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I played the Mortal Shell 2 beta yesterday and had a great time. • Combat - especially parrying - feels fluid and satisfying. With no stamina bar, fights feel much faster than a lot of similar games. • Enemies hit hard and attack aggressively, so unless you nail your...

15,318 Aufrufe • vor 1 Monat •via X (Twitter)

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First impressions on The Blood of Dawnwalker without spoilers: I finished the prologue in about 3 hours. So far I've been having a genuinely great time with this game. 🩸 As someone who absolutely loves dark fantasy, Dawnwalker scratches a very specific itch for me. The atmosphere and music are phenomenal and the lore and world-building immediately pulled me in. And as a huge Witcher fan I'm getting so much of that same haunting, melancholic feeling I loved in Velen. 🩸 I'm already really invested in the characters. They've grown on me surprisingly quickly and I genuinely feel like I'm on a journey to save my own family at this point 😂 🩸 Voice acting is excellent. Imo, it's one of the things that can make or break a story focused game and Dawnwalker absolutely nails it. 🩸 Combat surprised me! I immediately thought of KCD when I first saw it which worried me a little tbh since I always found KCD's combat a bit lanky but Dawnwalker's combat doesn't feel lanky or awkward at all. I'm actually having a lot of fun with it. And I can't wait to experience more of Coen's vampiric abilities. 🩸 I'm absolutely digging the time system! I was worried it would make the game feel rushed but I actually love how it works. Choices feel much more meaningful and it makes me even more excited to replay and make completely different decisions. 🩸 And yes, as expected there are bugs 😭 But so far nothing I have encountered has broken the game, ruined my immersion or actually frustrated me which is pretty impressive for a new IP from a new studio imo. 🩸 Oh and I'm playing in Performance Mode on a base PS5 and it feels smooth. It's safe to say I'm obsessed already and looking forward to playing more ♥️

Elia

28,932 Aufrufe • vor 1 Monat

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 Aufrufe • vor 1 Jahr

My honest impressions for The Blood Of Dawnwalker are ready. Bookmark it so you can return to it. 📌 I know you're in a hurry. So here's the TLDR: The game is a strong narrative piece so far. I'd describe it as a mature story with a focus on consequences. The time mechanic is very cool and does not hinder gameplay at all. In fact, it adds a really fun twist to the gameplay and makes you genuinely care about the people around you because your actions directly impact them. The villain is not afraid to be straight-up evil. How refreshing! You're in for a thrilling prologue where you learn the fundamentals of the game and see a reflection of the themes and writing the game has in store for us. Still here? Enjoy the rest of the impressions then: Characters make mistakes, and some are even self-conscious about their personal flaws! So refreshingly well written. I love it when characters are this believable. I really love Anca so far and to find out she was voiced by Nightsong from Baldur's Gate 3 was a great surprise. Brencis is also fantastic. The voice acting is also so well done. Everything was perfect here. Laslea is dreadful with a heavy atmosphere. It reminded me of From Town (From TV Show) because of the normalcy people try to keep to to despite their predicament. It is genuinely horrifying to picture yourself living as cattle for Brencis and his clan. The story so far is easy to follow. The pacing in the prologue was great. The build-up to Brencis was well done and his interest in Coen is fascinating. I think it's funny how he's kind of obsessed with Coen. THANK YOU REBELWOLVES for having a villain who's straight up evi... a HERO. He removed taxes and hard labour, what a legend. All he asked for in return was a pint of blood. The gameplay feels like an evolution of The Witcher 3 formula. The combat, however, is closer to a Kingdom Come game. I personally liked it because it offers a fun system where you can perfect parry and do cool duels with multiple enemies. Vampirism changes it all up and offers unique traversal mechanics on top. Some actions can only be done during daytime whereas some other actions require you to be a vampire. Still talking gameplay here: the time mechanic is fascinating. Not the first time it's been done but for this game specifically, it makes sense and it adds so many stakes to EVERY quest. There was an old lady I wanted to help but I didn't make it in time because I prioritized my mum so she suffered a harsh consequence... That said, only some quests are time sensitive. You can still do a ton of quests that don't advance time. The soundtrack... What can I say here? Rebelwolves cooked. It's a treasure. Visuals are beautiful. The materials, character models and especially the clothing are all made with great attention to detail. And the eyes are so beautiful too. Performance: Unlike what some others are reporting though I had a very smooth gameplay experience with zero stutters. That said, it's an Unreal Engine 5 game so the better your hardware the better your experience so I don't speak for all. Let us know how your experience is with the game so far. Other notes: if you're a Witcher fan, this is a must play for you. Also, Mirto's haircut is funny.

