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Mini Boss Fight - Attack Tests - Work In Progress Ghost Knight: A Dark Tale #indiegame #indiegames #indiegamedeveloper #madewithunreal #UnrealEngine #unreal #gaming

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The Heirloom 🍪 224% FUNDED on KICKSTARTER profil fotoğrafı
The Heirloom 🍪 224% FUNDED on KICKSTARTER3 yıl önce

MINI??? Really? 😐 Have you seen it’s tongue?

Charlie Wilcher profil fotoğrafı
Charlie Wilcher3 yıl önce

This is a 'mini' boss fight? Looks great! Gives me some inspiration for when I make some boss enemies for my game.

Grimware Games, LLC profil fotoğrafı
Grimware Games, LLC3 yıl önce

Thank you

Isaiah Mays-Vinson (Zaycool97) profil fotoğrafı
Isaiah Mays-Vinson (Zaycool97)3 yıl önce

This test seems like an influence from Ghosts n' Goblins. Looking forward on seeing how far it goes.

Maik Newman profil fotoğrafı
Maik Newman3 yıl önce

If that is just a mini boss, I can't wait for the major boss fights.

Grimware Games, LLC profil fotoğrafı
Grimware Games, LLC3 yıl önce

I actually have not heard that comparison before. That's pretty funny haha. I've heard more comparisons to Ghosts and Goblins, but Lovecraft Kirby...I like it haha

Kyri ⭐️🏳️‍⚧️ profil fotoğrafı
Kyri ⭐️🏳️‍⚧️3 yıl önce

This is just a Mini Boss?! I dread of what an actual boss will be then🤩

SHAPE games profil fotoğrafı
SHAPE games3 yıl önce

Awesome!

Stephen Osborne profil fotoğrafı
Stephen Osborne3 yıl önce

This looks great!

Grimware Games, LLC profil fotoğrafı
Grimware Games, LLC3 yıl önce

Thank you, I appreciate it 😊

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Aaliyah | AI

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I played the Mortal Shell 2 beta yesterday and had a great time. • Combat - especially parrying - feels fluid and satisfying. With no stamina bar, fights feel much faster than a lot of similar games. • Enemies hit hard and attack aggressively, so unless you nail your parries and interrupts, combat still feels challenging. • Enemy variety is promising so far, with some enemies even having their own unique riposte animations. • Different shells, weapons and tarstones seem like they’ll offer plenty of build variety and let you shape your own combat style as the game progresses. • It looks beautiful. The gloomy, melancholic aesthetic paired with the environmental audio creates a great sense of atmosphere. • Voice acting has been great so far, the story has me interested, and I’ve enjoyed stopping to read the lore scattered throughout the world already. • Exploration and mini-boss encounters can feel a little quiet without music. That said, parts of the soundtrack it does show are strong - especially during the Tar Golem fight and the opening title card - it complements the game’s dark, melancholic aesthetic really well. • On Xbox Series X (Performance Mode), I noticed some framerate drops during boss fights and larger encounters, but they resolved quickly and I didn’t experience any crashes. • I also ran into a bug meaning enemies failed to load with one trial that persisted after reloading. It is a beta though, so some things like this are expected. I'm looking forward to playing the full game when it releases 🕺🏻✨

Carly 🌼

15,318 görüntüleme • 1 ay önce

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46,824 görüntüleme • 2 ay önce