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Microsoft open-sourced a 4B model that turns any image into a production-ready 3D asset in 3 seconds. It’s called TRELLIS.2, a fully textured, physically accurate 3D models with PBR textures out of the box. → Full PBR (base color, roughness, metallic, opacity) → Handles hair, cloth, glass, non-manifold geometry...

285,908 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 35

Фото профиля Superman
Superman3 месяцев назад

Repo:

Фото профиля RedRising
RedRising3 месяцев назад

i have seen a few posts similar to this, and i decided to play around with all the AI tools to see how they can't make actual cad models. Not one has produced anything close to an object that you could actually use. Making a AI video like this isn't the same thing!CADcanIIan

Фото профиля Jett Insight
Jett Insight3 месяцев назад

topology is probably a mess

Фото профиля System of Catgirl Idealism e/acc
System of Catgirl Idealism e/acc3 месяцев назад

that came out 7 months ago

Фото профиля androo
androo3 месяцев назад

This is a bullshit model that requires another GATED model DinoV3 that you need to get META to approve. Open my ass.

Фото профиля Derek Fossier
Derek Fossier3 месяцев назад

*cries in

Фото профиля Riz
Riz3 месяцев назад

Tell me you haven’t used it without tell me

Фото профиля Hopper
Hopper3 месяцев назад

Does it work for 3D printing?

Фото профиля Walid Aliouche
Walid Aliouche3 месяцев назад

That was released a while ago

Фото профиля Alejandro Maestre | AI
Alejandro Maestre | AI3 месяцев назад

TRELLIS.2 suena prometedor pero 3 segundos para un asset 3D con PBR completo es un salto enorme. Me pregunto qué tan bien escala con geometría compleja o si solo funciona para objetos simples.

Фото профиля Vlad Oreshkov
Vlad Oreshkov3 месяцев назад

The gaming industry will take a hit with this one. More and more people are testing AI’s on abilities to clone games. If this becomes the standard, I wouldn’t know the difference between hand made games and AI made games. Both will be amazing to play though.

Фото профиля Aaron Wacker
Aaron Wacker3 месяцев назад

This is Epic. Thanks @Microsoft Trellis is the best png to glb 2d to 3d model transformer and will be the rise to generative 3d models from image generation with #threejs and #aiuiuxjs apps and sims.

Фото профиля Magicfit
Magicfit3 месяцев назад

open source is doing the heavy lifting

Фото профиля Johnny Utah
Johnny Utah3 месяцев назад

hey cool thanks for sharing a 6 month old repo this is the equivalent of 2,000 human years in the world of AI

Фото профиля Kilgor Trout
Kilgor Trout3 месяцев назад

@threejs It is good before you see topology :)

Фото профиля K8r
K8r3 месяцев назад

waiting on these things to get animated. I am good with tripo3d for now and meshyAI

Фото профиля Matthew Mombrea
Matthew Mombrea3 месяцев назад

Prerequisites System: The code is currently tested only on Linux. Hardware: An NVIDIA GPU with at least 24GB of memory is necessary. The code has been verified on NVIDIA A100 and H100 GPUs. Let me just grab my $8k - 30k GPU quick.

Фото профиля 星川 ✨ StarFlow
星川 ✨ StarFlow3 месяцев назад

Has anyone tried running this locally yet? Wondering how much VRAM it needs.

Фото профиля Abides
Abides3 месяцев назад

@Spectromachina thought of you as soon as I saw this

Фото профиля Quantum Homeboy
Quantum Homeboy3 месяцев назад

Production ready? Lmao. Guess china can just take a picture of a raptor engine and spacex edge is gone

Фото профиля Vyacheslav Ops
Vyacheslav Ops3 месяцев назад

"Runs locally, fully open training codebase" is the detail worth highlighting more than the speed — no cloud dependency, no data leaving your machine for asset generation. That's a meaningfully different trust model than most generative tools shipping right now

Фото профиля Modly
Modly3 месяцев назад

This can be use directly in Modly 👀

Фото профиля Anthon Noire
Anthon Noire3 месяцев назад

@SpaceXAI this is exactly the asset extraction feature I was suggesting for @grok imagine images and videos. Basically you begin with a prompt to produce an image and refine it. Each image is a sample run. The right image is then a reference point for an animation scene. The extrusion of the 2D asset to a timeline in motion produces extrapolated logical 3D geometry. That scene/video acts as the basis for multiple 3D assets which can be selected extracted and saved as .STL .obj .NC .gcode .ply .f3z .rvt and .dxf for example. (Autodesk, Gaussian splats, 3D printer, 360 fusion etc.) The combined outputs would be physicalization and phygital or virtualization products, such a chair, scale figure, or partially/wholly complete hypercar, scaling detail with iterative models. I'm surprised 4B already gets close.

Фото профиля Slew Shy
Slew Shy3 месяцев назад

goodbye to yet another profession and market

Фото профиля Zimeng Xiong
Zimeng Xiong3 месяцев назад

this gets posted like every two weeks

Фото профиля kalos
kalos3 месяцев назад

Can it do anatomy?

Фото профиля Derek Fossier
Derek Fossier3 месяцев назад

@loktar00 may be helpful with your characters.

Фото профиля Pearl AI
Pearl AI3 месяцев назад

fine tuning on your own assets is the real flex

Фото профиля VeyrAshka
VeyrAshka3 месяцев назад

Necessary. Now we can divide logic and tasks up to engage multiple resins types and tools completing a synchronized project with a data centre, functioning as a digital brain running a gyroscopic masterpiece of biomimicry. Modeled after a tree, an octopus, a spider…or fungi

Фото профиля α Sagittarius ✨
α Sagittarius ✨3 месяцев назад

In then meantime they also shipped Windows 11 and Cortana.

Фото профиля Bally_AgenticAI
Bally_AgenticAI2 месяцев назад

Image-to-3D is a reasoning problem, not pixel generation - the model infers geometry it never sees. Shipping it at 4B open-weights is the real story: it drops into a local creative pipeline with no cloud round-trip. #GenAI #AITools @Microsoft

Фото профиля Camaleón Raro
Camaleón Raro3 месяцев назад

Open-weights 4B models running locally on consumer GPUs disrupt traditional asset pipelines. Sub-second inference with PBR textures eliminates the 0-00 per-asset API cost from proprietary cloudservices. How is VRAM consumption holding up during batch processing?

Фото профиля Devil Cloud
Devil Cloud3 месяцев назад

Ah older news

Фото профиля Gluteus Maximus 🇹🇯🇰🇬🇺🇿🇰🇿🍣🥩🏋️
Gluteus Maximus 🇹🇯🇰🇬🇺🇿🇰🇿🍣🥩🏋️3 месяцев назад

Can’t wait for @machineviolence to go 3d 😁

Фото профиля Nils
Nils3 месяцев назад

pretty cool

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is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github

Mnimiy

220,992 просмотров • 19 дней назад