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MiniCPM5-2B beats Qwen3.5-4B in 34% less time 👾 We gave three models the same real-world tasks and compared their attempts using Q4_K_M quants Tests: • Build a playlist within strict timing rules • Trace a checkout failure through server logs • Check stock and draft a replacement with tool...

21,657 görüntüleme • 10 gün önce •via X (Twitter)

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atomic.chat profil fotoğrafı
atomic.chat10 gün önce

Run AI models locally ->

TolkienWindow profil fotoğrafı
TolkienWindow10 gün önce

they provided a lot of the training data, fine-tune info, and recipes, will you folks be taking advantage of those at all? :+)

AshutoshShrivastava profil fotoğrafı
AshutoshShrivastava10 gün önce

No way..

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Colbert10 gün önce

Efficiency gains like that are huge for real-world agent workflows. Honestly, seeing smaller models punch that far above their weight class is wild.

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Branding Waves10 gün önce

Real world task performance is far more useful than benchmark scores alone.

Artiment Index profil fotoğrafı
Artiment Index10 gün önce

Same Q4 tasks: MiniCPM5-2B vs Qwen3.5-4B, and they clock 34% less time on the smaller seat. Local-agent density you can reproduce — that’s the practitioner tell.

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Atomic Agent beat Hermes on GAIA: 69.8% vs 58.5%, and it was 1.6x faster! We ran both agents through the full GAIA Level 1 benchmark, 53 real-world tasks, same 4-bit qwen-3.6-35b on the same Apple M4 Max. Results: ✦ Atomic Agent: 37 of 53 solved, done in 3h 12m ✦ Hermes Agent: 31 of 53 solved, took 5h 10m Atomic solved 6 more tasks and finished nearly 2 hours sooner. Hermes ran into the 900s timeout on 7 tasks; Atomic on just 2. Hermes burned 71% of its total time on tasks it still failed, Atomic, 48%. Where it showed: ✦ Audre Lorde poem, which stanza is indented: Atomic pushed through a dead source, switched tools, and answered in 7.6 min. Hermes ran the full clock and returned a blank. ✦ Vietnamese specimens, which city they ended up in: Atomic pulled it from the first source and normalized the answer in 33s. Hermes spent 7.3 min and never answered. ✦ The dinosaur featured-article nominator: Atomic walked the Wikipedia chain to "FunkMonk" in 57s. Hermes guessed a wrong name after 11 min. Atomic keeps a byte-stable prompt prefix, so llama-server reuses the KV-cache instead of re-encoding the whole context every turn, and it emits one JSON array of tool calls per inference, then compresses results back instead of pasting them in full, so the context never balloons and a small model stays sharp deep into a task. On top of that a no-progress guard vetoes repeated identical tool calls (warn at 3, hard veto at 5) and forces a reply, so Atomic never sinks 15 minutes into re-scanning one page the way Hermes did. Both agents missed some of the same questions, and on a few Hermes got there and Atomic did not, usually format slips where Atomic computed the right number but printed the working instead of the bare value. But on identical hardware and identical weights, the runtime that reuses its cache and refuses to spin came out ahead on accuracy and speed. Getting this from the runtime alone is wild. Run the same 53 GAIA tasks on Atomic Agent!

Atomic Agent

111,357 görüntüleme • 1 ay önce

Chinese researchers did it again! OpenBMB just open-sourced MiniCPM5-2B, a dense 2B-parameter model built for reasoning, coding, and tool use on resource-constrained hardware. Artificial Analysis ranked it highest among models under 4B in its Agentic Index comparison. It scored 20, while Granite 4.2 8B scored 9. The model is particularly strong at coding and tool calling, so I tested both capabilities locally. I pulled it onto my machine, connected it to a constrained CI repair agent, and gave it one issue: > A customer reports that retrying checkout with the same idempotency key returns a larger total. The first request returns $109, while the retry returns $118. Find the root cause, fix it without changing the public API contract, and verify the complete test suite. The Python checkout service had 18 tests. Sixteen passed, while two failed on the retry path. The agent could list files, search code, read selected ranges, run approved tests, apply a patch, and inspect its diff. It reproduced the failure, then followed the checkout and idempotency paths through the repository. The model found that shipping was added to mutable order state before the cached result was checked. On retry, the same order already contained shipping, so the calculation added it again. It generated a narrow patch that moved the idempotency check ahead of the mutation without changing the public API. The agent ran the targeted tests and the complete suite. All 18 tests passed. The model was never told which file contained the issue or what change to make. Each test result, search result, and code inspection determined its next action. The video below shows the full trajectory, including the investigation, tool calls, generated patch, diff, and final verification. Everything ran 100% locally on my machine throughout the run. MiniCPM5-2B supports llama.cpp, Ollama, vLLM, SGLang, iOS, Android, and HarmonyOS for local deployment. The model weights, training recipes, reasoning datasets, and UltraX data-refinement system are open-source. GitHub Repo: A 2B model can now inspect a repository, reason across multiple files, modify code, and verify its patch while remaining small enough to target local hardware.

