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MiniMax H3 Max vs Seedance 2.5. Side-by-side on Pollo AI. MiniMax H3 Max is currently available with 365 Days Unlimited on Pollo AI, while Seedance 2.5 is 60% OFF. Which one takes the crown? 👑 Prompt 👇
72,812 Aufrufe • vor 3 Tagen •via X (Twitter)
33 Kommentare

Seedance 2.5 looks seriously impressive, but MiniMax H3 Max is bringing the heat too The real winner depends on which output nails the prompt best!

@itsPolloAI Beide sehen für mich absolut großartig aus.

@itsPolloAI Both of them but indifferent ways

@itsPolloAI This is really amazing post

@itsPolloAI They are both good if I have to pick I will go to right

@itsPolloAI It's looking real bro

@itsPolloAI Seedance 2.5 looks impressive, but H3 Max feels more polished overall.

Try it here:

@itsPolloAI I need to try this prompt

@itsPolloAI No-one is available everywhere.

@itsPolloAI I think the second frame for me

@itsPolloAI amazing shot.. really can’t choose the best

@itsPolloAI We should all give it a try

@itsPolloAI This so beau

@itsPolloAI Seedance 2.5 is more better

@itsPolloAI I love this design 😍

@itsPolloAI I really don't understand this kind of prompt

@itsPolloAI Side by side this is very amazing

@itsPolloAI I will give it a try

@itsPolloAI This Seedance 2.5 looks impressive, but H3 Max is no joke either. 🔥

@itsPolloAI Both looks absolutely great to me.

@itsPolloAI Ai world will be ruined our future i think

@itsPolloAI I really seen this oooo

This video was inspired by @alirezavfx (INS)

@itsPolloAI The crown lasts 6 hours now. Tomorrow another model drops and this whole fight looks ancient 😂 tracking the next one...

@itsPolloAI H3 Max handles complex motion better.

@itsPolloAI The side-by-side comparison is the real test. 🔥 Both look impressive, but I’m watching for which one delivers the most consistent quality, realism, and prompt accuracy.

@itsPolloAI AI is trending more than real video this movement

@itsPolloAI This so beautiful 😍

@itsPolloAI Both doesn’t look bad

@itsPolloAI Both look really impressive.

@itsPolloAI Two serious models going head-to-head, and the differences actually matter when you put them side by side.

Prompt: GLOBAL Photoreal live-action. Single continuous handheld first-person POV, no cuts, no transitions, one unbroken take. Camera at eye height of a walking adult, natural gait sway, micro-jitter, slight forward lean. 24mm-equivalent wide lens, deep focus, mild barrel distortion at frame edges, faint lens breathing. Subject's own hands and forearms enter frame from bottom; silver mesh-band watch on left wrist. Face never visible. All background figures held at middle-to-far distance, three-quarter or turned away. GRADE 0-5s: warm neutral interior daylight, blown-out highlights through glass. 5-30s: desaturated blue-grey, low contrast, milky wind-blown atmosphere, crushed cool shadows, fine film grain, occasional snowflake landing on lens. Final 4s: warm orange firelight briefly kicks across snow from above. 0:00-0:03.5 — CORRIDOR Narrow modern office corridor. Left wall: dark horizontal wood slatting, low leather bench seat. Right wall: pale plaster with soft blue and olive painted mural. Floor: glossy geometric grey-and-white patterned tile reflecting overhead light. End of hall: aluminium-framed full-height glass door, vertical brushed-steel pull handle, small EXIT placard, green access button on the wall beside it. Daylight burns white through the glass. Camera walks forward, both hands swinging loosely at the bottom of frame. 0:03.5-0:05.2 — THE PUSH Right hand rises, closes on the steel handle, pushes the door outward. Door swings away from camera. Light temperature drops hard from warm to cold. First spray of fine snow blows inward across the threshold. 0:05.2-0:06.2 — THRESHOLD MORPH Within the same take and without a cut, the aluminium door jamb becomes rough dark stone masonry as the camera crosses it. Beyond the opening: driving snow, packed white ground. Two sentries in fur-collared mail and dull plate stand flanking the gate, tall spears planted upright, backs and profiles to camera, motionless. Camera steps through, hand releasing the frame. 0:06.2-0:12 — REVEAL Camera clears the arch and tilts up. A colossal crenellated grey stone curtain wall runs across frame, snow packed on every merlon. A rocky snowbanked slope rises against its base. Behind and far above, half-dissolved in freezing mist, an immense gothic keep with clustered spires. One lone sentry stands small in the middle distance. Wind carries horizontal snow across the whole frame. 0:12-0:20 — COURTYARD DRIFT Camera drifts forward and pans slowly right, descending from wall to ground. A white destrier and two dark bay horses stand tethered under the wall, breath steaming. A cloaked figure holds an iron lantern beside a low brazier with live orange coals. Two guards in mail hold spears, one adjusting a strap. Barrels, stacked stone, a bundle of leaning spears against the wall. A square stone tower with battlements dominates the right side of frame. 0:20-0:24 — CROSSING Villagers in heavy fur-collared cloaks and dark knit caps carry stacked split firewood diagonally across the courtyard. One passes close on the right, brushing near the lens, boots crunching deep into snow. Behind them: an arched iron-banded double gate set in the wall, wrought-iron wall sconces, a mounted iron ring emblem. 0:24-0:30 — SKY Camera tilts up past the tower. Two enormous winged dragons bank low over the battlements, leathery wings beating slow, snow scattering in their wake. The higher one banks into frame and releases a long lance of orange fire diagonally across the sky past the second. Firelight flares across the snowbound courtyard below. Camera holds tilted up as they pass. AUDIO Interior room tone and footsteps on hard tile. Metallic door latch, hinge groan. Wind roar swells hard at the threshold and holds. Snow hiss, cloth snapping, horse snorts and hoof stamps, leather and mail creak, boots compressing snow, low distant voices. Final 6s: deep wing thumps, a resonant dragon roar, sustained fire whoosh. Low sub-bass drone rising from the threshold forward. No music, no dialogue. HOLD TO One continuous take. Camera never cuts, never switches to third person. Faces stay away from lens. No on-screen text, no captions, no watermark.
