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🚨 Someone just built a fully open-source mocap system that works with any camera. It's called FreeMoCap, a markerless 3D tracking system that runs on ordinary webcams. It turns multiple camera feeds into research-grade skeletal data automatically. 100% Open Source.

363,053 Aufrufe • vor 7 Monaten •via X (Twitter)

34 Kommentare

Profilbild von Simplifying AI
Simplifying AIvor 7 Monaten

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Profilbild von PGAGI
PGAGIvor 7 Monaten

Webcams turning into full mocap rigs with zero markers is the kind of open-source win you don't see coming.

Profilbild von Timmo H.
Timmo H.vor 7 Monaten

Also works kind of with only one camera. Of cause that not really a huge advantage than using OpenPose in ComfyUI

Profilbild von Chan
Chanvor 7 Monaten

webcams really refuse to stay in their assigned class

Profilbild von Meld Studio
Meld Studiovor 7 Monaten

this is huge for VTubers!

Profilbild von ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞
ThunderOwl. Sci-Fi Assets. Electronics. 🇱🇻🇺🇦🌞vor 7 Monaten

Starting post with "someone just built..." might get you blocked fast. Credit and link original source/author.

Profilbild von JohnKarter
JohnKartervor 7 Monaten

Can someone mod it to analyze a golf swing? 😅🏌️‍♂️

Profilbild von Aryxa
Aryxavor 7 Monaten

Motion capture used to cost $100K in equipment. Now it's a webcam and an open-source repo

Profilbild von Aidan
Aidanvor 7 Monaten

Does it work with unreal engine?

Profilbild von Neural Times
Neural Timesvor 7 Monaten

open source mocap is a bold claim, but research-grade data from webcams feels like a stretch without seeing the error margins

Profilbild von 0xF0CK
0xF0CKvor 7 Monaten

Just? First commit was in July of 2022.

Profilbild von DanielAIwork
DanielAIworkvor 7 Monaten

open source is great but research-grade from a webcam feels like a stretch i'll believe it when i see the jittery skeleton data

Profilbild von Abdel KHÉRA 🐢
Abdel KHÉRA 🐢vor 7 Monaten

Something like this for face tracking in real time please ?

Profilbild von Hussain Hashim | Building SundayBack
Hussain Hashim | Building SundayBackvor 7 Monaten

@simplifyinAI that's wild! can't wait to see how this could impact indie game dev. the barrier for entry just dropped big time.

Profilbild von Robot Magazine
Robot Magazinevor 7 Monaten

Great 👍

Profilbild von Far
Farvor 7 Monaten

this is the kind of open source magic that makes proprietary mocap suits sweat, just needs a few webcams and some python chaos

Profilbild von Greta Ji
Greta Jivor 7 Monaten

Mocap used to be a $10k/day studio rental. Now it's a webcam and a GitHub repo. The indie game/animation studios that figure this out first are going to punch way above their weight class. Same quality ceiling, 1/100th the budget.

Profilbild von Alpha Batcher
Alpha Batchervor 7 Monaten

Web3 AI models so huge already long time

Profilbild von ivish
ivishvor 7 Monaten

@grok what’s this?

Profilbild von BradenGTS
BradenGTSvor 7 Monaten

Is the Demo the result of 6 cameras? Is there anything available with a single or 2 camera set up?

Profilbild von 𝗜𝗚𝗜 𝗠𝗲𝗱𝗶𝗮
𝗜𝗚𝗜 𝗠𝗲𝗱𝗶𝗮vor 7 Monaten

@simplifyinAI how many cameras required ?

Profilbild von TN
TNvor 7 Monaten

Epic!

Profilbild von 24BuxkGames
24BuxkGamesvor 7 Monaten

free. u mean free. 😮

Profilbild von René Remsik
René Remsikvor 7 Monaten

@grok what can you say about this?

Profilbild von AIHacksByMK
AIHacksByMKvor 7 Monaten

Now that we have FreeMoCap making motion capture more accessible, I wonder what kind of creative projects will emerge from the intersection of open-source mocap and machine learning frameworks like TensorFlow or PyTorch.

Profilbild von Twlvone
Twlvonevor 7 Monaten

markerless mocap from ordinary webcams producing research-grade data. professional motion capture rigs cost $50k+. this running on any camera is the kind of democratization that actually matters.

Profilbild von DAY Solis
DAY Solisvor 7 Monaten

Democratizing markerless mocap via ordinary cameras supercharges the training data pipeline for generative video models. The unexpected edge: real-world skeletal data now flows at consumer scale, collapsing the gap between simulation and embodied robotics.

Profilbild von Robert Hu 🦉
Robert Hu 🦉vor 7 Monaten

Motion capture just went from studio to laptop

Profilbild von Rico Solano · AI Operator
Rico Solano · AI Operatorvor 7 Monaten

100% Open Source is where the signal is. What would you test next if you were starting from zero?

Profilbild von Gaban Killasta
Gaban Killastavor 7 Monaten

SOMEONE GET THIS WORKING WITH VR CHAT RIGHT THE FUCK NOW

Profilbild von botzr research
botzr researchvor 7 Monaten

Excellent post. We can see many good things coming from this tech.

Profilbild von Paul M. Roe
Paul M. Roevor 7 Monaten

That's the same shape as LLM's 2D "Attractor", if it even qualifies as one.

Profilbild von Roslin T. Castell | Regression Analyst
Roslin T. Castell | Regression Analystvor 7 Monaten

Plot twist: you save the princess but then she’s a dude Wyd?

Profilbild von Jimmy Ashcot
Jimmy Ashcotvor 7 Monaten

FreeMoCap running on webcams is a big step; share the latency numbers once people drop five streams on a cheap laptop so we know the pipeline holds.

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