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messing around with a deflect timing visualization for debugging purposes I rmb seeing it in a vid where someone added it to Sekiro just for fun but turns out its crazy useful for testing the detection system, especially for small timing adjustments

12,457 просмотров • 1 год назад •via X (Twitter)

Комментарии: 7

Фото профиля Cryum
Cryum1 год назад

That's so useful hot dang

Фото профиля The Game Audio Company
The Game Audio Company1 год назад

This is a great way of getting the timing down right! Have you found it to be helpful so far?

Фото профиля pocchi | False Princess Iruruu
pocchi | False Princess Iruruu1 год назад

yeah I'm implementing better block spam prevention and late deflection right now, and its great for precise timing adjustments

Фото профиля KLIPPFAST
KLIPPFAST1 год назад

Looks super interesting! Wishlist ✅

Фото профиля SirLynx
SirLynx1 год назад

this is wrong isn't it? the logic should be, if you hold parry / block too long, you're getting exhausted, and the stamina should recover from low to high. not instantly back from full. meh, who am I to judge. as long as people like it.

Фото профиля Demons Revival
Demons Revival1 год назад

I'm having flashbacks to the final boss in Sekiro! The game looks amazing, but I think I'm too old for brutally hard games now 😅

Фото профиля Black Bert the Bleach Boy
Black Bert the Bleach Boy1 год назад

game looks beautiful

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