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Microsoft open-sourced a 4B model that turns any image into a production-ready 3D asset in 3 seconds. It’s called TRELLIS.2, a fully textured, physically accurate 3D models with PBR textures out of the box. → Full PBR (base color, roughness, metallic, opacity) → Handles hair, cloth, glass, non-manifold geometry...

285,908 次观看 • 3 个月前 •via X (Twitter)

35 条评论

Superman 的头像
Superman3 个月前

Repo:

RedRising 的头像
RedRising3 个月前

i have seen a few posts similar to this, and i decided to play around with all the AI tools to see how they can't make actual cad models. Not one has produced anything close to an object that you could actually use. Making a AI video like this isn't the same thing!CADcanIIan

Jett Insight 的头像
Jett Insight3 个月前

topology is probably a mess

System of Catgirl Idealism e/acc 的头像
System of Catgirl Idealism e/acc3 个月前

that came out 7 months ago

androo 的头像
androo3 个月前

This is a bullshit model that requires another GATED model DinoV3 that you need to get META to approve. Open my ass.

Derek Fossier 的头像
Derek Fossier3 个月前

*cries in

Riz 的头像
Riz3 个月前

Tell me you haven’t used it without tell me

Hopper 的头像
Hopper3 个月前

Does it work for 3D printing?

Walid Aliouche 的头像
Walid Aliouche3 个月前

That was released a while ago

Alejandro Maestre | AI 的头像
Alejandro Maestre | AI3 个月前

TRELLIS.2 suena prometedor pero 3 segundos para un asset 3D con PBR completo es un salto enorme. Me pregunto qué tan bien escala con geometría compleja o si solo funciona para objetos simples.

Vlad Oreshkov 的头像
Vlad Oreshkov3 个月前

The gaming industry will take a hit with this one. More and more people are testing AI’s on abilities to clone games. If this becomes the standard, I wouldn’t know the difference between hand made games and AI made games. Both will be amazing to play though.

Aaron Wacker 的头像
Aaron Wacker3 个月前

This is Epic. Thanks @Microsoft Trellis is the best png to glb 2d to 3d model transformer and will be the rise to generative 3d models from image generation with #threejs and #aiuiuxjs apps and sims.

Magicfit 的头像
Magicfit3 个月前

open source is doing the heavy lifting

Johnny Utah 的头像
Johnny Utah3 个月前

hey cool thanks for sharing a 6 month old repo this is the equivalent of 2,000 human years in the world of AI

Kilgor Trout 的头像
Kilgor Trout3 个月前

@threejs It is good before you see topology :)

K8r 的头像
K8r3 个月前

waiting on these things to get animated. I am good with tripo3d for now and meshyAI

Matthew Mombrea 的头像
Matthew Mombrea3 个月前

Prerequisites System: The code is currently tested only on Linux. Hardware: An NVIDIA GPU with at least 24GB of memory is necessary. The code has been verified on NVIDIA A100 and H100 GPUs. Let me just grab my $8k - 30k GPU quick.

星川 ✨ StarFlow 的头像
星川 ✨ StarFlow3 个月前

Has anyone tried running this locally yet? Wondering how much VRAM it needs.

Abides 的头像
Abides3 个月前

@Spectromachina thought of you as soon as I saw this

Quantum Homeboy 的头像
Quantum Homeboy3 个月前

Production ready? Lmao. Guess china can just take a picture of a raptor engine and spacex edge is gone

Vyacheslav Ops 的头像
Vyacheslav Ops3 个月前

"Runs locally, fully open training codebase" is the detail worth highlighting more than the speed — no cloud dependency, no data leaving your machine for asset generation. That's a meaningfully different trust model than most generative tools shipping right now

Modly 的头像
Modly3 个月前

This can be use directly in Modly 👀

Anthon Noire 的头像
Anthon Noire3 个月前

@SpaceXAI this is exactly the asset extraction feature I was suggesting for @grok imagine images and videos. Basically you begin with a prompt to produce an image and refine it. Each image is a sample run. The right image is then a reference point for an animation scene. The extrusion of the 2D asset to a timeline in motion produces extrapolated logical 3D geometry. That scene/video acts as the basis for multiple 3D assets which can be selected extracted and saved as .STL .obj .NC .gcode .ply .f3z .rvt and .dxf for example. (Autodesk, Gaussian splats, 3D printer, 360 fusion etc.) The combined outputs would be physicalization and phygital or virtualization products, such a chair, scale figure, or partially/wholly complete hypercar, scaling detail with iterative models. I'm surprised 4B already gets close.

Slew Shy 的头像
Slew Shy3 个月前

goodbye to yet another profession and market

Zimeng Xiong 的头像
Zimeng Xiong3 个月前

this gets posted like every two weeks

kalos 的头像
kalos3 个月前

Can it do anatomy?

Derek Fossier 的头像
Derek Fossier3 个月前

@loktar00 may be helpful with your characters.

Pearl AI 的头像
Pearl AI3 个月前

fine tuning on your own assets is the real flex

VeyrAshka 的头像
VeyrAshka3 个月前

Necessary. Now we can divide logic and tasks up to engage multiple resins types and tools completing a synchronized project with a data centre, functioning as a digital brain running a gyroscopic masterpiece of biomimicry. Modeled after a tree, an octopus, a spider…or fungi

α Sagittarius ✨ 的头像
α Sagittarius ✨3 个月前

In then meantime they also shipped Windows 11 and Cortana.

Bally_AgenticAI 的头像
Bally_AgenticAI2 个月前

Image-to-3D is a reasoning problem, not pixel generation - the model infers geometry it never sees. Shipping it at 4B open-weights is the real story: it drops into a local creative pipeline with no cloud round-trip. #GenAI #AITools @Microsoft

Camaleón Raro 的头像
Camaleón Raro3 个月前

Open-weights 4B models running locally on consumer GPUs disrupt traditional asset pipelines. Sub-second inference with PBR textures eliminates the 0-00 per-asset API cost from proprietary cloudservices. How is VRAM consumption holding up during batch processing?

Devil Cloud 的头像
Devil Cloud3 个月前

Ah older news

Gluteus Maximus 🇹🇯🇰🇬🇺🇿🇰🇿🍣🥩🏋️ 的头像
Gluteus Maximus 🇹🇯🇰🇬🇺🇿🇰🇿🍣🥩🏋️3 个月前

Can’t wait for @machineviolence to go 3d 😁

Nils 的头像
Nils3 个月前

pretty cool

相关视频

is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github

Mnimiy

220,992 次观看 • 18 天前