Ser Brator

28,008 Aufrufe • vor 1 Monat

My Spoiler‑Free Review of Star Wars Outlaws I spent around 30 hours with Star Wars Outlaws, completed the main story, and played a good amount of side content. Overall, I genuinely enjoyed my time with it, even though the game clearly has both high points and noticeable shortcomings. The visuals are one of the strongest aspects of the game. Cities, lighting, character models, and ray tracing all look impressive, and the game genuinely feels like a true current‑gen release. I played on PC with an RTX 5080 and an AMD 9800X3D, and most locations ran smoothly. A few areas were demanding enough that I had to lower some settings to keep the framerate consistent, but the overall optimization felt solid. The planets feel alive thanks to the populated hubs and the amount of environmental detail. You can tell the developers put real effort into making each world feel lived in. The seamless transitions between planets add a lot to the immersion. The worlds look great, even if they aren’t packed with activities, and the planetary travel works well for a story‑driven open‑world game. Even though I have not watched the Star Wars movies, the game still delivered the Star Wars atmosphere convincingly. One downside for me was the absence of lightsabers, which felt like a missed opportunity. Nix, your companion, is genuinely helpful and makes stealth much more manageable. I’m not a major fan of stealth games, and that was one of the reasons I didn’t buy Outlaws at launch when I saw in reviews that the game had a strong focus on stealth. On normal difficulty, the game is flexible enough to let you mix your approach, but you still need to take a few enemies out quietly first if you don’t want to make things harder for yourself. The stealth system itself is simple, maybe too simple for a game that relies on it as much as this one does. I am judging this based on normal difficulty, so harder modes might offer a different experience. Gunplay is satisfying, even if it is not particularly unique. The story left me with mixed feelings. Most characters were not very memorable, and while the mission structure is fine and the pacing works well enough, it never becomes anything special. That said, I enjoyed the balance between stealth, combat, and exploration, and traveling around the planets with the speeder was genuinely fun. The space missions and dogfights were a welcome change of pace. I just wish there had been more mission variety and that Ubisoft had taken a few more creative risks. Combat overall is enjoyable, although the limited weapon variety holds it back and makes encounters feel repetitive over time. One thing I did appreciate was the syndicate system. It isn’t very deep, but it adds some personality to the world and makes the different syndicates feel more distinct. It’s simple, but it fits the game well. Lockpicking and hacking were surprisingly enjoyable. They were challenging enough to feel engaging without becoming frustrating or time consuming. Considering how often you encounter these mechanics, Ubisoft did a good job keeping them fun instead of turning them into chores. The game is in a good technical state on PC. I cannot speak for the console versions, but I only encountered one minor visual bug during my entire playthrough. The only thing that felt off at times was Kay’s facial animations in certain scenes, which could use more polish. Overall, I had a very good time with Star Wars Outlaws. It is not a masterpiece, but it is an enjoyable experience despite its flaws. I can comfortably recommend picking it up on sale or playing it through a subscription. I also hope we eventually get a sequel or another Star Wars project from Ubisoft, because Outlaws offers a good base to work from, and a sequel could expand on it nicely.

