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MGS4 ACT5のマイクロ波の通路を超えた先のシーンはリアルタイムデモではなくプリレンダリングムービーなんですが、マスターコレクション版はフレーム補完をしているのかPS3版より映像が滑らかに。 映像が滑らかになった事でスネークだけでなくメタルギアMk.Ⅲも湯気が出ている事が分かりました。
61,686 Aufrufe • vor 9 Tagen •via X (Twitter)
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I’m curious why they didn’t reintegrate the real-time demos instead of upscaling. Time and difficulty, maybe? I still hope they will someday reintegrate the scenes on the Volta and in GW’s server room at least. There is a lot of mesh and texture data that isn’t even in the game.

Considering the case of MGS3, perhaps the data for the real-time demos used in the pre-rendered cutscenes no longer existed The 2011 HDC still used the PS2 footage, while the animations and camera angles in Δ feel more like a “recreation,” so perhaps they re-recorded the scenes

Possibly, yes. I’m personally a bit skeptical of this however because of how meticulously the MG dev team is said to handle their backups. I’ve been told by staff on more than one occasion that they save absolutely everything.

Yeah, maybe some of it still exists. In MGSΔ, the pre-rendered cutscenes for the “Cure” and “Eat” sequences were also remade, but they give the impression of using the original MGS3 motion data.

Volta desperately needs a rerender in 4K. Going from 4K gameplay to a painfully long 720p cutscene is jarring. 🫠

Yeah. Ideally, I wish they had replaced the assets in the real-time demos with 4K assets and re-rendered them. This happens with remasters of other titles, too, where the image quality ends up looking worse only during pre-rendered cutscenes.

Yes, perhaps because frame interpolation is being used, there is motion ghosting that wasn’t present in the original version It’s particularly noticeable during the scene in ACT 3 where the U.S. military forces gather before GOP. is activated, as the screen moves around rapidly

Exactly!

そもそもPS3でプレイしていたときも(ACT3のガンズオブザパトリオットのところも含めて)プリレンダになってるムービーがあったことに気付かなかったです! ズームしようとしたら出来なかったので初めて気付きました

自分もPS3版でプレイした時に一部シーンで画面ズームが出来なかったので何でだろうと当時疑問に思っていました エミュレーターのRPCS3でMGS4を4Kでプレイする動画を見ていた中で、下記のシーンはフレームレートの向上や高解像度がされていなかったのでここがプリレンダムービーだったとと気づきました

あの数の米軍兵士や兵器、または複数の場所を同時中継的に切り替えてリアルタイム演算するのが難しかったんですかね? レンダリング自体は同じエンジンですから、当時のCellコンピューティング思想的にPS3を並列に繋げて演算能力を高めてレンダリングしたのかとか気になります

映像の話では無いのですがGuns of the HIDECHAN Radioの第13回(3:10~)ではGOPの場面について村岡一樹さんがサウンドが多くて苦労した話をしていました 車両やヘリ、人の描画に加えて川(水)や炎などのエフェクトもあるのでリアルタイムで表現するのが難しかったのでしょうね

It is frustrating they either don't have the sources, or didn't bother finishing them to render in game. If they do have the sources (which I doubt), @METALGEAR_Dev should include the live cut scenes in an update. It shouldn't be held back for Big Boss Collection. (Oops).

The colours seem slightly richer. Perhaps they had better source files than were used in the PS3 version?

That might be the case. I don’t have any concrete evidence, but even with the PS2 version of ZOE HD, the footage looked cleaner than on the original PS2. So perhaps, for MGS4 as well, they used the rendered footage that Konami had retained before compressing it for the game disc

At the same time ZOE2 had combing artefacts from deinterlacing the PS2's footage. So maybe the upscaler is just pretty good.

I always thought the anime cutscenes in ZOE2 looked blurry, but I didn’t know they were suffering from combing artifacts. The official ZOE HD website did mention that it used the latest upscaling technology.

Idk which is which pre render atp
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Beverlyさん、たまたま先週YOSHIKIショーでLongingを歌ってるのを目の前で観ましたが、圧巻のパフォーマンスでした 席の場所的にご本人映ってないのと、映像ではこの歌唱力がなかなか伝わらないのですが、とにかく腹の底から震える感じでした
田中渓
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