players and token holders alike. 𝐎𝐮𝐫 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐑𝐨𝐚𝐝𝐦𝐚𝐩 We are actively developing our game and platform and here is what's ahead for Katana Inu: • A New Telegram Game with $KATA Airdrops. • Upgrading from UE4.27 to UE5 by December 2024. • Developing the Battle Royale mode through Q1 2025 with Closed Beta testing sas soon as Q4 2024. • Full Closed Beta in Q4 2024, with Open Beta planned for early Q1 2025. • Integrate In-Game wallet system for a seamless player experience. • Launching on Steam and Epic Games to reach a broader audience. • Great Open-Beta Cinematic Trailer with Legends of the Web3 space. • Improving the Game with better quality • Improving the Animations and Fights abilities • On top of that, we’re constantly developing epic 3D models, cinematic Trailers, Skins, and Animations to create a visually captivating world. 𝐁𝐥𝐨𝐜𝐤𝐜𝐡𝐚𝐢𝐧 𝐆𝐚𝐦𝐢𝐧𝐠 𝐇𝐮𝐛 Our Web3 Game Launcher will work to onboard even more web2 and web3 games, positioning Katana Inu as the go-to hub for blockchain gaming. 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐭𝐲 & 𝐆𝐫𝐨𝐰𝐭𝐡 We’re also excited to bring the community into the action! Look out for eSports, tournaments, gameplay sessions, and collaborations with our team, plus influencer marketing and new partnerships to grow our player base. Additionally, we’re preparing for a Series A equity raise to support Katana Inu’s continued growth and innovation. Thanks for being part of the $KATA Fam! Follow us for more updates as we build the future of Web3 gaming – Katana Inu is just getting started. 🥷 |

Katana Inu

103,982 просмотров • 1 год назад

We're bringing in some fun changes to Dremica this Sunday. Come try it out and see the progress. We can't have a Web3 game without degeneracy. Lokito's gambling antics have inspired a new way to play the game. On Sunday you'll be able to try your luck with your in game gold by spinning Big Boy's Wheel in an attempt to help you top the leaderboards. Also since we've added so much to the game it's time to look at the gameplay loop and its economy. Here's the changes I've proposed and my thoughts. Economic Simplicity We need your in game achievements to feel impactful. Dremica is designed as an MMO to give players freedom of how they play the game. Whether its killing monsters, leveling up tradeskills or playing with their gold. The common denominator for everything is XP (player levels). Even gold can be used to buy XP tomes from the shop to level up your skills. Now I propose we distribute our prize pool to players based on their levels. It's future-proof and allows us to add more features without breaking the core gameplay loops. All players will receive rewards from the SAMA prize pool based on their level obtained. Currently the Carnage prize pool is 100,000 SAMA so EVERY player will get a share of it based on what level they reach during the session. Your level / Total levels from all players * Prize pool = Your rewards. Also to keep that competitive spirit we'll be adding additional prizes for the top 10 on the leaderboard. When the Dremica BETA starts it allows us to simply add in a potential new tokenomic model and also allows PVP to plug into the system with ease. TLDR: More levels = more rewards. Why add in RNG-based mechanics (with the wheel?) Seeing the same people hit top 3 of the leaderboard each week isn't exactly exciting for new players. We can't have a stagnant monotonous grind, we need something dynamic. High-risk/high-reward scenarios change everything. Starting with Big Boy's wheel, we plan more exciting game play options including the new PVP zone in the beta. Personally I can't wait to see someone get super lucky and cause absolute havoc in the community. We're in the Alpha testing phase anyway, let's see how it unfolds. How can you make this sustainable? To make a Web3 game work, it needs to absorb more tokens than what are emitted. Dremica uses a fixed prize pool per session, if we can ensure enough utility that players spend their rewards and more than are emitted it can fund the gaming sessions indefinitely. Next month we're going to be focusing on pushing out the in-game SAMA shop where players can start spending the rewards they earn. It will be the first major step for Dremica to begin adding token utility. Additional utility is planned for the future whether its cosmetic-based rewards or unannounced mechanics. We've held back on planned tokenomic/ecosystem changes to focus on building the game first. If these happen there's only one chance to get it right. I think everyone knows gaming is one of the best use cases of Web3, just need to build a fun experience and keep people engaged. We've got enough time, runway and support to get Dremica up there in the Web3 gaming echelon. What else have you got planned? Each of the past months Dremica has been pushing out some hard-hitting updates and the game is truly taking shape. The team is working tirelessly to keep adding more features and improving the experience. Now that a lot of the core functionality required for an MMORPG is in, we can start to look at expansion. As you'll see later this week we're bringing in other projects/partners to join us on the journey. The Dremica BETA is the next major milestone where the game will look vastly different and the whole world is changing. And hopefully our frens at Beam will be able to assist and make sure everyone knows about it. I originally titled the work on Dremica as the "Secret weapon" before it was announced. Work on "Secret Weapon 2.0" has started which will enhance the Dremica/Carnage experience further. For Dremica to succeed we're doubling down on the "Carnage" model where everyone comes together at the same time to play. This is how the whole Moonsama ecosystem started 3+ years ago. The new Secret Weapon aims to fill that void. How can I play? If you own an EXO join our token-gated community at If you're brand new join and the team/community will be able to help you get access to the game. The next play test is this Sunday February 9th at 4pm UTC. A 2 hour session where you play to get the highest level you can. See you in game 🔥