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

31,138 Aufrufe • vor 8 Monaten

After 38 hours, I finished Marvel's Wolverine on the hardest difficulty, 100% my save, and platinumed it. I truly took my time with this game, so here's my review.... I think this game is REALLY good, it takes everything that I love about Wolverine and creates a fun overall experience. The combat is insanely brutal and really fluid. There are MANY different ways to take down enemies, especially once you max out your skill tree. Though I’d be lying if I said it didn’t get a bit repetitive. Insomniac once again killed it when it came to not only the character designs, but the overall story. I didn't expect there to be so much heart in this but I was happily surprised. The relationship between Wolverine and Jean was done perfectly. The story we got was very refreshing in my opinion. Starting with Team X, since the X-Men don't even exist yet. They took inspirations from different comic plot points and formed their own original and great storyline. The amount of different characters, some I recognized and some I didn't was great to see and made the world they created feel a whole lot bigger. Liam McIntyre IS Wolverine. The character design looked great, the voice acting was superb, and you could feel behind his voice that he actually cares for this character and gave it his all. The story was around 30 missions long and like I said when you actually take your time and explore around the different maps and try to find all the collectibles, it is a pretty long experience and I didn't feel the shortness that others have been saying. The graphics are gorgeous and the map designs were well done. I think the different outfits we can wear in this is better than the selection we got from the Spider-Man games as there wasn't a whole lot in those games that I would actually wear, but in this game I wore every single one of them. Plus having the ability to change claws and put the cowl on or off was a nice touch. Don't get me wrong, I LOVE the amount of damage that you can see on Wolverine during combat, but I feel like how fast it takes for your entire suit to be destroyed is a bit much as I actually want to see the outfit look good for more than 5 seconds, but that's just me nitpicking. Those who claim that this game is constantly holding your hand, I didn't find that to be true at all. Sure there are the smoke trails here and there, but for the majority of the game it is non existent. Though I will say that this didn't happen with every QTE, but there were a few moments where it would finish it without me even doing anything. Mind you that I had the "QTE Autocomplete" setting OFF. Some of the boss fights were very challenging which I really enjoyed, but after learning the fight patterns from the bosses, it's not too hard to take them down. I was very disappointed learning that you do NOT have to play on the hardest difficulty to get platinum as there is no trophy or any reward for doing so. The Spider-Man games had that so I assumed this game would include that as well. Is this game worth $70? I would say no but in my opinion no game should cost that much. Is this Insomniac firing on all cylinders? Also no, but without a doubt you can tell that A LOT of effort was put into this. Would I recommend buying this? 100% if you love Wolverine and want to have a bloody good time. Is the game replayable? I would say sort of, especially if you want to do a New Game+ save where you can be incredibly overpowered. But after doing that, me personally, I would probably take a break until I have the urge to relive the story again. I just want to say congratulations to Insomniac Games and everyone who put their blood, sweat, and tears into creating another awesome Marvel experience! Marvel's Wolverine is a 7.5/10 #WolverinePS5 #MarvelsWolverine

Quantum Misfit

14,433 Aufrufe • vor 12 Tagen

Marvel Wolverine First Impressions [SPOILER FREE] The Good: > The game is visually stunning, I've been playing it on a PS5 Pro with VRR uncapped and the game looks incredible. Character models and environments are highly detailed, combined with beautiful lighting and gorgeous Ray Traced reflections. Most importantly the game manages to have a consistent framerate at a high resolution with no noticeable performance dips > Traversal; Coming from Spider-Man games, I know some people had doubts on how Insomniac would approach Wolverine but I'm glad to say that it has been incredibly fun and intuitive to traverse. Climbing buildings, trees and jumping like an beast is quite fun. Traversal is fast and quite easy to learn, it reminds me a lot of Assassins Creed games but it is much faster > Blood and Gore; Insomniac Games didn't hold back when it comes to this and its incredible, you get hooked instantly as soon as you start fighting enemies and the finishers are awesome especially when you reach the RAGE 3 tier, it is quite literally the same as "Spartan Rage" from God of War games. > The game is also very polished, I have experienced zero bugs or game crashes so far, which is to be expected from Insomniac Games as their PlayStation ports have always shipped with little to no issues > Cutscenes are top-tier and the action sequences are a work of art. The actor who plays Logan does a phenomenal job and I'm really enjoying his character so far, I can't wait to experience how his story unfolds and I'll share my conclusive thoughts when I finish the game Mixed feelings: > Combat sections; As much as I enjoyed playing as Wolverine and the combat too, it did get overwhelming at one point. You move from point A to point B and the game throws a ton of enemies at you, once you're done with them you move to section C where there a lot of enemies again that you can take out using stealth mode... until you get discovered and its the same thing again. I don't want to sound like I'm nitpicking but I feel like at one point, the game becomes too repetetive. The bad: > Game clues; You've probably seen the "fart-gas" memes by now and I won't go deeper into this other than Insomniac Games has been doing too much to keep the players attention to move forward, as soon as I start exploring other areas in-game, Logan will say to himself something like "I gotta focus on the mission" and it becomes irritating because its a linear game and with these kind of games, I like to take my time especially when the game is not that lengthy. It doesn't end with the sense of smell and Logan dropping hints too, Insomniac takes it a step further by adding more white paint and blue radio boxes just to make sure that you'll find everything as they wanted to instead of giving the players freedom find these items. I really wish there was an option to disable these hints, in fact I don't think the blue scent will ever be removed because Logan is always detecting it and sniffing so it is deeply imbedded in the game as a core mechanic.

