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Menu flow. Instant loading. 0.2s fades don't block, UI is fully functional while fading in. Level generation (1GB SDF) takes 0.7s. AVX2 vectorized, but not yet multithreaded. Will be <0.2s in final version. Will mask it fully in the 0.2s menu fade-out. Placeholder 2€ AI art.

21,887 Aufrufe • vor 1 Monat •via X (Twitter)

21 Kommentare

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Monat

Menu back and forth speed test. All GPU/CPU resources are pre-allocated at app startup. There's no new resources created/deleted at runtime. I just reuse their memory. Menus consume 50MB and are kept alive during game too. I don't want any menu loading times.

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Monat

I named the game: PETAFAB: Bot Invasion There's been a lot of talk lately about the Tesla's forthcoming Terafab. Going to be world biggest building for AI chip production. Optimus robot chips will be built there. This image looks like a sci-fi movie setting. That inspired me.

Profilbild von CircaKais
CircaKaisvor 1 Monat

Looks soulless

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Monat

2€ AI art. Zero art design.

Profilbild von CircaKais
CircaKaisvor 1 Monat

Yes this is what I mean. The gameplay looks good but AI art is soulless.

Profilbild von Nick Emb
Nick Embvor 1 Monat

Cool. Do you intent to monetize this? Will there be a web-playable version? Would enjoy a quick map play here and there, this seems like fun.

Profilbild von имя на модерации
имя на модерацииvor 1 Monat

What is used for ui and menu?

Profilbild von nukoseer
nukoseervor 1 Monat

Is it just menu loading time or all start up time? I remember people were complaining about initializing device context(for D3D11 etc.) takes so much time.

Profilbild von Haiku
Haikuvor 1 Monat

great progress!!!

Profilbild von cn80
cn80vor 1 Monat

EA needs to hire you for all their sports games, every single one has slow AF menus I do not understand why, like what kind of hardware are they testing on that it feels snappy for them?

Profilbild von t
tvor 1 Monat

A true legend

Profilbild von Manu Schiller
Manu Schillervor 1 Monat

Impressive! Where are you headed with this? Is this going to be a complete game engine (open source? Commercial?)?

Profilbild von Matt
Mattvor 1 Monat

Hahaha is the name that flashed up a nod to the terafab facility? The Optimus prototypes broke out. Dario’s wet dream 🫠

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Monat

Yeah, it's a nod to Terafab. But Petafab is even bigger!

Profilbild von Matt
Mattvor 1 Monat

If it’s a success, perhaps we get to see Exafab

Profilbild von pspsps
pspspsvor 1 Monat

Pls launch an early access version

Profilbild von Juha Kallio
Juha Kalliovor 1 Monat

Can you explain why many games stumble with memory leaks in menu transitions? Game might run smooth and degrade over an hour or so, greatly ruining the fun and that's viewed as a "normal bug that'll never get fixed"

Profilbild von Omer Mano
Omer Manovor 1 Monat

I imagine multiplayer is completely out of the question, but it would be very fun.]

Profilbild von zooce
zoocevor 1 Monat

That is awesome!

Profilbild von Jaakko Saarinen
Jaakko Saarinenvor 1 Monat

Is there a reason the map can't be loaded immediately after selection, during character selection?

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Monat

That is possible as well. I can load/generate the map in background thread(s).

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