Akshay 🚀

313,956 görüntüleme • 8 gün önce

glm 5.3 vs qwen 3.8 vs gemini 3.7 vs deepseek v4 flash four models designed and built three structures each on a physics-backed site, with no dimensions anywhere in the brief the setup: our own agent loop on OpenRouter, a construction site as the tool set – footings, walls, arches, roofs, scaffold, a lamp. the site enforces physics and nothing else: unsupported brick falls, a roof needs walls under it, a worker reaches 3.2 m above whatever he stands on, an arch needs centring until the keystone is set, concrete cures before it carries. no budget ceiling – material cost is tallied and reported, never blocked. tasks: 1. house – a plot and a palette, no plan. shape, height and material are the model's call 2. lighthouse – a headland cut by a gully, with a rock stack standing 30 m offshore. the lamp must burn, it must be the highest thing built, and the keeper must be able to walk to it 3. bridge – a river with one islet and banks at different heights. cross it however you want models: Z.ai glm 5.3 flash, Qwen qwen 3.8 flash, Google DeepMind gemini 3.7 flash, DeepSeek v4 flash vision all twelve objects were finished and signed off by the models themselves. tallest lighthouse is qwen's at 38.4 m, planted on the offshore stack with a bridge run out to it – the only model that read the site that way. deepseek signed off its bridge on an empty riverbed: 0 bricks, 107 minutes, $1.16m of material tallied - total cost, three builds #1 glm 5.3 flash – $0.201 #2 gemini 3.7 flash – $0.871 #3 qwen 3.8 flash – $1.058 #4 deepseek v4 flash – $1.567 - wall clock, three builds #1 gemini 3.7 flash – 91m #2 glm 5.3 flash – 228m #3 deepseek v4 flash – 502m #4 qwen 3.8 flash – 912m - total tokens #1 gemini 3.7 flash – 3,567,052 #2 glm 5.3 flash – 4,732,748 #3 qwen 3.8 flash – 13,469,333 #4 deepseek v4 flash – 18,230,076 - defects logged by the site #1 deepseek v4 flash – 59 #2 gemini 3.7 flash – 132 #3 glm 5.3 flash – 221 #4 qwen 3.8 flash – 350 - material tallied across three builds #1 gemini 3.7 flash – $359,884 #2 glm 5.3 flash – $583,358 #3 deepseek v4 flash – $1,327,484 #4 qwen 3.8 flash – $2,188,625 observations: • glm is the cheap one and nothing here is close – $0.201 for three buildings, $0.042 per million tokens, 6x under gemini's rate • what glm spends it on is bulk, not care: 166,228 bricks in one house and 156 defect weight, the worst single object in the set • gemini is the efficiency line – 91 minutes and 3.57m tokens for all three and an eighth of qwen's clock • gemini also builds the smallest of everything. its lighthouse is 22.5 m against qwen's 38.4, its house 6.9 m against 19.3 • qwen is the maximalist: 1.18m bricks, $2.19m of material, tallest on all three tasks, and 912 minutes – 15 hours – to get there conclusion: twelve finished objects for $3.80 all in, and a 7.8x price spread between the cheapest model and the priciest! follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

26,360 görüntüleme • 22 gün önce

ByteDance Seed delivered again. They released EdgeBench, to test whether AI agents can improve through experience, using 134 real-world tasks that run for at least 12 hours. The big deal is that it shifts AI evaluation from “what does the model already know?” to “can the model learn while doing real work?” Huge, because future AI agents will not just answer questions from training data. They will enter messy environments, use tools, make attempts, read feedback, fix mistakes, and slowly build better solutions. Most current benchmarks are too short for that, so they mostly test memory, coding skill, or one-shot reasoning. EdgeBench instead gives agents 12-hour real-world tasks with feedback loops, so it can measure whether the agent improves through experience. Each task has a local workspace for fast trial and error, plus a hidden judge that gives stronger feedback on submitted work, which is meant to feel closer to real expert work. The authors then ran frontier agents for about 38,000 total hours and tracked how their best score changed as they kept interacting with the task environment. The big result is that when scores are averaged across many tasks, learning follows a very clean log-sigmoid curve, meaning progress is slow, then faster, then starts to level off. They also found that newer agents seem to learn from environments much faster, with the top models roughly doubling their 2-hour learning speed every 3 months.