NikTek

44,574 Aufrufe • vor 20 Tagen

Crimson Desert first impressions. The Open World is massive, it feels alive and it definitely holds up to my expectations when it comes to visuals. I know some reviewers have said the game takes up to 8 hours before it gets good but honestly I immediately fell in love with it and immediately started exploring. I found the puzzles and combat awesome to play with, once you get used to the controls which feel overwhelming at first, especially remembering all of them which can be a hassle first. The main protagonist Cliff hasn't clicked with me yet, right now I feel like he's just confused and there's not so much depth that he offers, I hope that will change as I progress through the story. The story itself and quests are quite interesting and I've actually had a good laugh in the beginning of the game when you have to help a couple struggling to clean the chimney. There are definitely some issues though, I feel like the starting stamina drains too quickly especially if you're using your wings to fly, if you run out of stamina while flying and fall into waters, Cliff will almost immediately drown because the Stamina bar is empty. I haven't encountered any bugs, crashes or stutters as of yet, however there are some ghosting issues when you enter buildings which can be quite distracting. Ray Regeneration on AMD GPUs tanks the performance so I just turned it off completely and instead I'm playing on Ultra Settings, which is a bummer because that tech looked very promising and made quite the difference when it came to visuals. Another weird issue that I had is trying to enter some doors or starting conversations with story character, the button to initiate the conversation wouldn't appear unless I went away and came back to a specific position before starting it. Some other issues include pop-in issues, camera movement and double NPCs with the same voice-lines if you greet them. Overall I think its a good start to a video-game that is quite massive in scale, there are still many things that I'll have to do and progress through before I give a conclusive opinion in this game.

NikTek

93,414 Aufrufe • vor 6 Monaten

My spoiler free thoughts on Saros so far: I’m definitely finishing this way faster than Returnal. I’m almost at 10 hours now, and if tomorrow goes well, I might actually wrap it up. The game is clearly more approachable, especially if you already understand this style of gameplay. That doesn’t mean it’s “easy”. There’s still plenty of challenge, and the boss fights and the whole gameplay loop have been really good so far. It’s just not the same level of punishment as Returnal, where one death could wipe basically everything and make a whole run feel wasted if you didn’t beat the biome boss. The game looks incredible, and the haptic feedback is on point again. Housemarque really knows how to get the most out of the DualSense and make every action feel great. The atmosphere also deserves a mention. The way the environments, sound design, and pacing come together makes every area feel alive. It’s not just pretty visuals, it’s the whole vibe of the world pulling you in. I’ll admit I would’ve loved the difficulty to match Returnal, but I get why they toned it down. A huge percentage of players didn’t even beat the first boss in Returnal, and Saros gives you ways to adjust the experience. You can push it harder or make it more forgiving depending on how you want to play. It’s also the type of game where the quality genuinely matches the price. You can feel the production value everywhere. And without going into spoilers, the story has my attention. It’s not something spectacular, but it’s engaging enough that I actually care about what’s happening, which rarely happens for me in games. I’m genuinely glad I picked it up. I had a great time today and didn’t even notice the hours passing. If you were interested in Returnal but bounced off the difficulty, or you always wanted to finish it but couldn’t, Saros is absolutely worth trying. The boss fights and the gameplay so far have been really good.

𝙉𝙄𝙆𝙁𝙊𝙍

20,019 Aufrufe • vor 5 Monaten

I didn’t expect Crimson Desert to grow on me this much, but here we are. 🫢 After putting more hours into Crimson Desert and getting close to the ten hour mark, I’ll be honest: my opinion of the game has shifted in a much more positive direction. Combat feels significantly better now that I’ve unlocked more skills, exploration is a ton of fun, and while the story is basically nonexistent, I personally don’t mind since I’m not the type of player who needs heavy narrative to enjoy a game. I’ve also done a few puzzles, and so far I’m really enjoying them. I genuinely appreciate that the game does not hold your hand. Enough with the yellow paint in every modern game. Developers should just force us to actually think 🤣 I’m constantly unlocking or discovering something new every couple of minutes. The game is absolutely massive. On the technical side, most of the visual issues I had are now gone after turning off DLSS and playing at native resolution, along with lowering lighting from Max to Cinematic. One of these changes, or maybe both, made the game far more stable, and visually it now looks phenomenal. I still find myself stopping just to admire how beautiful it is. My rating has gone from a 7-7.5 to an 8.5-9, and based on what I’ve played so far, that jump feels completely justified. The overall takeaway is that Crimson Desert does not fully click until you unlock more of its systems. The early hours undersell it, but once combat, exploration, puzzles and the world open up, the experience becomes dramatically better. I also love this intro when you start the game or load a save. It gives the whole experience a special feeling and sets the tone perfectly every single time. :)

𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆

26,852 Aufrufe • vor 6 Monaten

I played Clair Obscur Expedition 33 for 60+ hours, defeated all the superbosses and here is my review: -2 graphic modes on PS5 -Many options (Motion Blur, Film Grain, Chromatic Aberration and more) -Played the game on the PS5 in performance mode -Solid 60fps with great picture quality -Very fast loading times -Minimal hud design -Played on the normal difficulty (was just right) -You can change the difficulty anytime (up and down) -The visuals and art direction in this game are insane, trust me -Every new location looks stunning and tells a story -The art direction is so unreal but also so authentic at the same time, stunnig work, the art director should get a raise for this -THE VOICE ACTING is also top tier, every character is brought to life with so much passion and love -The dialogue quality is also amazing and really reminded me of Naughty Dog games -How the characters behave and communicate with each other is simply lifelike -The characters also have complex personalities -Some very dark themes and overall a very mature story (death/loss, love, swearing, blood and gore) -The story is amazing and remains exciting until the very end -Some insane "holy shit" story moments -The game is more linear with some open zones and one massive overworld -I would compare it to Final Fantasy 10 in a very good way -There are also some beautiful fixed camera angles that took me right back to that time -The best overworld map out there, the size is MASSIVE and full of content (hidden areas, superbosses, shortcuts, lore and more) -You can camp everywhere on the map -Camp is your hub that will change overtime (extra dialogue, new NPCs, side content, listen to music and more) -You can level up your relationships with various characters -Romances are also a thing -Exploration is very rewarding, no minimap works great -Dedicated jump button and no fall damage is a huge win -There are so many cool things to collect -The game will respect your time, no long walks and good checkpoints -New outfits and weapons will look different (also in cutscenes) -You can skip cutscenes before boss attempts -The combat is super fun and a mix of Persona, Final Fantasy 10 and Legend of Dragoon -One button press combat is just stunning and will flow over time -You can see every enemy before the fight, quick in and out -Some of the boss fights are gigantic with insane attacks and some stunning "From Software boss arenas" (no joke) -The enemy variety is great with some terrifying creature design -The build variety is also crazy with so many combinations -Some of the late game bosses and especially the superbosses are no joke -Soundtrack is insane and every track is a banger -Different battle themes, boss themes, secret boss themes and many more -Some of the tracks especially in the emotional scenes hit me so hard -Game is super polished but I've encountered some small bugs (sound disappear, could no longer jump and some other small things) -Bugs got easy fixed with a reload (day 1 patch could fix that) -Not a fan of some jumping puzzles, but there are optional -Skill management becomes a little bit confusing as the game progresses (menu design could be better) -Would love a mechanic to kill lower level enemies fast and quick -New game plus on day 1 (with extra stuff) is amazing -The game is made by around 30 people, 30 hours of main story, 30 hours of bonus content, insane number of outfits, story focused, no microtransactions bullshit, new game plus mode on day 1 and a price tag of around 50 bucks, need I say more This game is brimming with attention to detail and is a true passion project by fans for fans. The developers may not have had the biggest budget, but they had a clear vision and the result is simply outstanding. My Verdict: 9.5/10 #ClairObscurExpedition33 Clair Obscur: Expedition 33 Shuhei Yoshida

GermanStrands

800,379 Aufrufe • vor 1 Jahr

Wolverine's difficulty does not stem from a complex combat system, but rather from the placement, variety, and quantity of the enemies that you will face. One of the more difficult combat trials that I experienced had you facing a group of enemies comprised of a large dude, multiple basic enemies, two energy shield enemies, and a few more guys. Because this was a challenge map, the goal was to take out the big guy first, and there was a timer that I had to beat. Facing these guys head on was essentially guaranteed failure, cuz they would either overwhelm me immediately, or by the time I killed them all the timer would run out. You had to sneak around them and avoid the mutant detection alarms to sneak attack the large berserker and remove half his health, and then immediately begin open combat. Now think of this like Batman Arkham, where shield enemies require a special combo to beat, knife enemies can't be countered, and large guys have to be stunned with your cape before being attacked... Same concept here, but much more focused on dodging at the right time, parrying at the right time, and using your special attacks at the right moments. The shield guys HAD to be kicked before slashing him, the gun holders HAD to be dodged to avoid damage, and the sword guys HAD to be parried, all while the large dude is on your ass doing area effect attacks that can 2-3 hit you. These are all from the Trask soldiers faction btw, and there's of course "The Hand" faction of enemies, and more that they haven't revealed yet. This is obviously just ONE example, and I'm not even trying to say it's the most revolutionary combat system ever, because even I still need to try more of the combat to be fully sold on it, but I just wanted to give a better image to y'all of what combat will feel like once you're no longer in the tutorial stage of the game. I also didn't LOVE the sentinel boss fight, but it's hard to give proper criticism to this game right now without seeming like an absolute chud thanks to the current discourse lmao

Farzam

171,524 Aufrufe • vor 1 Monat