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messing around with a deflect timing visualization for debugging purposes I rmb seeing it in a vid where someone added it to Sekiro just for fun but turns out its crazy useful for testing the detection system, especially for small timing adjustments

12,457 次观看 • 1 年前 •via X (Twitter)

7 条评论

Cryum 的头像
Cryum1 年前

That's so useful hot dang

The Game Audio Company 的头像
The Game Audio Company1 年前

This is a great way of getting the timing down right! Have you found it to be helpful so far?

pocchi | False Princess Iruruu 的头像
pocchi | False Princess Iruruu1 年前

yeah I'm implementing better block spam prevention and late deflection right now, and its great for precise timing adjustments

KLIPPFAST 的头像
KLIPPFAST1 年前

Looks super interesting! Wishlist ✅

SirLynx 的头像
SirLynx1 年前

this is wrong isn't it? the logic should be, if you hold parry / block too long, you're getting exhausted, and the stamina should recover from low to high. not instantly back from full. meh, who am I to judge. as long as people like it.

Demons Revival 的头像
Demons Revival1 年前

I'm having flashbacks to the final boss in Sekiro! The game looks amazing, but I think I'm too old for brutally hard games now 😅

Black Bert the Bleach Boy 的头像
Black Bert the Bleach Boy1 年前

game looks beautiful

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