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messing around with a deflect timing visualization for debugging purposes I rmb seeing it in a vid where someone added it to Sekiro just for fun but turns out its crazy useful for testing the detection system, especially for small timing adjustments

12,457 Aufrufe • vor 1 Jahr •via X (Twitter)

7 Kommentare

Profilbild von Cryum
Cryumvor 1 Jahr

That's so useful hot dang

Profilbild von The Game Audio Company
The Game Audio Companyvor 1 Jahr

This is a great way of getting the timing down right! Have you found it to be helpful so far?

Profilbild von pocchi | False Princess Iruruu
pocchi | False Princess Iruruuvor 1 Jahr

yeah I'm implementing better block spam prevention and late deflection right now, and its great for precise timing adjustments

Profilbild von KLIPPFAST
KLIPPFASTvor 1 Jahr

Looks super interesting! Wishlist ✅

Profilbild von SirLynx
SirLynxvor 1 Jahr

this is wrong isn't it? the logic should be, if you hold parry / block too long, you're getting exhausted, and the stamina should recover from low to high. not instantly back from full. meh, who am I to judge. as long as people like it.

Profilbild von Demons Revival
Demons Revivalvor 1 Jahr

I'm having flashbacks to the final boss in Sekiro! The game looks amazing, but I think I'm too old for brutally hard games now 😅

Profilbild von Black Bert the Bleach Boy
Black Bert the Bleach Boyvor 1 Jahr

game looks beautiful

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