Donnie

30,973 просмотров • 1 год назад

🔵 based morning to all based builders, as we turn the page on the quarter, I want to share a lookback on our Q2 and a lookahead to our Q3. Base Build had an exciting 12 weeks. we hit 86% of our weekly active apps growth goal and shipped some big things for the community: - at the chain level, we achieved Stage 1 decentralization, a company-wide milestone and multi-quarter effort. we increased maximum blockspace throughput to 75 Mgas/s and adjusted the burst:sustained ratio to 3x to better support burst traffic. and we are on the homestretch to enabling 200ms flashblocks on mainnet in collab with flashbots. - we announced our onchain commerce protocol, a groundbreaking smart contract-based auth+capture escrow protocol, built in close partnership Base x Shopify x Coinbase Business. the future of commerce is onchain, and we’re just getting started. - our dev team cooked on powerful new tools to help you build, grow, and earn onchain – we shipped 4 more mainnet appchains, major improvements to OnchainKit, a new Docs site powered by Mintlify with AI-powered search and chat, and continued to streamline MiniKit for better mini app DevX. - we ran Base Batches 001, our incubator program, with 800+ teams and 70+ finalists. we distributed 25+ ETH in weekly builder rewards, not to mention more in grants and prizes. we ran multiple onchain buildathons, including with Vercel. we also hired 7 new base country leads and had fun meeting many of y’all IRL at Farcon and EthCC. but it’s still just the beginning. one of our core values is to build in public, and in that spirit here is the Q3 2025 product roadmap for Base Builder org: Overall - Grow Base WAAs from [X] to [Y] Chain (DRI: Anika Raghuvanshi) - Scale maximum blockspace throughput from [75] to [90] Mgas/s - Stand up a 2nd proving system on testnet - Launch shhhhhh 🤫 Markets (DRI: Shoomp) - Grow >$1M weekly DEX volume tokens from [X] to [Y] Account (DRI: wilson.base.eth) - Grow smart wallet WAAs from [X] to [Y] - Drive [$X] in onchain commerce volume - ​​Make smart wallet the best onchain account to build on Privacy (DRI: Elena Nadolinski) - Meet proof-of-person needs for [1+] established apps Dev (DRI: nick.base.eth 🛡) - Grow TBA mini app WAAs from [X] to [Y] per usual, we want to hear from you. let us know what we are doing well, and what we can do better to help you build, grow, and earn more onchain. together we can make Base the place where the best apps are built, where we meet real needs for real people, where we increase innovation, creativity, and freedom in the new global economy. and stay tuned for more from Drew Coffman at next week’s A New Day One event 👀 this product roadmap represents our current direction and is not a binding commitment; features and timelines may evolve based on market feedback, technical learnings, and strategic shifts.

