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🚨 Someone just built a fully open-source mocap system that works with any camera. It's called FreeMoCap, a markerless 3D tracking system that runs on ordinary webcams. It turns multiple camera feeds into research-grade skeletal data automatically. 100% Open Source.

363,053 views • 7 months ago •via X (Twitter)

34 Comments

Simplifying AI's profile picture
Simplifying AI7 months ago

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PGAGI's profile picture
PGAGI7 months ago

Webcams turning into full mocap rigs with zero markers is the kind of open-source win you don't see coming.

Timmo H.'s profile picture
Timmo H.7 months ago

Also works kind of with only one camera. Of cause that not really a huge advantage than using OpenPose in ComfyUI

Chan's profile picture
Chan7 months ago

webcams really refuse to stay in their assigned class

Meld Studio's profile picture
Meld Studio7 months ago

this is huge for VTubers!

ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞's profile picture
ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞7 months ago

Starting post with "someone just built..." might get you blocked fast. Credit and link original source/author.

JohnKarter's profile picture
JohnKarter7 months ago

Can someone mod it to analyze a golf swing? 😅🏌️‍♂️

Aryxa's profile picture
Aryxa7 months ago

Motion capture used to cost $100K in equipment. Now it's a webcam and an open-source repo

Aidan's profile picture
Aidan7 months ago

Does it work with unreal engine?

Neural Times's profile picture
Neural Times7 months ago

open source mocap is a bold claim, but research-grade data from webcams feels like a stretch without seeing the error margins

0xF0CK's profile picture
0xF0CK7 months ago

Just? First commit was in July of 2022.

DanielAIwork's profile picture
DanielAIwork7 months ago

open source is great but research-grade from a webcam feels like a stretch i'll believe it when i see the jittery skeleton data

Abdel KHÉRA 🐢's profile picture
Abdel KHÉRA 🐢7 months ago

Something like this for face tracking in real time please ?

Hussain Hashim | Building SundayBack's profile picture
Hussain Hashim | Building SundayBack7 months ago

@simplifyinAI that's wild! can't wait to see how this could impact indie game dev. the barrier for entry just dropped big time.

Robot Magazine's profile picture
Robot Magazine7 months ago

Great 👍

Far's profile picture
Far7 months ago

this is the kind of open source magic that makes proprietary mocap suits sweat, just needs a few webcams and some python chaos

Greta Ji's profile picture
Greta Ji7 months ago

Mocap used to be a $10k/day studio rental. Now it's a webcam and a GitHub repo. The indie game/animation studios that figure this out first are going to punch way above their weight class. Same quality ceiling, 1/100th the budget.

Alpha Batcher's profile picture
Alpha Batcher7 months ago

Web3 AI models so huge already long time

ivish's profile picture
ivish7 months ago

@grok what’s this?

BradenGTS's profile picture
BradenGTS7 months ago

Is the Demo the result of 6 cameras? Is there anything available with a single or 2 camera set up?

𝗜𝗚𝗜 𝗠𝗲𝗱𝗶𝗮's profile picture
𝗜𝗚𝗜 𝗠𝗲𝗱𝗶𝗮7 months ago

@simplifyinAI how many cameras required ?

TN's profile picture
TN7 months ago

Epic!

24BuxkGames's profile picture
24BuxkGames7 months ago

free. u mean free. 😮

René Remsik's profile picture
René Remsik7 months ago

@grok what can you say about this?

AIHacksByMK's profile picture
AIHacksByMK7 months ago

Now that we have FreeMoCap making motion capture more accessible, I wonder what kind of creative projects will emerge from the intersection of open-source mocap and machine learning frameworks like TensorFlow or PyTorch.

Twlvone's profile picture
Twlvone7 months ago

markerless mocap from ordinary webcams producing research-grade data. professional motion capture rigs cost $50k+. this running on any camera is the kind of democratization that actually matters.

DAY Solis's profile picture
DAY Solis7 months ago

Democratizing markerless mocap via ordinary cameras supercharges the training data pipeline for generative video models. The unexpected edge: real-world skeletal data now flows at consumer scale, collapsing the gap between simulation and embodied robotics.

Robert Hu 🦉's profile picture
Robert Hu 🦉7 months ago

Motion capture just went from studio to laptop

Rico Solano · AI Operator's profile picture
Rico Solano · AI Operator7 months ago

100% Open Source is where the signal is. What would you test next if you were starting from zero?

Gaban Killasta's profile picture
Gaban Killasta7 months ago

SOMEONE GET THIS WORKING WITH VR CHAT RIGHT THE FUCK NOW

botzr research's profile picture
botzr research7 months ago

Excellent post. We can see many good things coming from this tech.

Paul M. Roe's profile picture
Paul M. Roe7 months ago

That's the same shape as LLM's 2D "Attractor", if it even qualifies as one.

Roslin T. Castell | Regression Analyst's profile picture
Roslin T. Castell | Regression Analyst7 months ago

Plot twist: you save the princess but then she’s a dude Wyd?

Jimmy Ashcot's profile picture
Jimmy Ashcot7 months ago

FreeMoCap running on webcams is a big step; share the latency numbers once people drop five streams on a cheap laptop so we know the pipeline holds.

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