Rohan Paul

14,309 görüntüleme • 2 ay önce

A team tested Pi0, Pi0 Fast, Gr00t, and ACT on real robot arms in manufacturing tasks. (🔖 Bookmark this for later!) The task was precise: place thin rectangular frames from a messy stack into a holder. The team fine-tuned each model on 100 real trajectories and compared training time, inference speed, motion quality, and success rates. ⬇️ Here’s a breakdown of what they found Pi0 (Original) ✅ Strongest overall performance in precise pick-and-place ✅ High success rate even in edge cases ✅ Longest training time (~11 hours, ~$30 per run) ✅ Inference time of 80 ms causes short pauses between actions Despite delays, it handles complex scenarios well… solid for high-precision tasks, but slow to train. Gr00t ✅ Trains fast (~2 hours, ~$5 per run) ✅ Performs almost as well as Pi0 on large-object tasks ✅ Struggles with fine precision; random movement in some trials ✅ More training didn’t fix jitter or random offsets Best suited for tasks where exact precision isn’t critical. Not ready for manufacturing-grade accuracy without more tuning. Pi0 Fast ✅ Promised faster training, but results were underwhelming ✅ Training at 6 hours still showed low success rates ✅ Inference was slower than expected ✅ Not reliable for generalizing even slightly new tasks Currently too unstable for real-world deployment. Doesn’t live up to the “Fast” name yet. ACT (Baseline) ✅ 200MB model—lightweight, but limited ✅ Struggles with stacked objects or ambiguous scenes ✅ Success rates around 70% in best-case setups ✅ Can’t match newer models on precision or generalization Still a solid baseline, but clearly a generation behind in robustness. 🚨 Extra Notes All newer models share a common issue: •Inference takes longer than a frame (80 ms vs 33 ms), so robots “pause” between chunks. •This results in jittery movements, but not a dealbreaker unless tasks are time-sensitive. Language-conditioned tasks also fell short: after training on two labeled tasks, the model couldn’t generalize to a third unseen combination using only text prompts. ✅ The good news? These models adapt well to new robot arms with quick fine-tuning. ❌ The bad news? There’s still no plug-and-play solution for improving performance after deployment. Reinforcement learning or DAgger-style data collection during real-world operation may be the next big step, something many teams in robotics are actively working on.

Ilir Aliu

21,844 görüntüleme • 1 yıl önce

gemini 3.7 flash vs deepseek v4 pro 0813 vs muse spark 1.2 – on voxel city dioramas three models each built three crossy road-style 3d scenes – a construction site, a nyc intersection, a river with a drawbridge – as single self-contained html files the setup: Nous Research's hermes agent cli on OpenRouter, three.js skills preloaded, identical prompts per scene tasks: 1. construction site – tower crane on a working lift loop, paver laying fresh road, roller compacting it behind 2. nyc crossing – four-way intersection with a traffic light state machine, queuing cars, pedestrians crossing on the walk signal 3. river drawbridge – double-leaf bascule that lifts for tall boats, cars queuing at the barriers, animated water every scene: Three.js r185, box geometry only, a locked 20-color palette, four camera presets, and a day/night mode with bloom. one file, no build step, no assets models: Google DeepMind gemini 3.7 flash, DeepSeek v4 pro 0813, AI at Meta muse spark 1.2 muse and gemini finished every scene in two to three minutes. deepseek took 15 to 41 minutes per scene - build time, all three scenes #1 gemini 3.7 flash – 6m 43s #2 muse spark 1.2 – 7m 20s #3 deepseek v4 pro – 91m 25s - total tokens #1 muse spark 1.2 – 440,279 #2 gemini 3.7 flash – 713,855 #3 deepseek v4 pro – 20,957,568 - total price #1 muse spark 1.2 – $0.53 #2 gemini 3.7 flash – $0.56 #3 deepseek v4 pro – $4.57 - agent calls across the three builds #1 muse spark 1.2 – 12 #2 gemini 3.7 flash – 18 #3 deepseek v4 pro – 143 observations: • muse won two of the three scenes on looks with the smallest files in the test – 887 to 1,042 lines against gemini's 1,934 to 2,377. cheapest, fastest to a good frame, and shortest turned out to be the same column • deepseek burned 20.96m tokens – 29x gemini, 48x muse – across 143 agent calls. prompt caching is the only reason that cost $4.57: the cache discount absorbed roughly $30 of resent context • gemini was the only model whose files needed zero fixes to render – and the only one whose night mode is cosmetic. the sky never darkens and one camera button does nothing. clean code for a scene it never looked at follow thehype. for 24/7 ai news, analysis and breakdowns

thehype.

29,033 görüntüleme • 1 ay önce