tom.base.eth

41,164 просмотров • 1 год назад

Introducing a New Era for Rumble Kong League - Hermit Crab Hits The Court! 🎮 We are thrilled to announce an exciting transition in the development of the Rumble Kong League. After careful consideration and a commitment to delivering the best sports gaming experience possible, we welcome a new game development partner! After meeting with a multitude of talented sports-focused game development partners, we are thrilled to welcome the creative talents of Brazilian-based game studio Hermit Crab! 🔶Why We’ve Changed Studios? The decision to transition to Hermit Crab Game Studio comes after extensive evaluation, feedback, and assessment of our previous partner’s progress and goal alignment. It became evident that certain challenges, such as talent, time management, and development milestones, hindered our progress, missing deadlines and stretching timescales. Whilst our previous development partner contributed greatly to the game's foundation, we believe that change is essential for growth in the RKL. Hermit Crab brings a breath of fresh air, extensive experience, and their entire team’s vision is fully aligned with the RKL team. It is important to note, this change will only advance the RKL to market. 🔶Who is Hermit Crab? Since their inception in 2016, Hermit Crab has built a team of ~100 dedicated professionals, boasting over a decade of collective experience in the gaming industry. Their expertise not only covers game development, but also extends to game distribution and brand licensing. They've created games for renowned sports organizations such: 🔷Arsenal 🔷Barcelona 🔷Manchester City 🔷PSG & Many Others! They bring an immense amount of experience within the sports genre, especially with successful titles reaching millions. As an example, their PSG Freestyle game has more than 6 million downloads on mobile platforms, with the app still gathering more than 180,000 monthly active users. Another important point for us in a new studio was Web3 familiarity. Recent creations for giants 'The Sandbox' further exemplify Hermit Crab's commitment to innovation, particularly in the web3 gaming space. The transition to Hermit Crab signifies an exciting new chapter for Rumble Kong League, as we collectively venture into new territories of direct immersive gameplay, innovation, and an enriching basketball experience. 🔶What’s Next? The studio has already been onboarded, familiarized with the existing project handover and is currently working on the next milestones, which will include direct player control, overall game improvements, and expanded immersive experiences, as well as the first implementation of RKL on a mobile client. The objective remains unchanged, to have a playable release candidate by EOY. This studio change only accelerates our timeline in getting the RKL game into the hands of players globally. We just wanted to thank the Rumble Kong community for your incredible support, we cannot wait to showcase content that’s already being worked on! Stay tuned for more updates on the next testing session, Clubs, Kongcubator, and more as we begin this new era in the RKL.

Rumble Kong League

14,168 просмотров • 2 лет назад

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,891 просмотров • 2 лет назад

First of all, we here at AMGI want to thank you all for being on this journey with us. We have been extremely busy. Over the last few weeks we have delivered a huge early access patch to My Pet Hooligan, delivered a new on-chain governance solution with WinVote, brought back NFTs in game, started testing the Street Kred system, made some new hires, delivered a new site for AMGI Studios and smashed the largest gaming event in the USA, PAX West. What does all of this mean and importantly what is next!.... PAX West You have seen the videos, you know the vibes were on point, but let's dive deeper into this and what the key takeaways are. PAX West was completely different to the WAGMI Crypto events that we are mostly used to in this space, although these are always fun and important, when creating gaming products, it is also important to get directly in front of people who have a passion for gaming. That's what PAX West was, hosting over 100,000 gamers who just want to play games and have fun. PAX West was a great success for us on many fronts. It confirmed that we have something special in our hands. Gamers loved both the brand and the game and were eager to get involved. It opened up new exciting opportunities with gaming and hardware companies. It was a blast seeing event goers from Day 2 onwards wearing the My Pet Hooligan t-shirts around the city. It was great to see parents playing the game together with their kids. The choices to not include blood and gore made a huge difference and have opened some new unexpected doors for us. If we truly believe in the progression and adoption of this industry we need to move beyond degen products and into real life consumer products that people can truly enjoy. That's what we are here to do, no matter how difficult it is, and no matter what the current ‘meta’ is. We have been here for many years grinding day in and day out and are still here today delivering like we are the new kids on the block trying to prove ourselves. The Game PAX West marks the end of a phase of the project, whilst we now posture more into continued efficiency, growth and retention. The game is not feature complete by any means yet but the foundations are strong. There are a number of features still being developed, including a progression system, consumables system, further build out of questing, token utility and more. As these are continuing to be developed we also continue on our journey to make the game more accessible. This will start with Steam and then Consoles. A Microsoft rep at PAX told us “we are going to make it”, who are we to disagree!... Lots of new ideas, lots of new feedback to work from and a renewed drive and hunger which are only going to help make this an even more compelling and fun game. The Web3 Marketplace In the coming days, Version 1 of the My Pet Hooligan Web3 Marketplace will be going live. Version 1 for now will allow for the trading of My Pet Hooligan NFTs, OG Hooligans and Zuckbots for $KARRAT. It will also serve as the marketplace for all of our upcoming in-game blockchain assets. This will eventually become part of your online My Pet Hooligan central hub and will include features such as rentals and subscriptions. It's been a long time coming but it shall be here very soon. Everything's coming together, one step at a time. It is important to note that there are many pieces of a complex puzzle that must come together in order for us to succeed. Between payment solutions, L1 & L2 blockchains, wallets, distribution platforms and the laws of the land. We are in uncharted waters and continue to do things in the most flexible ways possible to ensure we have strong resilience with our operations. The MPH website is next on the list for an uplift too as well as an overhaul of the user accounts system UI/UX. Team We continue to strengthen the team bringing in new hires and stepping up individuals from the community. Some of the new resources being brought in include a new Game Producer, Senior Game Engineer, Senior Blockchain Engineer and the former Dean of the Epic Unreal Fellowship Programme. Collectively bringing in experience from Epic, Solana, Blizzard and more. There are also some community role changes and new advisors that will help with social strategy and web3. As well as new marketing efforts through new channels of distribution that we are exploring. More to come on this… WinVote V1 Governance isn't sexy but building tools for the benefit of the space that others can license is. Governance is a key part of the industry and a need for most of the foundations in the crypto space. WinVote has started its trial with the KARRAT Foundation. Whilst the trial continues it will continue to be built out with an aim to be the premier tool for on-chain governance in the space. Access to WinVote for other communities and organizations wishing to use WinVote will be secure through licenses that utilize $KARRAT. We still have much more at work here in the studio, such as continued R&D, The Others, AI, Feature Development and more. This list is long, but we are grateful to get to do it. Stay tuned and let us cook, this s#it ain’t easy! Karrat Gang, thank you again for being on this journey with us. We love and appreciate you all! Look out for a catchup with the team next week. Hooli-hoo!!

