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messing around with a deflect timing visualization for debugging purposes I rmb seeing it in a vid where someone added it to Sekiro just for fun but turns out its crazy useful for testing the detection system, especially for small timing adjustments
12,457 次观看 • 1 年前 •via X (Twitter)
7 条评论

Cryum1 年前
That's so useful hot dang

The Game Audio Company1 年前
This is a great way of getting the timing down right! Have you found it to be helpful so far?

pocchi | False Princess Iruruu1 年前
yeah I'm implementing better block spam prevention and late deflection right now, and its great for precise timing adjustments

KLIPPFAST1 年前
Looks super interesting! Wishlist ✅

SirLynx1 年前
this is wrong isn't it? the logic should be, if you hold parry / block too long, you're getting exhausted, and the stamina should recover from low to high. not instantly back from full. meh, who am I to judge. as long as people like it.

Demons Revival1 年前
I'm having flashbacks to the final boss in Sekiro! The game looks amazing, but I think I'm too old for brutally hard games now 😅

Black Bert the Bleach Boy1 年前
game looks beautiful
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hi guys i made a Lit Up BF Mix for fun, perfect timing isn't it it's out now on youtube:
✦nasadotexe✦
35,638 次观看 • 1 年前

