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messing around with a deflect timing visualization for debugging purposes I rmb seeing it in a vid where someone added it to Sekiro just for fun but turns out its crazy useful for testing the detection system, especially for small timing adjustments

12,457 views • 1 year ago •via X (Twitter)

7 Comments

Cryum's profile picture
Cryum1 year ago

That's so useful hot dang

The Game Audio Company's profile picture
The Game Audio Company1 year ago

This is a great way of getting the timing down right! Have you found it to be helpful so far?

pocchi | False Princess Iruruu's profile picture
pocchi | False Princess Iruruu1 year ago

yeah I'm implementing better block spam prevention and late deflection right now, and its great for precise timing adjustments

KLIPPFAST's profile picture
KLIPPFAST1 year ago

Looks super interesting! Wishlist ✅

SirLynx's profile picture
SirLynx1 year ago

this is wrong isn't it? the logic should be, if you hold parry / block too long, you're getting exhausted, and the stamina should recover from low to high. not instantly back from full. meh, who am I to judge. as long as people like it.

Demons Revival's profile picture
Demons Revival1 year ago

I'm having flashbacks to the final boss in Sekiro! The game looks amazing, but I think I'm too old for brutally hard games now 😅

Black Bert the Bleach Boy's profile picture
Black Bert the Bleach Boy1 year ago

game looks beautiful

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