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Menu flow. Instant loading. 0.2s fades don't block, UI is fully functional while fading in. Level generation (1GB SDF) takes 0.7s. AVX2 vectorized, but not yet multithreaded. Will be <0.2s in final version. Will mask it fully in the 0.2s menu fade-out. Placeholder 2€ AI art.

21,887 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 21

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 месяц назад

Menu back and forth speed test. All GPU/CPU resources are pre-allocated at app startup. There's no new resources created/deleted at runtime. I just reuse their memory. Menus consume 50MB and are kept alive during game too. I don't want any menu loading times.

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 месяц назад

I named the game: PETAFAB: Bot Invasion There's been a lot of talk lately about the Tesla's forthcoming Terafab. Going to be world biggest building for AI chip production. Optimus robot chips will be built there. This image looks like a sci-fi movie setting. That inspired me.

Фото профиля CircaKais
CircaKais1 месяц назад

Looks soulless

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 месяц назад

2€ AI art. Zero art design.

Фото профиля CircaKais
CircaKais1 месяц назад

Yes this is what I mean. The gameplay looks good but AI art is soulless.

Фото профиля Nick Emb
Nick Emb1 месяц назад

Cool. Do you intent to monetize this? Will there be a web-playable version? Would enjoy a quick map play here and there, this seems like fun.

Фото профиля имя на модерации
имя на модерации1 месяц назад

What is used for ui and menu?

Фото профиля nukoseer
nukoseer1 месяц назад

Is it just menu loading time or all start up time? I remember people were complaining about initializing device context(for D3D11 etc.) takes so much time.

Фото профиля Haiku
Haiku1 месяц назад

great progress!!!

Фото профиля cn80
cn801 месяц назад

EA needs to hire you for all their sports games, every single one has slow AF menus I do not understand why, like what kind of hardware are they testing on that it feels snappy for them?

Фото профиля t
t1 месяц назад

A true legend

Фото профиля Manu Schiller
Manu Schiller1 месяц назад

Impressive! Where are you headed with this? Is this going to be a complete game engine (open source? Commercial?)?

Фото профиля Matt
Matt1 месяц назад

Hahaha is the name that flashed up a nod to the terafab facility? The Optimus prototypes broke out. Dario’s wet dream 🫠

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 месяц назад

Yeah, it's a nod to Terafab. But Petafab is even bigger!

Фото профиля Matt
Matt1 месяц назад

If it’s a success, perhaps we get to see Exafab

Фото профиля pspsps
pspsps1 месяц назад

Pls launch an early access version

Фото профиля Juha Kallio
Juha Kallio1 месяц назад

Can you explain why many games stumble with memory leaks in menu transitions? Game might run smooth and degrade over an hour or so, greatly ruining the fun and that's viewed as a "normal bug that'll never get fixed"

Фото профиля Omer Mano
Omer Mano1 месяц назад

I imagine multiplayer is completely out of the question, but it would be very fun.]

Фото профиля zooce
zooce1 месяц назад

That is awesome!

Фото профиля Jaakko Saarinen
Jaakko Saarinen1 месяц назад

Is there a reason the map can't be loaded immediately after selection, during character selection?

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 месяц назад

That is possible as well. I can load/generate the map in background thread(s).

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