My Pet Hooligan

26,616 просмотров • 1 год назад

It is my pleasure to officially announce that @Gen3Games in partnership with the Futureverse team has taken on the development of Untamed Isles. We are so excited to now be working closely with the Futureverse team to bring the game to The Root Network 🫡 We will soon begin actively communicating throughout the development process, and we invite the entire Root Network, XRPL and Untamed Isles community to join us as we bring this IP to life In this post, I will now outline some of the core design directions we are taking with Untamed Isles: - Rather than the original MMORPG genre of Untamed, we are shifting the focus to a multi-player instance-based extraction style gameplay loop alongside various global social hubs and multi-player features. - The Zerpmon IP will be integrated into Untamed Isles through the use of fan favorite creatures and the in-game lore/narrative - We will leverage Futureverse generative AI technology to bring a variety of traditionally 2D assets like Zerpmon to life within the 3D Untamed Isles world - The style of combat will be changed from turn based to real-time combat reminiscent of games like Palworld - This will be a Web2 experience at its core, leveraging Web3 technology. For example, AlteredStateMachine technology including B.R.A.I.N.S, the Murmur Matrix and NFI pallet ( will play a role in both improving the depth of NPC-driven experiences within the game and allowing players to manipulate the way their creatures battle in interesting and unique ways Lots more information will come out soon and throughout the development process. We look forward to doing our part in bringing a high quality game to the Futureverse, XRPL and the Untamed Isles communities As a team of 15 people working on multiple large-scale games and on chain experiences, we now have the opportunity to work on some incredible IP and bringing it to life Our goal at Gen3 Games as always remains the same; to build genuinely enjoyable games that use AI and blockchain to enhance the overall experience. I hope everyone is just as excited as we are to enter the Untamed Isles 💜

