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messing around with a deflect timing visualization for debugging purposes I rmb seeing it in a vid where someone added it to Sekiro just for fun but turns out its crazy useful for testing the detection system, especially for small timing adjustments

12,457 görüntüleme • 1 yıl önce •via X (Twitter)

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Cryum profil fotoğrafı
Cryum1 yıl önce

That's so useful hot dang

The Game Audio Company profil fotoğrafı
The Game Audio Company1 yıl önce

This is a great way of getting the timing down right! Have you found it to be helpful so far?

pocchi | False Princess Iruruu profil fotoğrafı
pocchi | False Princess Iruruu1 yıl önce

yeah I'm implementing better block spam prevention and late deflection right now, and its great for precise timing adjustments

KLIPPFAST profil fotoğrafı
KLIPPFAST1 yıl önce

Looks super interesting! Wishlist ✅

SirLynx profil fotoğrafı
SirLynx1 yıl önce

this is wrong isn't it? the logic should be, if you hold parry / block too long, you're getting exhausted, and the stamina should recover from low to high. not instantly back from full. meh, who am I to judge. as long as people like it.

Demons Revival profil fotoğrafı
Demons Revival1 yıl önce

I'm having flashbacks to the final boss in Sekiro! The game looks amazing, but I think I'm too old for brutally hard games now 😅

Black Bert the Bleach Boy profil fotoğrafı
Black Bert the Bleach Boy1 yıl önce

game looks beautiful

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