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messin' with physics 👨‍🍳 text in the DOM, blocks on <canvas> ✨

383,348 views • 1 year ago •via X (Twitter)

10 Comments

Yuval Sagron 🦾's profile picture
Yuval Sagron 🦾1 year ago

I had a dream of you doing YouTube tutorials

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈1 year ago

Gonna bring them back. Jus' gotta get back into the swing of things 🙏 Goal is to refocus and shift my content patterns. Site, YouTube, course.

trav's profile picture
trav1 year ago

are you using a library?

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈1 year ago

Use the matter engine to handle collisions. Then draw the color blocks to canvas in a render loop reading the engine values 🤙 There are a few little tricks which I had to work out but it's almost there 🤏 Originally did this for the end of my Config deck with falling elems

Malte Ubl's profile picture
Malte Ubl1 year ago

@v0 or did you rawdog it?

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈1 year ago

@v0 Rawdogged 😅 Been messing with v0 to see how it handles creating webcam filters and 3D games 🧐

Riley Jones's profile picture
Riley Jones1 year ago

Now. A block for every tab in your browser.

Steren's profile picture
Steren1 year ago

It reminds me my experiment of ray tracing DOM elements: How are you extract the text bounding boxes?

emmett naughton's profile picture
emmett naughton1 year ago

SHOW ME HOW!

Elad Bezalel's profile picture
Elad Bezalel1 year ago

Did something similar recently, i call it DOM aware physics, as you can give it almost any dom element and make your 2d environment aware of it's contents

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