Shen

114,738 просмотров • 2 лет назад

Our token, $PIXEL, is officially live on Binance, the world’s largest crypto exchange 🔥 We’ve been working towards this moment for over 2 years, and we couldn’t be more excited to share this massive milestone with you all. This is just the beginning and the best is yet to come for the Pixels community. New here? Welcome to Pixels: Pixels is a free-to-play farming MMO with a play-to-earn (P2E) model. Gameplay revolves around resource management, strategic exploration and community building. Over the past year, we’ve grown to one of Web3’s largest games, with daily active players of 180k+. At Pixels, we build with our community. We're far from a traditional game studio, and our development process reflects that. Over the past 2 years, we’ve had 60+ public updates. This approach enables us to iterate and experiment more quickly, giving players a true sense of ownership over the game's direction. When you join our community, you are not just a player of Pixels, but a creator of it. Our Mission: We’re excited by the potential of Web3 technology and its ability to significantly enhance the gaming experience. We aim to experiment, build, and iterate on the features that make Web3 gaming unique. We’re here to set a new standard. Here are some of the interesting areas we've leaned into: ➡️ P2E: earn $PIXEL by participating in gameplay ➡️ Guilds: friendtech + competition ➡️ On-chain Reputation & Player Personas: creating a sustainable ecosystem of real players ➡️ Interoperability: using on-chain data to bring communities together We're eager to explore more possibilities in this space and push Web3 even further. Meet $PIXEL ✨ $PIXEL is an in-game utility token. It allows players to enhance their gameplay experience in various ways: ➡️ Purchase VIP memberships ➡️ Create and join guilds ➡️ Mint a Pixels Pet ➡️ Upgrade lands We believe Web3 games don’t need to look exactly like Web2 games. However, P2E formats need sustainable structures and economics. With that, we’ve focused heavily on persona types: why would each user want to use this token? We want to ensure we’ve created an environment where first: ➡️ Our game is providing real enjoyment and entertainment to our users ➡️ Our currency can help amplify that experience without affecting the experience of other users How do I get $PIXEL? Users can earn $PIXEL in-game right now. Head over to Buck’s Galore and chat with Hazel. She will provide you with your daily list of tasks. Within these tasks, you may be lucky enough to be given one that rewards in $PIXEL. Final Thoughts: In 2024, Pixels is stepping into its next chapter of growth fueled by the listing of $PIXEL on Binance. To the Pixels community, today is a historic moment for all of us. We can’t wait to welcome even more members to our community in the days, weeks, and years to come.

Pixels

1,461,793 просмотров • 2 лет назад

Padawans! We are excited to announce the return of Jediswap with concentrated liquidity, full audits, points, and incentives. Check it out at Since our last update two months ago, we have been working hard on a fresh new version of Jediswap, focused on bringing capital efficiency and the best price execution to our users. After two months of dedicated efforts, a full audit by Nethermind Starknet , and passing rigorous security tests, we are excited to announce the launch of Jediswap v2. Jediswap v2 significantly enhances user experience and performance while introducing new features and surprises. Our commitment to community and user growth remains strong, and we have exciting plans to expand the Jediswap ecosystem. Take a look at key updates coming with the launch. A points system that empowers genuine, loyal users: Jediswap's origins go back to early 2020 when we started our journey not as a product but as a community known as the Mesh community. Our mission was clear: bring Open Finance to billions of people. Recognising the strength of community-driven efforts, we understood that collective belief and collaboration, rather than individual or corporate endeavours, would be the most effective path forward. Early loyal users are the most crucial pillars of any community and product. This point system is Jediswap’s first step in recognising and rewarding the value each user has added to the protocol. We have prepared separate point systems for liquidity providers and traders. In short, as an LP, you can maximise your points by earning more fees on your LP positions and maintaining your liquidity in Jediswap over the long term. You can check out the complete math behind points here. For traders, use Jediswap when you genuinely need to swap tokens. There is no need to do any wash trading. We have published the points system for Jediswap v2 and will soon release points for all the activity that has occurred on Jediswap v1 to date with a boost. Check out the points logic on our docs: Improved performance and user experience: We have significantly enhanced Jediswap's performance, making it faster and more user-friendly. One notable improvement is the integration of pool analytics directly within the Pool page, eliminating the need for users to navigate to a separate analytics page. Additionally, balance fetching has been optimised for smoother operation. Any liquidity added to pools now updates the My Positions page in real-time. Battle-tested security For this launch, we implemented several security measures. We underwent a rigorous 7-week audit process with Nethermind. With the help of the Nethermind team, we also created a test framework for Jediswap to compare security against Uniswap v3, which has been operational for 3+ years and is one of the most battle-tested smart contracts available. We simulated real data from different Uniswap v3 pools on Jediswap. We achieved a 100% match in the contract state after each on-chain action, such as swaps and liquidity adjustments, bolstering our confidence in our code's security. We will announce many cool things over the next few weeks. Keep an out JediSwap ;) Mint a Galxe NFT: To commemorate this launch, we have published a new campaign on Galxe, which rewards users with an NFT for being an early user of Jediswap v2. To earn the Galxe NFT, add at least $25 worth of liquidity to one of the pools listed in the Galxe quest.

JediSwap

107,514 просмотров • 2 лет назад